Actually remove trailing whitespace for non-header files as well.

This was SVN commit r18989.
This commit is contained in:
elexis
2016-11-23 13:02:58 +00:00
parent 944ba16eb4
commit 6149dd3841
389 changed files with 1460 additions and 1460 deletions
+9 -9
View File
@@ -55,7 +55,7 @@ void CMatrix3D::SetOrtho (float l, float r, float b, float t, float n, float f)
);
}
//The following clear the matrix and set the
//The following clear the matrix and set the
//rotation of each of the 3 axes
void CMatrix3D::SetXRotation (float angle)
@@ -276,11 +276,11 @@ void CMatrix3D::RotateTransposed(const CVector3D& vector,CVector3D& result) cons
void CMatrix3D::GetInverse(CMatrix3D& dst) const
{
float tmp[12]; // temp array for pairs
float src[16]; // array of transpose source matrix
float det; // determinant
float tmp[12]; // temp array for pairs
float src[16]; // array of transpose source matrix
float det; // determinant
// transpose matrix
// transpose matrix
for (int i = 0; i < 4; ++i) {
src[i] = _data[i*4];
src[i + 4] = _data[i*4 + 1];
@@ -288,7 +288,7 @@ void CMatrix3D::GetInverse(CMatrix3D& dst) const
src[i + 12] = _data[i*4 + 3];
}
// calculate pairs for first 8 elements (cofactors)
// calculate pairs for first 8 elements (cofactors)
tmp[0] = src[10] * src[15];
tmp[1] = src[11] * src[14];
tmp[2] = src[9] * src[15];
@@ -312,7 +312,7 @@ void CMatrix3D::GetInverse(CMatrix3D& dst) const
dst._data[6] = (tmp[3]-tmp[2])*src[0] + (tmp[6]-tmp[7])*src[1] + (tmp[11]-tmp[10])*src[3];
dst._data[7] = (tmp[4]-tmp[5])*src[0] + (tmp[9]-tmp[8])*src[1] + (tmp[10]-tmp[11])*src[2];
// calculate pairs for second 8 elements (cofactors)
// calculate pairs for second 8 elements (cofactors)
tmp[0] = src[2]*src[7];
tmp[1] = src[3]*src[6];
tmp[2] = src[1]*src[7];
@@ -326,7 +326,7 @@ void CMatrix3D::GetInverse(CMatrix3D& dst) const
tmp[10] = src[0]*src[5];
tmp[11] = src[1]*src[4];
// calculate second 8 elements (cofactors)
// calculate second 8 elements (cofactors)
dst._data[8] = (tmp[0]-tmp[1])*src[13] + (tmp[3]-tmp[2])*src[14] + (tmp[4]-tmp[5])*src[15];
dst._data[9] = (tmp[1]-tmp[0])*src[12] + (tmp[6]-tmp[7])*src[14] + (tmp[9]-tmp[8])*src[15];
dst._data[10] = (tmp[2]-tmp[3])*src[12] + (tmp[7]-tmp[6])*src[13] + (tmp[10]-tmp[11])*src[15];
@@ -336,7 +336,7 @@ void CMatrix3D::GetInverse(CMatrix3D& dst) const
dst._data[14] = (tmp[6]-tmp[7])*src[9] + (tmp[11]-tmp[10])*src[11] + (tmp[3]-tmp[2])*src[8];
dst._data[15] = (tmp[10]-tmp[11])*src[10] + (tmp[4]-tmp[5])*src[8] + (tmp[9]-tmp[8])*src[9];
// calculate matrix inverse
// calculate matrix inverse
det=src[0]*dst._data[0]+src[1]*dst._data[1]+src[2]*dst._data[2]+src[3]*dst._data[3];
det = 1/det;
for ( int j = 0; j < 16; j++) {