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Actually remove trailing whitespace for non-header files as well.
This was SVN commit r18989.
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+2
-2
@@ -273,7 +273,7 @@ static void Frame()
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bool need_update = true;
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// If we are not running a multiplayer game, disable updates when the game is
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// minimized or out of focus and relinquish the CPU a bit, in order to make
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// minimized or out of focus and relinquish the CPU a bit, in order to make
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// debugging easier.
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if(g_PauseOnFocusLoss && !g_NetClient && !g_app_has_focus)
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{
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@@ -284,7 +284,7 @@ static void Frame()
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}
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// Throttling: limit update and render frequency to the minimum to 50 FPS
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// in the "inactive" state, so that other windows get enough CPU time,
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// in the "inactive" state, so that other windows get enough CPU time,
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// (and it's always nice for power+thermal management).
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// TODO: when the game performance is high enough, implementing a limit for
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// in-game framerate might be sensible.
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