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Fixes small bug introduced by aa68198747.
Clarifies new serialization test options in readme.txt. This was SVN commit r12938.
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@@ -41,10 +41,12 @@ Advanced / diagnostic:
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PATH is system path to commands.txt containing simulation log
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-writableRoot store runtime game data in root data directory
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(only use if you have write permissions on that directory)
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-ooslog dumps simulation state in binary and ASCII representation each turn.
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NOTE: game will run much slower with this option!
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-serializationtest checks simulation state each turn for serialization errors.
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NOTE: game will run much slower with this option!
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-ooslog dumps simulation state in binary and ASCII representations each turn,
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files created in sim_log within the game's log folder. NOTE: game will
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run much slower with this option!
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-serializationtest checks simulation state each turn for serialization errors; on test
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failure, error is displayed and logs created in oos_log within the
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game's log folder. NOTE: game will run much slower with this option!
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Windows-specific:
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-wQpcTscSafe allow timing via QueryPerformanceCounter despite the fact
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