mirror of
https://gitea.wildfiregames.com/0ad/0ad.git
synced 2026-07-25 05:13:55 +00:00
[Gameplay A24] - Change ship technologies.
- +2 damage resistance -> +25% health and moved to city phase. - +2 damage resistance -> +10% movement speed and moved to city phase. - batch time modifier -> construction time - Renames some stuff and cleans production queue. Patch by: @Nescio Differential revision: D2987 Reviewed by: @borg- Comment by: @wraitii This was SVN commit r24546.
This commit is contained in:
@@ -1,18 +0,0 @@
|
|||||||
{
|
|
||||||
"genericName": "Lead hull sheathing",
|
|
||||||
"description": "Lead sheathing protects ship hulls.",
|
|
||||||
"cost": { "food": 0, "wood": 0, "stone": 0, "metal": 350 },
|
|
||||||
"requirements": { "tech": "phase_city" },
|
|
||||||
"requirementsTooltip": "Unlocked in City Phase.",
|
|
||||||
"supersedes": "armor_ship_hypozomata",
|
|
||||||
"icon": "armor_ship_gold.png",
|
|
||||||
"researchTime": 40,
|
|
||||||
"tooltip": "Ships +2 armor.",
|
|
||||||
"modifications": [
|
|
||||||
{ "value": "Resistance/Entity/Damage/Hack", "add": 2 },
|
|
||||||
{ "value": "Resistance/Entity/Damage/Pierce", "add": 2 },
|
|
||||||
{ "value": "Resistance/Entity/Damage/Crush", "add": 2 }
|
|
||||||
],
|
|
||||||
"affects": ["Ship"],
|
|
||||||
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
|
|
||||||
}
|
|
||||||
@@ -1,18 +0,0 @@
|
|||||||
{
|
|
||||||
"genericName": "Hypozomata undergirding",
|
|
||||||
"description": "The hypozomata braces the structure of a ship.",
|
|
||||||
"cost": { "food": 0, "wood": 150, "stone": 0, "metal": 150 },
|
|
||||||
"requirements": { "tech": "phase_town" },
|
|
||||||
"requirementsTooltip": "Unlocked in Town Phase.",
|
|
||||||
"supersedes": "armor_ship_reinforcedhull",
|
|
||||||
"icon": "armor_ship_silver.png",
|
|
||||||
"researchTime": 40,
|
|
||||||
"tooltip": "Ships +2 armor.",
|
|
||||||
"modifications": [
|
|
||||||
{ "value": "Resistance/Entity/Damage/Hack", "add": 2 },
|
|
||||||
{ "value": "Resistance/Entity/Damage/Pierce", "add": 2 },
|
|
||||||
{ "value": "Resistance/Entity/Damage/Crush", "add": 2 }
|
|
||||||
],
|
|
||||||
"affects": ["Ship"],
|
|
||||||
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
|
|
||||||
}
|
|
||||||
@@ -1,17 +0,0 @@
|
|||||||
{
|
|
||||||
"genericName": "Reinforced hull",
|
|
||||||
"description": "Wooden reinforcement beams for ship hulls.",
|
|
||||||
"cost": { "food": 0, "wood": 250, "stone": 0, "metal": 0 },
|
|
||||||
"requirements": { "tech": "phase_village" },
|
|
||||||
"requirementsTooltip": "Unlocked in Village Phase.",
|
|
||||||
"icon": "armor_ship_bronze.png",
|
|
||||||
"researchTime": 40,
|
|
||||||
"tooltip": "Ships +2 armor.",
|
|
||||||
"modifications": [
|
|
||||||
{ "value": "Resistance/Entity/Damage/Hack", "add": 2 },
|
|
||||||
{ "value": "Resistance/Entity/Damage/Pierce", "add": 2 },
|
|
||||||
{ "value": "Resistance/Entity/Damage/Crush", "add": 2 }
|
|
||||||
],
|
|
||||||
"affects": ["Ship"],
|
|
||||||
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
|
|
||||||
}
|
|
||||||
-15
@@ -1,15 +0,0 @@
|
|||||||
{
|
|
||||||
"genericName": "Phoenician Naval Architects",
|
|
||||||
"description": "Significantly increase build speed of batches of ships at the Shipyard.",
|
|
||||||
"cost": { "food": 200, "wood": 200, "stone": 0, "metal": 0 },
|
|
||||||
"requirements": { "all": [{ "tech": "phase_city" }, { "civ": "cart" }] },
|
|
||||||
"requirementsTooltip": "Unlocked in City Phase.",
|
|
||||||
"icon": "calipers.png",
|
|
||||||
"researchTime": 40,
|
|
||||||
"tooltip": "Shipyard increased batch construction speed bonus.",
|
|
||||||
"modifications": [
|
|
||||||
{ "value": "ProductionQueue/BatchTimeModifier", "add": -0.1 }
|
|
||||||
],
|
|
||||||
"affects": ["Shipyard"],
|
|
||||||
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
|
|
||||||
}
|
|
||||||
+2
-2
@@ -3,8 +3,8 @@
|
|||||||
"description": "Salting allows to preserve fish longer.",
|
"description": "Salting allows to preserve fish longer.",
|
||||||
"cost": { "food": 200, "wood": 100, "stone": 0, "metal": 0 },
|
"cost": { "food": 200, "wood": 100, "stone": 0, "metal": 0 },
|
||||||
"requirements": { "tech": "phase_town" },
|
"requirements": { "tech": "phase_town" },
|
||||||
"requirementsTooltip": "Unlocked in Town Phase. Requires Fishing Net.",
|
"requirementsTooltip": "Unlocked in Town Phase.",
|
||||||
"supersedes": "gather_fishing_net",
|
"supersedes": "fishing_boat_gather_rate",
|
||||||
"icon": "fish.png",
|
"icon": "fish.png",
|
||||||
"researchTime": 50,
|
"researchTime": 50,
|
||||||
"tooltip": "Fishing Boats +20 food capacity.",
|
"tooltip": "Fishing Boats +20 food capacity.",
|
||||||
@@ -0,0 +1,15 @@
|
|||||||
|
{
|
||||||
|
"genericName": "Naval Architects",
|
||||||
|
"description": "Employ skilled shipwrights with specialized tools to speed up ship construction.",
|
||||||
|
"cost": { "food": 200, "wood": 200, "stone": 0, "metal": 0 },
|
||||||
|
"requirements": { "tech": "phase_city" },
|
||||||
|
"requirementsTooltip": "Unlocked in City Phase.",
|
||||||
|
"icon": "calipers.png",
|
||||||
|
"researchTime": 60,
|
||||||
|
"tooltip": "Ships −20% construction time.",
|
||||||
|
"modifications": [
|
||||||
|
{ "value": "Cost/BuildTime", "multiply": 0.8 }
|
||||||
|
],
|
||||||
|
"affects": ["Ship"],
|
||||||
|
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
|
||||||
|
}
|
||||||
@@ -0,0 +1,15 @@
|
|||||||
|
{
|
||||||
|
"genericName": "Reinforced hull",
|
||||||
|
"description": "Wooden reinforcement beams for ship hulls.",
|
||||||
|
"cost": { "food": 0, "wood": 600, "stone": 0, "metal": 200 },
|
||||||
|
"requirements": { "tech": "phase_city" },
|
||||||
|
"requirementsTooltip": "Unlocked in City Phase.",
|
||||||
|
"icon": "armor_ship_bronze.png",
|
||||||
|
"researchTime": 60,
|
||||||
|
"tooltip": "Ships +25% health.",
|
||||||
|
"modifications": [
|
||||||
|
{ "value": "Health/Max", "multiply": 1.25 }
|
||||||
|
],
|
||||||
|
"affects": ["Ship"],
|
||||||
|
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
|
||||||
|
}
|
||||||
@@ -0,0 +1,15 @@
|
|||||||
|
{
|
||||||
|
"genericName": "Experienced Crews",
|
||||||
|
"description": "Train your oarsmen and sailors to move more efficiently and speed up your ships.",
|
||||||
|
"cost": { "food": 500, "wood": 0, "stone": 0, "metal": 0 },
|
||||||
|
"requirements": { "tech": "phase_city" },
|
||||||
|
"requirementsTooltip": "Unlocked in City Phase.",
|
||||||
|
"icon": "armor_ship_silver.png",
|
||||||
|
"researchTime": 60,
|
||||||
|
"tooltip": "Ships +10% movement speed.",
|
||||||
|
"modifications": [
|
||||||
|
{ "value": "UnitMotion/WalkSpeed", "multiply": 1.1 }
|
||||||
|
],
|
||||||
|
"affects": ["Ship"],
|
||||||
|
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
|
||||||
|
}
|
||||||
@@ -1,15 +0,0 @@
|
|||||||
{
|
|
||||||
"genericName": "Naval Architects",
|
|
||||||
"description": "Significantly increase build speed of batches of ships at the Dock.",
|
|
||||||
"cost": { "food": 200, "wood": 200, "stone": 0, "metal": 0 },
|
|
||||||
"requirements": { "all": [{ "tech": "phase_city" }, { "notciv": "cart" }] },
|
|
||||||
"requirementsTooltip": "Unlocked in City Phase.",
|
|
||||||
"icon": "calipers.png",
|
|
||||||
"researchTime": 40,
|
|
||||||
"tooltip": "Docks increased batch construction speed bonus.",
|
|
||||||
"modifications": [
|
|
||||||
{ "value": "ProductionQueue/BatchTimeModifier", "add": -0.1 }
|
|
||||||
],
|
|
||||||
"affects": ["Dock"],
|
|
||||||
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
|
|
||||||
}
|
|
||||||
@@ -16,7 +16,6 @@
|
|||||||
<Civ>cart</Civ>
|
<Civ>cart</Civ>
|
||||||
<GenericName>Commercial Port</GenericName>
|
<GenericName>Commercial Port</GenericName>
|
||||||
<SpecificName>Namel</SpecificName>
|
<SpecificName>Namel</SpecificName>
|
||||||
<Tooltip>Construct fishing boats to gather meat and merchant ships to trade with other docks.</Tooltip>
|
|
||||||
</Identity>
|
</Identity>
|
||||||
<Loot>
|
<Loot>
|
||||||
<wood>30</wood>
|
<wood>30</wood>
|
||||||
@@ -27,11 +26,6 @@
|
|||||||
<Obstruction>
|
<Obstruction>
|
||||||
<Static width="30.0" depth="19.0"/>
|
<Static width="30.0" depth="19.0"/>
|
||||||
</Obstruction>
|
</Obstruction>
|
||||||
<ProductionQueue>
|
|
||||||
<Technologies datatype="tokens">
|
|
||||||
-training_naval_architects
|
|
||||||
</Technologies>
|
|
||||||
</ProductionQueue>
|
|
||||||
<VisualActor>
|
<VisualActor>
|
||||||
<Actor>structures/carthaginians/dock.xml</Actor>
|
<Actor>structures/carthaginians/dock.xml</Actor>
|
||||||
<FoundationActor>structures/fndn_6x4_dock.xml</FoundationActor>
|
<FoundationActor>structures/fndn_6x4_dock.xml</FoundationActor>
|
||||||
|
|||||||
@@ -14,11 +14,6 @@
|
|||||||
<Obstruction>
|
<Obstruction>
|
||||||
<Static width="14.0" depth="24.0"/>
|
<Static width="14.0" depth="24.0"/>
|
||||||
</Obstruction>
|
</Obstruction>
|
||||||
<ProductionQueue>
|
|
||||||
<Entities datatype="tokens">
|
|
||||||
units/{civ}/ship_fire
|
|
||||||
</Entities>
|
|
||||||
</ProductionQueue>
|
|
||||||
<VisualActor>
|
<VisualActor>
|
||||||
<Actor>structures/iberians/dock.xml</Actor>
|
<Actor>structures/iberians/dock.xml</Actor>
|
||||||
<FoundationActor>structures/fndn_dock_iber.xml</FoundationActor>
|
<FoundationActor>structures/fndn_dock_iber.xml</FoundationActor>
|
||||||
|
|||||||
@@ -11,11 +11,6 @@
|
|||||||
<Obstruction>
|
<Obstruction>
|
||||||
<Static width="22.0" depth="20.0"/>
|
<Static width="22.0" depth="20.0"/>
|
||||||
</Obstruction>
|
</Obstruction>
|
||||||
<ProductionQueue>
|
|
||||||
<Technologies datatype="tokens">
|
|
||||||
-armor_ship_hullsheathing
|
|
||||||
</Technologies>
|
|
||||||
</ProductionQueue>
|
|
||||||
<VisualActor>
|
<VisualActor>
|
||||||
<Actor>structures/kushites/dock.xml</Actor>
|
<Actor>structures/kushites/dock.xml</Actor>
|
||||||
<FoundationActor>structures/fndn_6x4_dock.xml</FoundationActor>
|
<FoundationActor>structures/fndn_6x4_dock.xml</FoundationActor>
|
||||||
|
|||||||
@@ -14,11 +14,6 @@
|
|||||||
<Obstruction>
|
<Obstruction>
|
||||||
<Static width="23.0" depth="15.0"/>
|
<Static width="23.0" depth="15.0"/>
|
||||||
</Obstruction>
|
</Obstruction>
|
||||||
<ProductionQueue>
|
|
||||||
<Technologies datatype="tokens">
|
|
||||||
persians/special_equine_transports
|
|
||||||
</Technologies>
|
|
||||||
</ProductionQueue>
|
|
||||||
<VisualActor>
|
<VisualActor>
|
||||||
<Actor>structures/persians/dock.xml</Actor>
|
<Actor>structures/persians/dock.xml</Actor>
|
||||||
</VisualActor>
|
</VisualActor>
|
||||||
|
|||||||
@@ -13,7 +13,6 @@
|
|||||||
</Obstruction>
|
</Obstruction>
|
||||||
<ProductionQueue>
|
<ProductionQueue>
|
||||||
<Entities datatype="tokens">
|
<Entities datatype="tokens">
|
||||||
units/{civ}/ship_quinquereme
|
|
||||||
units/{civ}/champion_juggernaut
|
units/{civ}/champion_juggernaut
|
||||||
</Entities>
|
</Entities>
|
||||||
</ProductionQueue>
|
</ProductionQueue>
|
||||||
|
|||||||
@@ -14,11 +14,6 @@
|
|||||||
<Obstruction>
|
<Obstruction>
|
||||||
<Static width="20.0" depth="24.0"/>
|
<Static width="20.0" depth="24.0"/>
|
||||||
</Obstruction>
|
</Obstruction>
|
||||||
<ProductionQueue>
|
|
||||||
<Entities datatype="tokens">
|
|
||||||
units/{civ}/ship_quinquereme
|
|
||||||
</Entities>
|
|
||||||
</ProductionQueue>
|
|
||||||
<VisualActor>
|
<VisualActor>
|
||||||
<Actor>structures/romans/dock.xml</Actor>
|
<Actor>structures/romans/dock.xml</Actor>
|
||||||
</VisualActor>
|
</VisualActor>
|
||||||
|
|||||||
@@ -11,11 +11,6 @@
|
|||||||
<Obstruction>
|
<Obstruction>
|
||||||
<Static width="22.0" depth="26.0"/>
|
<Static width="22.0" depth="26.0"/>
|
||||||
</Obstruction>
|
</Obstruction>
|
||||||
<ProductionQueue>
|
|
||||||
<Entities datatype="tokens">
|
|
||||||
units/{civ}/ship_quinquereme
|
|
||||||
</Entities>
|
|
||||||
</ProductionQueue>
|
|
||||||
<VisualActor>
|
<VisualActor>
|
||||||
<Actor>structures/seleucids/dock.xml</Actor>
|
<Actor>structures/seleucids/dock.xml</Actor>
|
||||||
<FoundationActor>structures/fndn_6x4_dock.xml</FoundationActor>
|
<FoundationActor>structures/fndn_6x4_dock.xml</FoundationActor>
|
||||||
|
|||||||
@@ -51,14 +51,16 @@
|
|||||||
units/{civ}/ship_merchant
|
units/{civ}/ship_merchant
|
||||||
units/{civ}/ship_bireme
|
units/{civ}/ship_bireme
|
||||||
units/{civ}/ship_trireme
|
units/{civ}/ship_trireme
|
||||||
|
units/{civ}/ship_quinquereme
|
||||||
|
units/{civ}/ship_fire
|
||||||
</Entities>
|
</Entities>
|
||||||
<Technologies datatype="tokens">
|
<Technologies datatype="tokens">
|
||||||
gather_capacity_fishing
|
fishing_boat_gather_rate
|
||||||
gather_fishing_net
|
fishing_boat_gather_capacity
|
||||||
training_naval_architects
|
ship_cost_time
|
||||||
armor_ship_reinforcedhull
|
ship_health
|
||||||
armor_ship_hypozomata
|
ship_movement_speed
|
||||||
armor_ship_hullsheathing
|
persians/special_equine_transports
|
||||||
</Technologies>
|
</Technologies>
|
||||||
</ProductionQueue>
|
</ProductionQueue>
|
||||||
<RallyPointRenderer>
|
<RallyPointRenderer>
|
||||||
|
|||||||
Reference in New Issue
Block a user