Rename technology related files, methods and messages so their names represent the shared data flow between technologies and auras (and maybe future components). Implement the C++ part of auras through these generalised files. Fixes #2154

This was SVN commit r14001.
This commit is contained in:
sanderd17
2013-10-15 10:05:08 +00:00
parent a4ce8dac34
commit 5f5eedc513
34 changed files with 156 additions and 193 deletions
+2 -1
View File
@@ -125,14 +125,15 @@ public:
LOGERROR(L"Can't find component type " L##name); \
componentManager.AddComponent(systemEntity, cid, noParam)
LOAD_SCRIPTED_COMPONENT("AuraManager");
LOAD_SCRIPTED_COMPONENT("AIInterface");
LOAD_SCRIPTED_COMPONENT("AuraManager");
LOAD_SCRIPTED_COMPONENT("Barter");
LOAD_SCRIPTED_COMPONENT("EndGameManager");
LOAD_SCRIPTED_COMPONENT("GuiInterface");
LOAD_SCRIPTED_COMPONENT("PlayerManager");
LOAD_SCRIPTED_COMPONENT("TechnologyTemplateManager");
LOAD_SCRIPTED_COMPONENT("Timer");
LOAD_SCRIPTED_COMPONENT("ValueModificationManager");
#undef LOAD_SCRIPTED_COMPONENT