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Rename technology related files, methods and messages so their names represent the shared data flow between technologies and auras (and maybe future components). Implement the C++ part of auras through these generalised files. Fixes #2154
This was SVN commit r14001.
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@@ -125,14 +125,15 @@ public:
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LOGERROR(L"Can't find component type " L##name); \
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componentManager.AddComponent(systemEntity, cid, noParam)
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LOAD_SCRIPTED_COMPONENT("AuraManager");
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LOAD_SCRIPTED_COMPONENT("AIInterface");
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LOAD_SCRIPTED_COMPONENT("AuraManager");
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LOAD_SCRIPTED_COMPONENT("Barter");
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LOAD_SCRIPTED_COMPONENT("EndGameManager");
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LOAD_SCRIPTED_COMPONENT("GuiInterface");
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LOAD_SCRIPTED_COMPONENT("PlayerManager");
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LOAD_SCRIPTED_COMPONENT("TechnologyTemplateManager");
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LOAD_SCRIPTED_COMPONENT("Timer");
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LOAD_SCRIPTED_COMPONENT("ValueModificationManager");
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#undef LOAD_SCRIPTED_COMPONENT
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