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Implement keyDown event
Change HotkeyPress event to be non-repeating (HotkeyDown to replace the repeating case) Fix shiftlag Make toggle hotkeys only respond to the first SDL event. Many iterations of review by: elexis Test done by: Imarok Comments By: vladislav, Stan Reviewed By: wraitii Fixes: #5055 Differential Revision: https://code.wildfiregames.com/D1398 This was SVN commit r23701.
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@@ -1,4 +1,4 @@
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/* Copyright (C) 2019 Wildfire Games.
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/* Copyright (C) 2020 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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@@ -27,8 +27,8 @@ namespace JSI_GUIManager
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void SwitchGuiPage(ScriptInterface::CxPrivate* pCxPrivate, const std::wstring& name, JS::HandleValue initData);
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void PopGuiPage(ScriptInterface::CxPrivate* pCxPrivate, JS::HandleValue args);
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JS::Value GetGUIObjectByName(ScriptInterface::CxPrivate* pCxPrivate, const std::string& name);
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void SetGlobalHotkey(ScriptInterface::CxPrivate* pCxPrivate, const std::string& hotkeyTag, JS::HandleValue function);
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void UnsetGlobalHotkey(ScriptInterface::CxPrivate* pCxPrivate, const std::string& hotkeyTag);
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void SetGlobalHotkey(ScriptInterface::CxPrivate* pCxPrivate, const std::string& hotkeyTag, const std::string& eventName, JS::HandleValue function);
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void UnsetGlobalHotkey(ScriptInterface::CxPrivate* pCxPrivate, const std::string& hotkeyTag, const std::string& eventName);
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std::wstring SetCursor(ScriptInterface::CxPrivate* pCxPrivate, const std::wstring& name);
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void ResetCursor(ScriptInterface::CxPrivate* pCxPrivate);
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bool TemplateExists(ScriptInterface::CxPrivate* pCxPrivate, const std::string& templateName);
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