Peltast Remake.

Update of peltast textures and mesh with better geometry and higher
resolution textures.

Following the fixes of #4460

Thread:
https://wildfiregames.com/forum/index.php?/topic/26817-task-peltast-shields/page/2/

This was SVN commit r22724.
This commit is contained in:
Alexandermb
2019-08-20 15:33:09 +00:00
parent c0b562f79b
commit 5ae660300e
132 changed files with 754 additions and 5 deletions
@@ -52,7 +52,7 @@
</variant>
</group>
<group>
<variant file="biped/base_hoplite.xml"/>
<variant file="biped/base_spearman_relax_fast.xml"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
@@ -0,0 +1,42 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Base">
<mesh>props/new/capes/cape_hd_hoplite.dae</mesh>
<textures>
<texture file="props/cape_hd.dds" name="baseTex"/>
</textures>
</variant>
</group>
<group>
<variant file="biped/base_hoplite_fast.xml"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
<variant file="biped/carry_stone.xml"/>
<variant file="biped/carry_metal.xml"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/attack_slaughter.xml"/>
<variant file="biped/gather_tree.xml"/>
<variant file="biped/gather_grain.xml"/>
<variant file="biped/gather_fruit.xml"/>
<variant file="biped/gather_meat.xml"/>
<variant file="biped/gather_rock.xml"/>
<variant file="biped/gather_ore.xml"/>
<variant file="biped/gather_ruins.xml"/>
<variant file="biped/gather_praise.xml"/>
<variant file="biped/build.xml"/>
<variant file="biped/build_farm.xml"/>
<variant file="biped/formations/phalanx_front.xml"/>
<variant file="biped/formations/phalanx_mid.xml"/>
<variant file="biped/formations/phalanx_back.xml"/>
<variant name="Death">
<animations>
<animation file="biped/new/death_a.dae" name="Death" id="death1" speed="60"/>
<animation file="biped/new/death_b.dae" name="Death" id="death2" speed="60"/>
</animations>
</variant>
</group>
<material>player_trans.xml</material>
</actor>
@@ -10,7 +10,7 @@
</variant>
</group>
<group>
<variant file="biped/base_skirmisher.xml"/>
<variant file="biped/base_skirmisher_shieldarm.xml"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
@@ -19,7 +19,7 @@
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/attack_ranged_javelinist.xml"/>
<variant file="biped/attack_ranged_javelinist_shieldarm.xml"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/attack_slaughter.xml"/>
<variant file="biped/gather_tree.xml"/>
@@ -22,7 +22,7 @@
</variant>
</group>
<group>
<variant file="biped/base_skirmisher.xml"/>
<variant file="biped/base_skirmisher_shieldarm.xml"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
@@ -32,7 +32,7 @@
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/attack_ranged_javelinist.xml"/>
<variant file="biped/attack_ranged_javelinist_shieldarm.xml"/>
<variant file="biped/attack_slaughter.xml"/>
<variant file="biped/gather_tree.xml"/>
<variant file="biped/gather_grain.xml"/>
@@ -0,0 +1,10 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant file="shields/pelta_a_back_player_01.xml" name="Pelta-Wicker-A-01"/>
<variant file="shields/pelta_a_back_player_02.xml" name="Pelta-Wicker-A-02"/>
<variant file="shields/pelta_a_back_player_03.xml" name="Pelta-Wicker-A-03"/>
</group>
<material>player_trans_parallax_spec.xml</material>
</actor>
@@ -0,0 +1,10 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant file="shields/pelta_a_back_wicker_01.xml" name="Pelta-Wicker-A-01"/>
<variant file="shields/pelta_a_back_wicker_02.xml" name="Pelta-Wicker-A-02"/>
<variant file="shields/pelta_a_back_wicker_03.xml" name="Pelta-Wicker-A-03"/>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>
@@ -0,0 +1,10 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant file="shields/pelta_b_back_player_01.xml" name="Pelta-Wicker-A-01"/>
<variant file="shields/pelta_b_back_player_02.xml" name="Pelta-Wicker-A-02"/>
<variant file="shields/pelta_b_back_player_03.xml" name="Pelta-Wicker-A-03"/>
</group>
<material>player_trans_parallax_spec.xml</material>
</actor>
@@ -0,0 +1,10 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant file="shields/pelta_b_back_wicker_01.xml" name="Pelta-Wicker-A-01"/>
<variant file="shields/pelta_b_back_wicker_02.xml" name="Pelta-Wicker-A-02"/>
<variant file="shields/pelta_b_back_wicker_03.xml" name="Pelta-Wicker-A-03"/>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>
@@ -0,0 +1,15 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant>
<mesh>props/shields/pelta_back.dae</mesh>
<textures>
<texture file="props/shield/pelta_back.png" name="baseTex"/>
<texture file="props/shield/pelta_back_norm.png" name="normTex"/>
<texture file="props/shield/pelta_back_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>
@@ -0,0 +1,15 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant>
<mesh>props/shields/pelta_back.dae</mesh>
<textures>
<texture file="props/shield/pelta_back.png" name="baseTex"/>
<texture file="props/shield/pelta_back_norm.png" name="normTex"/>
<texture file="props/shield/pelta_back_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>
@@ -0,0 +1,10 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant file="shields/pelta_c_back_player_01.xml" name="Pelta-Wicker-A-01"/>
<variant file="shields/pelta_c_back_player_02.xml" name="Pelta-Wicker-A-02"/>
<variant file="shields/pelta_c_back_player_03.xml" name="Pelta-Wicker-A-03"/>
</group>
<material>player_trans_parallax_spec.xml</material>
</actor>
@@ -0,0 +1,10 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant file="shields/pelta_c_back_wicker_01.xml" name="Pelta-Wicker-A-01"/>
<variant file="shields/pelta_c_back_wicker_02.xml" name="Pelta-Wicker-A-02"/>
<variant file="shields/pelta_c_back_wicker_03.xml" name="Pelta-Wicker-A-03"/>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>
@@ -0,0 +1,10 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant file="shields/pelta_d_back_player_01.xml" name="Pelta-Wicker-A-01"/>
<variant file="shields/pelta_d_back_player_02.xml" name="Pelta-Wicker-A-02"/>
<variant file="shields/pelta_d_back_player_03.xml" name="Pelta-Wicker-A-03"/>
</group>
<material>player_trans_parallax_spec.xml</material>
</actor>
@@ -0,0 +1,10 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant file="shields/pelta_d_back_wicker_01.xml" name="Pelta-Wicker-A-01"/>
<variant file="shields/pelta_d_back_wicker_02.xml" name="Pelta-Wicker-A-02"/>
<variant file="shields/pelta_d_back_wicker_03.xml" name="Pelta-Wicker-A-03"/>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>
@@ -0,0 +1,10 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant file="shields/pelta_e_back_player_01.xml" name="Pelta-Wicker-A-01"/>
<variant file="shields/pelta_e_back_player_02.xml" name="Pelta-Wicker-A-02"/>
<variant file="shields/pelta_e_back_player_03.xml" name="Pelta-Wicker-A-03"/>
</group>
<material>player_trans_parallax_spec.xml</material>
</actor>
@@ -0,0 +1,10 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant file="shields/pelta_e_back_wicker_01.xml" name="Pelta-Wicker-A-01"/>
<variant file="shields/pelta_e_back_wicker_02.xml" name="Pelta-Wicker-A-02"/>
<variant file="shields/pelta_e_back_wicker_03.xml" name="Pelta-Wicker-A-03"/>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>
@@ -0,0 +1,18 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant>
<mesh>props/shields/pelta_front.dae</mesh>
<textures>
<texture file="props/shield/pelta_front.png" name="baseTex"/>
<texture file="props/shield/pelta_front_norm.png" name="normTex"/>
<texture file="props/shield/pelta_front_spec.png" name="specTex"/>
</textures>
<props>
<prop actor="props/units/shields/pelta_back_01.xml" attachpoint="root"/>
</props>
</variant>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>
@@ -0,0 +1,19 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant>
<props>
<prop actor="props/units/shields/props/handgrip_bronze_01.xml" attachpoint="handgrip"/>
</props>
</variant>
</group>
<group>
<variant file="shields/pelta_thra_face_01.xml" name="Pelta-Thracian-A-01"/>
<variant file="shields/pelta_thra_face_02.xml" name="Pelta-Thracian-A-02"/>
<variant file="shields/pelta_thra_face_03.xml" name="Pelta-Thracian-A-03"/>
<variant file="shields/pelta_thra_face_04.xml" name="Pelta-Thracian-C-04"/>
<variant file="shields/pelta_d_mace_01.xml" name="Pelta-Macedonian-D-04"/>
</group>
<material>player_trans_parallax_spec.xml</material>
</actor>
@@ -0,0 +1,17 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant>
<props>
<prop actor="props/units/shields/props/handgrip_leather_01.xml" attachpoint="handgrip"/>
</props>
</variant>
</group>
<group>
<variant file="shields/pelta_d_wicker_lambda_01.xml" name="Pelta-Spartan-A-01"/>
<variant file="shields/pelta_d_wicker_lambda_02.xml" name="Pelta-Spartan-A-02"/>
<variant file="shields/pelta_d_wicker_lambda_03.xml" name="Pelta-Spartan-A-03"/>
</group>
<material>player_trans_parallax_spec.xml</material>
</actor>
@@ -0,0 +1,20 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant>
<props>
<prop actor="props/units/shields/props/handgrip_leather_01.xml" attachpoint="handgrip"/>
</props>
</variant>
</group>
<group>
<variant file="shields/pelta_c_wicker_01.xml" name="Pelta-Wicker-C-01"/>
<variant file="shields/pelta_c_wicker_02.xml" name="Pelta-Wicker-C-02"/>
<variant file="shields/pelta_c_wicker_03.xml" name="Pelta-Wicker-C-03"/>
<variant file="shields/pelta_d_wicker_01.xml" name="Pelta-Wicker-D-01"/>
<variant file="shields/pelta_d_wicker_02.xml" name="Pelta-Wicker-D-02"/>
<variant file="shields/pelta_d_wicker_03.xml" name="Pelta-Wicker-D-03"/>
</group>
<material>player_trans_parallax_spec.xml</material>
</actor>
@@ -0,0 +1,15 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant>
<props>
<prop actor="props/units/shields/props/handgrip_bronze_01.xml" attachpoint="handgrip"/>
</props>
</variant>
</group>
<group>
<variant file="shields/pelta_d_wicker_lambda_04.xml" name="Pelta-Spartan-A-04"/>
</group>
<material>player_trans_parallax_spec.xml</material>
</actor>
@@ -0,0 +1,19 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant>
<props>
<prop actor="props/units/shields/props/handgrip_leather_01.xml" attachpoint="handgrip"/>
</props>
</variant>
</group>
<group>
<variant file="shields/pelta_thra_face_01.xml" name="Pelta-Thracian-A-01"/>
<variant file="shields/pelta_thra_face_02.xml" name="Pelta-Thracian-A-02"/>
<variant file="shields/pelta_thra_face_03.xml" name="Pelta-Thracian-A-03"/>
<variant file="shields/pelta_thra_face_04.xml" name="Pelta-Thracian-C-04"/>
<variant file="shields/pelta_d_mace_01.xml" name="Pelta-Macedonian-D-04"/>
</group>
<material>player_trans_parallax_spec.xml</material>
</actor>
@@ -0,0 +1,44 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant>
<props>
<prop actor="props/units/shields/props/handgrip_leather_01.xml" attachpoint="handgrip"/>
</props>
</variant>
</group>
<group>
<variant file="shields/pelta_a_cow_01.xml" name="Pelta-Cow-A-01"/>
<variant file="shields/pelta_a_cow_02.xml" name="Pelta-Cow-A-02"/>
<variant file="shields/pelta_a_cow_03.xml" name="Pelta-Cow-A-03"/>
<variant file="shields/pelta_b_cow_01.xml" name="Pelta-Cow-B-01"/>
<variant file="shields/pelta_b_cow_02.xml" name="Pelta-Cow-B-02"/>
<variant file="shields/pelta_b_cow_03.xml" name="Pelta-Cow-B-03"/>
<variant file="shields/pelta_c_cow_01.xml" name="Pelta-Cow-C-01"/>
<variant file="shields/pelta_c_cow_02.xml" name="Pelta-Cow-C-02"/>
<variant file="shields/pelta_c_cow_03.xml" name="Pelta-Cow-C-03"/>
<variant file="shields/pelta_d_cow_01.xml" name="Pelta-Cow-D-01"/>
<variant file="shields/pelta_d_cow_02.xml" name="Pelta-Cow-D-02"/>
<variant file="shields/pelta_d_cow_03.xml" name="Pelta-Cow-D-03"/>
<variant file="shields/pelta_e_cow_01.xml" name="Pelta-Cow-E-01"/>
<variant file="shields/pelta_e_cow_02.xml" name="Pelta-Cow-E-02"/>
<variant file="shields/pelta_e_cow_03.xml" name="Pelta-Cow-E-03"/>
<variant file="shields/pelta_a_wicker_01.xml" name="Pelta-Wicker-A-01"/>
<variant file="shields/pelta_a_wicker_02.xml" name="Pelta-Wicker-A-02"/>
<variant file="shields/pelta_a_wicker_03.xml" name="Pelta-Wicker-A-03"/>
<variant file="shields/pelta_b_wicker_01.xml" name="Pelta-Wicker-B-01"/>
<variant file="shields/pelta_b_wicker_02.xml" name="Pelta-Wicker-B-02"/>
<variant file="shields/pelta_b_wicker_03.xml" name="Pelta-Wicker-B-03"/>
<variant file="shields/pelta_c_wicker_01.xml" name="Pelta-Wicker-C-01"/>
<variant file="shields/pelta_c_wicker_02.xml" name="Pelta-Wicker-C-02"/>
<variant file="shields/pelta_c_wicker_03.xml" name="Pelta-Wicker-C-03"/>
<variant file="shields/pelta_d_wicker_01.xml" name="Pelta-Wicker-D-01"/>
<variant file="shields/pelta_d_wicker_02.xml" name="Pelta-Wicker-D-02"/>
<variant file="shields/pelta_d_wicker_03.xml" name="Pelta-Wicker-D-03"/>
<variant file="shields/pelta_e_wicker_01.xml" name="Pelta-Wicker-E-01"/>
<variant file="shields/pelta_e_wicker_02.xml" name="Pelta-Wicker-E-02"/>
<variant file="shields/pelta_e_wicker_03.xml" name="Pelta-Wicker-E-03"/>
</group>
<material>player_trans_parallax_spec.xml</material>
</actor>
@@ -0,0 +1,71 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant>
<textures>
<texture file="props/shield/pelta_base_spec.png" name="specTex"/>
</textures>
<props>
<prop actor="props/units/shields/props/handgrip_leather_01.xml" attachpoint="handgrip"/>
</props>
</variant>
</group>
<group>
<variant file="shields/pelta_thra_elite_01.xml" name="Pelta-Thracian-01"/>
<variant file="shields/pelta_thra_elite_02.xml" name="Pelta-Thracian-02"/>
<variant file="shields/pelta_thra_elite_03.xml" name="Pelta-Thracian-03"/>
<variant file="shields/pelta_thra_elite_04.xml" name="Pelta-Thracian-04"/>
<variant file="shields/pelta_thra_elite_05.xml" name="Pelta-Thracian-05"/>
<variant file="shields/pelta_thra_elite_06.xml" name="Pelta-Thracian-06"/>
<variant file="shields/pelta_thra_elite_07.xml" name="Pelta-Thracian-07"/>
</group>
<group>
<variant frequency="1" name="Mesh-01">
<mesh>props/shield/pelta_front_a.dae</mesh>
<textures>
<texture file="props/shield/pelta_a_norm.png" name="normTex"/>
</textures>
<props>
<prop actor="props/units/shields/pelta_a_back_player_color.xml" attachpoint="root"/>
</props>
</variant>
<variant frequency="1" name="Mesh-02">
<mesh>props/shield/pelta_front_b.dae</mesh>
<textures>
<texture file="props/shield/pelta_b_norm.png" name="normTex"/>
</textures>
<props>
<prop actor="props/units/shields/pelta_b_back_player_color.xml" attachpoint="root"/>
</props>
</variant>
<variant frequency="1" name="Mesh-03">
<mesh>props/shield/pelta_front_c.dae</mesh>
<textures>
<texture file="props/shield/pelta_c_norm.png" name="normTex"/>
</textures>
<props>
<prop actor="props/units/shields/pelta_c_back_player_color.xml" attachpoint="root"/>
</props>
</variant>
<variant frequency="1" name="Mesh-04">
<mesh>props/shield/pelta_front_d.dae</mesh>
<textures>
<texture file="props/shield/pelta_d_norm.png" name="normTex"/>
</textures>
<props>
<prop actor="props/units/shields/pelta_d_back_player_color.xml" attachpoint="root"/>
</props>
</variant>
<variant frequency="1" name="Mesh-05">
<mesh>props/shield/pelta_front_e.dae</mesh>
<textures>
<texture file="props/shield/pelta_e_norm.png" name="normTex"/>
</textures>
<props>
<prop actor="props/units/shields/pelta_e_back_player_color.xml" attachpoint="root"/>
</props>
</variant>
</group>
<material>player_trans_parallax_spec.xml</material>
</actor>
@@ -0,0 +1,13 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" file="shields/aspis_handgrip_bronze_01.xml" name="Aspis-Handgrip-01"/>
</group>
<group>
<variant name="Handgrip">
<mesh>props/shield/props/handgrip_bronze_01.dae</mesh>
</variant>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>
@@ -0,0 +1,13 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" file="shields/aspis_handgrip_bronze_01.xml" name="Aspis-Handgrip-01"/>
</group>
<group>
<variant name="Handgrip">
<mesh>props/shield/props/handgrip_leather_01.dae</mesh>
</variant>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>
@@ -0,0 +1,13 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" file="shields/aspis_handgrip_bronze_01.xml" name="Aspis-Handgrip-01"/>
</group>
<group>
<variant name="Handgrip">
<mesh>props/shield/props/handgrip_leather_02.dae</mesh>
</variant>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>

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