diff --git a/binaries/data/mods/official/scripts/entity_functions.js b/binaries/data/mods/official/scripts/entity_functions.js index e6bc9342c4..f7013b0fe2 100644 --- a/binaries/data/mods/official/scripts/entity_functions.js +++ b/binaries/data/mods/official/scripts/entity_functions.js @@ -440,21 +440,18 @@ function setupRank() case "_b": // Basic. Upgrades to Advanced. promotion.rank = "1"; - nextSuffix = "_a"; // Set rank image to put over entity's head. this.traits.rank.name = ""; break; case "_a": // Advanced. Upgrades to Elite. promotion.rank = "2"; - nextSuffix = "_e"; // Set rank image to put over entity's head. this.traits.rank.name = "advanced.dds"; break; case "_e": // Elite. Maximum rank. promotion.rank = "3"; - nextSuffix = ""; // Set rank image to put over entity's head. this.traits.rank.name = "elite.dds"; break; @@ -471,10 +468,6 @@ function setupRank() if (promotion.rank > "1" && actorStr.substring (actorStr.length-5, actorStr.length) != nextSuffix + ".xml") this.actor = actorStr.substring (1,actorStr.length-5) + nextSuffix + ".xml"; - - // The entity it should become (unless specified otherwise) is the base entity plus promotion suffix. - if (!promotion.newentity && nextSuffix != "" && promotion.rank != "0") - promotion.newentity = entityName.substring (0, entityName.length-2) + nextSuffix; } // ==================================================================== @@ -921,7 +914,7 @@ function damage( dmg, inflictor ) case "XP": // If the inflictor gains promotions, and he's capable of earning more ranks, if (inflictor.traits.promotion && inflictor.traits.promotion.curr && inflictor.traits.promotion.req - && inflictor.traits.promotion.newentity && inflictor.traits.promotion.newentity != "" + && inflictor.traits.promotion.entity && inflictor.traits.promotion.entity != "" && this.traits.loot && this.traits.loot.xp && inflictor.actions.loot.xp) { // Give him the fallen's upgrade points (if he has any). @@ -951,11 +944,8 @@ function damage( dmg, inflictor ) inflictor.traits.id.icon_cell++; // Transmogrify him into his next rank. - inflictor.template = getEntityTemplate( inflictor.traits.promotion.newentity, inflictor.player ); - - inflictor.traits.promotion.newentity = null; // So that setupRank() can set it properly + inflictor.template = getEntityTemplate( inflictor.traits.promotion.entity, inflictor.player ); inflictor.setupRank(); - //console.write("New promotion values: " + inflictor.traits.promotion.curr + " / " + inflictor.traits.promotion.req); } } break;