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Split screenshot from main input handler
This enables the screenshot hotkeys in atlas.
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@@ -221,16 +221,6 @@ static Input::Reaction MainInputHandler(const SDL_Event& ev)
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QuitEngine(EXIT_SUCCESS);
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return Input::Reaction::HANDLED;
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}
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else if (hotkey == "screenshot")
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{
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g_Renderer.MakeScreenShotOnNextFrame(CRenderer::ScreenShotType::DEFAULT);
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return Input::Reaction::HANDLED;
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}
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else if (hotkey == "bigscreenshot")
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{
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g_Renderer.MakeScreenShotOnNextFrame(CRenderer::ScreenShotType::BIG);
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return Input::Reaction::HANDLED;
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}
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else if (hotkey == "togglefullscreen")
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{
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g_VideoMode.ToggleFullscreen();
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