From 581503fb825f6a080d575faae90f4bf25ac683b7 Mon Sep 17 00:00:00 2001 From: phosit Date: Wed, 7 Oct 2026 11:31:48 +0200 Subject: [PATCH] Fix generating Mediterranean Removing this `printDuration` was forgotten in a80446eb59. --- binaries/data/mods/public/maps/random/mediterranean.js | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/binaries/data/mods/public/maps/random/mediterranean.js b/binaries/data/mods/public/maps/random/mediterranean.js index 5df8d70773..e6ecf8e700 100644 --- a/binaries/data/mods/public/maps/random/mediterranean.js +++ b/binaries/data/mods/public/maps/random/mediterranean.js @@ -191,7 +191,7 @@ export function* generateMap(mapSettings) g_Map.log("Flatten the initial CC area and placing playerbases"); for (let i = 0; i < getNumPlayers(); ++i) { - g_Map.logger.printDuration(); + Engine.ProfileStart("Placing base"); setBiome(climateZones.find(zone => zone.tileClass.has(playerPosition[i])).biome); createArea( @@ -200,6 +200,7 @@ export function* generateMap(mapSettings) new SmoothElevationPainter(ELEVATION_SET, g_Map.getHeight(playerPosition[i]), 6)); createBase(playerIDs[i], playerPosition[i], mapSize >= 384); + Engine.ProfileStop(); } } yield 50;