mirror of
https://gitea.wildfiregames.com/0ad/0ad.git
synced 2026-09-21 20:06:40 +00:00
Remove internationalization of log messages
As log messages aren't supposed to be translatable, this removes the internationalization of all log messages, which had it enabled. Patch by: @Dunedan Accepted by: @Itms Differential Revision: https://code.wildfiregames.com/D5314 This was SVN commit r28179.
This commit is contained in:
@@ -1,4 +1,4 @@
|
||||
/* Copyright (C) 2021 Wildfire Games.
|
||||
/* Copyright (C) 2024 Wildfire Games.
|
||||
* This file is part of 0 A.D.
|
||||
*
|
||||
* 0 A.D. is free software: you can redistribute it and/or modify
|
||||
@@ -139,7 +139,7 @@ Status SavedGames::Save(const CStrW& name, const CStrW& description, CSimulation
|
||||
|
||||
OsPath realPath;
|
||||
WARN_RETURN_STATUS_IF_ERR(g_VFS->GetRealPath(filename, realPath));
|
||||
LOGMESSAGERENDER(g_L10n.Translate("Saved game to '%s'"), realPath.string8());
|
||||
LOGMESSAGERENDER("Saved game to '%s'", realPath.string8());
|
||||
debug_printf("Saved game to '%s'\n", realPath.string8().c_str());
|
||||
|
||||
return INFO::OK;
|
||||
|
||||
Reference in New Issue
Block a user