Remove internationalization of log messages

As log messages aren't supposed to be translatable, this removes the
internationalization of all log messages, which had it enabled.

Patch by: @Dunedan
Accepted by: @Itms
Differential Revision: https://code.wildfiregames.com/D5314
This was SVN commit r28179.
This commit is contained in:
Dunedan
2024-08-05 15:27:12 +00:00
parent 0831f5d3ce
commit 56f6d76b78
7 changed files with 17 additions and 20 deletions
+2 -2
View File
@@ -1,4 +1,4 @@
/* Copyright (C) 2021 Wildfire Games.
/* Copyright (C) 2024 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
@@ -139,7 +139,7 @@ Status SavedGames::Save(const CStrW& name, const CStrW& description, CSimulation
OsPath realPath;
WARN_RETURN_STATUS_IF_ERR(g_VFS->GetRealPath(filename, realPath));
LOGMESSAGERENDER(g_L10n.Translate("Saved game to '%s'"), realPath.string8());
LOGMESSAGERENDER("Saved game to '%s'", realPath.string8());
debug_printf("Saved game to '%s'\n", realPath.string8().c_str());
return INFO::OK;