- Changed actor selection sets to CStr8 rather than CStrW.

- Added more comments in ScriptableComplex.h/inl explaining how they are
split up and when to #include the inl.

This was SVN commit r4180.
This commit is contained in:
Matei
2006-07-29 22:02:11 +00:00
parent efb9c3d7dd
commit 554b9e537e
20 changed files with 84 additions and 60 deletions
+3 -3
View File
@@ -80,11 +80,11 @@ CObjectBase* CObjectManager::FindObjectBase(const char* objectname)
CObjectEntry* CObjectManager::FindObject(const char* objname)
{
std::vector<std::set<CStrW> > selections; // TODO - should this really be empty?
std::vector<std::set<CStr8> > selections; // TODO - should this really be empty?
return FindObjectVariation(objname, selections);
}
CObjectEntry* CObjectManager::FindObjectVariation(const char* objname, const std::vector<std::set<CStrW> >& selections)
CObjectEntry* CObjectManager::FindObjectVariation(const char* objname, const std::vector<std::set<CStr8> >& selections)
{
CObjectBase* base = FindObjectBase(objname);
@@ -94,7 +94,7 @@ CObjectEntry* CObjectManager::FindObjectVariation(const char* objname, const std
return FindObjectVariation(base, selections);
}
CObjectEntry* CObjectManager::FindObjectVariation(CObjectBase* base, const std::vector<std::set<CStrW> >& selections)
CObjectEntry* CObjectManager::FindObjectVariation(CObjectBase* base, const std::vector<std::set<CStr8> >& selections)
{
PROFILE( "object variation loading" );