fix: CLogger's ELogMethod is now inside the class and does not use names that are vulnerable to macro destruction (fixes a conflict with Windows system header's #define ERROR)

This was SVN commit r5532.
This commit is contained in:
janwas
2007-12-29 16:22:23 +00:00
parent 5768b9b8ab
commit 5529977ecd
67 changed files with 212 additions and 226 deletions
+6 -6
View File
@@ -49,7 +49,7 @@ bool CNetServerSession::BaseHandler(CNetMessage *pMsg, CNetSession *pNetSession)
delete pSession;
}
else // error, but not disconnected? something weird is up...
LOG(WARNING, LOG_CAT_NET, "CNetServerSession::BaseHandler(): NMT_ERROR: %s", msg->GetString().c_str());
LOG(CLogger::Warning, LOG_CAT_NET, "CNetServerSession::BaseHandler(): NMT_ERROR: %s", msg->GetString().c_str());
HANDLED(pMsg);
}
@@ -61,7 +61,7 @@ bool CNetServerSession::BaseHandler(CNetMessage *pMsg, CNetSession *pNetSession)
bool CNetServerSession::HandshakeHandler(CNetMessage *pMsg, CNetSession *pNetSession)
{
CNetServerSession *pSession=(CNetServerSession *)pNetSession;
LOG(NORMAL, LOG_CAT_NET, "CNetServerSession::HandshakeHandler(): %s.", pMsg->GetString().c_str());
LOG(CLogger::Normal, LOG_CAT_NET, "CNetServerSession::HandshakeHandler(): %s.", pMsg->GetString().c_str());
switch (pMsg->GetType())
{
case NMT_ClientHandshake:
@@ -94,14 +94,14 @@ bool CNetServerSession::AuthenticateHandler(CNetMessage *pMsg, CNetSession *pNet
{
CNetServerSession *pSession=(CNetServerSession *)pNetSession;
CNetServer *pServer=pSession->m_pServer;
LOG(NORMAL, LOG_CAT_NET, "CNetServerSession::AuthenticateHandler(): %s.", pMsg->GetString().c_str());
LOG(CLogger::Normal, LOG_CAT_NET, "CNetServerSession::AuthenticateHandler(): %s.", pMsg->GetString().c_str());
if (pMsg->GetType() == NMT_Authenticate)
{
CAuthenticate *msg=(CAuthenticate *)pMsg;
if (msg->m_Password == pSession->m_pServer->m_Password)
{
LOG(NORMAL, LOG_CAT_NET, "CNetServerSession::AuthenticateHandler(): Login Successful");
LOG(CLogger::Normal, LOG_CAT_NET, "CNetServerSession::AuthenticateHandler(): Login Successful");
pSession->m_Name=msg->m_Name;
pServer->AssignSessionID(pSession);
@@ -124,7 +124,7 @@ bool CNetServerSession::AuthenticateHandler(CNetMessage *pMsg, CNetSession *pNet
}
else
{
LOG(WARNING, LOG_CAT_NET, "CNetServerSession::AuthenticateHandler(): Login Failed");
LOG(CLogger::Warning, LOG_CAT_NET, "CNetServerSession::AuthenticateHandler(): Login Failed");
CAuthenticationResult *msg=new CAuthenticationResult();
msg->m_Code=NRC_PasswordInvalid;
msg->m_SessionID=0;
@@ -175,7 +175,7 @@ bool CNetServerSession::InGameHandler(CNetMessage *pMsg, CNetSession *pNetSessio
{
CNetServerSession *pSession=(CNetServerSession *)pNetSession;
if (pMsg->GetType() != NMT_EndCommandBatch)
LOG(NORMAL, LOG_CAT_NET, "CNetServerSession::InGameHandler(): %s.", pMsg->GetString().c_str());
LOG(CLogger::Normal, LOG_CAT_NET, "CNetServerSession::InGameHandler(): %s.", pMsg->GetString().c_str());
if (BaseHandler(pMsg, pNetSession))
return true;