fix: CLogger's ELogMethod is now inside the class and does not use names that are vulnerable to macro destruction (fixes a conflict with Windows system header's #define ERROR)

This was SVN commit r5532.
This commit is contained in:
janwas
2007-12-29 16:22:23 +00:00
parent 5768b9b8ab
commit 5529977ecd
67 changed files with 212 additions and 226 deletions
+3 -3
View File
@@ -58,7 +58,7 @@ CSkeletonAnimDef* CSkeletonAnimManager::GetAnimation(const CStr& filename)
if (psaFilename.empty())
{
LOG(ERROR, LOG_CATEGORY, "Could not load animation '%s'", filename.c_str());
LOG(CLogger::Error, LOG_CATEGORY, "Could not load animation '%s'", filename.c_str());
def = NULL;
}
else
@@ -74,9 +74,9 @@ CSkeletonAnimDef* CSkeletonAnimManager::GetAnimation(const CStr& filename)
}
if (def)
LOG(NORMAL, LOG_CATEGORY, "CSkeletonAnimManager::GetAnimation(%s): Loaded successfully", filename.c_str());
LOG(CLogger::Normal, LOG_CATEGORY, "CSkeletonAnimManager::GetAnimation(%s): Loaded successfully", filename.c_str());
else
LOG(ERROR, LOG_CATEGORY, "CSkeletonAnimManager::GetAnimation(%s): Failed loading, marked file as bad", filename.c_str());
LOG(CLogger::Error, LOG_CATEGORY, "CSkeletonAnimManager::GetAnimation(%s): Failed loading, marked file as bad", filename.c_str());
// Add to map
m_Animations[name] = def; // NULL if failed to load - we won't try loading it again