diff --git a/source/renderer/PatchRData.cpp b/source/renderer/PatchRData.cpp index 6cb3992cf2..35276d51d4 100755 --- a/source/renderer/PatchRData.cpp +++ b/source/renderer/PatchRData.cpp @@ -584,6 +584,7 @@ void CPatchRData::RenderBaseSplats() // setup data pointers u32 stride=sizeof(SBaseVertex); MICROLOG(L"data pointers"); + glVertexPointer(3,GL_FLOAT,stride,base+offsetof(SBaseVertex,m_Position)); glColorPointer(4,GL_UNSIGNED_BYTE,stride,base+offsetof(SBaseVertex,m_Color)); glTexCoordPointer(2,GL_FLOAT,stride,base+offsetof(SBaseVertex,m_UVs[0])); @@ -598,6 +599,7 @@ void CPatchRData::RenderBaseSplats() for (uint j=0;jm_IndexData.size();j++) { MICROLOG(L"el"); glDrawElements(GL_QUADS,(GLsizei)batch->m_IndexData[j].first,GL_UNSIGNED_SHORT,batch->m_IndexData[j].second); + MICROLOG(L"."); g_Renderer.m_Stats.m_DrawCalls++; g_Renderer.m_Stats.m_TerrainTris+=(u32)batch->m_IndexData[j].first/2; @@ -716,6 +718,11 @@ void CPatchRData::RenderBlendSplats() // restore default state: switch off blending glDisable(GL_BLEND); + // switch off second uv set + glClientActiveTexture(GL_TEXTURE1); + glDisableClientState(GL_TEXTURE_COORD_ARRAY); + glClientActiveTexture(GL_TEXTURE0); + // switch off texture unit 1, make unit 0 active texture g_Renderer.BindTexture(1,0); glActiveTexture(GL_TEXTURE0);