diff --git a/binaries/data/mods/public/maps/random/survivalofthefittest_triggers.js b/binaries/data/mods/public/maps/random/survivalofthefittest_triggers.js index 1a901ba254..9d66014cd8 100644 --- a/binaries/data/mods/public/maps/random/survivalofthefittest_triggers.js +++ b/binaries/data/mods/public/maps/random/survivalofthefittest_triggers.js @@ -127,7 +127,7 @@ Trigger.prototype.StartAnEnemyWave = function() "message": markForTranslation("An enemy wave is attacking!"), "translateMessage": true }); - cmpTrigger.DoAfterDelay(nextTime, "StartAnEnemyWave", {}); // The next wave will come in 3 minutes + this.DoAfterDelay(nextTime, "StartAnEnemyWave", {}); // The next wave will come in 3 minutes }; Trigger.prototype.InitGame = function() @@ -141,7 +141,7 @@ Trigger.prototype.InitGame = function() for (let entity of playerEntities) if (TriggerHelper.EntityHasClass(entity, "CivilCentre")) - cmpTrigger.playerCivicCenter[i] = entity; + this.playerCivicCenter[i] = entity; } // Make gaia black @@ -169,13 +169,13 @@ Trigger.prototype.InitGame = function() Trigger.prototype.PlaceTreasures = function() { let point = ["B", "C", "D"][Math.floor(Math.random() * 3)]; - let triggerPoints = cmpTrigger.GetTriggerPoints(point); + let triggerPoints = this.GetTriggerPoints(point); for (let point of triggerPoints) { let template = treasures[Math.floor(Math.random() * treasures.length)]; TriggerHelper.SpawnUnits(point, template, 1, 0); } - cmpTrigger.DoAfterDelay(4*60*1000, "PlaceTreasures", {}); //Place more treasures after 4 minutes + this.DoAfterDelay(4*60*1000, "PlaceTreasures", {}); // Place more treasures after 4 minutes }; Trigger.prototype.InitializeEnemyWaves = function() @@ -186,12 +186,12 @@ Trigger.prototype.InitializeEnemyWaves = function() "message": markForTranslation("The first wave will start in %(time)s!"), "translateMessage": true }, time); - cmpTrigger.DoAfterDelay(time, "StartAnEnemyWave", {}); + this.DoAfterDelay(time, "StartAnEnemyWave", {}); }; Trigger.prototype.DefeatPlayerOnceCCIsDestroyed = function(data) { - if (data.entity == cmpTrigger.playerCivicCenter[data.from]) + if (data.entity == this.playerCivicCenter[data.from]) TriggerHelper.DefeatPlayer(data.from); };