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Use std::time_t in the replay menu (as 64bit integer conversion are implemented now) and remove the unused filemoddate fallback.
Differential Revision: https://code.wildfiregames.com/D112 Reviewed By: echotangoecho This was SVN commit r19200.
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@@ -1,4 +1,4 @@
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/* Copyright (C) 2016 Wildfire Games.
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/* Copyright (C) 2017 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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@@ -129,7 +129,7 @@ inline int goBackToLineBeginning(std::istream* replayStream, const CStr& fileNam
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}
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/**
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* Compute game duration. Assume constant turn length.
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* Compute game duration in seconds. Assume constant turn length.
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* Find the last line that starts with "turn" by reading the file backwards.
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*
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* @return seconds or -1 on error
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@@ -184,7 +184,6 @@ JS::Value VisualReplay::LoadReplayData(ScriptInterface& scriptInterface, OsPath&
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// Get file size and modification date
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CFileInfo fileInfo;
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GetFileInfo(replayFile, &fileInfo);
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const u64 fileTime = (u64)fileInfo.MTime() & ~1; // skip lowest bit, since zip and FAT don't preserve it (according to CCacheLoader::LooseCachePath)
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const u64 fileSize = (u64)fileInfo.Size();
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if (fileSize == 0)
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@@ -251,7 +250,6 @@ JS::Value VisualReplay::LoadReplayData(ScriptInterface& scriptInterface, OsPath&
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scriptInterface.Eval("({})", &replayData);
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scriptInterface.SetProperty(replayData, "file", replayFile);
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scriptInterface.SetProperty(replayData, "directory", directory);
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scriptInterface.SetProperty(replayData, "filemod_timestamp", std::to_string(fileTime));
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scriptInterface.SetProperty(replayData, "attribs", attribs);
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scriptInterface.SetProperty(replayData, "duration", duration);
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return replayData;
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