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Remove u16
It's better to use types from the standard library.
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@@ -180,7 +180,7 @@ void ModelRenderer::BuildUV(
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// static
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void ModelRenderer::BuildIndices(
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const CModelDefPtr& mdef, const VertexArrayIterator<u16>& Indices)
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const CModelDefPtr& mdef, const VertexArrayIterator<std::uint16_t>& Indices)
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{
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size_t idxidx = 0;
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SModelFace* faces = mdef->GetFaces();
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