mirror of
https://gitea.wildfiregames.com/0ad/0ad.git
synced 2026-11-08 22:08:45 +00:00
Remove u16
It's better to use types from the standard library.
This commit is contained in:
110 files changed
+848
-818
No files matched your search
@@ -23,7 +23,6 @@
|
||||
#include "graphics/Model.h"
|
||||
#include "graphics/ModelDef.h"
|
||||
#include "lib/debug.h"
|
||||
#include "lib/types.h"
|
||||
#include "maths/Vector3D.h"
|
||||
#include "maths/Vector4D.h"
|
||||
#include "ps/containers/StaticVector.h"
|
||||
@@ -147,7 +146,7 @@ IModelDef::IModelDef(const CModelDefPtr& mdef)
|
||||
m_IndexArray.SetNumberOfVertices(mdef->GetNumFaces() * 3);
|
||||
m_IndexArray.Layout();
|
||||
|
||||
VertexArrayIterator<u16> Indices = m_IndexArray.GetIterator();
|
||||
VertexArrayIterator<std::uint16_t> Indices = m_IndexArray.GetIterator();
|
||||
|
||||
size_t idxidx = 0;
|
||||
|
||||
|
||||
Reference in new issue
Block a user