Remove u16

It's better to use types from the standard library.
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phosit committed 2026-09-21 18:11:22 +02:00
1 parent 00ee825374
commit 500606e587
110 files changed
+848 -818

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@@ -23,7 +23,6 @@
#include "graphics/Model.h"
#include "graphics/ModelDef.h"
#include "lib/debug.h"
#include "lib/types.h"
#include "maths/Vector3D.h"
#include "maths/Vector4D.h"
#include "ps/containers/StaticVector.h"
@@ -147,7 +146,7 @@ IModelDef::IModelDef(const CModelDefPtr& mdef)
m_IndexArray.SetNumberOfVertices(mdef->GetNumFaces() * 3);
m_IndexArray.Layout();
VertexArrayIterator<u16> Indices = m_IndexArray.GetIterator();
VertexArrayIterator<std::uint16_t> Indices = m_IndexArray.GetIterator();
size_t idxidx = 0;