Remove u16

It's better to use types from the standard library.
This commit is contained in:
phosit committed 2026-09-21 18:11:22 +02:00
1 parent 00ee825374
commit 500606e587
110 files changed
+848 -818

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@@ -21,7 +21,6 @@
#include "lib/code_generation.h"
#include "lib/debug.h"
#include "lib/types.h"
#include "lib/utf8.h"
#include "lobby/XmppClient.h"
#include "network/NetClient.h"
@@ -55,7 +54,7 @@ namespace Script { class Interface; }
namespace JSI_Network
{
u16 GetDefaultPort()
std::uint16_t GetDefaultPort()
{
return PS_DEFAULT_PORT;
}
@@ -75,7 +74,7 @@ bool HasNetClient()
return !!g_NetClient;
}
void StartNetworkHost(const CStrW& playerName, const u16 serverPort, const CStr& password,
void StartNetworkHost(const CStrW& playerName, const std::uint16_t serverPort, const CStr& password,
const bool continueSavedGame, bool storeReplay)
{
ENSURE(!g_NetClient);
@@ -115,7 +114,8 @@ void StartNetworkHost(const CStrW& playerName, const u16 serverPort, const CStr&
secret);
}
void StartNetworkJoin(const CStrW& playerName, const CStr& serverAddress, u16 serverPort, bool storeReplay)
void StartNetworkJoin(const CStrW& playerName, const CStr& serverAddress, std::uint16_t serverPort,
bool storeReplay)
{
ENSURE(!g_NetClient);
ENSURE(!g_NetServer);