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Split TurnManager classes into individual files per class. Patch by echotangoecho, fixes #4095.
Remove the "Net" prefix from the non-networked classes. Use variadic macros and mark the client turnmanager as NONCOPYABLE. Differential Revision: D16 Reviewed By: leper This was SVN commit r19165.
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@@ -1,4 +1,4 @@
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/* Copyright (C) 2016 Wildfire Games.
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/* Copyright (C) 2017 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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@@ -37,8 +37,8 @@
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#include "lobby/scripting/JSInterface_Lobby.h"
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#include "maths/FixedVector3D.h"
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#include "network/NetClient.h"
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#include "network/NetMessage.h"
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#include "network/NetServer.h"
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#include "network/NetTurnManager.h"
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#include "ps/CConsole.h"
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#include "ps/CLogger.h"
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#include "ps/Errors.h"
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@@ -70,6 +70,7 @@
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#include "simulation2/components/ICmpSelectable.h"
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#include "simulation2/components/ICmpTemplateManager.h"
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#include "simulation2/helpers/Selection.h"
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#include "simulation2/system/TurnManager.h"
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#include "soundmanager/SoundManager.h"
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#include "soundmanager/scripting/JSInterface_Sound.h"
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#include "tools/atlas/GameInterface/GameLoop.h"
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