From 4e3dbeeadaba7627c2c9694654b711fc7c00a57b Mon Sep 17 00:00:00 2001 From: temple Date: Mon, 9 Apr 2018 03:02:48 +0000 Subject: [PATCH] Set relative hitpoints for completed foundations Differential Revision: https://code.wildfiregames.com/D1434 Reviewed by: mimo Comments by: elexis This was SVN commit r21676. --- binaries/data/mods/public/simulation/components/Foundation.js | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/binaries/data/mods/public/simulation/components/Foundation.js b/binaries/data/mods/public/simulation/components/Foundation.js index 277786c139..fe1e848f0d 100644 --- a/binaries/data/mods/public/simulation/components/Foundation.js +++ b/binaries/data/mods/public/simulation/components/Foundation.js @@ -401,7 +401,7 @@ Foundation.prototype.Build = function(builderEnt, work) var cmpBuildingHealth = Engine.QueryInterface(building, IID_Health); if (cmpBuildingHealth) - cmpBuildingHealth.SetHitpoints(cmpHealth.GetHitpoints()); + cmpBuildingHealth.SetHitpoints(progress * cmpBuildingHealth.GetMaxHitpoints()); PlaySound("constructed", building);