diff --git a/binaries/data/mods/public/scripts/entity_functions.js b/binaries/data/mods/public/scripts/entity_functions.js index ce7e8e6132..abb9d56125 100644 --- a/binaries/data/mods/public/scripts/entity_functions.js +++ b/binaries/data/mods/public/scripts/entity_functions.js @@ -911,22 +911,9 @@ function damage( dmg, inflictor ) if (this.traits.loot.xp) inflictor.traits.promotion.curr = parseInt(inflictor.traits.promotion.curr) + parseInt(this.traits.loot.xp); - // Notify player. - /*if (inflictor.traits.id.specific) - console.write(inflictor.traits.id.specific + " has earned " + this.traits.loot.xp + " upgrade points!"); - else - console.write("One of your units has earned " + this.traits.loot.xp + " upgrade points!"); - */ - // If he now has maximum upgrade points for his rank, if (inflictor.traits.promotion.curr >= inflictor.traits.promotion.req) { - // Notify the player. - /*if (inflictor.traits.id.specific) - console.write(inflictor.traits.id.specific + " has gained a promotion!"); - else - console.write("One of your units has gained a promotion!");*/ - // Reset his upgrade points. inflictor.traits.promotion.curr = 0; @@ -943,7 +930,8 @@ function damage( dmg, inflictor ) if ( inflictor.actions.loot.resources ) { // Give the inflictor his resources. - this.player.resources[loot.toString()] -= parseInt(this.traits.loot[loot.toString()]); + //commenting because of #221 + //this.player.resources[loot.toString()] -= parseInt(this.traits.loot[loot.toString()]); } break; } @@ -1438,9 +1426,6 @@ function entityStartProduction( evt ) default: // Deduct the given quantity of resources. this.player.resources[resource.toString()] -= parseInt(pool[resource]); - - /*console.write ("Spent " + pool[resource] + " " + resource + " to purchase " + - template.traits.id.generic);*/ break; } }