Rome Infantry Spearman helmet (Apulo Corinthian)

Update of Apulo-Corinthian Type helmets replacing the ones i've did
before with a better quality ones.

Thread:
https://wildfiregames.com/forum/index.php?/topic/24494-task-roma-helmets/&do=getNewComment

This was SVN commit r22811.
This commit is contained in:
Alexandermb
2019-08-31 19:38:03 +00:00
parent 055935fa0e
commit 4c2b3b6fda
34 changed files with 310 additions and 124 deletions
@@ -0,0 +1,30 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="Apulo-Boeotian">
<mesh>props/helmet/rome_apulo_boeotian_01.dae</mesh>
<textures>
<texture file="props/helmet/rome_apulo_boeotian_01_bronze.png" name="baseTex"/>
<texture file="props/helmet/rome_apulo_boeotian_01_norm.png" name="normTex"/>
<texture file="props/helmet/rome_apulo_boeotian_01_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<group>
<variant name="Triple Feather">
<props>
<prop actor="props/units/helmets/props/helmet_feather_a.xml" attachpoint="feather_L"/>
<prop actor="props/units/helmets/props/helmet_feather_a.xml" attachpoint="feather_R"/>
<prop actor="props/units/helmets/props/helmet_feather_a.xml" attachpoint="crest_01"/>
</props>
</variant>
<variant name="Crest + Feather">
<props>
<prop actor="props/units/helmets/props/helmet_feather_a.xml" attachpoint="feather_L"/>
<prop actor="props/units/helmets/props/helmet_feather_a.xml" attachpoint="feather_R"/>
</props>
</variant>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>
@@ -0,0 +1,15 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="Apulo-Boeotian">
<mesh>props/helmet/rome_apulo_boeotian_01.dae</mesh>
<textures>
<texture file="props/helmet/rome_apulo_boeotian_01_bronze.png" name="baseTex"/>
<texture file="props/helmet/rome_apulo_boeotian_01_norm.png" name="normTex"/>
<texture file="props/helmet/rome_apulo_boeotian_01_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>
@@ -0,0 +1,31 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="Apulo-Boeotian">
<mesh>props/helmet/rome_apulo_boeotian_01.dae</mesh>
<textures>
<texture file="props/helmet/rome_apulo_boeotian_01_bronze.png" name="baseTex"/>
<texture file="props/helmet/rome_apulo_boeotian_01_norm.png" name="normTex"/>
<texture file="props/helmet/rome_apulo_boeotian_01_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<group>
<variant name="Crest + Feather">
<props>
<prop actor="props/units/helmets/props/rome_bronze_crest.xml" attachpoint="crest_02"/>
<prop actor="props/units/helmets/props/helmet_feather_a.xml" attachpoint="feather_L"/>
<prop actor="props/units/helmets/props/helmet_feather_a.xml" attachpoint="feather_R"/>
</props>
</variant>
<variant name="Crest">
<props>
<prop actor="props/units/helmets/props/rome_bronze_crest.xml" attachpoint="crest_01"/>
<prop actor="" attachpoint="feather_b"/>
<prop actor="" attachpoint="feather_c"/>
</props>
</variant>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>
@@ -0,0 +1,30 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="apulo-Corinthian">
<mesh>props/helmet/rome_apulo_corinthian_01.dae</mesh>
<textures>
<texture file="props/helmet/rome_apulo_corinthian_01_bronze.png" name="baseTex"/>
<texture file="props/helmet/rome_apulo_corinthian_01_norm.png" name="normTex"/>
<texture file="props/helmet/rome_apulo_corinthian_01_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<group>
<variant name="Triple Feather">
<props>
<prop actor="props/units/helmets/props/helmet_feather_a.xml" attachpoint="feather_L"/>
<prop actor="props/units/helmets/props/helmet_feather_a.xml" attachpoint="feather_R"/>
<prop actor="props/units/helmets/props/helmet_feather_a.xml" attachpoint="crest_01"/>
</props>
</variant>
<variant name="Crest + Feather">
<props>
<prop actor="props/units/helmets/props/helmet_feather_a.xml" attachpoint="feather_L"/>
<prop actor="props/units/helmets/props/helmet_feather_a.xml" attachpoint="feather_R"/>
</props>
</variant>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>
@@ -0,0 +1,30 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="apulo-Corinthian">
<mesh>props/helmet/rome_apulo_corinthian_01.dae</mesh>
<textures>
<texture file="props/helmet/rome_apulo_corinthian_02_bronze.png" name="baseTex"/>
<texture file="props/helmet/rome_apulo_corinthian_02_norm.png" name="normTex"/>
<texture file="props/helmet/rome_apulo_corinthian_02_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<group>
<variant name="Triple Feather">
<props>
<prop actor="props/units/helmets/props/helmet_feather_a.xml" attachpoint="feather_L"/>
<prop actor="props/units/helmets/props/helmet_feather_a.xml" attachpoint="feather_R"/>
<prop actor="props/units/helmets/props/helmet_feather_a.xml" attachpoint="crest_01"/>
</props>
</variant>
<variant name="Crest + Feather">
<props>
<prop actor="props/units/helmets/props/helmet_feather_a.xml" attachpoint="feather_L"/>
<prop actor="props/units/helmets/props/helmet_feather_a.xml" attachpoint="feather_R"/>
</props>
</variant>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>
@@ -0,0 +1,15 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="apulo-Corinthian">
<mesh>props/helmet/rome_apulo_corinthian_01.dae</mesh>
<textures>
<texture file="props/helmet/rome_apulo_corinthian_01_bronze.png" name="baseTex"/>
<texture file="props/helmet/rome_apulo_corinthian_01_norm.png" name="normTex"/>
<texture file="props/helmet/rome_apulo_corinthian_01_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>
@@ -0,0 +1,15 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="apulo-Corinthian">
<mesh>props/helmet/rome_apulo_corinthian_01.dae</mesh>
<textures>
<texture file="props/helmet/rome_apulo_corinthian_02_bronze.png" name="baseTex"/>
<texture file="props/helmet/rome_apulo_corinthian_02_norm.png" name="normTex"/>
<texture file="props/helmet/rome_apulo_corinthian_02_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>
@@ -0,0 +1,31 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="apulo-Corinthian">
<mesh>props/helmet/rome_apulo_corinthian_01.dae</mesh>
<textures>
<texture file="props/helmet/rome_apulo_corinthian_01_bronze.png" name="baseTex"/>
<texture file="props/helmet/rome_apulo_corinthian_01_norm.png" name="normTex"/>
<texture file="props/helmet/rome_apulo_corinthian_01_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<group>
<variant name="Crest + Feather">
<props>
<prop actor="props/units/helmets/props/rome_bronze_crest.xml" attachpoint="crest_02"/>
<prop actor="props/units/helmets/props/helmet_feather_a.xml" attachpoint="feather_L"/>
<prop actor="props/units/helmets/props/helmet_feather_a.xml" attachpoint="feather_R"/>
</props>
</variant>
<variant name="Crest">
<props>
<prop actor="props/units/helmets/props/rome_bronze_crest.xml" attachpoint="crest_01"/>
<prop actor="" attachpoint="feather_L"/>
<prop actor="" attachpoint="feather_R"/>
</props>
</variant>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>
@@ -0,0 +1,31 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="apulo-Corinthian">
<mesh>props/helmet/rome_apulo_corinthian_01.dae</mesh>
<textures>
<texture file="props/helmet/rome_apulo_corinthian_02_bronze.png" name="baseTex"/>
<texture file="props/helmet/rome_apulo_corinthian_02_norm.png" name="normTex"/>
<texture file="props/helmet/rome_apulo_corinthian_02_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<group>
<variant name="Crest + Feather">
<props>
<prop actor="props/units/helmets/props/rome_bronze_crest.xml" attachpoint="crest_02"/>
<prop actor="props/units/helmets/props/helmet_feather_a.xml" attachpoint="feather_L"/>
<prop actor="props/units/helmets/props/helmet_feather_a.xml" attachpoint="feather_R"/>
</props>
</variant>
<variant name="Crest">
<props>
<prop actor="props/units/helmets/props/rome_bronze_crest.xml" attachpoint="crest_01"/>
<prop actor="" attachpoint="feather_b"/>
<prop actor="" attachpoint="feather_c"/>
</props>
</variant>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>
@@ -1,35 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="Rome Apulo Corinthian A">
<mesh>props/helmet/rome_apulo_corinthian_a.dae</mesh>
</variant>
</group>
<group>
<variant frequency="1" name="Bronze">
<textures>
<texture file="props/helmet/rome_apulo_corinthian_bronze.png" name="baseTex"/>
<texture file="props/helmet/rome_apulo_corinthian_norm.png" name="normTex"/>
<texture file="props/helmet/rome_apulo_corinthian_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="Crest + Feathers">
<mesh>props/helmet/rome_apulo_corinthian_b.dae</mesh>
<props>
<prop actor="props/units/helmets/props/rome_bronze_crest.xml" attachpoint="crest"/>
<prop actor="props/units/helmets/props/helmet_feather_a.xml" attachpoint="feather_a"/>
<prop actor="props/units/helmets/props/helmet_feather_a.xml" attachpoint="feather_b"/>
</props>
</variant>
<variant frequency="1" name="Feathers">
<props>
<prop actor="props/units/helmets/props/helmet_feather_a.xml" attachpoint="feather_a"/>
<prop actor="props/units/helmets/props/helmet_feather_a.xml" attachpoint="feather_b"/>
</props>
</variant>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>
@@ -1,42 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="Rome Italo Corinthian A">
<mesh>props/helmet/rome_italo_corinthian.dae</mesh>
</variant>
</group>
<group>
<variant frequency="3" name="base">
<textures>
<texture file="props/helmet/rome_italo_corinthian_bronze.png" name="baseTex"/>
<texture file="props/helmet/rome_italo_corinthian_norm.png" name="normTex"/>
<texture file="props/helmet/rome_italo_corinthian_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<group>
<variant name="Triple Feather">
<props>
<prop actor="props/units/helmets/props/helmet_feather_a.xml" attachpoint="feather_a"/>
<prop actor="props/units/helmets/props/helmet_feather_a.xml" attachpoint="feather_b"/>
<prop actor="props/units/helmets/props/helmet_feather_a.xml" attachpoint="feather_c"/>
</props>
</variant>
<variant name="Crest + Feather">
<props>
<prop actor="props/units/helmets/props/rome_bronze_crest.xml" attachpoint="crest_a"/>
<prop actor="props/units/helmets/props/helmet_feather_a.xml" attachpoint="feather_c"/>
<prop actor="props/units/helmets/props/helmet_feather_a.xml" attachpoint="feather_a"/>
</props>
</variant>
<variant name="Crest">
<props>
<prop actor="props/units/helmets/props/rome_bronze_crest.xml" attachpoint="crest_b"/>
<prop actor="" attachpoint="feather_b"/>
<prop actor="" attachpoint="feather_c"/>
</props>
</variant>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>
@@ -1,19 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="Rome Italo Corinthian A">
<mesh>props/helmet/rome_italo_corinthian.dae</mesh>
</variant>
</group>
<group>
<variant frequency="3" name="base">
<textures>
<texture file="props/helmet/rome_italo_corinthian_bronze.png" name="baseTex"/>
<texture file="props/helmet/rome_italo_corinthian_norm.png" name="normTex"/>
<texture file="props/helmet/rome_italo_corinthian_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>
@@ -5,13 +5,29 @@
<variant frequency="1" name="Base">
<mesh>skeletal/new/m_armor_tunic_short.dae</mesh>
<props>
<prop actor="props/units/helmets/rome_helmet_italo_corinthian.xml" attachpoint="helmet"/>
<prop actor="props/units/heads/new/rome_head_veteran.xml" attachpoint="head"/>
<prop actor="props/units/shields/rome_scutum_a.xml" attachpoint="shield"/>
<prop actor="props/units/weapons/spear.xml" attachpoint="weapon_R"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="Apulo-Corinthian-A">
<props>
<prop actor="props/units/helmets/rome_apulo_corinthian_a1.xml" attachpoint="helmet"/>
</props>
</variant>
<variant frequency="1" name="Apulo-Corinthian-B">
<props>
<prop actor="props/units/helmets/rome_apulo_corinthian_a2.xml" attachpoint="helmet"/>
</props>
</variant>
<variant frequency="1" name="Apulo-Booeotian-C">
<props>
<prop actor="props/units/helmets/rome_apulo_boeotian_a1.xml" attachpoint="helmet"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="Chainmail-Shoulder Doubling">
<textures>
@@ -5,7 +5,6 @@
<variant frequency="1" name="Base">
<mesh>skeletal/new/m_armor_tunic_short.dae</mesh>
<props>
<prop actor="props/units/helmets/rome_helmet_italo_corinthian_b.xml" attachpoint="helmet"/>
<prop actor="props/units/heads/new/rome_head_veteran.xml" attachpoint="head"/>
<prop actor="props/units/shields/rome_scutum_b.xml" attachpoint="shield"/>
<prop actor="props/units/weapons/spear.xml" attachpoint="weapon_R"/>
@@ -15,6 +14,23 @@
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="Apulo-Corinthian-A">
<props>
<prop actor="props/units/helmets/rome_apulo_corinthian_b1.xml" attachpoint="helmet"/>
</props>
</variant>
<variant frequency="1" name="Apulo-Corinthian-B">
<props>
<prop actor="props/units/helmets/rome_apulo_corinthian_b2.xml" attachpoint="helmet"/>
</props>
</variant>
<variant frequency="1" name="Apulo-Booeotian-C">
<props>
<prop actor="props/units/helmets/rome_apulo_boeotian_b1.xml" attachpoint="helmet"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="rome-chainmail-old">
<textures>
@@ -5,13 +5,29 @@
<variant frequency="1" name="Base">
<mesh>skeletal/new/m_armor_tunic_short.dae</mesh>
<props>
<prop actor="props/units/helmets/rome_helmet_apulo_corinthian.xml" attachpoint="helmet"/>
<prop actor="props/units/heads/new/rome_head_veteran.xml" attachpoint="head"/>
<prop actor="props/units/shields/rome_scutum_e.xml" attachpoint="shield"/>
<prop actor="props/units/weapons/spear.xml" attachpoint="weapon_R"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="Apulo-Corinthian-A">
<props>
<prop actor="props/units/helmets/rome_apulo_corinthian_e1.xml" attachpoint="helmet"/>
</props>
</variant>
<variant frequency="1" name="Apulo-Corinthian-B">
<props>
<prop actor="props/units/helmets/rome_apulo_corinthian_e2.xml" attachpoint="helmet"/>
</props>
</variant>
<variant frequency="1" name="Apulo-Booeotian-C">
<props>
<prop actor="props/units/helmets/rome_apulo_boeotian_e1.xml" attachpoint="helmet"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="armour-texture-Color root">
<textures>
@@ -2,7 +2,7 @@
<actor version="1">
<castshadow/>
<group>
<variant file="quadraped/base_elephant_asian_armor.xml">
<variant file="quadraped/base_elephant_asian.xml">
<mesh>skeletal/sele_champion_elephant.dae</mesh>
<props>
<prop actor="units/seleucids/elephantry_c_d.xml" attachpoint="rider"/>
@@ -25,16 +25,19 @@
<variant frequency="1" name="Hele Phrygian Helmet-02">
<props>
<prop actor="props/units/helmets/hele_phrygian_b2.xml" attachpoint="helmet"/>
<prop actor="props/units/heads/new/head_hele_e.xml" attachpoint="head"/>
</props>
</variant>
<variant frequency="1" name="Hele Phrygian Helmet-03">
<props>
<prop actor="props/units/helmets/hele_phrygian_b3.xml" attachpoint="helmet"/>
<prop actor="props/units/heads/new/head_hele_e.xml" attachpoint="head"/>
</props>
</variant>
<variant frequency="1" name="Hele Phrygian Helmet-04">
<props>
<prop actor="props/units/helmets/hele_phrygian_b5.xml" attachpoint="helmet"/>
<prop actor="props/units/heads/new/head_hele_e.xml" attachpoint="head"/>
</props>
</variant>
</group>