Carthaginians can now only build 1 embassy at a time.

Each embassy comes with new technology pairs. Metal Costs vs. Training
Time.

Structure pierce armor adjusted upward.

This was SVN commit r13509.
This commit is contained in:
Mythos_Ruler
2013-06-29 02:17:33 +00:00
parent 2b02f983a6
commit 4c22d4631a
37 changed files with 237 additions and 41 deletions
@@ -11,16 +11,29 @@
</group>
<group>
<variant frequency="1" name="kart-shield-d">
<textures><texture file="props/shield/kart_round_d.dds" name="baseTex"/></textures>
<textures>
<texture file="props/shield/kart_round_d.dds" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="kart-shield-i">
<textures><texture file="props/shield/kart_round_i.dds" name="baseTex"/></textures>
<textures>
<texture file="props/shield/kart_round_i.dds" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="kart-shield-j">
<textures><texture file="props/shield/kart_round_j.dds" name="baseTex"/></textures>
<textures>
<texture file="props/shield/kart_round_j.dds" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="kart-shield-p">
<textures><texture file="props/shield/kart_round_p.dds" name="baseTex"/></textures>
<textures>
<texture file="props/shield/kart_round_p.dds" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="aspis-plain">
<textures>
<texture file="props/shield/aspis_player_plain.png" name="baseTex"/>
</textures>
</variant>
</group>
<material>playercolor_spec.xml</material>
@@ -5,10 +5,14 @@
<variant frequency="100" name="Carthage Tophet">
<mesh>structural/kart_tophet.dae</mesh>
<props>
<prop actor="particle/flame.xml" attachpoint="fire1"/>
<prop actor="particle/flame.xml" attachpoint="fire2"/>
<prop actor="particle/smoke.xml" attachpoint="fire1"/>
<prop actor="particle/smoke.xml" attachpoint="fire2"/>
<prop actor="particle/sparks.xml" attachpoint="fire1"/>
<prop actor="particle/flame_firepit_1.xml" attachpoint="fire1"/>
<prop actor="particle/flame_firepit_2.xml" attachpoint="fire1"/>
<prop actor="particle/smoke_small_light.xml" attachpoint="fire1"/>
<prop actor="particle/sparks.xml" attachpoint="fire2"/>
<prop actor="particle/flame_firepit_1.xml" attachpoint="fire2"/>
<prop actor="particle/flame_firepit_2.xml" attachpoint="fire2"/>
<prop actor="particle/smoke_small_light.xml" attachpoint="fire2"/>
<prop actor="props/structures/carthaginians/tophet_palms.xml" attachpoint="root"/>
<prop actor="props/structures/decals/dirt_5x5.xml" attachpoint="root"/>
</props>
@@ -29,6 +33,8 @@
<prop actor="particle/destruction_dust_med_gray.xml" attachpoint="root"/>
<prop actor="props/structures/carthaginians/tophet_palms.xml" attachpoint="root"/>
<prop actor="props/structures/decals/dirt_5x5.xml" attachpoint="root"/>
<prop actor="" attachpoint="fire1"/>
<prop actor="" attachpoint="fire2"/>
</props>
</variant>
</group>
@@ -51,6 +51,7 @@ BuildRestrictions.prototype.Schema =
"<value>Special</value>" +
"<value>Wonder</value>" +
"<value>Apadana</value>" +
"<value>Embassy</value>" +
"</choice>" +
"</element>" +
"<optional>" +
@@ -1,12 +1,13 @@
{
"genericName": "Gallic Mercenary Captain",
"pair": "carthaginians/pair_celt_mercs_1",
"genericName": "Celtic Mercenary Captain",
"description": "Celtic mercenaries have their metal cost decreased.",
"cost": {"food": 200, "wood": 0, "stone": 0, "metal": 200},
"cost": {"food": 100, "wood": 0, "stone": 0, "metal": 100},
"requirements": {"tech": "phase_town"},
"requirementsTooltip": "Unlocked in Town Phase.",
"icon": "helmet_corinthian_gold.png",
"icon": "helmet_corinthian_silver.png",
"researchTime": 30,
"tooltip": "Hire a Gallic mercenary captain to reduce metal cost -50% for Celtic mercenaries.",
"modifications": [{"value": "Cost/Resources/metal", "multiplier": 0.5}],
"tooltip": "Hire a Celtic mercenary captain to reduce metal cost -25% for Celtic mercenaries.",
"modifications": [{"value": "Cost/Resources/metal", "multiplier": 0.75}],
"affects": ["Celt Mercenary"]
}
@@ -0,0 +1,13 @@
{
"pair": "carthaginians/pair_celt_mercs_2",
"genericName": "Gallic Mercenary General",
"description": "Celtic mercenaries have their metal cost decreased.",
"cost": {"food": 200, "wood": 0, "stone": 0, "metal": 200},
"requirements": {"tech": "phase_city"},
"requirementsTooltip": "Unlocked in City Phase.",
"icon": "helmet_corinthian_gold.png",
"researchTime": 30,
"tooltip": "Hire a Gallic mercenary general to reduce metal cost -25% for Celtic mercenaries.",
"modifications": [{"value": "Cost/Resources/metal", "multiplier": 0.75}],
"affects": ["Celt Mercenary"]
}
@@ -1,12 +1,13 @@
{
"genericName": "Iberian Mercenary Captain",
"pair": "carthaginians/pair_iberian_mercs_1",
"genericName": "Lusitanian Mercenary Captain",
"description": "Iberian mercenaries have their metal cost decreased.",
"cost": {"food": 200, "wood": 0, "stone": 0, "metal": 200},
"cost": {"food": 100, "wood": 0, "stone": 0, "metal": 100},
"requirements": {"tech": "phase_town"},
"requirementsTooltip": "Unlocked in Town Phase.",
"icon": "helmet_corinthian_gold.png",
"icon": "helmet_corinthian_silver.png",
"researchTime": 30,
"tooltip": "Hire an Iberian mercenary captain to reduce metal cost -50% for Iberian mercenaries.",
"modifications": [{"value": "Cost/Resources/metal", "multiplier": 0.5}],
"tooltip": "Hire a Lusitanian mercenary captain to reduce metal cost -25% for Iberian mercenaries.",
"modifications": [{"value": "Cost/Resources/metal", "multiplier": 0.75}],
"affects": ["Iberian Mercenary"]
}
@@ -0,0 +1,13 @@
{
"pair": "carthaginians/pair_iberian_mercs_2",
"genericName": "Celtiberian Mercenary General",
"description": "Iberian mercenaries have their metal cost decreased.",
"cost": {"food": 200, "wood": 0, "stone": 0, "metal": 200},
"requirements": {"tech": "phase_city"},
"requirementsTooltip": "Unlocked in City Phase.",
"icon": "helmet_corinthian_gold.png",
"researchTime": 30,
"tooltip": "Hire a Celtiberian mercenary general to reduce metal cost -25% for Iberian mercenaries.",
"modifications": [{"value": "Cost/Resources/metal", "multiplier": 0.75}],
"affects": ["Iberian Mercenary"]
}
@@ -1,12 +1,13 @@
{
"pair": "carthaginians/pair_italian_mercs_1",
"genericName": "Italiote Mercenary Captain",
"description": "Italian mercenaries have their metal cost decreased.",
"cost": {"food": 200, "wood": 0, "stone": 0, "metal": 200},
"cost": {"food": 100, "wood": 0, "stone": 0, "metal": 100},
"requirements": {"tech": "phase_town"},
"requirementsTooltip": "Unlocked in Town Phase.",
"icon": "helmet_corinthian_gold.png",
"icon": "helmet_corinthian_silver.png",
"researchTime": 30,
"tooltip": "Hire an Italiote mercenary captain to reduce metal cost -50% for Italian mercenaries.",
"modifications": [{"value": "Cost/Resources/metal", "multiplier": 0.5}],
"tooltip": "Hire an Italiote mercenary captain to reduce metal cost -25% for Italian mercenaries.",
"modifications": [{"value": "Cost/Resources/metal", "multiplier": 0.75}],
"affects": ["Italian Mercenary"]
}
@@ -0,0 +1,13 @@
{
"pair": "carthaginians/pair_italian_mercs_2",
"genericName": "Italiote Mercenary General",
"description": "Italian mercenaries have their metal cost decreased.",
"cost": {"food": 200, "wood": 0, "stone": 0, "metal": 200},
"requirements": {"tech": "phase_city"},
"requirementsTooltip": "Unlocked in City Phase.",
"icon": "helmet_corinthian_gold.png",
"researchTime": 30,
"tooltip": "Hire an Italiote mercenary general to reduce metal cost -25% for Italian mercenaries.",
"modifications": [{"value": "Cost/Resources/metal", "multiplier": 0.75}],
"affects": ["Italian Mercenary"]
}
@@ -0,0 +1,5 @@
{
"genericName": "Celtic merc cost vs. recruit time #1",
"top": "carthaginians/cost_celt_mercs",
"bottom": "carthaginians/traintime_celt_mercs"
}
@@ -0,0 +1,6 @@
{
"genericName": "Celtic merc cost vs. recruit time #2",
"top": "carthaginians/cost_celt_mercs_2",
"bottom": "carthaginians/traintime_celt_mercs_2",
"supersedes": "carthaginians/pair_celt_mercs_1"
}
@@ -0,0 +1,5 @@
{
"genericName": "Iberian merc cost vs. recruit time #1",
"top": "carthaginians/cost_iberian_mercs",
"bottom": "carthaginians/traintime_iberian_mercs"
}
@@ -0,0 +1,6 @@
{
"genericName": "Iberian merc cost vs. recruit time #2",
"top": "carthaginians/cost_iberian_mercs_2",
"bottom": "carthaginians/traintime_iberian_mercs_2",
"supersedes": "carthaginians/pair_iberian_mercs_1"
}
@@ -0,0 +1,5 @@
{
"genericName": "Italian merc cost vs. recruit time #1",
"top": "carthaginians/cost_italian_mercs",
"bottom": "carthaginians/traintime_italian_mercs"
}
@@ -0,0 +1,6 @@
{
"genericName": "Italian merc cost vs. recruit time #2",
"top": "carthaginians/cost_italian_mercs_2",
"bottom": "carthaginians/traintime_italian_mercs_2",
"supersedes": "carthaginians/pair_italian_mercs_1"
}
@@ -0,0 +1,13 @@
{
"pair": "carthaginians/pair_celt_mercs_1",
"genericName": "Celtic Alliance",
"description": "Celtic mercenaries have their train time decreased.",
"cost": {"food": 0, "wood": 100, "stone": 0, "metal": 100},
"requirements": {"tech": "phase_town"},
"requirementsTooltip": "Unlocked in Town Phase.",
"icon": "clenched_fist.png",
"researchTime": 30,
"tooltip": "Ally with Celtic towns to reduce recruit time -20% for Celtic mercenaries.",
"modifications": [{"value": "Cost/BuildTime", "multiplier": 0.8}],
"affects": ["Celt Mercenary"]
}
@@ -0,0 +1,13 @@
{
"pair": "carthaginians/pair_celt_mercs_2",
"genericName": "Gallic Hegemony",
"description": "Celtic mercenaries have their train time decreased.",
"cost": {"food": 0, "wood": 0, "stone": 200, "metal": 200},
"requirements": {"tech": "phase_city"},
"requirementsTooltip": "Unlocked in City Phase.",
"icon": "fist_spear.png",
"researchTime": 30,
"tooltip": "Subjugate Gallic tribes to reduce recruit time -20% for Celtic mercenaries.",
"modifications": [{"value": "Cost/BuildTime", "multiplier": 0.8}],
"affects": ["Celt Mercenary"]
}
@@ -0,0 +1,13 @@
{
"pair": "carthaginians/pair_iberian_mercs_1",
"genericName": "Iberian Alliance",
"description": "Iberian mercenaries have their train time decreased.",
"cost": {"food": 0, "wood": 100, "stone": 0, "metal": 100},
"requirements": {"tech": "phase_town"},
"requirementsTooltip": "Unlocked in Town Phase.",
"icon": "clenched_fist.png",
"researchTime": 30,
"tooltip": "Ally with Iberian towns to reduce recruit time -20% for Iberian mercenaries.",
"modifications": [{"value": "Cost/BuildTime", "multiplier": 0.8}],
"affects": ["Iberian Mercenary"]
}
@@ -0,0 +1,13 @@
{
"pair": "carthaginians/pair_celt_mercs_2",
"genericName": "Spanish Hegemony",
"description": "Iberian mercenaries have their train time decreased.",
"cost": {"food": 0, "wood": 0, "stone": 200, "metal": 200},
"requirements": {"tech": "phase_city"},
"requirementsTooltip": "Unlocked in City Phase.",
"icon": "fist_spear.png",
"researchTime": 30,
"tooltip": "Subjugate Spain to reduce recruit time -20% for Iberian mercenaries.",
"modifications": [{"value": "Cost/BuildTime", "multiplier": 0.8}],
"affects": ["Iberian Mercenary"]
}
@@ -0,0 +1,13 @@
{
"pair": "carthaginians/pair_italian_mercs_1",
"genericName": "Italiote Alliance",
"description": "Italian mercenaries have their train time decreased.",
"cost": {"food": 0, "wood": 100, "stone": 0, "metal": 100},
"requirements": {"tech": "phase_town"},
"requirementsTooltip": "Unlocked in Town Phase.",
"icon": "clenched_fist.png",
"researchTime": 30,
"tooltip": "Ally with Italiote towns to reduce recruit time -20% for Italian mercenaries.",
"modifications": [{"value": "Cost/BuildTime", "multiplier": 0.8}],
"affects": ["Italian Mercenary"]
}
@@ -0,0 +1,13 @@
{
"pair": "carthaginians/pair_italian_mercs_2",
"genericName": "Italiote Hegemony",
"description": "Italian mercenaries have their train time decreased.",
"cost": {"food": 0, "wood": 0, "stone": 200, "metal": 200},
"requirements": {"tech": "phase_city"},
"requirementsTooltip": "Unlocked in City Phase.",
"icon": "fist_spear.png",
"researchTime": 30,
"tooltip": "Subjugate Italiote towns to reduce recruit time -20% for Italian mercenaries.",
"modifications": [{"value": "Cost/BuildTime", "multiplier": 0.8}],
"affects": ["Italian Mercenary"]
}
@@ -9,6 +9,7 @@
<Wonder>1</Wonder>
<Hero>1</Hero>
<Apadana>1</Apadana>
<Embassy>1</Embassy>
</Limits>
</EntityLimits>
<Player/>
@@ -31,7 +31,8 @@
units/cart_cavalry_swordsman_2_b
</Entities>
<Technologies datatype="tokens">
carthaginians/cost_celt_mercs
carthaginians/pair_celt_mercs_1
carthaginians/pair_celt_mercs_2
</Technologies>
</ProductionQueue>
<VisualActor>
@@ -25,7 +25,8 @@
units/cart_cavalry_swordsman_b
</Entities>
<Technologies datatype="tokens">
carthaginians/cost_iberian_mercs
carthaginians/pair_iberian_mercs_1
carthaginians/pair_iberian_mercs_2
</Technologies>
</ProductionQueue>
<VisualActor>
@@ -31,7 +31,8 @@
units/cart_cavalry_spearman_b
</Entities>
<Technologies datatype="tokens">
carthaginians/cost_italian_mercs
carthaginians/pair_italian_mercs_1
carthaginians/pair_italian_mercs_2
</Technologies>
</ProductionQueue>
<VisualActor>
@@ -2,7 +2,7 @@
<Entity parent="template_structure">
<Armour>
<Hack>5</Hack>
<Pierce>20</Pierce>
<Pierce>25</Pierce>
<Crush>5</Crush>
<Foundation>
<Hack>3</Hack>
@@ -2,7 +2,7 @@
<Entity parent="template_structure_defense">
<Armour>
<Hack>5</Hack>
<Pierce>10</Pierce>
<Pierce>20</Pierce>
<Crush>1</Crush>
<Foundation>
<Hack>3</Hack>
@@ -2,7 +2,7 @@
<Entity parent="template_structure">
<Armour>
<Hack>10</Hack>
<Pierce>25</Pierce>
<Pierce>30</Pierce>
<Crush>5</Crush>
<Foundation>
<Hack>5</Hack>
@@ -1,5 +1,8 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_special">
<BuildRestrictions>
<Category>Embassy</Category>
</BuildRestrictions>
<Cost>
<PopulationBonus>0</PopulationBonus>
<Resources>
@@ -38,6 +41,13 @@
<ProductionQueue>
<BatchTimeModifier>0.8</BatchTimeModifier>
</ProductionQueue>
<Sound>
<SoundGroups>
<select>interface/select/building/sel_gymnasium.xml</select>
<constructed>interface/complete/building/complete_gymnasium.xml</constructed>
<death>attack/destruction/building_collapse_large.xml</death>
</SoundGroups>
</Sound>
<TerritoryInfluence>
<Radius>25</Radius>
</TerritoryInfluence>
@@ -2,7 +2,7 @@
<Entity parent="template_structure">
<Armour>
<Hack>5</Hack>
<Pierce>20</Pierce>
<Pierce>25</Pierce>
<Crush>5</Crush>
<Foundation>
<Hack>3</Hack>
@@ -1,9 +1,9 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure">
<Armour>
<Hack>3</Hack>
<Pierce>20</Pierce>
<Crush>3</Crush>
<Hack>5</Hack>
<Pierce>25</Pierce>
<Crush>5</Crush>
<Foundation>
<Hack>2</Hack>
<Pierce>10</Pierce>
@@ -32,6 +32,15 @@
Good sieging capability. "Stench" Aura vs. Horses. Can run amok. Countered by Swordsmen and Skirmishers.</Tooltip>
<RequiredTechnology>phase_city</RequiredTechnology>
</Identity>
<Selectable>
<Overlay>
<AlwaysVisible/>
<Texture>
<MainTexture>star/256x256.png</MainTexture>
<MainTextureMask>star/256x256_mask.png</MainTextureMask>
</Texture>
</Overlay>
</Selectable>
<TrainingRestrictions>
<Category>Hero</Category>
</TrainingRestrictions>
@@ -30,7 +30,7 @@
<GenericName>Acharya Chanakya</GenericName>
<SpecificName>Acharya Chanakya</SpecificName>
<Icon>units/maur_hero_chanakya.png</Icon>
<Tooltip>Hero Archer.
<Tooltip>Hero Healer.
Hero Special: "Teacher." TBD.</Tooltip>
<History>TBD.</History>
<RequiredTechnology>phase_city</RequiredTechnology>