Automatically convert all CLogger format strings from wchar_t* to char*.

Done with:

  ag -ls 'LOG(MESSAGE|MESSAGERENDER|WARNING|ERROR)' source | xargs sed
-i 's/LOG\(MESSAGE\|MESSAGERENDER\|WARNING\|ERROR\)(L/LOG\1(/g'

This was SVN commit r16183.
This commit is contained in:
Ykkrosh
2015-01-22 20:31:30 +00:00
parent dcf5a2667f
commit 49e2ecea63
112 changed files with 516 additions and 516 deletions
+6 -6
View File
@@ -73,7 +73,7 @@ bool CObjectEntry::BuildVariation(const std::vector<std::set<CStr> >& selections
str << variation.color;
int r, g, b;
if (! (str >> r >> g >> b)) // Any trailing data is ignored
LOGERROR(L"Actor '%ls' has invalid RGB colour '%hs'", m_Base->m_ShortName.c_str(), variation.color.c_str());
LOGERROR("Actor '%ls' has invalid RGB colour '%hs'", m_Base->m_ShortName.c_str(), variation.color.c_str());
else
m_Color = CColor(r/255.0f, g/255.0f, b/255.0f, 1.0f);
}
@@ -119,7 +119,7 @@ bool CObjectEntry::BuildVariation(const std::vector<std::set<CStr> >& selections
CModelDefPtr modeldef (objectManager.GetMeshManager().GetMesh(m_ModelName));
if (!modeldef)
{
LOGERROR(L"CObjectEntry::BuildVariation(): Model %ls failed to load", m_ModelName.string().c_str());
LOGERROR("CObjectEntry::BuildVariation(): Model %ls failed to load", m_ModelName.string().c_str());
return false;
}
@@ -133,7 +133,7 @@ bool CObjectEntry::BuildVariation(const std::vector<std::set<CStr> >& selections
if (m_Samplers.size() == 0)
{
LOGERROR(L"Actor '%ls' has no textures.", m_Base->m_ShortName.c_str());
LOGERROR("Actor '%ls' has no textures.", m_Base->m_ShortName.c_str());
}
std::vector<CObjectBase::Samp>::iterator samp;
@@ -190,7 +190,7 @@ bool CObjectEntry::BuildVariation(const std::vector<std::set<CStr> >& selections
{
// start up idling
if (!model->SetAnimation(GetRandomAnimation("idle")))
LOGERROR(L"Failed to set idle animation in model \"%ls\"", m_ModelName.string().c_str());
LOGERROR("Failed to set idle animation in model \"%ls\"", m_ModelName.string().c_str());
}
// build props - TODO, RC - need to fix up bounds here
@@ -209,7 +209,7 @@ bool CObjectEntry::BuildVariation(const std::vector<std::set<CStr> >& selections
CObjectEntry* oe = objectManager.FindObjectVariation(prop.m_ModelName.c_str(), selections);
if (!oe)
{
LOGERROR(L"Failed to build prop model \"%ls\" on actor \"%ls\"", prop.m_ModelName.c_str(), m_Base->m_ShortName.c_str());
LOGERROR("Failed to build prop model \"%ls\" on actor \"%ls\"", prop.m_ModelName.c_str(), m_Base->m_ShortName.c_str());
continue;
}
@@ -240,7 +240,7 @@ bool CObjectEntry::BuildVariation(const std::vector<std::set<CStr> >& selections
propmodel->ToCModel()->SetAnimation(oe->GetRandomAnimation("idle"));
}
else
LOGERROR(L"Failed to find matching prop point called \"%hs\" in model \"%ls\" for actor \"%ls\"", ppn.c_str(), m_ModelName.string().c_str(), m_Base->m_ShortName.c_str());
LOGERROR("Failed to find matching prop point called \"%hs\" in model \"%ls\" for actor \"%ls\"", ppn.c_str(), m_ModelName.string().c_str(), m_Base->m_ShortName.c_str());
}
// setup flags