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Splits debug display of frustums for an easier debugging of a culling and shadows
This was SVN commit r23395.
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@@ -1,4 +1,4 @@
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/* Copyright (C) 2019 Wildfire Games.
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/* Copyright (C) 2020 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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@@ -52,6 +52,7 @@ IMPLEMENT_BOOLEAN_SCRIPT_SETTING(ShowSky);
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IMPLEMENT_BOOLEAN_SCRIPT_SETTING(SmoothLOS);
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IMPLEMENT_BOOLEAN_SCRIPT_SETTING(PostProc);
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IMPLEMENT_BOOLEAN_SCRIPT_SETTING(DisplayFrustum);
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IMPLEMENT_BOOLEAN_SCRIPT_SETTING(DisplayShadowsFrustum);
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#undef IMPLEMENT_BOOLEAN_SCRIPT_SETTING
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@@ -101,6 +102,7 @@ void JSI_Renderer::RegisterScriptFunctions(const ScriptInterface& scriptInterfac
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REGISTER_BOOLEAN_SCRIPT_SETTING(SmoothLOS);
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REGISTER_BOOLEAN_SCRIPT_SETTING(PostProc);
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REGISTER_BOOLEAN_SCRIPT_SETTING(DisplayFrustum);
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REGISTER_BOOLEAN_SCRIPT_SETTING(DisplayShadowsFrustum);
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}
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#undef REGISTER_BOOLEAN_SCRIPT_SETTING
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