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@@ -142,12 +142,12 @@ std::vector<entity_id_t> PickFriendlyEntitiesOnScreen(void* cbdata, int player)
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return PickFriendlyEntitiesInRect(cbdata, 0, 0, g_xres, g_yres, player);
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}
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std::vector<entity_id_t> PickSimilarFriendlyEntities(void* UNUSED(cbdata), std::string templateName, bool includeOffScreen, bool matchRank)
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std::vector<entity_id_t> PickSimilarFriendlyEntities(void* UNUSED(cbdata), std::string templateName, bool includeOffScreen, bool matchRank, bool allowFoundations)
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{
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return EntitySelection::PickSimilarEntities(*g_Game->GetSimulation2(), *g_Game->GetView()->GetCamera(), templateName, g_Game->GetPlayerID(), includeOffScreen, matchRank, false);
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return EntitySelection::PickSimilarEntities(*g_Game->GetSimulation2(), *g_Game->GetView()->GetCamera(), templateName, g_Game->GetPlayerID(), includeOffScreen, matchRank, false, allowFoundations);
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}
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CFixedVector3D GetTerrainAtPoint(void* UNUSED(cbdata), int x, int y)
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CFixedVector3D GetTerrainAtScreenPoint(void* UNUSED(cbdata), int x, int y)
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{
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CVector3D pos = g_Game->GetView()->GetCamera()->GetWorldCoordinates(x, y, true);
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return CFixedVector3D(fixed::FromFloat(pos.X), fixed::FromFloat(pos.Y), fixed::FromFloat(pos.Z));
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@@ -589,8 +589,8 @@ void GuiScriptingInit(ScriptInterface& scriptInterface)
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scriptInterface.RegisterFunction<std::vector<entity_id_t>, int, int, &PickEntitiesAtPoint>("PickEntitiesAtPoint");
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scriptInterface.RegisterFunction<std::vector<entity_id_t>, int, int, int, int, int, &PickFriendlyEntitiesInRect>("PickFriendlyEntitiesInRect");
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scriptInterface.RegisterFunction<std::vector<entity_id_t>, int, &PickFriendlyEntitiesOnScreen>("PickFriendlyEntitiesOnScreen");
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scriptInterface.RegisterFunction<std::vector<entity_id_t>, std::string, bool, bool, &PickSimilarFriendlyEntities>("PickSimilarFriendlyEntities");
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scriptInterface.RegisterFunction<CFixedVector3D, int, int, &GetTerrainAtPoint>("GetTerrainAtPoint");
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scriptInterface.RegisterFunction<std::vector<entity_id_t>, std::string, bool, bool, bool, &PickSimilarFriendlyEntities>("PickSimilarFriendlyEntities");
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scriptInterface.RegisterFunction<CFixedVector3D, int, int, &GetTerrainAtScreenPoint>("GetTerrainAtScreenPoint");
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// Network / game setup functions
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scriptInterface.RegisterFunction<void, &StartNetworkGame>("StartNetworkGame");
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