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Fixed deunicodification of actor strings - need to be converted from CStr to std::wstring when passed to Atlas
This was SVN commit r4200.
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@@ -214,7 +214,7 @@ bool CObjectBase::Load(const char* filename)
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return true;
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}
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std::vector<u8> CObjectBase::CalculateVariationKey(const std::vector<std::set<CStr8> >& selections)
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std::vector<u8> CObjectBase::CalculateVariationKey(const std::vector<std::set<CStr> >& selections)
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{
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// (TODO: see CObjectManager::FindObjectVariation for an opportunity to
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// call this function a bit less frequently)
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@@ -252,7 +252,7 @@ std::vector<u8> CObjectBase::CalculateVariationKey(const std::vector<std::set<CS
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// Determine the first variant that matches the provided strings,
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// starting with the highest priority selections set:
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for (std::vector<std::set<CStr8> >::const_iterator selset = selections.begin(); selset < selections.end(); ++selset)
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for (std::vector<std::set<CStr> >::const_iterator selset = selections.begin(); selset < selections.end(); ++selset)
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{
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debug_assert(grp->size() < 256); // else they won't fit in 'choices'
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@@ -367,9 +367,9 @@ const CObjectBase::Variation CObjectBase::BuildVariation(const std::vector<u8>&
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return variation;
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}
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std::set<CStr8> CObjectBase::CalculateRandomVariation(const std::set<CStr8>& initialSelections)
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std::set<CStr> CObjectBase::CalculateRandomVariation(const std::set<CStr>& initialSelections)
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{
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std::set<CStr8> selections = initialSelections;
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std::set<CStr> selections = initialSelections;
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std::map<CStr, CStr> chosenProps;
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@@ -471,9 +471,9 @@ std::set<CStr8> CObjectBase::CalculateRandomVariation(const std::set<CStr8>& ini
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CObjectBase* prop = g_ObjMan.FindObjectBase(it->second);
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if (prop)
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{
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std::set<CStr8> propSelections = prop->CalculateRandomVariation(selections);
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std::set<CStr> propSelections = prop->CalculateRandomVariation(selections);
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// selections = union(propSelections, selections)
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std::set<CStr8> newSelections;
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std::set<CStr> newSelections;
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std::set_union(propSelections.begin(), propSelections.end(),
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selections.begin(), selections.end(),
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std::inserter(newSelections, newSelections.begin()));
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@@ -484,9 +484,9 @@ std::set<CStr8> CObjectBase::CalculateRandomVariation(const std::set<CStr8>& ini
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return selections;
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}
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std::vector<std::vector<CStr8> > CObjectBase::GetVariantGroups() const
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std::vector<std::vector<CStr> > CObjectBase::GetVariantGroups() const
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{
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std::vector<std::vector<CStr8> > groups;
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std::vector<std::vector<CStr> > groups;
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// Queue of objects (main actor plus props (recursively)) to be processed
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std::queue<const CObjectBase*> objectsQueue;
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@@ -509,7 +509,7 @@ std::vector<std::vector<CStr8> > CObjectBase::GetVariantGroups() const
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for (size_t i = 0; i < obj->m_VariantGroups.size(); ++i)
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{
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// Copy the group's variant names into a new vector
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std::vector<CStr8> group;
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std::vector<CStr> group;
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group.reserve(obj->m_VariantGroups[i].size());
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for (size_t j = 0; j < obj->m_VariantGroups[i].size(); ++j)
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group.push_back(obj->m_VariantGroups[i][j].m_VariantName);
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