Removes RenderPath

We can render the game only with shaders so we don't need to support
fixed function pipeline as a separate render path. We only need to know
when to warn a user.

Fixes #6244
This commit is contained in:
Vladislav Belov
2026-07-07 23:12:45 +02:00
parent fb38c8781b
commit 46af67b5bd
13 changed files with 27 additions and 126 deletions
-1
View File
@@ -241,7 +241,6 @@ void CSceneRenderer::ReloadShaders([[maybe_unused]] Renderer::Backend::IDevice*
m->Model.ModShader = LitRenderModifierPtr(new ShaderRenderModifier());
ENSURE(g_RenderingOptions.GetRenderPath() != RenderPath::FIXED);
m->Model.VertexRendererShader = ModelVertexRendererPtr(new CPUSkinnedModelVertexRenderer());
m->Model.VertexInstancingShader = ModelVertexRendererPtr(new InstancingModelRenderer());