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Removes RenderPath
We can render the game only with shaders so we don't need to support fixed function pipeline as a separate render path. We only need to know when to warn a user. Fixes #6244
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@@ -241,7 +241,6 @@ void CSceneRenderer::ReloadShaders([[maybe_unused]] Renderer::Backend::IDevice*
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m->Model.ModShader = LitRenderModifierPtr(new ShaderRenderModifier());
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ENSURE(g_RenderingOptions.GetRenderPath() != RenderPath::FIXED);
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m->Model.VertexRendererShader = ModelVertexRendererPtr(new CPUSkinnedModelVertexRenderer());
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m->Model.VertexInstancingShader = ModelVertexRendererPtr(new InstancingModelRenderer());
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