From 43d04d0f314123c3f88c57737f49b515e7ba6164 Mon Sep 17 00:00:00 2001 From: Acumen Date: Mon, 23 May 2005 22:03:55 +0000 Subject: [PATCH] Some little scripting fixes Jason noticed. This was SVN commit r2343. --- .../data/mods/official/entities/template_entity_script.js | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) diff --git a/binaries/data/mods/official/entities/template_entity_script.js b/binaries/data/mods/official/entities/template_entity_script.js index 54ea0896e3..1b3b73f323 100644 --- a/binaries/data/mods/official/entities/template_entity_script.js +++ b/binaries/data/mods/official/entities/template_entity_script.js @@ -151,6 +151,9 @@ function entity_event_takesdamage( evt ) // Reset his upgrade points. evt.inflictor.traits.up.curr = 0; + // Upgrade his portrait to the next level. + evt.inflictor.traits.id.icon_cell++; + // Transmogrify him into his next rank. evt.inflictor.template = getEntityTemplate(evt.inflictor.traits.up.newentity); } @@ -172,7 +175,7 @@ function entity_event_takesdamage( evt ) // Notify player. if( evt.inflictor ) - console.write( this.traits.id.generic + " got the point of " + evt.inflictor.traits.id.generic + "'s Gladius." ); + console.write( this.traits.id.generic + " got the point of " + evt.inflictor.traits.id.generic + "'s weapon." ); else console.write( this.traits.id.generic + " died in mysterious circumstances." );