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Use fmt::format for LOGMESSAGE
The format string can be checked at compile time. It will be easier to transition to `std::format`.
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@@ -301,7 +301,7 @@ bool CNetClient::TryToConnectWithSTUN(std::string serverAddressOrHostname, std::
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port = enetClient->address.port;
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}
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LOGMESSAGE("NetClient: connecting to server at %s:%i", m_ServerAddressOrHostname, m_ServerPort);
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LOGMESSAGE("NetClient: connecting to server at {}:{}", m_ServerAddressOrHostname, m_ServerPort);
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if (!ip.empty())
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{
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@@ -674,7 +674,7 @@ void CNetClient::LoadFinished()
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stream.read((char*)&turn, sizeof(turn));
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turn = to_le32(turn);
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LOGMESSAGE("Rejoining client deserializing state at turn %u\n", turn);
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LOGMESSAGE("Rejoining client deserializing state at turn {}\n", turn);
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bool ok = m_Game->GetSimulation2()->DeserializeState(stream);
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ENSURE(ok);
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@@ -784,7 +784,8 @@ bool CNetClient::OnAuthenticate(CNetClient* client, CFsmEvent<CNetMessage*>* eve
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CAuthenticateResultMessage* message = static_cast<CAuthenticateResultMessage*>(event->GetParamRef());
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LOGMESSAGE("Net: Authentication result: host=%u, %s", message->m_HostID, utf8_from_wstring(message->m_Message));
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LOGMESSAGE("Net: Authentication result: host={}, {}", message->m_HostID,
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utf8_from_wstring(message->m_Message));
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client->m_HostID = message->m_HostID;
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client->m_Rejoin = message->m_Code == ARC_OK_REJOINING;
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