mirror of
https://gitea.wildfiregames.com/0ad/0ad.git
synced 2026-11-08 12:50:29 +00:00
Use fmt::format for LOGMESSAGE
The format string can be checked at compile time. It will be easier to transition to `std::format`.
This commit is contained in:
26 files changed
+108
-90
No files matched your search
@@ -1,4 +1,4 @@
|
||||
/* Copyright (C) 2025 Wildfire Games.
|
||||
/* Copyright (C) 2026 Wildfire Games.
|
||||
* This file is part of 0 A.D.
|
||||
*
|
||||
* 0 A.D. is free software: you can redistribute it and/or modify
|
||||
@@ -77,7 +77,10 @@ CSkeletonAnimDef* CSkeletonAnimManager::GetAnimation(const VfsPath& pathname)
|
||||
}
|
||||
|
||||
if (def)
|
||||
LOGMESSAGE("CSkeletonAnimManager::GetAnimation(%s): Loaded successfully", pathname.string8());
|
||||
{
|
||||
LOGMESSAGE("CSkeletonAnimManager::GetAnimation({}): Loaded successfully",
|
||||
pathname.string8());
|
||||
}
|
||||
else
|
||||
LOGERROR("CSkeletonAnimManager::GetAnimation(%s): Failed loading, marked file as bad", pathname.string8());
|
||||
|
||||
|
||||
Reference in new issue
Block a user