Actually remove trailing tabs from source/.

This was SVN commit r18991.
This commit is contained in:
elexis
2016-11-23 14:09:58 +00:00
parent c49c665edb
commit 417c84870c
166 changed files with 955 additions and 955 deletions
+1 -1
View File
@@ -405,7 +405,7 @@ template<typename T> static bool FromJSVal_vector(JSContext* cx, JS::HandleValue
obj = &v.toObject();
if (!(JS_IsArrayObject(cx, obj) || JS_IsTypedArrayObject(obj)))
FAIL("Argument must be an array");
u32 length;
if (!JS_GetArrayLength(cx, obj, &length))
FAIL("Failed to get array length");
+9 -9
View File
@@ -409,7 +409,7 @@ ScriptInterface::ScriptInterface(const char* nativeScopeName, const char* debugN
if (g_ScriptStatsTable)
g_ScriptStatsTable->Add(this, debugName);
}
m_CxPrivate.pScriptInterface = this;
JS_SetContextPrivate(m->m_cx, (void*)&m_CxPrivate);
}
@@ -575,7 +575,7 @@ bool ScriptInterface::CallFunction_(JS::HandleValue val, const char* name, JS::H
JS::RootedObject obj(m->m_cx);
if (!JS_ValueToObject(m->m_cx, val, &obj) || !obj)
return false;
// Check that the named function actually exists, to avoid ugly JS error reports
// when calling an undefined value
bool found;
@@ -708,7 +708,7 @@ bool ScriptInterface::GetProperty_(JS::HandleValue obj, const char* name, JS::Mu
if (!obj.isObject())
return false;
JS::RootedObject object(m->m_cx, &obj.toObject());
if (!JS_GetProperty(m->m_cx, object, name, out))
return false;
return true;
@@ -721,7 +721,7 @@ bool ScriptInterface::GetPropertyInt_(JS::HandleValue obj, int name, JS::Mutable
if (!obj.isObject())
return false;
JS::RootedObject object(m->m_cx, &obj.toObject());
if (!JS_GetPropertyById(m->m_cx, object, nameId, out))
return false;
return true;
@@ -744,16 +744,16 @@ bool ScriptInterface::HasProperty(JS::HandleValue obj, const char* name)
bool ScriptInterface::EnumeratePropertyNamesWithPrefix(JS::HandleValue objVal, const char* prefix, std::vector<std::string>& out)
{
JSAutoRequest rq(m->m_cx);
if (!objVal.isObjectOrNull())
{
LOGERROR("EnumeratePropertyNamesWithPrefix expected object type!");
return false;
}
if (objVal.isNull())
return true; // reached the end of the prototype chain
JS::RootedObject obj(m->m_cx, &objVal.toObject());
JS::AutoIdArray props(m->m_cx, JS_Enumerate(m->m_cx, obj));
if (!props)
@@ -823,7 +823,7 @@ bool ScriptInterface::FreezeObject(JS::HandleValue objVal, bool deep)
JSAutoRequest rq(m->m_cx);
if (!objVal.isObject())
return false;
JS::RootedObject obj(m->m_cx, &objVal.toObject());
if (deep)
@@ -926,7 +926,7 @@ bool ScriptInterface::Eval_(const char* code, JS::MutableHandleValue rval)
JSAutoRequest rq(m->m_cx);
JS::RootedObject global(m->m_cx, m->m_glob);
utf16string codeUtf16(code, code+strlen(code));
JS::CompileOptions opts(m->m_cx);
opts.setFileAndLine("(eval)", 1);
return JS::Evaluate(m->m_cx, global, opts, reinterpret_cast<const char16_t*>(codeUtf16.c_str()), (uint)codeUtf16.length(), rval);
+12 -12
View File
@@ -70,21 +70,21 @@ void GCSliceCallbackHook(JSRuntime* UNUSED(rt), JS::GCProgress progress, const J
const char16_t* str = desc.formatMessage(rt);
int len = 0;
for(int i = 0; i < 10000; i++)
{
len++;
if(!str[i])
break;
}
wchar_t outstring[len];
for(int i = 0; i < len; i++)
{
outstring[i] = (wchar_t)str[i];
}
printf("---------------------------------------\n: %ls \n---------------------------------------\n", outstring);
#endif
}
@@ -155,7 +155,7 @@ void ScriptRuntime::UnRegisterContext(JSContext* cx)
void ScriptRuntime::MaybeIncrementalGC(double delay)
{
PROFILE2("MaybeIncrementalGC");
if (JS::IsIncrementalGCEnabled(m_rt))
{
// The idea is to get the heap size after a completed GC and trigger the next GC when the heap size has
@@ -165,22 +165,22 @@ void ScriptRuntime::MaybeIncrementalGC(double delay)
// While the sweeping is happening we already run scripts again and produce new garbage.
const int GCSliceTimeBudget = 30; // Milliseconds an incremental slice is allowed to run
// Have a minimum time in seconds to wait between GC slices and before starting a new GC to distribute the GC
// load and to hopefully make it unnoticeable for the player. This value should be high enough to distribute
// the load well enough and low enough to make sure we don't run out of memory before we can start with the
// sweeping.
if (timer_Time() - m_LastGCCheck < delay)
return;
m_LastGCCheck = timer_Time();
int gcBytes = JS_GetGCParameter(m_rt, JSGC_BYTES);
#if GC_DEBUG_PRINT
std::cout << "gcBytes: " << gcBytes / 1024 << " KB" << std::endl;
#endif
if (m_LastGCBytes > gcBytes || m_LastGCBytes == 0)
{
#if GC_DEBUG_PRINT
@@ -193,7 +193,7 @@ void ScriptRuntime::MaybeIncrementalGC(double delay)
// ... or
// start a new incremental GC if the JS heap size has grown enough for a GC to make sense
if (JS::IsIncrementalGCInProgress(m_rt) || (gcBytes - m_LastGCBytes > m_HeapGrowthBytesGCTrigger))
{
{
#if GC_DEBUG_PRINT
if (JS::IsIncrementalGCInProgress(m_rt))
printf("An incremental GC cycle is in progress. \n");
@@ -204,7 +204,7 @@ void ScriptRuntime::MaybeIncrementalGC(double delay)
m_LastGCBytes / 1024,
m_HeapGrowthBytesGCTrigger / 1024);
#endif
// A hack to make sure we never exceed the runtime size because we can't collect the memory
// fast enough.
if (gcBytes > m_RuntimeSize / 2)