diff --git a/binaries/data/mods/public/maps/scenarios/Gallic Fields.xml b/binaries/data/mods/public/maps/scenarios/Gallic Fields.xml
index 229861cc84..2fd00b5a71 100644
--- a/binaries/data/mods/public/maps/scenarios/Gallic Fields.xml
+++ b/binaries/data/mods/public/maps/scenarios/Gallic Fields.xml
@@ -1,3 +1,3 @@
version https://git-lfs.github.com/spec/v1
-oid sha256:5f6934fac3e6e86222b1fde292c52b5ac5ca6bc5e536ad3f812d67e85293058a
-size 526062
+oid sha256:88ae339dc6f1771ce3ba43dda329a1dc604b32b1f8c0306af6bd9b469f9a89ee
+size 520277
diff --git a/binaries/data/mods/public/simulation/templates/gaia/special_ruins_column_doric.xml b/binaries/data/mods/public/simulation/templates/gaia/special_ruins_column_doric.xml
new file mode 100644
index 0000000000..d1e867f9b7
--- /dev/null
+++ b/binaries/data/mods/public/simulation/templates/gaia/special_ruins_column_doric.xml
@@ -0,0 +1,20 @@
+
+
+
+
+ 2.5
+
+
+ gaia
+ Ruins
+ Ancient Ruins
+ gaia/special_fence.png
+
+
+ 500
+ stone.ruins
+
+
+ props/special/eyecandy/column_doric_fallen.xml
+
+
diff --git a/binaries/data/mods/public/simulation/templates/gaia/special_ruins_standing_stone.xml b/binaries/data/mods/public/simulation/templates/gaia/special_ruins_standing_stone.xml
new file mode 100644
index 0000000000..d80324f3d8
--- /dev/null
+++ b/binaries/data/mods/public/simulation/templates/gaia/special_ruins_standing_stone.xml
@@ -0,0 +1,23 @@
+
+
+
+
+ 2.0
+
+
+ gaia
+ Stone Ruins
+ Celtic Standing Stone
+ gaia/special_treasure.png
+
+
+
+
+
+ 300
+ stone.ruins
+
+
+ props/special/eyecandy/standing_stones.xml
+
+
diff --git a/binaries/data/mods/public/simulation/templates/template_unit_infantry_melee_spearman.xml b/binaries/data/mods/public/simulation/templates/template_unit_infantry_melee_spearman.xml
index e2dc274f6f..6b6e01b139 100644
--- a/binaries/data/mods/public/simulation/templates/template_unit_infantry_melee_spearman.xml
+++ b/binaries/data/mods/public/simulation/templates/template_unit_infantry_melee_spearman.xml
@@ -36,7 +36,7 @@
Spear
Spearman
Probably one of the most primitive units in the game. Fighting with a sharp object at the end of the pole didn't require a lot of technology to develop. It also allowed the human to distance themselves from their attacker. As time passed the spears got longer and longer. Started with a fighting style similar to using a quarterstaff, then to using them in numbers as a 'pin cushion' vs. humans (sarissa in a phalanx). Later it was developed to combat cavalry. During the medieval period it evolved to the pike. These units tended to be armoured as heavily as possible.
- Counters Cavalry. Countered by Archers.
+ Counters Melee Cavalry. Countered by Skirmishers and Cavalry Archers.
5
diff --git a/binaries/data/mods/public/simulation/templates/units/hele_infantry_spearman_b.xml b/binaries/data/mods/public/simulation/templates/units/hele_infantry_spearman_b.xml
index 2e84728feb..b5798e2e17 100644
--- a/binaries/data/mods/public/simulation/templates/units/hele_infantry_spearman_b.xml
+++ b/binaries/data/mods/public/simulation/templates/units/hele_infantry_spearman_b.xml
@@ -29,8 +29,6 @@
Greek Hoplite
Hoplī́tēs Hellēnikós
Hoplites were the very symbol of Hellenic prestige and citizenship, armed with a spear and a large round bronze-coated shield known as an aspis. Armor was heavy, with bronze helmets and a cuirass of either bronze or linen, in addition to greaves. Hoplites fought in a tight formation called a phalanx, guarding each other with their shields while they attacked the enemy with their 2.5 meter spear or short iron sword.
- Infantry Spearman for the Greek faction.
-Bonused vs. Cavalry Swordsmen and Cavalry Spearmen.
units/hele_infantry_spearman.png