diff --git a/binaries/data/mods/public/maps/scenarios/Gallic Fields.xml b/binaries/data/mods/public/maps/scenarios/Gallic Fields.xml index 229861cc84..2fd00b5a71 100644 --- a/binaries/data/mods/public/maps/scenarios/Gallic Fields.xml +++ b/binaries/data/mods/public/maps/scenarios/Gallic Fields.xml @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:5f6934fac3e6e86222b1fde292c52b5ac5ca6bc5e536ad3f812d67e85293058a -size 526062 +oid sha256:88ae339dc6f1771ce3ba43dda329a1dc604b32b1f8c0306af6bd9b469f9a89ee +size 520277 diff --git a/binaries/data/mods/public/simulation/templates/gaia/special_ruins_column_doric.xml b/binaries/data/mods/public/simulation/templates/gaia/special_ruins_column_doric.xml new file mode 100644 index 0000000000..d1e867f9b7 --- /dev/null +++ b/binaries/data/mods/public/simulation/templates/gaia/special_ruins_column_doric.xml @@ -0,0 +1,20 @@ + + + + + 2.5 + + + gaia + Ruins + Ancient Ruins + gaia/special_fence.png + + + 500 + stone.ruins + + + props/special/eyecandy/column_doric_fallen.xml + + diff --git a/binaries/data/mods/public/simulation/templates/gaia/special_ruins_standing_stone.xml b/binaries/data/mods/public/simulation/templates/gaia/special_ruins_standing_stone.xml new file mode 100644 index 0000000000..d80324f3d8 --- /dev/null +++ b/binaries/data/mods/public/simulation/templates/gaia/special_ruins_standing_stone.xml @@ -0,0 +1,23 @@ + + + + + 2.0 + + + gaia + Stone Ruins + Celtic Standing Stone + gaia/special_treasure.png + + + + + + 300 + stone.ruins + + + props/special/eyecandy/standing_stones.xml + + diff --git a/binaries/data/mods/public/simulation/templates/template_unit_infantry_melee_spearman.xml b/binaries/data/mods/public/simulation/templates/template_unit_infantry_melee_spearman.xml index e2dc274f6f..6b6e01b139 100644 --- a/binaries/data/mods/public/simulation/templates/template_unit_infantry_melee_spearman.xml +++ b/binaries/data/mods/public/simulation/templates/template_unit_infantry_melee_spearman.xml @@ -36,7 +36,7 @@ Spear Spearman Probably one of the most primitive units in the game. Fighting with a sharp object at the end of the pole didn't require a lot of technology to develop. It also allowed the human to distance themselves from their attacker. As time passed the spears got longer and longer. Started with a fighting style similar to using a quarterstaff, then to using them in numbers as a 'pin cushion' vs. humans (sarissa in a phalanx). Later it was developed to combat cavalry. During the medieval period it evolved to the pike. These units tended to be armoured as heavily as possible. - Counters Cavalry. Countered by Archers. + Counters Melee Cavalry. Countered by Skirmishers and Cavalry Archers. 5 diff --git a/binaries/data/mods/public/simulation/templates/units/hele_infantry_spearman_b.xml b/binaries/data/mods/public/simulation/templates/units/hele_infantry_spearman_b.xml index 2e84728feb..b5798e2e17 100644 --- a/binaries/data/mods/public/simulation/templates/units/hele_infantry_spearman_b.xml +++ b/binaries/data/mods/public/simulation/templates/units/hele_infantry_spearman_b.xml @@ -29,8 +29,6 @@ Greek Hoplite Hoplī́tēs Hellēnikós Hoplites were the very symbol of Hellenic prestige and citizenship, armed with a spear and a large round bronze-coated shield known as an aspis. Armor was heavy, with bronze helmets and a cuirass of either bronze or linen, in addition to greaves. Hoplites fought in a tight formation called a phalanx, guarding each other with their shields while they attacked the enemy with their 2.5 meter spear or short iron sword. - Infantry Spearman for the Greek faction. -Bonused vs. Cavalry Swordsmen and Cavalry Spearmen. units/hele_infantry_spearman.png