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warning fixes
GameSetup.cpp: add support for new internal/public mod layout This was SVN commit r6393.
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@@ -260,8 +260,8 @@ void CNetServer::SetupPlayer( CNetSession* pSession )
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CPlayerSlot* pCurrSlot = m_GameAttributes->GetSlot( i );
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if ( !pCurrSlot ) continue;
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assignSlot.m_SlotID = pCurrSlot->GetSlotID();
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assignSlot.m_SessionID = pCurrSlot->GetSessionID();
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assignSlot.m_SlotID = (u32)pCurrSlot->GetSlotID();
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assignSlot.m_SessionID = (u32)pCurrSlot->GetSessionID();
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switch ( pCurrSlot->GetAssignment() )
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{
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case SLOT_CLOSED:
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@@ -800,7 +800,7 @@ void CNetServer::BuildPlayerConfigMessage(
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// Validare parameters
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if ( !pMessage || !pPlayer ) return;
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pMessage->m_PlayerID = pPlayer->GetPlayerID();
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pMessage->m_PlayerID = (u32)pPlayer->GetPlayerID();
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// Iterate through player properties and load them into message
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pPlayer->IterateSynchedProperties( PlayerConfigMessageCallback, pMessage );
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@@ -900,7 +900,7 @@ void CNetServer::PlayerAttributeUpdate(
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CPlayerConfigMessage* pNewMessage = new CPlayerConfigMessage;
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if ( !pNewMessage ) return;
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pNewMessage->m_PlayerID = pPlayer->GetPlayerID();
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pNewMessage->m_PlayerID = (u32)pPlayer->GetPlayerID();
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pNewMessage->m_Values.resize( 1 );
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pNewMessage->m_Values[ 0 ].m_Name = name;
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pNewMessage->m_Values[ 0 ].m_Value = newValue;
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@@ -1033,7 +1033,7 @@ void CNetServer::BuildPlayerSlotAssignmentMessage(
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// Validate parameters
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if ( !pMessage || !pPlayerSlot ) return;
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pMessage->m_SlotID = pPlayerSlot->GetSlotID();
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pMessage->m_SlotID = (u32)pPlayerSlot->GetSlotID();
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pMessage->m_SessionID = pPlayerSlot->GetSessionID();
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switch ( pPlayerSlot->GetAssignment() )
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