diff --git a/binaries/data/mods/public/art/actors/props/units/heads/sele_cataphract_helmet.xml b/binaries/data/mods/public/art/actors/props/units/heads/sele_cataphract_helmet.xml new file mode 100644 index 0000000000..5e7d98aa4e --- /dev/null +++ b/binaries/data/mods/public/art/actors/props/units/heads/sele_cataphract_helmet.xml @@ -0,0 +1,15 @@ + + + + + + props/helmet/cataphract_helmet.dae + + + + + + + + player_trans_parallax_spec.xml + diff --git a/binaries/data/mods/public/art/actors/props/units/heads/sele_cataphract_mask.xml b/binaries/data/mods/public/art/actors/props/units/heads/sele_cataphract_mask.xml new file mode 100644 index 0000000000..621687fa6e --- /dev/null +++ b/binaries/data/mods/public/art/actors/props/units/heads/sele_cataphract_mask.xml @@ -0,0 +1,15 @@ + + + + + + props/helmet/cataphract_mask.dae + + + + + + + + player_trans_parallax_spec.xml + diff --git a/binaries/data/mods/public/art/actors/units/seleucids/hero_antiochus_the_great_r.xml b/binaries/data/mods/public/art/actors/units/seleucids/hero_antiochus_the_great_r.xml index af3f07170b..cee7fa46c6 100644 --- a/binaries/data/mods/public/art/actors/units/seleucids/hero_antiochus_the_great_r.xml +++ b/binaries/data/mods/public/art/actors/units/seleucids/hero_antiochus_the_great_r.xml @@ -13,7 +13,8 @@ skeletal/m_tunic_short.dae - + + diff --git a/binaries/data/mods/public/art/meshes/props/helmet/cataphract_helmet.dae b/binaries/data/mods/public/art/meshes/props/helmet/cataphract_helmet.dae new file mode 100644 index 0000000000..5925a48c1c --- /dev/null +++ b/binaries/data/mods/public/art/meshes/props/helmet/cataphract_helmet.dae @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:864dfb01747d4014c9451b8a0ac34c0cb5822480117bf538887d4326e85890a0 +size 31724 diff --git a/binaries/data/mods/public/art/meshes/props/helmet/cataphract_mask.dae b/binaries/data/mods/public/art/meshes/props/helmet/cataphract_mask.dae new file mode 100644 index 0000000000..b5b99b03ca --- /dev/null +++ b/binaries/data/mods/public/art/meshes/props/helmet/cataphract_mask.dae @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:3905799f8478b3df42e2b5e377a1bcd67f973208232688a1cb1c86fe0e2ac8af +size 9243 diff --git a/binaries/data/mods/public/art/textures/skins/props/helmet/cataphract_diffuse.png b/binaries/data/mods/public/art/textures/skins/props/helmet/cataphract_diffuse.png new file mode 100644 index 0000000000..6a46611d2c --- /dev/null +++ b/binaries/data/mods/public/art/textures/skins/props/helmet/cataphract_diffuse.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:3fd0a23a31c401c3a591da3e51f3d4654d9d20afc92e5b13cae1a1e2a0e3b2be +size 62420 diff --git a/binaries/data/mods/public/art/textures/skins/props/helmet/cataphract_norm.png b/binaries/data/mods/public/art/textures/skins/props/helmet/cataphract_norm.png new file mode 100644 index 0000000000..c23cf7424b --- /dev/null +++ b/binaries/data/mods/public/art/textures/skins/props/helmet/cataphract_norm.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:ba780cb843330e530a46f5d99a55417f161fc816a3b40342d25513b88e4f5832 +size 53522 diff --git a/binaries/data/mods/public/art/textures/skins/props/helmet/cataphract_spec.png b/binaries/data/mods/public/art/textures/skins/props/helmet/cataphract_spec.png new file mode 100644 index 0000000000..6619556741 --- /dev/null +++ b/binaries/data/mods/public/art/textures/skins/props/helmet/cataphract_spec.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:29b7db9487fce439b8f9f01525ba6257a59ca3db014e23e477da44768ae4a188 +size 8153 diff --git a/binaries/data/mods/public/art/textures/skins/skeletal/maur_elephant_archer.png b/binaries/data/mods/public/art/textures/skins/skeletal/maur_elephant_archer.png index 9da91b41df..8b91479255 100644 --- a/binaries/data/mods/public/art/textures/skins/skeletal/maur_elephant_archer.png +++ b/binaries/data/mods/public/art/textures/skins/skeletal/maur_elephant_archer.png @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:23d803410fbf2b5929d53538fb93804ebd62852da9eecd17768e88eed0aafded -size 446270 +oid sha256:7298a7395e7e977754a8cd032253879b3644f082992844b9ee9ffc8ece6fa7d9 +size 449910 diff --git a/binaries/data/mods/public/art/textures/skins/skeletal/maur_elephant_archer_spec.png b/binaries/data/mods/public/art/textures/skins/skeletal/maur_elephant_archer_spec.png index 5cd46ba5a0..621725fad7 100644 --- a/binaries/data/mods/public/art/textures/skins/skeletal/maur_elephant_archer_spec.png +++ b/binaries/data/mods/public/art/textures/skins/skeletal/maur_elephant_archer_spec.png @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:ecd7a5fb14f872929e2f3866157109fed9c107724c7585848aadef7a1e3144f7 -size 47507 +oid sha256:95e9ee8259fb181706efb62c82211481635cd44b2c6b4ba2415c000e49bd5b50 +size 41579 diff --git a/binaries/data/mods/public/art/textures/ui/loading/tips/pikemen.png b/binaries/data/mods/public/art/textures/ui/loading/tips/pikemen.png new file mode 100644 index 0000000000..72914bf02c --- /dev/null +++ b/binaries/data/mods/public/art/textures/ui/loading/tips/pikemen.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:8bc7806c08d32f746eff5eea6f096316b3073a3263996b298d602f7aec2b9262 +size 454621 diff --git a/binaries/data/mods/public/art/textures/ui/loading/tips/quinquereme.png b/binaries/data/mods/public/art/textures/ui/loading/tips/quinquereme.png index 1acdf71fa3..3d8ccfb2c1 100644 --- a/binaries/data/mods/public/art/textures/ui/loading/tips/quinquereme.png +++ b/binaries/data/mods/public/art/textures/ui/loading/tips/quinquereme.png @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:cdca4760efe272044cf7f64ff612ba2337892af811774658a57280bc0c407b5d -size 428484 +oid sha256:7fe34be3c1d618f212c115b9b3887496568b6df8ae555628bc5526362614d4b6 +size 417748 diff --git a/binaries/data/mods/public/art/textures/ui/loading/tips/spearmen.png b/binaries/data/mods/public/art/textures/ui/loading/tips/spearmen.png new file mode 100644 index 0000000000..9fccfbbbdc --- /dev/null +++ b/binaries/data/mods/public/art/textures/ui/loading/tips/spearmen.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:3513535b2b3e97e864b7fbaf72f767384413788ef5aad4de3db81f2f412fea1c +size 469273 diff --git a/binaries/data/mods/public/art/textures/ui/session/portraits/units/cart_cavalry_javelinist.png b/binaries/data/mods/public/art/textures/ui/session/portraits/units/cart_cavalry_javelinist.png index fa3e033ffd..2510ea6e2c 100644 --- a/binaries/data/mods/public/art/textures/ui/session/portraits/units/cart_cavalry_javelinist.png +++ b/binaries/data/mods/public/art/textures/ui/session/portraits/units/cart_cavalry_javelinist.png @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:679b69b6fe7d3292d4ecf3c52b67c0eea9d5c1e821702ab223901839341bab9c -size 34607 +oid sha256:28dcdec256d23f80ca7805e1f08629fbe194fbc81f0fdbd170566d6f2e1109ee +size 37101 diff --git a/binaries/data/mods/public/art/textures/ui/session/portraits/units/cart_cavalry_spearman.png b/binaries/data/mods/public/art/textures/ui/session/portraits/units/cart_cavalry_spearman.png index ab0c2ed98c..6c991c8e0a 100644 --- a/binaries/data/mods/public/art/textures/ui/session/portraits/units/cart_cavalry_spearman.png +++ b/binaries/data/mods/public/art/textures/ui/session/portraits/units/cart_cavalry_spearman.png @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:137abf37e0678d90315e96f6ad10bf84c4ccab20fa18486939acf94bbfcdd18e -size 39947 +oid sha256:e619e37af9d362314338e7c5cf884228c7a5f53036a527f3cbe48542bac3f2a7 +size 32624 diff --git a/binaries/data/mods/public/art/textures/ui/session/portraits/units/cart_cavalry_spearman_2.png b/binaries/data/mods/public/art/textures/ui/session/portraits/units/cart_cavalry_spearman_2.png index 515792bf15..6c991c8e0a 100644 --- a/binaries/data/mods/public/art/textures/ui/session/portraits/units/cart_cavalry_spearman_2.png +++ b/binaries/data/mods/public/art/textures/ui/session/portraits/units/cart_cavalry_spearman_2.png @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:7a1a2820909b4e25b396a03e1a7357fd54721c14faca4d737e70972cef71816f -size 33065 +oid sha256:e619e37af9d362314338e7c5cf884228c7a5f53036a527f3cbe48542bac3f2a7 +size 32624 diff --git a/binaries/data/mods/public/art/textures/ui/session/portraits/units/cart_cavalry_swordsman.png b/binaries/data/mods/public/art/textures/ui/session/portraits/units/cart_cavalry_swordsman.png index 31804d8079..9aaeb442c4 100644 --- a/binaries/data/mods/public/art/textures/ui/session/portraits/units/cart_cavalry_swordsman.png +++ b/binaries/data/mods/public/art/textures/ui/session/portraits/units/cart_cavalry_swordsman.png @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:0a00c5d28c60f4b7df004a0faf5ebee04b079df548a3b8bd12a1dc425763e135 -size 36504 +oid sha256:d38eaf6222084fd65fd0765249454fa08deae3f7221469001882d1535e9d5725 +size 31978 diff --git a/binaries/data/mods/public/art/textures/ui/session/portraits/units/cart_cavalry_swordsman_2.png b/binaries/data/mods/public/art/textures/ui/session/portraits/units/cart_cavalry_swordsman_2.png index 2c0e300535..06a1e64057 100644 --- a/binaries/data/mods/public/art/textures/ui/session/portraits/units/cart_cavalry_swordsman_2.png +++ b/binaries/data/mods/public/art/textures/ui/session/portraits/units/cart_cavalry_swordsman_2.png @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:50c35cf3c81d5a59f2545bfa567f8eb30fb4036cda52ad64121c88d161511a54 -size 35272 +oid sha256:2fdd90a10044813a404af10bd6ee8a06b0da05dc3180d2978a5b02580866fc27 +size 31196 diff --git a/binaries/data/mods/public/art/textures/ui/session/portraits/units/cart_champion_cavalry.png b/binaries/data/mods/public/art/textures/ui/session/portraits/units/cart_champion_cavalry.png index ef98cdf8da..7977843a7b 100644 --- a/binaries/data/mods/public/art/textures/ui/session/portraits/units/cart_champion_cavalry.png +++ b/binaries/data/mods/public/art/textures/ui/session/portraits/units/cart_champion_cavalry.png @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:c003b9e77fd8e45b375b018d94cfab93b682601d6678000f8519f21e07110418 -size 31856 +oid sha256:8fedad5339f29e143be6358e05c9223e4edd3fd7bb7dbe1a479c0da3637eb948 +size 32842 diff --git a/binaries/data/mods/public/art/textures/ui/session/portraits/units/cart_champion_infantry.png b/binaries/data/mods/public/art/textures/ui/session/portraits/units/cart_champion_infantry.png index 7145f88559..875ab115e4 100644 --- a/binaries/data/mods/public/art/textures/ui/session/portraits/units/cart_champion_infantry.png +++ b/binaries/data/mods/public/art/textures/ui/session/portraits/units/cart_champion_infantry.png @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:3147b821bb1ba2e8c819841ec37d38547f1fefc7daae2aeed23fae1eee42fe2e -size 36367 +oid sha256:71fe2db100d9160ff99585831c259454a6a71a797f8e086bf90b6548cb755244 +size 38010 diff --git a/binaries/data/mods/public/art/textures/ui/session/portraits/units/cart_infantry_spearman.png b/binaries/data/mods/public/art/textures/ui/session/portraits/units/cart_infantry_spearman.png index acc526dc89..7fb9d12e57 100644 --- a/binaries/data/mods/public/art/textures/ui/session/portraits/units/cart_infantry_spearman.png +++ b/binaries/data/mods/public/art/textures/ui/session/portraits/units/cart_infantry_spearman.png @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:e4bcbab49ca81fcb6795478b4d34c5c5d4544d1aec87ece7b555ea796d4ef11b -size 35682 +oid sha256:4fae8ce8677cd9af01a4007b88d54d758413d583e1e0fbffc1798a7bf937781a +size 32483 diff --git a/binaries/data/mods/public/art/textures/ui/session/portraits/units/cart_sacred_band_cavalry.png b/binaries/data/mods/public/art/textures/ui/session/portraits/units/cart_sacred_band_cavalry.png index 13eb8c9808..9d1f7e20b4 100644 --- a/binaries/data/mods/public/art/textures/ui/session/portraits/units/cart_sacred_band_cavalry.png +++ b/binaries/data/mods/public/art/textures/ui/session/portraits/units/cart_sacred_band_cavalry.png @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:8a6235b9acf4cfc05f592779f18507ca295e27107c18511f1a5cffb0e390a08b -size 40860 +oid sha256:cc84ad8b45878b9999448b76f6998b9407b64f7aeb332445f329d51431817b13 +size 33068 diff --git a/binaries/data/mods/public/art/textures/ui/session/portraits/units/maur_cavalry_archer.png b/binaries/data/mods/public/art/textures/ui/session/portraits/units/maur_cavalry_archer.png index fbbc7281f0..9e989c1851 100644 --- a/binaries/data/mods/public/art/textures/ui/session/portraits/units/maur_cavalry_archer.png +++ b/binaries/data/mods/public/art/textures/ui/session/portraits/units/maur_cavalry_archer.png @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:980e2a79481796091c8cb048dbd5c20cf627754de5ab64c258549315bc58f68f -size 25036 +oid sha256:764c5617a12736ba6049eb17780699f5ae97068b8371a52b30d5e8ed35f801c6 +size 32066 diff --git a/binaries/data/mods/public/art/textures/ui/session/portraits/units/maur_champion_elephant.png b/binaries/data/mods/public/art/textures/ui/session/portraits/units/maur_champion_elephant.png index 5b5fba7c74..e72629d6cd 100644 --- a/binaries/data/mods/public/art/textures/ui/session/portraits/units/maur_champion_elephant.png +++ b/binaries/data/mods/public/art/textures/ui/session/portraits/units/maur_champion_elephant.png @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:abced02019b04da304d4b6f7889e02dcab38f2136b2bd5f639d095665d52d28b -size 29161 +oid sha256:8c4425b2316a531cccd77380d8569f8f9a20ccb657eff1ec3221dfa723fffc30 +size 34149 diff --git a/binaries/data/mods/public/art/textures/ui/session/portraits/units/maur_ship_bireme.png b/binaries/data/mods/public/art/textures/ui/session/portraits/units/maur_ship_bireme.png index 622189aa24..03e59f1707 100644 --- a/binaries/data/mods/public/art/textures/ui/session/portraits/units/maur_ship_bireme.png +++ b/binaries/data/mods/public/art/textures/ui/session/portraits/units/maur_ship_bireme.png @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:a45a3dfa6ebdf5ee8e25611ea3e6f27f97a22da17e934ae1d814f374a725d43c -size 54305 +oid sha256:25352574e58290c257dcc95918cc452c9e61dc946c2058222a259d30a2999c2b +size 41385 diff --git a/binaries/data/mods/public/art/textures/ui/session/portraits/units/maur_ship_fishing.png b/binaries/data/mods/public/art/textures/ui/session/portraits/units/maur_ship_fishing.png index e96c2d43db..7f79d456d4 100644 --- a/binaries/data/mods/public/art/textures/ui/session/portraits/units/maur_ship_fishing.png +++ b/binaries/data/mods/public/art/textures/ui/session/portraits/units/maur_ship_fishing.png @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:f91067a7866f29dd7b4ad83509919cf0557ddb33db82a8316969dd97b0253678 -size 55126 +oid sha256:058cabf60db31e3b899fb82e9af33d92c84858022fb8bbc36fb2aca494ad9d7f +size 42144 diff --git a/binaries/data/mods/public/art/textures/ui/session/portraits/units/maur_ship_merchant.png b/binaries/data/mods/public/art/textures/ui/session/portraits/units/maur_ship_merchant.png index 6a3ef130be..d447b46ff6 100644 --- a/binaries/data/mods/public/art/textures/ui/session/portraits/units/maur_ship_merchant.png +++ b/binaries/data/mods/public/art/textures/ui/session/portraits/units/maur_ship_merchant.png @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:4086906981e2403d3de152b7eee47e833fa2eb4df8394dfebc003432d1d67fb6 -size 53183 +oid sha256:f0044046872b0834eed7054768921d6c6557ae11bd567026190e5c7f9f87551d +size 40200 diff --git a/binaries/data/mods/public/art/textures/ui/session/portraits/units/maur_ship_trireme.png b/binaries/data/mods/public/art/textures/ui/session/portraits/units/maur_ship_trireme.png index daded9b396..c63296d195 100644 --- a/binaries/data/mods/public/art/textures/ui/session/portraits/units/maur_ship_trireme.png +++ b/binaries/data/mods/public/art/textures/ui/session/portraits/units/maur_ship_trireme.png @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:a4d2d983528a37959e099139a72b048eb7ab706876d30d282965c74337d3fa19 -size 53200 +oid sha256:961243c265962a28d6ec2365e7e9b61349780677a95910de19a1894355f43df3 +size 40190 diff --git a/binaries/data/mods/public/art/textures/ui/session/portraits/units/ptol_infantry_archer.png b/binaries/data/mods/public/art/textures/ui/session/portraits/units/ptol_infantry_archer.png new file mode 100644 index 0000000000..111e5e5647 --- /dev/null +++ b/binaries/data/mods/public/art/textures/ui/session/portraits/units/ptol_infantry_archer.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:707918a1953f365aa861f36a39460c29693c31df03898371b489e0161e2c05cd +size 25900 diff --git a/binaries/data/mods/public/art/textures/ui/session/portraits/units/ptol_support_healer.png b/binaries/data/mods/public/art/textures/ui/session/portraits/units/ptol_support_healer.png new file mode 100644 index 0000000000..0d46810ca6 --- /dev/null +++ b/binaries/data/mods/public/art/textures/ui/session/portraits/units/ptol_support_healer.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:43e9b2d1a05378853fc322344e2dab30781ccda91158865a1635ea5b1b437667 +size 28942 diff --git a/binaries/data/mods/public/gui/text/tips/pikemen.txt b/binaries/data/mods/public/gui/text/tips/pikemen.txt new file mode 100644 index 0000000000..591dad48c4 --- /dev/null +++ b/binaries/data/mods/public/gui/text/tips/pikemen.txt @@ -0,0 +1,6 @@ +PIKEMEN +- Heavily armored and slow. Low attack. + +- Used against cavalry for a 4x attack bonus or against other melee infantry to pin them them in place. + +- Available to: Macedonians, Seleucids, and Ptolemies. \ No newline at end of file diff --git a/binaries/data/mods/public/gui/text/tips/spartan_hoplites.txt b/binaries/data/mods/public/gui/text/tips/spartan_hoplites.txt index 175b757d75..e16c326fa8 100644 --- a/binaries/data/mods/public/gui/text/tips/spartan_hoplites.txt +++ b/binaries/data/mods/public/gui/text/tips/spartan_hoplites.txt @@ -3,6 +3,6 @@ SPARTIATES - Champion Infantry available to the Spartans faction. -- Long train time, but high armor and attack. +- Use them to slaughter enemy cavalry or as a shock force to bolster your regular line infantry. - Use the 'Phalanx' formation for extra armor bonuses. \ No newline at end of file diff --git a/binaries/data/mods/public/gui/text/tips/spearmen.txt b/binaries/data/mods/public/gui/text/tips/spearmen.txt new file mode 100644 index 0000000000..169951dc29 --- /dev/null +++ b/binaries/data/mods/public/gui/text/tips/spearmen.txt @@ -0,0 +1,8 @@ +SPEARMEN +- The basic melee infantry for every faction in the game. + +- Used against cavalry for a 2x attack bonus. + +- Decent hack attack and a good charge bonus make them good front line troops. + +- They are countered by ranged units and swordsmen, so support your spearmen with slingers or cavalry. \ No newline at end of file diff --git a/binaries/data/mods/public/maps/skirmishes/Punbjab (2).xml b/binaries/data/mods/public/maps/skirmishes/Punbjab (2).xml index 8d691d95bd..10031d14a4 100644 --- a/binaries/data/mods/public/maps/skirmishes/Punbjab (2).xml +++ b/binaries/data/mods/public/maps/skirmishes/Punbjab (2).xml @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:6492e62b1db4f6cddb349b933cd8dfb0bf0a4cbf9850a99a58d97230bb1014e5 -size 938415 +oid sha256:c45c1009d83df43d13f444085f972bee43fdd4c72b6138790eb43373b9cd30ad +size 938299 diff --git a/binaries/data/mods/public/maps/skirmishes/Siwa Oasis (2).xml b/binaries/data/mods/public/maps/skirmishes/Siwa Oasis (2).xml index f2930ff3d5..553963c2b4 100644 --- a/binaries/data/mods/public/maps/skirmishes/Siwa Oasis (2).xml +++ b/binaries/data/mods/public/maps/skirmishes/Siwa Oasis (2).xml @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:63874a96376a41bdc07be15c1891d3f865fdf2eaf3ef9853506902faf47b1ee2 -size 601519 +oid sha256:ac9e67c4b1dc5b2fded206c1cdb16fea90e28a7bc8f6fbf66804495a1f65348b +size 601451 diff --git a/binaries/data/mods/public/simulation/data/technologies/hellenes/attack_inf_spearfighting.json b/binaries/data/mods/public/simulation/data/technologies/hellenes/attack_inf_spearfighting.json index d26cff6b6f..63fa073432 100644 --- a/binaries/data/mods/public/simulation/data/technologies/hellenes/attack_inf_spearfighting.json +++ b/binaries/data/mods/public/simulation/data/technologies/hellenes/attack_inf_spearfighting.json @@ -1,5 +1,5 @@ { - "genericName": "Infantry Spear Fighting", + "genericName": "Infantry Spear Training", "specificName": { "hele": "Doratismos", "mace": "Doratismos", @@ -7,13 +7,13 @@ "athen": "Doratismos", "theb": "Doratismos" }, - "description": "Spear fighting training increases damage of infantry spear units.", - "cost": {"food": 0, "wood": 0, "stone": 0, "metal": 100}, + "description": "Spear fighting training increases damage of spear-wielding infantry units.", + "cost": {"food": 0, "wood": 100, "stone": 0, "metal": 100}, "requirements": {"all": [{"tech": "phase_city"}, {"any": [{"civ": "hele"},{"civ": "athen"},{"civ": "mace"},{"civ": "spart"},{"civ": "theb"}]}]}, "requirementsTooltip": "Unlocked in City Phase.", "icon": "spear.png", "researchTime": 40, - "tooltip": "Spearmen +2 hack attack.", + "tooltip": "Spear Infantry +2 hack attack.", "modifications": [{"value": "Attack/Melee/Hack", "add": 2.0}], "affects": ["Infantry Spear"], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" diff --git a/binaries/data/mods/public/simulation/data/technologies/hellenes/spartans_agoge.json b/binaries/data/mods/public/simulation/data/technologies/hellenes/spartans_agoge.json index a165431cb1..9f61bb4573 100644 --- a/binaries/data/mods/public/simulation/data/technologies/hellenes/spartans_agoge.json +++ b/binaries/data/mods/public/simulation/data/technologies/hellenes/spartans_agoge.json @@ -1,12 +1,12 @@ { "genericName": "The Agoge", - "description": "Spartans were housed and trained from a young age to be superlative warriors and to endure any hardship a military life can give them.", + "description": "Spartans were housed and trained from age 6 to be superlative warriors and to endure any hardship a military life can give them.", "cost": {"food": 500, "wood": 0, "stone": 0, "metal": 500}, "requirements": {"all": [{"tech": "phase_city"}, {"civ": "spart"}]}, "requirementsTooltip": "Unlocked in City Phase.", "icon": "agoge.png", "researchTime": 60, - "tooltip": "+25% health for spear infantry, but also +10% train time.", + "tooltip": "+25% health for Spear Infantry, but also +10% train time.", "modifications": [ {"value": "Health/Max", "multiply": 1.25}, {"value": "Cost/BuildTime", "multiply": 1.1} diff --git a/binaries/data/mods/public/simulation/data/technologies/persians/immortals.json b/binaries/data/mods/public/simulation/data/technologies/persians/immortals.json index 3ee71436b1..b2e0f2cdcd 100644 --- a/binaries/data/mods/public/simulation/data/technologies/persians/immortals.json +++ b/binaries/data/mods/public/simulation/data/technologies/persians/immortals.json @@ -6,10 +6,10 @@ "requirementsTooltip": "Unlocked in City Phase.", "icon": "fist_spear.png", "researchTime": 60, - "tooltip": "Anusiya Champion Infantry -50% train time, but also -20 health.", + "tooltip": "Anusiya Champion Infantry -50% train time, but also -10 health.", "modifications": [ {"value": "Cost/BuildTime", "multiply": 0.5}, - {"value": "Health/Max", "add": -20} + {"value": "Health/Max", "add": -10} ], "affects": ["Champion Infantry"], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" diff --git a/binaries/data/mods/public/simulation/data/technologies/successors/special_hellenistic_metropolis.json b/binaries/data/mods/public/simulation/data/technologies/successors/special_hellenistic_metropolis.json index d08f28ceff..ceed07e198 100644 --- a/binaries/data/mods/public/simulation/data/technologies/successors/special_hellenistic_metropolis.json +++ b/binaries/data/mods/public/simulation/data/technologies/successors/special_hellenistic_metropolis.json @@ -2,7 +2,7 @@ "genericName": "Hellenistic Metropolis", "description": "Beginning with Alexander, the Hellenistic monarchs founded many cities throughout their empires, where Greek culture and art blended with local customs to create the motley Hellenistic civilization.", "cost": {"food": 0, "wood": 0, "stone": 500, "metal": 500}, - "requirements": {"all": [{"tech": "phase_city"}, {"any":[{"civ": "mace", "civ": "ptol", "civ": "sele"}]}]}, + "requirements": {"all": [{"tech": "phase_city"}, {"any":[{"civ": "mace"},{"civ": "ptol"},{"civ": "sele"}]}]}, "requirementsTooltip": "Unlocked in City Phase.", "icon": "statue_face_stone.png", "researchTime": 60, diff --git a/binaries/data/mods/public/simulation/data/technologies/successors/special_war_horses.json b/binaries/data/mods/public/simulation/data/technologies/successors/special_war_horses.json index ce1537c863..88d1267c25 100644 --- a/binaries/data/mods/public/simulation/data/technologies/successors/special_war_horses.json +++ b/binaries/data/mods/public/simulation/data/technologies/successors/special_war_horses.json @@ -5,7 +5,7 @@ }, "description": "The now-extinct Nisian breed of horse was one of the largest and robust horses of ancient times. They were highly sought after by the Seleucids and Persians as both rider and mount gained heavier armor as time progressed.", "cost": {"food": 200, "wood": 0, "stone": 0, "metal": 200}, - "requirements": {"all": [{"tech": "phase_city"}, {"civ": "sele"}]}, + "requirements": {"all": [{"tech": "phase_city"}, {"any": [{"civ": "sele"},{"civ": "pers"}]}]}, "requirementsTooltip": "Unlocked in City Phase.", "icon": "nisean_war_horses.png", "researchTime": 60, diff --git a/binaries/data/mods/public/simulation/templates/structures/athen_gymnasion.xml b/binaries/data/mods/public/simulation/templates/structures/athen_gymnasion.xml index 30201dc4de..d20c7e5801 100644 --- a/binaries/data/mods/public/simulation/templates/structures/athen_gymnasion.xml +++ b/binaries/data/mods/public/simulation/templates/structures/athen_gymnasion.xml @@ -41,6 +41,7 @@ pair_champ_02 + hellenes/attack_inf_spearfighting diff --git a/binaries/data/mods/public/simulation/templates/structures/hele_gymnasion.xml b/binaries/data/mods/public/simulation/templates/structures/hele_gymnasion.xml index 907c3b2615..b9d148ec3c 100644 --- a/binaries/data/mods/public/simulation/templates/structures/hele_gymnasion.xml +++ b/binaries/data/mods/public/simulation/templates/structures/hele_gymnasion.xml @@ -42,6 +42,9 @@ units/hele_champion_infantry_polis units/hele_champion_swordsman_polis + + hellenes/attack_inf_spearfighting + structures/hellenes/gymnasion.xml diff --git a/binaries/data/mods/public/simulation/templates/structures/iber_house.xml b/binaries/data/mods/public/simulation/templates/structures/iber_house.xml index 6ca758a3d6..6ee8b8cc40 100644 --- a/binaries/data/mods/public/simulation/templates/structures/iber_house.xml +++ b/binaries/data/mods/public/simulation/templates/structures/iber_house.xml @@ -5,7 +5,7 @@ 5.0 - rubble/rubble_stone_2x2 + rubble/rubble_stone_3x3 iber diff --git a/binaries/data/mods/public/simulation/templates/structures/mace_barracks.xml b/binaries/data/mods/public/simulation/templates/structures/mace_barracks.xml index 38134f517e..44a5dc7fce 100644 --- a/binaries/data/mods/public/simulation/templates/structures/mace_barracks.xml +++ b/binaries/data/mods/public/simulation/templates/structures/mace_barracks.xml @@ -37,6 +37,7 @@ upgrade_rank_elite_infantry upgrade_rank_advanced_cavalry upgrade_rank_elite_cavalry + hellenes/attack_inf_spearfighting diff --git a/binaries/data/mods/public/simulation/templates/structures/pers_barracks.xml b/binaries/data/mods/public/simulation/templates/structures/pers_barracks.xml index 576dc7fdb8..e9ce9cf30c 100644 --- a/binaries/data/mods/public/simulation/templates/structures/pers_barracks.xml +++ b/binaries/data/mods/public/simulation/templates/structures/pers_barracks.xml @@ -1,5 +1,10 @@ + + + 200 + + pers Padgan diff --git a/binaries/data/mods/public/simulation/templates/structures/spart_syssiton.xml b/binaries/data/mods/public/simulation/templates/structures/spart_syssiton.xml index 6e86d9e833..a5f1261175 100644 --- a/binaries/data/mods/public/simulation/templates/structures/spart_syssiton.xml +++ b/binaries/data/mods/public/simulation/templates/structures/spart_syssiton.xml @@ -21,7 +21,7 @@ Military Mess Hall Syssítion - Syssiton + Syssition Train Spartan heroes and Spartiate champion hoplites. The Syssítia were where full-blooded Spartans, even Spartan kings, were barracked and dined together. @@ -48,6 +48,7 @@ pair_champ_02 hellenes/spartans_agoge + hellenes/attack_inf_spearfighting diff --git a/binaries/data/mods/public/simulation/templates/template_structure_civic_civil_centre.xml b/binaries/data/mods/public/simulation/templates/template_structure_civic_civil_centre.xml index 17315907bb..31b8d0949e 100644 --- a/binaries/data/mods/public/simulation/templates/template_structure_civic_civil_centre.xml +++ b/binaries/data/mods/public/simulation/templates/template_structure_civic_civil_centre.xml @@ -13,7 +13,7 @@ 20.0 0.0 60.0 - 10.0 + 12.0 75.0 1200 2000 diff --git a/binaries/data/mods/public/simulation/templates/template_structure_defense_defense_tower.xml b/binaries/data/mods/public/simulation/templates/template_structure_defense_defense_tower.xml index 0bf2e71837..cb4bdb948d 100644 --- a/binaries/data/mods/public/simulation/templates/template_structure_defense_defense_tower.xml +++ b/binaries/data/mods/public/simulation/templates/template_structure_defense_defense_tower.xml @@ -5,7 +5,7 @@ 0.0 20.0 0.0 - 57.0 + 48.0 8.0 15 75.0 diff --git a/binaries/data/mods/public/simulation/templates/template_structure_military_fortress.xml b/binaries/data/mods/public/simulation/templates/template_structure_military_fortress.xml index 8427d04694..a5f4cb9478 100644 --- a/binaries/data/mods/public/simulation/templates/template_structure_military_fortress.xml +++ b/binaries/data/mods/public/simulation/templates/template_structure_military_fortress.xml @@ -3,10 +3,10 @@ 0.0 - 25.0 + 20.0 0.0 - 85.0 - 8.0 + 60.0 + 12.0 75.0 1200 2000 diff --git a/binaries/data/mods/public/simulation/templates/template_unit_cavalry.xml b/binaries/data/mods/public/simulation/templates/template_unit_cavalry.xml index d28937ac10..f51342689b 100644 --- a/binaries/data/mods/public/simulation/templates/template_unit_cavalry.xml +++ b/binaries/data/mods/public/simulation/templates/template_unit_cavalry.xml @@ -56,7 +56,7 @@ 2.0 1.0 - 5 + 2 30 diff --git a/binaries/data/mods/public/simulation/templates/template_unit_cavalry_melee.xml b/binaries/data/mods/public/simulation/templates/template_unit_cavalry_melee.xml index 3d8ce8a55f..192b4c9849 100644 --- a/binaries/data/mods/public/simulation/templates/template_unit_cavalry_melee.xml +++ b/binaries/data/mods/public/simulation/templates/template_unit_cavalry_melee.xml @@ -2,12 +2,12 @@ 1 - 5 + 4 2 - 10.0 + 8.0 0.0 0.0 6.0 diff --git a/binaries/data/mods/public/simulation/templates/template_unit_cavalry_melee_spearman.xml b/binaries/data/mods/public/simulation/templates/template_unit_cavalry_melee_spearman.xml index 9b3c958d15..e574868271 100644 --- a/binaries/data/mods/public/simulation/templates/template_unit_cavalry_melee_spearman.xml +++ b/binaries/data/mods/public/simulation/templates/template_unit_cavalry_melee_spearman.xml @@ -1,42 +1,41 @@ + + 2 + 4 + 2 + + 8.0 - Infantry Sword - 2.0 + Infantry Ranged + 2 - - Infantry Javelin - 1.5 - + 32.0 - Infantry Sword - 2.0 + Infantry Ranged + 2 - - Infantry Javelin - 1.5 - - 55 + 50 Spear Cavalry Spearman This was the weapon of choice from horseback. This was the unit that would eventually evolve to the medieval knight (after heavy influence by the Sarmartians and their lances). Infantry were an easy kill; just ride them down and skewer them with your stick and its point on the end. As with all cavalry - it was only the rich and the nobles who were able to fight from horseback due to the cost of owning such a beast. - Counters: 2x vs. Swordsmen and Siege Weapons, 1.5x vs. Skirmishers. -Countered by: Spearmen, Archers, Elephants. + Counters: 2x vs. Siege Weapons and Ranged Infantry. +Countered by: Spear Infantry, Elephants, and Camels. 130 diff --git a/binaries/data/mods/public/simulation/templates/template_unit_cavalry_melee_swordsman.xml b/binaries/data/mods/public/simulation/templates/template_unit_cavalry_melee_swordsman.xml index bfb44d9dc3..8d356d162e 100644 --- a/binaries/data/mods/public/simulation/templates/template_unit_cavalry_melee_swordsman.xml +++ b/binaries/data/mods/public/simulation/templates/template_unit_cavalry_melee_swordsman.xml @@ -8,29 +8,29 @@ 6.0 - Support - 2.0 + Infantry Ranged + 1.5 - Infantry Bow - 2.0 + Cavalry Ranged + 1.5 - 30.0 + 25.0 0.0 0.0 6.0 0.0 - Support - 2.0 + Infantry Ranged + 1.5 - Infantry Bow - 2.0 + Cavalry Ranged + 1.5 @@ -44,8 +44,8 @@ Sword Cavalry Swordsman Fighting from horseback with a sword is a tricky thing to do. This required usage of a sword that was longer than the typical infantry sword. One needed a good reach to attack from the height of a horse. If you were without spear (the ideal weapon of choice) it was probably because you needed your hands free to do other tasks such as riding hard and fast. It wasn't uncommon for the men to dismount and attack from foot if they were armed with only a sword. - Counters: 2x vs. Archers, All Support Units, and Siege Weapons. -Countered by: Spearmen, Cavalry Skirmishers, and Elephants. + Counters: 2x vs. Siege Weapons, 1.5x vs. Ranged Infantry and Ranged Cavalry. +Countered by: Spear Infantry, Elephants, and Camels. 130 diff --git a/binaries/data/mods/public/simulation/templates/template_unit_cavalry_ranged.xml b/binaries/data/mods/public/simulation/templates/template_unit_cavalry_ranged.xml index 44057133e9..1bc44e50b3 100644 --- a/binaries/data/mods/public/simulation/templates/template_unit_cavalry_ranged.xml +++ b/binaries/data/mods/public/simulation/templates/template_unit_cavalry_ranged.xml @@ -11,17 +11,25 @@ 10.0 0.0 16.0 - 20.0 + 0.0 25.0 900 1500 Organic - 1.6 + 1.75 Animal 2 + + Elephant + 0.5 + + + Camel + 0.5 + diff --git a/binaries/data/mods/public/simulation/templates/template_unit_cavalry_ranged_archer.xml b/binaries/data/mods/public/simulation/templates/template_unit_cavalry_ranged_archer.xml index 400705c7ba..6e7de51157 100644 --- a/binaries/data/mods/public/simulation/templates/template_unit_cavalry_ranged_archer.xml +++ b/binaries/data/mods/public/simulation/templates/template_unit_cavalry_ranged_archer.xml @@ -3,39 +3,36 @@ 0.0 - 20.0 + 10.0 0.0 56.0 75.0 1200 2000 + 2.0 - Infantry Spear - 2.0 - - - Infantry Sword + Infantry Melee 1.5 - + 100 - 60 + 50 - 150 + 130 Archer Cavalry Archer - A very rare unit in Part 1. It was used by the Persians, but it didn't gain much traction until the Parthians, Huns, Mongols, and other people of the nomadic steeps introduced them to Western Europe. This was the most effective unit on the battlefield for several hundred years until the well armored knight came along. Therefore, this unit will gain much more prominence in Part 2. - Counters: 2x vs. Spearmen, 1.5x vs. Swordsmen. -Countered by: Skirmishers and Elephants. + A very rare unit in Empires Ascendant. It was used by the Persians, but it didn't gain much traction until the Parthians, Huns, Mongols, and other people of the nomadic steeps introduced them to Western Europe. This was the most effective unit on the battlefield for several hundred years until the well armored knight came along. Therefore, this unit will gain much more prominence in Part 2, Empires Besieged. + Counters: 1.5x vs. Melee Infantry. +Countered by: Javelin Infantry, Sword Cavalry, and Elephants. 130 diff --git a/binaries/data/mods/public/simulation/templates/template_unit_cavalry_ranged_javelinist.xml b/binaries/data/mods/public/simulation/templates/template_unit_cavalry_ranged_javelinist.xml index c495569f2d..673d2563ec 100644 --- a/binaries/data/mods/public/simulation/templates/template_unit_cavalry_ranged_javelinist.xml +++ b/binaries/data/mods/public/simulation/templates/template_unit_cavalry_ranged_javelinist.xml @@ -1,9 +1,14 @@ + + 1 + 2 + 1 + 0.0 - 20.0 + 15.0 0.0 40 50.0 @@ -11,13 +16,17 @@ 2000 - Infantry Bow - 2.0 - - - Cavalry Sword + Support 1.5 - + + + Elephant + 0.5 + + + Camel + 0.5 + @@ -28,14 +37,14 @@ - 140 + 130 Javelin Cavalry Skirmisher - The javelins thrown from a horse's back were probably 3 at most. The idea was to quickly advance with 3 in hand, then throw them all. After you had done that it was time to switch to your secondary weapon which was usually a spear or a sword. However, in the game - these units will only have ranged attack. - Counters: 2x vs. Archers, 1.5x vs. Cavalry Swordsmen. -Countered by: Spearmen, Elephants. + The javelins thrown from a horse's back were probably 3 at most. The idea was to quickly advance with 3 in hand, then throw them all. After you had done that it was time to switch to your secondary weapon which was usually a spear or a sword. However, in the game - these units will only have ranged attack. + Counters: 1.5x vs. Support Units. +Countered by: Javelin Infantry, Cavalry Swordsmen, and Elephants. 130 diff --git a/binaries/data/mods/public/simulation/templates/template_unit_champion_cavalry_archer.xml b/binaries/data/mods/public/simulation/templates/template_unit_champion_cavalry_archer.xml index 76fc7f7664..3b0bd30d40 100644 --- a/binaries/data/mods/public/simulation/templates/template_unit_champion_cavalry_archer.xml +++ b/binaries/data/mods/public/simulation/templates/template_unit_champion_cavalry_archer.xml @@ -8,9 +8,9 @@ 0.0 - 30.0 + 20.0 0.0 - 58 + 60 0.0 75.0 1200 @@ -18,13 +18,17 @@ 1.5 - Infantry Spear - 2.0 - - - Infantry Sword + Infantry Melee 1.5 - + + + Elephant + 0.5 + + + Camel + 0.5 + Organic @@ -38,6 +42,8 @@ Ranged Archer Champion Cavalry Archer. + Counters: 1.5x vs. Melee Infantry. +Countered by: Javelin Infantry, Sword Cavalry, and Elephants. formations/skirmish diff --git a/binaries/data/mods/public/simulation/templates/template_unit_champion_cavalry_javelinist.xml b/binaries/data/mods/public/simulation/templates/template_unit_champion_cavalry_javelinist.xml index 37285db726..86efc070fc 100644 --- a/binaries/data/mods/public/simulation/templates/template_unit_champion_cavalry_javelinist.xml +++ b/binaries/data/mods/public/simulation/templates/template_unit_champion_cavalry_javelinist.xml @@ -8,37 +8,41 @@ 0.0 - 30.0 + 25.0 0.0 - 56 + 52 0.0 50.0 1200 2000 - 1.2 + 1.25 - - Infantry Bow - 2.0 - - - Cavalry Sword - 1.5 - + + Support + 1.5 + + + Elephant + 0.5 + + + Camel + 0.5 + 100 - 70 + 75 Ranged Javelin Champion Cavalry Skirmisher - Counters: 2x vs. Archers, 1.5x vs. Cavalry Swordsmen. -Countered by: Spearmen and Elephants. + Counters: 1.5x vs. Support Units. +Countered by: Skirmishers, Cavalry Swordsmen, and Elephants. formations/skirmish diff --git a/binaries/data/mods/public/simulation/templates/template_unit_champion_cavalry_spearman.xml b/binaries/data/mods/public/simulation/templates/template_unit_champion_cavalry_spearman.xml index 0aa9dd7f70..787b906b39 100644 --- a/binaries/data/mods/public/simulation/templates/template_unit_champion_cavalry_spearman.xml +++ b/binaries/data/mods/public/simulation/templates/template_unit_champion_cavalry_spearman.xml @@ -2,25 +2,21 @@ 4 - 6 - 7 + 7 + 6 - 15.0 + 14.0 0.0 0.0 5.0 1000 - Infantry Sword - 2.0 + Infantry Ranged + 2 - - Infantry Javelin - 1.5 - Siege 2.0 @@ -36,20 +32,37 @@ Siege + + 48.0 + + + Infantry Ranged + 2 + + + Elephant + 0.5 + + + Camel + 0.5 + + + - 16 + 15 80 - 230 + 200 Melee Spear Champion Cavalry Spearman - Counters: 2x vs. Swordsmen and Siege Weapons, 1.5x vs. Skirmishers. -Countered by: Spearmen, Archers, and Elephants. + Counters: 2x vs. Siege Weapons and Ranged Infantry. +Countered by: Spear Infantry, Elephants, and Camels. diff --git a/binaries/data/mods/public/simulation/templates/template_unit_champion_cavalry_swordsman.xml b/binaries/data/mods/public/simulation/templates/template_unit_champion_cavalry_swordsman.xml index c65be564d6..d9277ffa6c 100644 --- a/binaries/data/mods/public/simulation/templates/template_unit_champion_cavalry_swordsman.xml +++ b/binaries/data/mods/public/simulation/templates/template_unit_champion_cavalry_swordsman.xml @@ -7,19 +7,19 @@ - 15.0 + 16.0 0.0 0.0 5.0 1000 - Support - 2.0 + Infantry Ranged + 1.5 - Infantry Bow - 2.0 + Cavalry Ranged + 1.5 Siege @@ -37,19 +37,19 @@ Siege - 45.0 + 40.0 0.0 0.0 5.0 0.0 - Support - 2.0 + Infantry Ranged + 1.5 - Infantry Bow - 2.0 + Cavalry Ranged + 1.5 Elephant @@ -64,18 +64,18 @@ - 16 + 15 80 - 230 + 200 Melee Sword Champion Cavalry Swordsman - Counters: 2x vs. Archers, All Support Units, and Siege Weapons. -Countered by: Spearmen, Cavalry Skirmishers, and Elephants. + Counters: 2x vs. Siege Weapons, 1.5x vs. Ranged Infantry and Ranged Cavalry. +Countered by: Spear Infantry, Elephants, and Camels. diff --git a/binaries/data/mods/public/simulation/templates/template_unit_champion_infantry.xml b/binaries/data/mods/public/simulation/templates/template_unit_champion_infantry.xml index 24510f2f44..7b033da334 100644 --- a/binaries/data/mods/public/simulation/templates/template_unit_champion_infantry.xml +++ b/binaries/data/mods/public/simulation/templates/template_unit_champion_infantry.xml @@ -1,23 +1,5 @@ - - - 23.0 - 0.0 - 0.0 - 5.0 - 1000 - Organic - - - 46.0 - 0.0 - 0.0 - 5.0 - 0.0 - Organic - - 13 diff --git a/binaries/data/mods/public/simulation/templates/template_unit_champion_infantry_archer.xml b/binaries/data/mods/public/simulation/templates/template_unit_champion_infantry_archer.xml index 729f95b753..48a6844c8c 100644 --- a/binaries/data/mods/public/simulation/templates/template_unit_champion_infantry_archer.xml +++ b/binaries/data/mods/public/simulation/templates/template_unit_champion_infantry_archer.xml @@ -8,24 +8,24 @@ 0.0 - 15.0 + 20.0 0.0 58 0.0 75.0 1200 2000 - 1.25 - - - Infantry Sword - 2.0 - - - Cavalry Spear - 1.25 - - + 1.5 + + + Infantry Sword + 1.5 + + + Infantry Spear + 1.25 + + Organic @@ -43,8 +43,8 @@ Ranged Archer Champion Archer - Counters: 2x vs. Swordsmen, 1.25x vs. Cavalry Spearmen. -Countered by: Cavalry Swordsmen and Cavalry Skirmishers. + Counters: 1.5x vs. Sword Infantry, 1.25x vs Spear Infantry. +Countered by: Melee Cavalry. formations/skirmish diff --git a/binaries/data/mods/public/simulation/templates/template_unit_champion_infantry_javelinist.xml b/binaries/data/mods/public/simulation/templates/template_unit_champion_infantry_javelinist.xml index eaccee21a3..3b5e81cb01 100644 --- a/binaries/data/mods/public/simulation/templates/template_unit_champion_infantry_javelinist.xml +++ b/binaries/data/mods/public/simulation/templates/template_unit_champion_infantry_javelinist.xml @@ -15,25 +15,21 @@ 50.0 1200 2000 - 1.0 - - - Infantry Spear - 1.5 - - - Cavalry Bow - 1.5 - - - Elephant - 1.5 - - - Chariot - 1.5 - - + 1.25 + + + Infantry Spear + 1.5 + + + Cavalry Ranged + 1.5 + + + Elephant + 1.5 + + Organic @@ -51,8 +47,8 @@ Ranged Javelin Champion Skirmisher - Counters: 1.5x vs. Spearmen, Cavalry Archers, Elephants, and Chariots. -Countered by: Swordsmen and Cavalry Spearmen. + Counters: 1.5x vs. Spear Infantry, Ranged Cavalry, and Elephants. +Countered by: Melee Cavalry and Sword Infantry. formations/skirmish diff --git a/binaries/data/mods/public/simulation/templates/template_unit_champion_infantry_pikeman.xml b/binaries/data/mods/public/simulation/templates/template_unit_champion_infantry_pikeman.xml index 4669b9ee4e..3b73d9c6fb 100644 --- a/binaries/data/mods/public/simulation/templates/template_unit_champion_infantry_pikeman.xml +++ b/binaries/data/mods/public/simulation/templates/template_unit_champion_infantry_pikeman.xml @@ -1,28 +1,33 @@ - 15 - 10 - 10 + 10 + 8 + 8 10.0 0.0 - 0.0 8.0 - 1000 - + Cavalry - 2.0 - - - Elephant - 1.5 - + 4.0 + + + 20.0 + 0.0 + 8.0 + + + Cavalry + 4.0 + + + @@ -36,13 +41,11 @@ Melee Spear Pike Champion Pikeman Pike, or sarissa, infantry were developed by Philip II of Macedon based on the hoplite of the Greek city-states. The Macedonian pikemen, or phalangites, wielded an extra long spear (sarissa) approximatly 4 to 7 meters (13–21 feet) in length. Because of it's length and weight, the pike required the use of both hands, so the shield was slung over the pikeman's shoulder with a leather strap. Front-line pikemen of the age were generally highly-armored, while those in the back lines were lightly armored. Such pike-wielding troops were employed by numerous states, from Carthage to Syria, and were used to fix enemy infantry in position while the army's cavalry worked to turn the enemy flanks. - Classes: Champion Melee Infantry Spearman. -Counters: 2x vs. All Cavalry, 1.5x vs. Elephants. -Countered by: Swordsmen, Skirmishers, and Cavalry Archers. + Counters: 4x vs. All Cavalry. +Countered by: Ranged Units and Sword Infantry. formations/phalanx formations/syntagma - formations/testudo diff --git a/binaries/data/mods/public/simulation/templates/template_unit_champion_infantry_spearman.xml b/binaries/data/mods/public/simulation/templates/template_unit_champion_infantry_spearman.xml index 77ceb70233..4c694ce6c9 100644 --- a/binaries/data/mods/public/simulation/templates/template_unit_champion_infantry_spearman.xml +++ b/binaries/data/mods/public/simulation/templates/template_unit_champion_infantry_spearman.xml @@ -7,7 +7,7 @@ - 15.0 + 14.0 0.0 0.0 5.0 @@ -20,7 +20,7 @@ - 30.0 + 35.0 0.0 0.0 5.0 @@ -42,9 +42,8 @@ Champion Spearman Melee Spear - Classes: Champion Melee Infantry Spearman. -Counters: 2x vs. All Cavalry. -Countered by: Skirmishers, Swordsmen, and Cavalry Archers. + Counters: 2x vs. All Cavalry. +Countered by: Ranged Units and Sword Infantry. formations/phalanx formations/testudo diff --git a/binaries/data/mods/public/simulation/templates/template_unit_champion_infantry_swordsman.xml b/binaries/data/mods/public/simulation/templates/template_unit_champion_infantry_swordsman.xml index 039311ea95..d38967eff1 100644 --- a/binaries/data/mods/public/simulation/templates/template_unit_champion_infantry_swordsman.xml +++ b/binaries/data/mods/public/simulation/templates/template_unit_champion_infantry_swordsman.xml @@ -7,7 +7,7 @@ - 15.0 + 16.0 0.0 0.0 5.0 @@ -15,7 +15,7 @@ Infantry Spear - 2.0 + 1.5 Elephant @@ -24,15 +24,15 @@ - 30.0 + 32.0 0.0 0.0 5.0 0.0 - Infantry Spear - 2.0 + Infantry + 1.5 Elephant @@ -50,8 +50,8 @@ Melee Sword Champion Swordsman - Counters: 2x vs. Spearmen, 1.5x vs. Elephants. -Countered by: Archers, Cavalry Spearmen, and Cavalry Archers. + Counters: 1.5x vs. Infantry and Elephants. +Countered by: Archer Infantry and Archer Cavalry. formations/phalanx formations/testudo diff --git a/binaries/data/mods/public/simulation/templates/template_unit_dog.xml b/binaries/data/mods/public/simulation/templates/template_unit_dog.xml index 1fc2395ba3..598f693db8 100644 --- a/binaries/data/mods/public/simulation/templates/template_unit_dog.xml +++ b/binaries/data/mods/public/simulation/templates/template_unit_dog.xml @@ -1,7 +1,7 @@ - 1 + 2 1 1 @@ -21,7 +21,7 @@ Support - 2.0 + 1.5 Cavalry @@ -43,11 +43,11 @@ Support - 2.0 + 1.5 Cavalry - 3.0 + 1.5 Animal @@ -79,7 +79,7 @@ Dog War Dog Basic - Counters: 3x vs. Cavalry, 2x vs. Support, 1.5x vs. Animals. Cannot attack structures. + Counters: 1.5x vs. Cavalry, Support Units, and Animals. Cannot attack structures. 130 diff --git a/binaries/data/mods/public/simulation/templates/template_unit_hero.xml b/binaries/data/mods/public/simulation/templates/template_unit_hero.xml index a602b74a8e..4af5f6760f 100644 --- a/binaries/data/mods/public/simulation/templates/template_unit_hero.xml +++ b/binaries/data/mods/public/simulation/templates/template_unit_hero.xml @@ -24,10 +24,10 @@ 400 - 10 - 0 - 0 - 25 + 100 + 100 + 100 + 100 hero diff --git a/binaries/data/mods/public/simulation/templates/template_unit_hero_cavalry_archer.xml b/binaries/data/mods/public/simulation/templates/template_unit_hero_cavalry_archer.xml index 4f29e03884..4391fe8795 100644 --- a/binaries/data/mods/public/simulation/templates/template_unit_hero_cavalry_archer.xml +++ b/binaries/data/mods/public/simulation/templates/template_unit_hero_cavalry_archer.xml @@ -8,24 +8,28 @@ 0.0 - 40.0 + 30.0 0.0 60.0 - 20.0 + 0.0 75.0 1200 2000 1.5 - - - Infantry Spear - 2.0 - - - Infantry Sword - 1.5 - - + + + Infantry Melee + 1.5 + + + Elephant + 0.5 + + + Camel + 0.5 + + @@ -33,12 +37,14 @@ 100 100 - 100 + 50 Ranged Archer Hero Cavalry Archer + Counters: 1.5x vs. Melee Infantry. +Countered by: Javelin Infantry, Sword Cavalry, and Elephants. formations/skirmish diff --git a/binaries/data/mods/public/simulation/templates/template_unit_hero_cavalry_javelinist.xml b/binaries/data/mods/public/simulation/templates/template_unit_hero_cavalry_javelinist.xml index 3ecf176561..95c7672878 100644 --- a/binaries/data/mods/public/simulation/templates/template_unit_hero_cavalry_javelinist.xml +++ b/binaries/data/mods/public/simulation/templates/template_unit_hero_cavalry_javelinist.xml @@ -8,23 +8,27 @@ 0.0 - 50.0 + 40.0 0.0 56 0.0 50.0 1200 2000 - 1.2 + 1.25 - Infantry Bow - 2.0 - - - Cavalry Sword + Support 1.5 - + + + Elephant + 0.5 + + + Camel + 0.5 + @@ -33,7 +37,7 @@ 100 100 - 75 + 50 diff --git a/binaries/data/mods/public/simulation/templates/template_unit_hero_cavalry_spearman.xml b/binaries/data/mods/public/simulation/templates/template_unit_hero_cavalry_spearman.xml index d526d93c45..dc6510d63d 100644 --- a/binaries/data/mods/public/simulation/templates/template_unit_hero_cavalry_spearman.xml +++ b/binaries/data/mods/public/simulation/templates/template_unit_hero_cavalry_spearman.xml @@ -7,20 +7,16 @@ - 30.0 + 16.0 0.0 0.0 - 6.0 + 5.0 1000 - Infantry Sword - 2.0 + Infantry Ranged + 2 - - Infantry Javelin - 1.5 - Siege 2.0 @@ -36,10 +32,29 @@ Organic Siege + + 64.0 + + + Infantry Ranged + 2 + + + Elephant + 0.5 + + + Camel + 0.5 + + + Melee Spear Hero Cavalry Spearman + Counters: 2x vs. Siege Weapons and Ranged Infantry. +Countered by: Spear Infantry, Elephants, and Camels. 500 diff --git a/binaries/data/mods/public/simulation/templates/template_unit_hero_cavalry_swordsman.xml b/binaries/data/mods/public/simulation/templates/template_unit_hero_cavalry_swordsman.xml index 0badecb485..04c753f105 100644 --- a/binaries/data/mods/public/simulation/templates/template_unit_hero_cavalry_swordsman.xml +++ b/binaries/data/mods/public/simulation/templates/template_unit_hero_cavalry_swordsman.xml @@ -7,19 +7,19 @@ - 30.0 - 0.0 - 0.0 - 6.0 - 1000 + 20.0 + 0.0 + 0.0 + 5.0 + 1000 - Support - 2.0 + Infantry Ranged + 1.5 - Infantry Bow - 2.0 + Cavalry Ranged + 1.5 Siege @@ -34,11 +34,39 @@ 0.5 - Organic Siege + Siege + + 50.0 + 0.0 + 0.0 + 5.0 + 0.0 + + + Infantry Ranged + 1.5 + + + Cavalry Ranged + 1.5 + + + Elephant + 0.5 + + + Camel + 0.5 + + + Siege + Melee Sword Hero Cavalry Swordsman + Counters: 2x vs. Siege Weapons, 1.5x vs. Ranged Infantry and Ranged Cavalry. +Countered by: Spear Infantry, Elephants, and Camels. diff --git a/binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_archer.xml b/binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_archer.xml index c41cf36c1d..e19007af35 100644 --- a/binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_archer.xml +++ b/binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_archer.xml @@ -17,14 +17,14 @@ 2000 1.0 - + Infantry Sword - 3.0 - - - Cavalry Spear + 1.5 + + + Infantry Spear 1.25 - + @@ -37,6 +37,8 @@ Hero Archer Ranged Archer + Counters: 1.5x vs. Sword Infantry, 1.25x vs Spear Infantry. +Countered by: Melee Cavalry. formations/skirmish diff --git a/binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_javelinist.xml b/binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_javelinist.xml index 7d4d1f75a0..d12c444d1b 100644 --- a/binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_javelinist.xml +++ b/binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_javelinist.xml @@ -22,17 +22,13 @@ 1.5 - Cavalry Bow + Cavalry Ranged 1.5 Elephant - 2.0 - - - Chariot 1.5 - + @@ -45,8 +41,8 @@ Ranged Javelin Hero Skirmisher - Counters: +50% Attack vs. Spearmen, Cavalry Archers and Chariots. +100% Attack vs Elephants. -Countered by: Melee Cavalry. + Counters: 1.5x vs. Spear Infantry, Ranged Cavalry, and Elephants. +Countered by: Melee Cavalry and Sword Infantry. formations/skirmish diff --git a/binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_pikeman.xml b/binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_pikeman.xml index 58384668e3..5c6a61704c 100644 --- a/binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_pikeman.xml +++ b/binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_pikeman.xml @@ -7,30 +7,41 @@ - 10.0 + 15.0 0.0 - 0.0 8.0 - 1000 - + Cavalry - 2.0 - + 4.0 + + + 30.0 + 0.0 + 8.0 + + + Cavalry + 4.0 + + + Melee Spear Pike Hero Pikeman + Counters: 4x vs. All Cavalry. +Countered by: Ranged Units and Sword Infantry. formations/phalanx - formations/testudo + formations/syntagma - 10 - 10 + 100 + 100 1200 @@ -38,7 +49,7 @@ 7.0 - 17.5 + 13 diff --git a/binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_spearman.xml b/binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_spearman.xml index 4da026d75e..6df8ce6966 100644 --- a/binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_spearman.xml +++ b/binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_spearman.xml @@ -7,7 +7,7 @@ - 30.0 + 20.0 0.0 0.0 5.0 @@ -19,12 +19,25 @@ + + 50.0 + 0.0 + 0.0 + 5.0 + 0.0 + + + Cavalry + 2.0 + + + Melee Spear Hero Spearman Counters: 2x vs. All Cavalry. -Countered by: Skirmishers, Swordsmen, and Cavalry Archers. +Countered by: Ranged Units and Sword Infantry. formations/phalanx formations/testudo @@ -37,7 +50,7 @@ Countered by: Skirmishers, Swordsmen, and Cavalry Archers. 7.5 - 18.75 + 15 diff --git a/binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_swordsman.xml b/binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_swordsman.xml index 6ddc297b71..8a1e498b0c 100644 --- a/binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_swordsman.xml +++ b/binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_swordsman.xml @@ -7,32 +7,45 @@ - 30.0 + 25.0 0.0 0.0 5.0 1000 - - Infantry Spear - 2.0 - - - Infantry Javelin + + Infantry 1.5 - - + + Elephant 1.5 - + + + 50.0 + 0.0 + 0.0 + 5.0 + 0.0 + + + Infantry + 1.5 + + + Elephant + 1.5 + + + Melee Sword Hero Swordsman - Counters: 2x vs. Spearmen, 1.5x vs. Skirmishers and Elephants. -Countered by: Archers, Cavalry Archers. + Counters: 1.5x vs. Infantry and Elephants. +Countered by: Archer Infantry and Archer Cavalry. 8.0 @@ -42,7 +55,4 @@ Countered by: Archers, Cavalry Archers. 8.0 - - 80 - diff --git a/binaries/data/mods/public/simulation/templates/template_unit_infantry_melee_pikeman.xml b/binaries/data/mods/public/simulation/templates/template_unit_infantry_melee_pikeman.xml index fbb20123d7..0bccb0ea0f 100644 --- a/binaries/data/mods/public/simulation/templates/template_unit_infantry_melee_pikeman.xml +++ b/binaries/data/mods/public/simulation/templates/template_unit_infantry_melee_pikeman.xml @@ -1,9 +1,9 @@ - 10 - 8 - 8 + 5 + 4 + 5 @@ -13,7 +13,7 @@ Cavalry - 2.0 + 4.0 @@ -24,7 +24,7 @@ Cavalry - 2.0 + 4.0 @@ -38,8 +38,8 @@ Spear Pike Pikeman Pike, or sarissa, infantry were developed by Philip II of Macedon based on the hoplite of the Greek city-states. The Macedonian pikemen, or phalangites, wielded an extra long spear (sarissa) approximatly 4 to 7 meters (13–21 feet) in length. Because of it's length and weight, the pike required the use of both hands, so the shield was slung over the pikeman's shoulder with a leather strap. Front-line pikemen of the age were generally highly-armored, while those in the back lines were lightly armored. Such pike-wielding troops were employed by numerous states, from Carthage to Syria, and were used to fix enemy infantry in position while the army's cavalry worked to turn the enemy flanks. - Counters: 2x vs. All Cavalry. -Countered by: Skirmishers, Swordsmen, Cavalry Archers. + Counters: 4x vs. All Cavalry. +Countered by: Ranged Units and Sword Infantry. formations/syntagma diff --git a/binaries/data/mods/public/simulation/templates/template_unit_infantry_melee_spearman.xml b/binaries/data/mods/public/simulation/templates/template_unit_infantry_melee_spearman.xml index 24d3a3f5a2..dd450cb7c1 100644 --- a/binaries/data/mods/public/simulation/templates/template_unit_infantry_melee_spearman.xml +++ b/binaries/data/mods/public/simulation/templates/template_unit_infantry_melee_spearman.xml @@ -1,19 +1,19 @@ - 2 - 1 + 3 + 2 2 - 10.0 + 8.0 0.0 - + Cavalry 2.0 - + @@ -35,9 +35,9 @@ Spear Spearman - Probably one of the most primitive units in the game. Fighting with a sharp object at the end of the pole didn't require a lot of technology to develop. It also allowed the human to distance themselves from their attacker. As time passed the spears got longer and longer. Started with a fighting style similar to using a quarterstaff, then to using them in numbers as a 'pin cushion' vs. humans (sarissa in a phalanx). Later it was developed to combat cavalry. During the medieval period it evolved to the pike. These units tended to be armored as heavily as possible. + Probably one of the most primitive units in the game. Fighting with a sharp object at the end of a pole didn't require a lot of technology to develop. It also allowed the human to distance themselves from their attacker. As time passed the spears got longer and longer. Started with a fighting style similar to using a quarterstaff, then to using them in numbers as a 'pin cushion' vs. humans (sarissa in a phalanx). Later it was developed to combat cavalry. During the medieval period it evolved to the pike. These units tended to be armored as heavily as possible. Counters: 2x vs. All Cavalry. -Countered by: Skirmishers, Swordsmen, Cavalry Archers. +Countered by: Ranged Units and Sword Infantry. 5 diff --git a/binaries/data/mods/public/simulation/templates/template_unit_infantry_melee_swordsman.xml b/binaries/data/mods/public/simulation/templates/template_unit_infantry_melee_swordsman.xml index 160df62fa4..ed9e4e8289 100644 --- a/binaries/data/mods/public/simulation/templates/template_unit_infantry_melee_swordsman.xml +++ b/binaries/data/mods/public/simulation/templates/template_unit_infantry_melee_swordsman.xml @@ -3,56 +3,49 @@ 3 1 - 1 + 2 10.0 0.0 - - Infantry Spear - 2.0 - - - Infantry Javelin + + Infantry 1.5 - - + + Elephant - 1.25 - + 1.5 + 20.0 - - Infantry Spear - 2.0 - - - Infantry Javelin + + Infantry 1.5 - - + + Elephant - 1.25 - + 1.5 + - 60 + 60 + 40 Sword Swordsman Weapon is basically a developed sickle. Probably from the club, to the axe, to the sickle to the sword. It was the Romans who used them to combat the long range of the sarissa. Their spears were so long they had to use two hands to wield them. In a formation they were almost impossible to maneuver. If flanked, they were easily cut down by a sword as demonstrated by the Romans at the battle of Cynoscephalae. Generally swordsmen were well armored, had shields, and tended to be nobles. A good sword was an expensive weapon. - Counters: 2x vs. Spearmen, 1.5x vs. Skirmishers, and 1.25x vs. Elephants. -Countered by: Archers, Cavalry Spearmen, and Cavalry Archers. + Counters: 1.5x vs. Infantry and Elephants. +Countered by: Archer Infantry and Archer Cavalry. 5 diff --git a/binaries/data/mods/public/simulation/templates/template_unit_infantry_ranged.xml b/binaries/data/mods/public/simulation/templates/template_unit_infantry_ranged.xml index c8b58f2548..4f50bc2c72 100644 --- a/binaries/data/mods/public/simulation/templates/template_unit_infantry_ranged.xml +++ b/binaries/data/mods/public/simulation/templates/template_unit_infantry_ranged.xml @@ -10,7 +10,7 @@ 28.0 1200 2000 - 1.6 + 2.0 Animal diff --git a/binaries/data/mods/public/simulation/templates/template_unit_infantry_ranged_archer.xml b/binaries/data/mods/public/simulation/templates/template_unit_infantry_ranged_archer.xml index d3bb2818e9..2507fecdf7 100644 --- a/binaries/data/mods/public/simulation/templates/template_unit_infantry_ranged_archer.xml +++ b/binaries/data/mods/public/simulation/templates/template_unit_infantry_ranged_archer.xml @@ -8,22 +8,23 @@ 0.0 - 15.0 + 10.0 0.0 50.0 0.0 75.0 1200 2000 + 2.0 - + Infantry Sword - 2.0 - - - Cavalry Spear + 1.5 + + + Infantry Spear 1.25 - + @@ -37,8 +38,8 @@ Archer Archer They tended to be lightly armored. They usually only participated in the first stage of a battle, sending a volley of arrows raining down the enemy. Of course they would have to stop shooting once the melee units closed in. This means their job was largely over once the 'true battle' was underway. They spent hours training with a bow, but if you were hit by an arrow it was more likely an act of random chance than being specifically targeted by an archer. - Counters: 2x vs. Swordsmen, 1.25x vs. Cavalry Spearmen. -Countered by: Cavalry Swordsmen, Cavalry Skirmishers. + Counters: 1.5x vs. Sword Infantry, 1.25x vs Spear Infantry. +Countered by: Melee Cavalry. 6 diff --git a/binaries/data/mods/public/simulation/templates/template_unit_infantry_ranged_javelinist.xml b/binaries/data/mods/public/simulation/templates/template_unit_infantry_ranged_javelinist.xml index 4a4fdf9770..95b51b6bcf 100644 --- a/binaries/data/mods/public/simulation/templates/template_unit_infantry_ranged_javelinist.xml +++ b/binaries/data/mods/public/simulation/templates/template_unit_infantry_ranged_javelinist.xml @@ -8,44 +8,42 @@ 0.0 - 20.0 + 15.0 0.0 - 36 + 40 0.0 50.0 1200 2000 + 1.75 Infantry Spear 1.5 - Cavalry Bow + Cavalry Ranged 1.5 Elephant - 1.25 + 1.5 - - Chariot - 1.25 - - 50 + 40 + 60 Javelin Skirmisher These were the skirmishers. These lightly armored units would advance quickly, throw a hail of javelins and then retreat back to their ranks. Grab another spear and repeat. They would do well against any unit that wasn't wearing proper armor, but more poorly if they fought hand to hand vs a well armored unit. They didn't always have to throw their spears either. They used these light small spears in hand to hand similar to a quarterstaff. Also note that the development of the pilum was a key transition. The pilum was a weapon with a long steel shaft that would sink into a shield and was nearly impossible to remove. This rendered the shield useless. They also weighted and balanced them to make them accurately hit with a punch. - Counters: 1.5x vs. Spearmen and Cavalry Archers, 1.25x vs. Elephants and Chariots. -Countered by: Swordsmen, Cavalry Spearmen. + Counters: 1.5x vs. Spear Infantry, Ranged Cavalry, and Elephants. +Countered by: Melee Cavalry and Sword Infantry. 5 diff --git a/binaries/data/mods/public/simulation/templates/template_unit_infantry_ranged_slinger.xml b/binaries/data/mods/public/simulation/templates/template_unit_infantry_ranged_slinger.xml index a561e3dc69..b353f23714 100644 --- a/binaries/data/mods/public/simulation/templates/template_unit_infantry_ranged_slinger.xml +++ b/binaries/data/mods/public/simulation/templates/template_unit_infantry_ranged_slinger.xml @@ -2,7 +2,7 @@ 1 - 2 + 1 1 @@ -10,21 +10,21 @@ 0.0 10.0 0.0 - 48.0 + 40.0 0.0 60.0 900 1500 1.5 - + Infantry Ranged 1.5 - - - Infantry Melee + + + Sword Infantry 1.25 - + @@ -36,8 +36,8 @@ Sling Slinger - Counters: 1.5x vs. Ranged Infantry, 1.25x vs. Melee Infantry. -Countered by: Cavalry. + Counters: 1.5x vs. Ranged Infantry, 1.25x vs. Sword Infantry. +Countered by: Melee Cavalry. 75 diff --git a/binaries/data/mods/public/simulation/templates/template_unit_mechanical_ship_bireme.xml b/binaries/data/mods/public/simulation/templates/template_unit_mechanical_ship_bireme.xml index b809be5f65..50a6688940 100644 --- a/binaries/data/mods/public/simulation/templates/template_unit_mechanical_ship_bireme.xml +++ b/binaries/data/mods/public/simulation/templates/template_unit_mechanical_ship_bireme.xml @@ -44,8 +44,8 @@ Light Warship - Classes: Mechanical Warship Light Ranged. - Warship Light Bow Ranged + Light Warship, good for harassing enemy coastlines and trade routes. + Warship Light Bow Ranged phase_town diff --git a/binaries/data/mods/public/simulation/templates/template_unit_mechanical_ship_fire.xml b/binaries/data/mods/public/simulation/templates/template_unit_mechanical_ship_fire.xml index 5085fd6afb..df7ae33afc 100644 --- a/binaries/data/mods/public/simulation/templates/template_unit_mechanical_ship_fire.xml +++ b/binaries/data/mods/public/simulation/templates/template_unit_mechanical_ship_fire.xml @@ -32,9 +32,8 @@ Fire Ship - Warship Fireship Melee - Classes: Mechanical Warship Fireship Melee. -Rapidly drain the health of enemy ships. Slowly loses health due to being on fire, so use the Fire Ship quickly. + Warship Fireship Melee + Rapidly drain the health of enemy ships. Slowly loses health due to being on fire, so use the Fire Ship quickly. phase_town diff --git a/binaries/data/mods/public/simulation/templates/template_unit_mechanical_ship_fishing.xml b/binaries/data/mods/public/simulation/templates/template_unit_mechanical_ship_fishing.xml index 40a605a5b8..728d65a475 100644 --- a/binaries/data/mods/public/simulation/templates/template_unit_mechanical_ship_fishing.xml +++ b/binaries/data/mods/public/simulation/templates/template_unit_mechanical_ship_fishing.xml @@ -30,9 +30,8 @@ Fishing Boat - Classes: Mechanical Ship FishingBoat. -Fish the waters for Food. Garrison a support or infantry unit inside to boost fishing rate. - FishingBoat + Fish the waters for Food. Garrison a support or infantry unit inside to boost fishing rate. + FishingBoat diff --git a/binaries/data/mods/public/simulation/templates/template_unit_mechanical_ship_merchant.xml b/binaries/data/mods/public/simulation/templates/template_unit_mechanical_ship_merchant.xml index 3765281134..da052666de 100644 --- a/binaries/data/mods/public/simulation/templates/template_unit_mechanical_ship_merchant.xml +++ b/binaries/data/mods/public/simulation/templates/template_unit_mechanical_ship_merchant.xml @@ -21,13 +21,13 @@ true - 400 + 300 Merchantman - Classes: Mechanical Ship Trader. + Trade between docks. Garrison a Trader aboard for additional profit (+20% for each garrisoned). Gather profitable aquatic treasures. - Trader + Trader phase_town diff --git a/binaries/data/mods/public/simulation/templates/template_unit_mechanical_ship_quinquereme.xml b/binaries/data/mods/public/simulation/templates/template_unit_mechanical_ship_quinquereme.xml index 736bf0ce75..4527dfeab8 100644 --- a/binaries/data/mods/public/simulation/templates/template_unit_mechanical_ship_quinquereme.xml +++ b/binaries/data/mods/public/simulation/templates/template_unit_mechanical_ship_quinquereme.xml @@ -48,14 +48,13 @@ true - 2000 + 1200 Heavy Warship - Classes: Mechanical Warship Heavy Ranged Melee. -Garrison with catapults to increase ranged fire power. + Garrison with catapults to increase ranged fire power. Secondary Attack: Ramming. - Warship Heavy Ranged + Warship Heavy Ranged NavalSiege phase_city diff --git a/binaries/data/mods/public/simulation/templates/template_unit_mechanical_ship_trireme.xml b/binaries/data/mods/public/simulation/templates/template_unit_mechanical_ship_trireme.xml index 46137a4e31..972f325be7 100644 --- a/binaries/data/mods/public/simulation/templates/template_unit_mechanical_ship_trireme.xml +++ b/binaries/data/mods/public/simulation/templates/template_unit_mechanical_ship_trireme.xml @@ -40,13 +40,13 @@ true - 1400 + 1000 Medium Warship - Classes: Mechanical Warship Medium Ranged Melee. + Medium Warship, good for naval combat and transporting troops. Secondary Attack: Ramming. - Warship Medium Ranged + Warship Medium Ranged Ram phase_town diff --git a/binaries/data/mods/public/simulation/templates/template_unit_mechanical_siege_ballista.xml b/binaries/data/mods/public/simulation/templates/template_unit_mechanical_siege_ballista.xml index eb704e4003..93d7d0c4f5 100644 --- a/binaries/data/mods/public/simulation/templates/template_unit_mechanical_siege_ballista.xml +++ b/binaries/data/mods/public/simulation/templates/template_unit_mechanical_siege_ballista.xml @@ -35,8 +35,8 @@ 18 - 100 - 100 + 80 + 80 2 @@ -45,11 +45,11 @@ 2.0 - 120 + 150 Bolt Shooter - BoltShooter Ranged + Ranged BoltShooter Classes: Siege Ranged BoltShooter. Counters: 2x vs. Infantry and Cavalry units. Also useful vs. Buildings. Countered by: Melee Cavalry. diff --git a/binaries/data/mods/public/simulation/templates/template_unit_mechanical_siege_onager.xml b/binaries/data/mods/public/simulation/templates/template_unit_mechanical_siege_onager.xml index fd7ab4f537..ace04c7c10 100644 --- a/binaries/data/mods/public/simulation/templates/template_unit_mechanical_siege_onager.xml +++ b/binaries/data/mods/public/simulation/templates/template_unit_mechanical_siege_onager.xml @@ -2,7 +2,7 @@ 2 - 30 + 20 10 @@ -39,7 +39,7 @@ 20 - 200 + 150 100 @@ -48,12 +48,13 @@ 4.5 - 150 + 180 Siege Catapult - Classes: Siege Ranged Catapult. -Counters: Structures and Massed Infantry. Causes splash damage. + Ranged Catapult + Area (Splash) Damage Effect: 10 meters from impact. Can cause Friendly Fire. +Counters: Structures and Massed Infantry. 1.25x vs. Fortresses. Countered by: Melee Cavalry. Ranged Catapult diff --git a/binaries/data/mods/public/simulation/templates/template_unit_mechanical_siege_ram.xml b/binaries/data/mods/public/simulation/templates/template_unit_mechanical_siege_ram.xml index 07ac244d9a..3ac003eb14 100644 --- a/binaries/data/mods/public/simulation/templates/template_unit_mechanical_siege_ram.xml +++ b/binaries/data/mods/public/simulation/templates/template_unit_mechanical_siege_ram.xml @@ -1,7 +1,7 @@ - 2 + 4 30 10 @@ -24,7 +24,7 @@ 0.0 0.0 - 100.0 + 120.0 6.5 0.0 @@ -54,13 +54,12 @@ 2 - 200 + 250 Battering Ram - Melee Ram - Classes: Siege Melee Ram. -Counters: 1.5x vs. Gates. Generally good vs. Buildings. + Melee Ram + Counters: 1.5x vs. Gates. Generally good vs. Buildings. Countered by: Melee Cavalry. Cannot attack organic units (but can attack other siege and ships). diff --git a/binaries/data/mods/public/simulation/templates/template_unit_mechanical_siege_tower.xml b/binaries/data/mods/public/simulation/templates/template_unit_mechanical_siege_tower.xml index 33785ac4c0..6094a77c69 100644 --- a/binaries/data/mods/public/simulation/templates/template_unit_mechanical_siege_tower.xml +++ b/binaries/data/mods/public/simulation/templates/template_unit_mechanical_siege_tower.xml @@ -56,11 +56,10 @@ Siege Tower - Ranged SiegeTower - Classes: Ranged SiegeTower. -Garrison up to 20 infantry inside to increase arrow count from 0 to 10. + Ranged SiegeTower + Garrison up to 20 infantry inside to increase arrow count from 0 to 10. Counters: 2x vs. Buildings. -Countered by: Melee Cavalry. +Countered by: Melee Cavalry, Siege. diff --git a/binaries/data/mods/public/simulation/templates/template_unit_support_female_citizen.xml b/binaries/data/mods/public/simulation/templates/template_unit_support_female_citizen.xml index 69fc89c75a..5f954052ca 100644 --- a/binaries/data/mods/public/simulation/templates/template_unit_support_female_citizen.xml +++ b/binaries/data/mods/public/simulation/templates/template_unit_support_female_citizen.xml @@ -47,6 +47,7 @@ 50 + 10 50 diff --git a/binaries/data/mods/public/simulation/templates/units/athen_cavalry_javelinist_a.xml b/binaries/data/mods/public/simulation/templates/units/athen_cavalry_javelinist_a.xml index fbe0130dba..69da68610e 100644 --- a/binaries/data/mods/public/simulation/templates/units/athen_cavalry_javelinist_a.xml +++ b/binaries/data/mods/public/simulation/templates/units/athen_cavalry_javelinist_a.xml @@ -8,11 +8,11 @@ 44 - 1.3 + 1.5 - 150 + 140 Advanced @@ -23,12 +23,6 @@ 0.75 - - 13.5 - - 27.0 - - units/athenians/cavalry_javelinist_a.xml diff --git a/binaries/data/mods/public/simulation/templates/units/athen_cavalry_javelinist_e.xml b/binaries/data/mods/public/simulation/templates/units/athen_cavalry_javelinist_e.xml index 08d1d7413d..755eefb95f 100644 --- a/binaries/data/mods/public/simulation/templates/units/athen_cavalry_javelinist_e.xml +++ b/binaries/data/mods/public/simulation/templates/units/athen_cavalry_javelinist_e.xml @@ -8,11 +8,11 @@ 48 - 1.0 + 1.25 - 160 + 150 Elite @@ -21,12 +21,6 @@ 0.5 - - 13.0 - - 26.0 - - units/athenians/cavalry_javelinist_e.xml diff --git a/binaries/data/mods/public/simulation/templates/units/athen_cavalry_swordsman_a.xml b/binaries/data/mods/public/simulation/templates/units/athen_cavalry_swordsman_a.xml index 0759ed1b85..b9d6ad0e31 100644 --- a/binaries/data/mods/public/simulation/templates/units/athen_cavalry_swordsman_a.xml +++ b/binaries/data/mods/public/simulation/templates/units/athen_cavalry_swordsman_a.xml @@ -10,7 +10,7 @@ 12.0 - 25.0 + 30.0 @@ -25,12 +25,6 @@ 0.75 - - 12.5 - - 25.0 - - units/athenians/cavalry_swordsman_a.xml diff --git a/binaries/data/mods/public/simulation/templates/units/athen_cavalry_swordsman_e.xml b/binaries/data/mods/public/simulation/templates/units/athen_cavalry_swordsman_e.xml index b9ffc8d3dd..68caaf3804 100644 --- a/binaries/data/mods/public/simulation/templates/units/athen_cavalry_swordsman_e.xml +++ b/binaries/data/mods/public/simulation/templates/units/athen_cavalry_swordsman_e.xml @@ -10,7 +10,7 @@ 14.0 - 30.0 + 35.0 @@ -23,12 +23,6 @@ 0.5 - - 12.0 - - 24.0 - - units/athenians/cavalry_swordsman_e.xml diff --git a/binaries/data/mods/public/simulation/templates/units/athen_champion_marine.xml b/binaries/data/mods/public/simulation/templates/units/athen_champion_marine.xml index ae1de2bf1f..61db20dd6e 100644 --- a/binaries/data/mods/public/simulation/templates/units/athen_champion_marine.xml +++ b/binaries/data/mods/public/simulation/templates/units/athen_champion_marine.xml @@ -4,6 +4,7 @@ athen Athenian Marine Épibatēs Athēnaïkós + Marine . units/athen_champion_marine.png hellenes/special_iphicratean_reforms diff --git a/binaries/data/mods/public/simulation/templates/units/athen_champion_ranged.xml b/binaries/data/mods/public/simulation/templates/units/athen_champion_ranged.xml index 4325e99706..607cc2c475 100644 --- a/binaries/data/mods/public/simulation/templates/units/athen_champion_ranged.xml +++ b/binaries/data/mods/public/simulation/templates/units/athen_champion_ranged.xml @@ -12,6 +12,7 @@ athen Scythian Archer Toxotes Skithikos + Mercenary The Athenian employed Scythian archers as city police and auxillary troops. units/athen_champion_ranged.png @@ -19,4 +20,4 @@ units/athenians/champion_unit_ranged.xml - + \ No newline at end of file diff --git a/binaries/data/mods/public/simulation/templates/units/athen_hero_iphicrates.xml b/binaries/data/mods/public/simulation/templates/units/athen_hero_iphicrates.xml index c2cbcff881..4fc5315e79 100644 --- a/binaries/data/mods/public/simulation/templates/units/athen_hero_iphicrates.xml +++ b/binaries/data/mods/public/simulation/templates/units/athen_hero_iphicrates.xml @@ -20,7 +20,7 @@ 1.15 Peltast Reforms - All Peltasts +15% speed. + All Peltasts +15% speed while he lives. diff --git a/binaries/data/mods/public/simulation/templates/units/athen_hero_pericles.xml b/binaries/data/mods/public/simulation/templates/units/athen_hero_pericles.xml index 2d99dc6f12..0853583c77 100644 --- a/binaries/data/mods/public/simulation/templates/units/athen_hero_pericles.xml +++ b/binaries/data/mods/public/simulation/templates/units/athen_hero_pericles.xml @@ -6,7 +6,9 @@ 60 Worker - 1.15 + + 1.15 + Builder Aura Buildings construct 15% faster within his vision. @@ -15,10 +17,12 @@ global Temple - -50 + + -100 + Acropolis Aura - Temples are 50 stone cheaper during his lifetime. + Temples are 100 stone cheaper during his lifetime. diff --git a/binaries/data/mods/public/simulation/templates/units/athen_hero_themistocles.xml b/binaries/data/mods/public/simulation/templates/units/athen_hero_themistocles.xml index 86dfe39c3b..c78c723f70 100644 --- a/binaries/data/mods/public/simulation/templates/units/athen_hero_themistocles.xml +++ b/binaries/data/mods/public/simulation/templates/units/athen_hero_themistocles.xml @@ -6,7 +6,9 @@ Ship Player MutualAlly - 1.15 + + 1.15 + Naval Commander Aura When garrisoned in a ship, his ship is +50% faster. @@ -15,7 +17,9 @@ global Ship - 0.8 + + 0.8 + Naval Architect Aura Ships are built +20% faster during his lifespan. diff --git a/binaries/data/mods/public/simulation/templates/units/athen_infantry_archer_a.xml b/binaries/data/mods/public/simulation/templates/units/athen_infantry_archer_a.xml index c6e5d997af..42da8b02c6 100644 --- a/binaries/data/mods/public/simulation/templates/units/athen_infantry_archer_a.xml +++ b/binaries/data/mods/public/simulation/templates/units/athen_infantry_archer_a.xml @@ -7,7 +7,7 @@ - 1.3 + 1.75 54.0 diff --git a/binaries/data/mods/public/simulation/templates/units/athen_infantry_archer_b.xml b/binaries/data/mods/public/simulation/templates/units/athen_infantry_archer_b.xml index abd48b8ec2..a90f124a01 100644 --- a/binaries/data/mods/public/simulation/templates/units/athen_infantry_archer_b.xml +++ b/binaries/data/mods/public/simulation/templates/units/athen_infantry_archer_b.xml @@ -11,23 +11,24 @@ 0 - 50 + 40 athen units/mace_infantry_archer_b - Mercenary + Mercenary Cretan Mercenary Archer Toxótēs Krētikós Mercenary archers from the big island of Crete. They were widely regarded as the best archers in all of Hellas and had a long tradition of hiring themselves out to Hellenic states such as Athens for use aboard Triremes naval vessels. Alexander hired them to accompany him on his world conquest march and while in his service they dueled admirably with the greatly feared eastern archers. units/hele_infantry_archer.png hellenes/special_iphicratean_reforms + units/athen_infantry_archer_a units/macedonians/infantry_archer_b.xml - + \ No newline at end of file diff --git a/binaries/data/mods/public/simulation/templates/units/athen_infantry_archer_e.xml b/binaries/data/mods/public/simulation/templates/units/athen_infantry_archer_e.xml index f3c0a21322..fcffbfb89b 100644 --- a/binaries/data/mods/public/simulation/templates/units/athen_infantry_archer_e.xml +++ b/binaries/data/mods/public/simulation/templates/units/athen_infantry_archer_e.xml @@ -7,7 +7,7 @@ - 1.0 + 1.5 58.0 @@ -24,12 +24,6 @@ 690 - - 6.7 - - 16.75 - - units/macedonians/infantry_archer_e.xml diff --git a/binaries/data/mods/public/simulation/templates/units/athen_infantry_javelinist_a.xml b/binaries/data/mods/public/simulation/templates/units/athen_infantry_javelinist_a.xml index eda2239fb8..1502a8e87e 100644 --- a/binaries/data/mods/public/simulation/templates/units/athen_infantry_javelinist_a.xml +++ b/binaries/data/mods/public/simulation/templates/units/athen_infantry_javelinist_a.xml @@ -7,7 +7,7 @@ - 1.3 + 1.5 48.0 @@ -23,12 +23,6 @@ 0.75 - - 8.5 - - 21.5 - - units/athenians/infantry_javelinist_a.xml diff --git a/binaries/data/mods/public/simulation/templates/units/athen_infantry_javelinist_b.xml b/binaries/data/mods/public/simulation/templates/units/athen_infantry_javelinist_b.xml index 6aacdabbd5..76d89ac8bc 100644 --- a/binaries/data/mods/public/simulation/templates/units/athen_infantry_javelinist_b.xml +++ b/binaries/data/mods/public/simulation/templates/units/athen_infantry_javelinist_b.xml @@ -25,10 +25,12 @@ units/athen_infantry_javelinist_b Thracian Peltast Peltastḗs Thrâx + Mercenary Peltasts were javelinists originating in Thrace but their form of combat was widely copied by the Hellenes, Macedonians, and Persians. Equipped with a small oval or crescent shield, a peltast would charge at enemy formations whilst hurling his javelins then fall back to avoid close combat. They wore no armor and were at a significant disadvantage against heavy infantry and cavalry, relying on their speed and skill for survival. Thracians sold their services to Hellene cities as mercenaries and added a much needed ranged and skirmishing ability to Hellenic armies. units/hele_infantry_javelinist.png phase_town + units/athen_infantry_javelinist_a diff --git a/binaries/data/mods/public/simulation/templates/units/athen_infantry_javelinist_e.xml b/binaries/data/mods/public/simulation/templates/units/athen_infantry_javelinist_e.xml index 2d32eda445..d73f7edd91 100644 --- a/binaries/data/mods/public/simulation/templates/units/athen_infantry_javelinist_e.xml +++ b/binaries/data/mods/public/simulation/templates/units/athen_infantry_javelinist_e.xml @@ -7,7 +7,7 @@ - 1.0 + 1.25 52.0 @@ -21,13 +21,7 @@ 0.5 - - 8.0 - - 20.0 - - units/athenians/infantry_javelinist_e.xml - + \ No newline at end of file diff --git a/binaries/data/mods/public/simulation/templates/units/athen_infantry_slinger_a.xml b/binaries/data/mods/public/simulation/templates/units/athen_infantry_slinger_a.xml index 3b57967163..221bc21881 100644 --- a/binaries/data/mods/public/simulation/templates/units/athen_infantry_slinger_a.xml +++ b/binaries/data/mods/public/simulation/templates/units/athen_infantry_slinger_a.xml @@ -7,12 +7,12 @@ - 0.9 - 52.0 + 1.25 + 44 - 100 + 90 Advanced @@ -23,12 +23,6 @@ 0.75 - - 7.5 - - 21.6 - - units/athenians/infantry_slinger_a.xml diff --git a/binaries/data/mods/public/simulation/templates/units/athen_infantry_slinger_e.xml b/binaries/data/mods/public/simulation/templates/units/athen_infantry_slinger_e.xml index c0f39a8f89..5caf37daf0 100644 --- a/binaries/data/mods/public/simulation/templates/units/athen_infantry_slinger_e.xml +++ b/binaries/data/mods/public/simulation/templates/units/athen_infantry_slinger_e.xml @@ -7,12 +7,12 @@ - 0.8 - 56.0 + 1.0 + 48 - 110 + 100 Elite @@ -21,12 +21,6 @@ 0.5 - - 7.0 - - 20.4 - - units/athenians/infantry_slinger_e.xml diff --git a/binaries/data/mods/public/simulation/templates/units/athen_infantry_spearman_a.xml b/binaries/data/mods/public/simulation/templates/units/athen_infantry_spearman_a.xml index 889f71e152..f8db8df546 100644 --- a/binaries/data/mods/public/simulation/templates/units/athen_infantry_spearman_a.xml +++ b/binaries/data/mods/public/simulation/templates/units/athen_infantry_spearman_a.xml @@ -7,10 +7,10 @@ - 12.0 + 10.0 - 24.0 + 25.0 @@ -25,12 +25,6 @@ 0.75 - - 7.0 - - 19.0 - - units/athenians/infantry_spearman_a.xml diff --git a/binaries/data/mods/public/simulation/templates/units/athen_infantry_spearman_e.xml b/binaries/data/mods/public/simulation/templates/units/athen_infantry_spearman_e.xml index 4226d796d2..e12698e7d4 100644 --- a/binaries/data/mods/public/simulation/templates/units/athen_infantry_spearman_e.xml +++ b/binaries/data/mods/public/simulation/templates/units/athen_infantry_spearman_e.xml @@ -7,10 +7,10 @@ - 14.0 + 12.0 - 28.0 + 30.0 @@ -23,12 +23,6 @@ 0.5 - - 6.5 - - 18.0 - - units/athenians/infantry_spearman_e.xml diff --git a/binaries/data/mods/public/simulation/templates/units/brit_cavalry_javelinist_a.xml b/binaries/data/mods/public/simulation/templates/units/brit_cavalry_javelinist_a.xml index 6638866a96..d1fbd29cd0 100644 --- a/binaries/data/mods/public/simulation/templates/units/brit_cavalry_javelinist_a.xml +++ b/binaries/data/mods/public/simulation/templates/units/brit_cavalry_javelinist_a.xml @@ -8,11 +8,11 @@ 44 - 1.3 + 1.5 - 150 + 140 Advanced diff --git a/binaries/data/mods/public/simulation/templates/units/brit_cavalry_javelinist_b.xml b/binaries/data/mods/public/simulation/templates/units/brit_cavalry_javelinist_b.xml index 62ffba5173..cab6036ee5 100644 --- a/binaries/data/mods/public/simulation/templates/units/brit_cavalry_javelinist_b.xml +++ b/binaries/data/mods/public/simulation/templates/units/brit_cavalry_javelinist_b.xml @@ -11,12 +11,6 @@ units/brit_cavalry_javelinist_a - - 13.0 - - 36.0 - - units/celts/cavalry_javelinist_b.xml diff --git a/binaries/data/mods/public/simulation/templates/units/brit_cavalry_javelinist_e.xml b/binaries/data/mods/public/simulation/templates/units/brit_cavalry_javelinist_e.xml index 9db8ab4042..ef6c5428ff 100644 --- a/binaries/data/mods/public/simulation/templates/units/brit_cavalry_javelinist_e.xml +++ b/binaries/data/mods/public/simulation/templates/units/brit_cavalry_javelinist_e.xml @@ -8,11 +8,11 @@ 48 - 1.0 + 1.25 - 160 + 150 Elite diff --git a/binaries/data/mods/public/simulation/templates/units/brit_cavalry_swordsman_a.xml b/binaries/data/mods/public/simulation/templates/units/brit_cavalry_swordsman_a.xml index d4667d2f72..877680c86b 100644 --- a/binaries/data/mods/public/simulation/templates/units/brit_cavalry_swordsman_a.xml +++ b/binaries/data/mods/public/simulation/templates/units/brit_cavalry_swordsman_a.xml @@ -10,7 +10,7 @@ 12.0 - 25.0 + 30.0 @@ -25,12 +25,6 @@ 0.75 - - 13.5 - - 27.0 - - units/celts/cavalry_swordsman_a.xml diff --git a/binaries/data/mods/public/simulation/templates/units/brit_cavalry_swordsman_b.xml b/binaries/data/mods/public/simulation/templates/units/brit_cavalry_swordsman_b.xml index 3221a6f177..34929606fd 100644 --- a/binaries/data/mods/public/simulation/templates/units/brit_cavalry_swordsman_b.xml +++ b/binaries/data/mods/public/simulation/templates/units/brit_cavalry_swordsman_b.xml @@ -12,12 +12,6 @@ units/brit_cavalry_swordsman_a - - 14.0 - - 33.0 - - units/celts/cavalry_swordsman_b.xml diff --git a/binaries/data/mods/public/simulation/templates/units/brit_cavalry_swordsman_e.xml b/binaries/data/mods/public/simulation/templates/units/brit_cavalry_swordsman_e.xml index 145c082b6e..181f4b676f 100644 --- a/binaries/data/mods/public/simulation/templates/units/brit_cavalry_swordsman_e.xml +++ b/binaries/data/mods/public/simulation/templates/units/brit_cavalry_swordsman_e.xml @@ -10,7 +10,7 @@ 14.0 - 30.0 + 35.0 @@ -23,12 +23,6 @@ 0.5 - - 13.0 - - 26.0 - - units/celts/cavalry_swordsman_e.xml diff --git a/binaries/data/mods/public/simulation/templates/units/brit_champion_cavalry.xml b/binaries/data/mods/public/simulation/templates/units/brit_champion_cavalry.xml index 8fac402095..8ef06b4c58 100644 --- a/binaries/data/mods/public/simulation/templates/units/brit_champion_cavalry.xml +++ b/binaries/data/mods/public/simulation/templates/units/brit_champion_cavalry.xml @@ -6,12 +6,12 @@ 6 - 4 + 3 20 - 200 + 150 100 - 100 + 0 @@ -23,7 +23,7 @@ brit - Chariot + Chariot Celtic Chariot Carbanto units/brit_champion_cavalry diff --git a/binaries/data/mods/public/simulation/templates/units/brit_champion_infantry.xml b/binaries/data/mods/public/simulation/templates/units/brit_champion_infantry.xml index 04c5c56fac..9ab656d070 100644 --- a/binaries/data/mods/public/simulation/templates/units/brit_champion_infantry.xml +++ b/binaries/data/mods/public/simulation/templates/units/brit_champion_infantry.xml @@ -20,12 +20,6 @@ Two-handed swordsmen from Briton. These men are veteran soldiers who offer their lives in service to their Brythonic lords. units/celt_champion_infantry_brit.png - - 6.0 - - 15.0 - - units/celts/champion_unit_3.xml diff --git a/binaries/data/mods/public/simulation/templates/units/brit_hero_boudicca.xml b/binaries/data/mods/public/simulation/templates/units/brit_hero_boudicca.xml index d0ad33ba39..39137ff258 100644 --- a/binaries/data/mods/public/simulation/templates/units/brit_hero_boudicca.xml +++ b/binaries/data/mods/public/simulation/templates/units/brit_hero_boudicca.xml @@ -9,7 +9,7 @@ 5 5 - Champion Army + Rebellious Rage +5 Attack and +25% Speed for Champion Units. diff --git a/binaries/data/mods/public/simulation/templates/units/brit_hero_boudicca_sword.xml b/binaries/data/mods/public/simulation/templates/units/brit_hero_boudicca_sword.xml index 325300c98e..7c9976753e 100644 --- a/binaries/data/mods/public/simulation/templates/units/brit_hero_boudicca_sword.xml +++ b/binaries/data/mods/public/simulation/templates/units/brit_hero_boudicca_sword.xml @@ -9,7 +9,7 @@ 5 5 - Champion Army + Rebellious Rage +5 Attack and +25% Speed for Champion Units. diff --git a/binaries/data/mods/public/simulation/templates/units/brit_infantry_javelinist_a.xml b/binaries/data/mods/public/simulation/templates/units/brit_infantry_javelinist_a.xml index 60e64a5e2d..d5b17818e0 100644 --- a/binaries/data/mods/public/simulation/templates/units/brit_infantry_javelinist_a.xml +++ b/binaries/data/mods/public/simulation/templates/units/brit_infantry_javelinist_a.xml @@ -7,7 +7,7 @@ - 1.3 + 1.5 44 @@ -23,12 +23,6 @@ 0.75 - - 9.0 - - 22.5 - - units/celts/infantry_javelinist_a.xml diff --git a/binaries/data/mods/public/simulation/templates/units/brit_infantry_javelinist_b.xml b/binaries/data/mods/public/simulation/templates/units/brit_infantry_javelinist_b.xml index 8dec8c4ec3..9212012166 100644 --- a/binaries/data/mods/public/simulation/templates/units/brit_infantry_javelinist_b.xml +++ b/binaries/data/mods/public/simulation/templates/units/brit_infantry_javelinist_b.xml @@ -18,12 +18,6 @@ units/brit_infantry_javelinist_a - - 10.0 - - 25.0 - - units/celts/infantry_javelinist_b.xml diff --git a/binaries/data/mods/public/simulation/templates/units/brit_infantry_javelinist_e.xml b/binaries/data/mods/public/simulation/templates/units/brit_infantry_javelinist_e.xml index a803896dfa..bb7895e316 100644 --- a/binaries/data/mods/public/simulation/templates/units/brit_infantry_javelinist_e.xml +++ b/binaries/data/mods/public/simulation/templates/units/brit_infantry_javelinist_e.xml @@ -7,7 +7,7 @@ - 1.0 + 1.25 48 @@ -21,12 +21,6 @@ 0.5 - - 8.5 - - 21.25 - - units/celts/infantry_javelinist_e.xml diff --git a/binaries/data/mods/public/simulation/templates/units/brit_infantry_slinger_a.xml b/binaries/data/mods/public/simulation/templates/units/brit_infantry_slinger_a.xml index 66386b3c52..8355e28296 100644 --- a/binaries/data/mods/public/simulation/templates/units/brit_infantry_slinger_a.xml +++ b/binaries/data/mods/public/simulation/templates/units/brit_infantry_slinger_a.xml @@ -7,12 +7,12 @@ - 0.9 - 52 + 1.25 + 44 - 100 + 90 Advanced @@ -23,12 +23,6 @@ 0.75 - - 7.48 - - 22.44 - - units/celts/infantry_slinger_a.xml diff --git a/binaries/data/mods/public/simulation/templates/units/brit_infantry_slinger_b.xml b/binaries/data/mods/public/simulation/templates/units/brit_infantry_slinger_b.xml index c41c767140..60766a5663 100644 --- a/binaries/data/mods/public/simulation/templates/units/brit_infantry_slinger_b.xml +++ b/binaries/data/mods/public/simulation/templates/units/brit_infantry_slinger_b.xml @@ -18,12 +18,6 @@ units/brit_infantry_slinger_a - - 7.92 - - 23.76 - - units/celts/infantry_slinger_b.xml diff --git a/binaries/data/mods/public/simulation/templates/units/brit_infantry_slinger_e.xml b/binaries/data/mods/public/simulation/templates/units/brit_infantry_slinger_e.xml index 9052b483ad..3e0c330353 100644 --- a/binaries/data/mods/public/simulation/templates/units/brit_infantry_slinger_e.xml +++ b/binaries/data/mods/public/simulation/templates/units/brit_infantry_slinger_e.xml @@ -7,12 +7,12 @@ - 0.8 - 56 + 1.0 + 48 - 110 + 100 Elite @@ -21,12 +21,6 @@ 0.5 - - 6.6 - - 19.8 - - units/celts/infantry_slinger_e.xml diff --git a/binaries/data/mods/public/simulation/templates/units/brit_infantry_spearman_a.xml b/binaries/data/mods/public/simulation/templates/units/brit_infantry_spearman_a.xml index c0ea107c30..4db71afb14 100644 --- a/binaries/data/mods/public/simulation/templates/units/brit_infantry_spearman_a.xml +++ b/binaries/data/mods/public/simulation/templates/units/brit_infantry_spearman_a.xml @@ -7,10 +7,10 @@ - 12.0 + 10.0 - 24.0 + 25.0 @@ -25,12 +25,6 @@ 0.75 - - 7.7 - - 23.1 - - units/celts/infantry_spearman_a.xml diff --git a/binaries/data/mods/public/simulation/templates/units/brit_infantry_spearman_b.xml b/binaries/data/mods/public/simulation/templates/units/brit_infantry_spearman_b.xml index 74e1919d83..decb151c90 100644 --- a/binaries/data/mods/public/simulation/templates/units/brit_infantry_spearman_b.xml +++ b/binaries/data/mods/public/simulation/templates/units/brit_infantry_spearman_b.xml @@ -1,8 +1,5 @@ - - 1 - structures/brit_kennel @@ -21,12 +18,6 @@ units/brit_infantry_spearman_a - - 8.2 - - 24.6 - - units/celts/infantry_spearman_b.xml diff --git a/binaries/data/mods/public/simulation/templates/units/brit_infantry_spearman_e.xml b/binaries/data/mods/public/simulation/templates/units/brit_infantry_spearman_e.xml index 47de7d7171..75cb83e248 100644 --- a/binaries/data/mods/public/simulation/templates/units/brit_infantry_spearman_e.xml +++ b/binaries/data/mods/public/simulation/templates/units/brit_infantry_spearman_e.xml @@ -7,10 +7,10 @@ - 14.0 + 12.0 - 28.0 + 30.0 @@ -23,12 +23,6 @@ 0.5 - - 7.2 - - 21.0 - - units/celts/infantry_spearman_e.xml diff --git a/binaries/data/mods/public/simulation/templates/units/brit_war_dog_a.xml b/binaries/data/mods/public/simulation/templates/units/brit_war_dog_a.xml index 124d58e6f8..72ded72cfe 100644 --- a/binaries/data/mods/public/simulation/templates/units/brit_war_dog_a.xml +++ b/binaries/data/mods/public/simulation/templates/units/brit_war_dog_a.xml @@ -19,12 +19,6 @@ units/brit_war_dog_e - - 12.5 - - 25 - - units/celts/cavalry_spearman_a.xml diff --git a/binaries/data/mods/public/simulation/templates/units/brit_war_dog_e.xml b/binaries/data/mods/public/simulation/templates/units/brit_war_dog_e.xml index 7c063982b1..f0d217a15a 100644 --- a/binaries/data/mods/public/simulation/templates/units/brit_war_dog_e.xml +++ b/binaries/data/mods/public/simulation/templates/units/brit_war_dog_e.xml @@ -17,12 +17,6 @@ Elite - - 12 - - 24 - - units/celts/cavalry_spearman_e.xml diff --git a/binaries/data/mods/public/simulation/templates/units/cart_cavalry_javelinist_a.xml b/binaries/data/mods/public/simulation/templates/units/cart_cavalry_javelinist_a.xml index b8e3b56f7c..ff8076fec0 100644 --- a/binaries/data/mods/public/simulation/templates/units/cart_cavalry_javelinist_a.xml +++ b/binaries/data/mods/public/simulation/templates/units/cart_cavalry_javelinist_a.xml @@ -8,11 +8,11 @@ 44 - 1.3 + 1.5 - 150 + 140 Advanced diff --git a/binaries/data/mods/public/simulation/templates/units/cart_cavalry_javelinist_b.xml b/binaries/data/mods/public/simulation/templates/units/cart_cavalry_javelinist_b.xml index 7bb462739c..b8a6ebf1b4 100644 --- a/binaries/data/mods/public/simulation/templates/units/cart_cavalry_javelinist_b.xml +++ b/binaries/data/mods/public/simulation/templates/units/cart_cavalry_javelinist_b.xml @@ -11,12 +11,6 @@ units/cart_cavalry_javelinist_a - - 13.0 - - 36 - - units/carthaginians/cavalry_javelinist_b.xml diff --git a/binaries/data/mods/public/simulation/templates/units/cart_cavalry_javelinist_e.xml b/binaries/data/mods/public/simulation/templates/units/cart_cavalry_javelinist_e.xml index b901c27bf5..77263d64a5 100644 --- a/binaries/data/mods/public/simulation/templates/units/cart_cavalry_javelinist_e.xml +++ b/binaries/data/mods/public/simulation/templates/units/cart_cavalry_javelinist_e.xml @@ -8,11 +8,11 @@ 48 - 1.0 + 1.25 - 160 + 150 Elite diff --git a/binaries/data/mods/public/simulation/templates/units/cart_cavalry_spearman_a.xml b/binaries/data/mods/public/simulation/templates/units/cart_cavalry_spearman_a.xml index a3a43d4541..1f12835df2 100644 --- a/binaries/data/mods/public/simulation/templates/units/cart_cavalry_spearman_a.xml +++ b/binaries/data/mods/public/simulation/templates/units/cart_cavalry_spearman_a.xml @@ -1,16 +1,16 @@ - 2 - 4 - 5 + 3 + 5 + 3 - 12.0 + 10.0 - 36.0 + 40.0 @@ -25,12 +25,6 @@ 0.75 - - 12.5 - - 25.0 - - units/carthaginians/cavalry_spearman_a.xml diff --git a/binaries/data/mods/public/simulation/templates/units/cart_cavalry_spearman_b.xml b/binaries/data/mods/public/simulation/templates/units/cart_cavalry_spearman_b.xml index 028d951d91..b76ad3cfdc 100644 --- a/binaries/data/mods/public/simulation/templates/units/cart_cavalry_spearman_b.xml +++ b/binaries/data/mods/public/simulation/templates/units/cart_cavalry_spearman_b.xml @@ -4,7 +4,7 @@ 0 50 - 100 + 80 @@ -12,10 +12,11 @@ units/cart_cavalry_spearman_b Italic Cavalry Ḥayyāl Romaḥ Raḫūv - Italian Mercenary + Italian Mercenary The Italian allies of Carthage included the various Samnite tribes of the interior hill-country and Italiote Greek colonies along the Southern coast. They provided a much-needed and high-quality cavalry contingent for Hannibal's army. units/cart_cavalry_spearman.png + units/cart_cavalry_spearman_a diff --git a/binaries/data/mods/public/simulation/templates/units/cart_cavalry_spearman_e.xml b/binaries/data/mods/public/simulation/templates/units/cart_cavalry_spearman_e.xml index cefa831559..0b34e2f779 100644 --- a/binaries/data/mods/public/simulation/templates/units/cart_cavalry_spearman_e.xml +++ b/binaries/data/mods/public/simulation/templates/units/cart_cavalry_spearman_e.xml @@ -1,16 +1,16 @@ - 3 + 4 6 - 6 + 4 - 14.0 + 12.0 - 42.0 + 48.0 @@ -23,12 +23,6 @@ 0.5 - - 12.0 - - 24.0 - - units/carthaginians/cavalry_spearman_e.xml diff --git a/binaries/data/mods/public/simulation/templates/units/cart_cavalry_swordsman_2_a.xml b/binaries/data/mods/public/simulation/templates/units/cart_cavalry_swordsman_2_a.xml index 28e3b9ef5e..e00db6378f 100644 --- a/binaries/data/mods/public/simulation/templates/units/cart_cavalry_swordsman_2_a.xml +++ b/binaries/data/mods/public/simulation/templates/units/cart_cavalry_swordsman_2_a.xml @@ -7,10 +7,10 @@ - 21.0 + 12.0 - 63.0 + 30.0 @@ -25,12 +25,6 @@ 0.75 - - 11.5 - - 23.0 - - units/celts/cavalry_swordsman_a.xml diff --git a/binaries/data/mods/public/simulation/templates/units/cart_cavalry_swordsman_2_b.xml b/binaries/data/mods/public/simulation/templates/units/cart_cavalry_swordsman_2_b.xml index d2bc3526fc..fa94a84766 100644 --- a/binaries/data/mods/public/simulation/templates/units/cart_cavalry_swordsman_2_b.xml +++ b/binaries/data/mods/public/simulation/templates/units/cart_cavalry_swordsman_2_b.xml @@ -3,7 +3,7 @@ 0 - 150 + 130 @@ -11,19 +11,14 @@ units/cart_cavalry_swordsman_2_b Gallic Mercenary Cavalry Ḥayyāl Ḥerev Raḫūv - Celt Mercenary + Celt Mercenary Like a sword, a horse was a sign of nobility and as a result the Celtic cavalry was often better equipped than the infantry. Armor and helmets were common, while weapons consisted of a large bladed spear and a long slashing sword for close combat. Shields could be round, hexagonal, or oval, but the most common was a regular oval body shield with the top and bottom shorn off. Unlike other horseman, the Celts were not afraid to leap off their mount to fight on foot then climb into the saddle again when possible. units/cart_cavalry_swordsman_2.png + units/cart_cavalry_swordsman_2_a - - 12.0 - - 24.0 - - units/celts/cavalry_swordsman_b.xml diff --git a/binaries/data/mods/public/simulation/templates/units/cart_cavalry_swordsman_2_e.xml b/binaries/data/mods/public/simulation/templates/units/cart_cavalry_swordsman_2_e.xml index 305d392d51..c0939274df 100644 --- a/binaries/data/mods/public/simulation/templates/units/cart_cavalry_swordsman_2_e.xml +++ b/binaries/data/mods/public/simulation/templates/units/cart_cavalry_swordsman_2_e.xml @@ -7,10 +7,10 @@ - 22.0 + 14.0 - 66.0 + 35.0 @@ -23,12 +23,6 @@ 0.5 - - 11.0 - - 22.0 - - units/celts/cavalry_swordsman_e.xml diff --git a/binaries/data/mods/public/simulation/templates/units/cart_cavalry_swordsman_a.xml b/binaries/data/mods/public/simulation/templates/units/cart_cavalry_swordsman_a.xml index 2fdeed0905..afa92d4305 100644 --- a/binaries/data/mods/public/simulation/templates/units/cart_cavalry_swordsman_a.xml +++ b/binaries/data/mods/public/simulation/templates/units/cart_cavalry_swordsman_a.xml @@ -25,9 +25,6 @@ 0.75 - - 12.50 - units/carthaginians/cavalry_swordsman_a.xml diff --git a/binaries/data/mods/public/simulation/templates/units/cart_cavalry_swordsman_b.xml b/binaries/data/mods/public/simulation/templates/units/cart_cavalry_swordsman_b.xml index a3e459969c..fad3323194 100644 --- a/binaries/data/mods/public/simulation/templates/units/cart_cavalry_swordsman_b.xml +++ b/binaries/data/mods/public/simulation/templates/units/cart_cavalry_swordsman_b.xml @@ -3,7 +3,7 @@ 0 - 150 + 130 @@ -11,10 +11,11 @@ units/cart_cavalry_swordsman_b Iberian Heavy Cavalry Ḥayyāl Ḥerev Raḫūv - Iberian Mercenary + Iberian Mercenary Along with the Gauls, Iberians formed the Carthaginian heavy cavalry, closing with their opponents at every opportunity. Armed with long-bladed spears and short curved sabers known as falcata, the Iberians were no strangers to fighting on horseback. On many occasions they routed opposing cavalry but usually did not pursue them, preferring to remain close to the main army. units/cart_cavalry_swordsman.png + units/cart_cavalry_swordsman_a diff --git a/binaries/data/mods/public/simulation/templates/units/cart_cavalry_swordsman_e.xml b/binaries/data/mods/public/simulation/templates/units/cart_cavalry_swordsman_e.xml index 22a005ec5e..afd43733c6 100644 --- a/binaries/data/mods/public/simulation/templates/units/cart_cavalry_swordsman_e.xml +++ b/binaries/data/mods/public/simulation/templates/units/cart_cavalry_swordsman_e.xml @@ -10,7 +10,7 @@ 14.0 - 30.0 + 35.0 @@ -23,9 +23,6 @@ 0.5 - - 12.0 - units/carthaginians/cavalry_swordsman_e.xml diff --git a/binaries/data/mods/public/simulation/templates/units/cart_champion_cavalry.xml b/binaries/data/mods/public/simulation/templates/units/cart_champion_cavalry.xml index a7739a26ef..495564fd2a 100644 --- a/binaries/data/mods/public/simulation/templates/units/cart_champion_cavalry.xml +++ b/binaries/data/mods/public/simulation/templates/units/cart_champion_cavalry.xml @@ -1,11 +1,5 @@ - - - 0 - 80 - - cart Sacred Band Cavalry diff --git a/binaries/data/mods/public/simulation/templates/units/cart_champion_infantry.xml b/binaries/data/mods/public/simulation/templates/units/cart_champion_infantry.xml index 71072f723c..42eb1a5e5b 100644 --- a/binaries/data/mods/public/simulation/templates/units/cart_champion_infantry.xml +++ b/binaries/data/mods/public/simulation/templates/units/cart_champion_infantry.xml @@ -1,12 +1,5 @@ - - - 50 - 80 - 0 - - cart Sacred Band Infantry diff --git a/binaries/data/mods/public/simulation/templates/units/cart_champion_pikeman.xml b/binaries/data/mods/public/simulation/templates/units/cart_champion_pikeman.xml index c741c3f9ba..52b167787b 100644 --- a/binaries/data/mods/public/simulation/templates/units/cart_champion_pikeman.xml +++ b/binaries/data/mods/public/simulation/templates/units/cart_champion_pikeman.xml @@ -3,7 +3,7 @@ cart Sacred Band Pikeman - Mašal + Mašal Ba'al The Sacred Band was a group of elite troops dedicated to the service of the Phoenician god Ba'al. In addition to providing crack troops, the unit trained Carthaginians aspiring to command Punic mercenary armies. Specially picked troops carried the unit standard emblazoned with the symbols of Carthage into battle. units/cart_champion_infantry.png diff --git a/binaries/data/mods/public/simulation/templates/units/cart_infantry_archer_a.xml b/binaries/data/mods/public/simulation/templates/units/cart_infantry_archer_a.xml index 46202fb235..0372997681 100644 --- a/binaries/data/mods/public/simulation/templates/units/cart_infantry_archer_a.xml +++ b/binaries/data/mods/public/simulation/templates/units/cart_infantry_archer_a.xml @@ -7,7 +7,7 @@ - 1.3 + 1.75 54.0 diff --git a/binaries/data/mods/public/simulation/templates/units/cart_infantry_archer_e.xml b/binaries/data/mods/public/simulation/templates/units/cart_infantry_archer_e.xml index f5d9a0d92b..0f7fbd6b36 100644 --- a/binaries/data/mods/public/simulation/templates/units/cart_infantry_archer_e.xml +++ b/binaries/data/mods/public/simulation/templates/units/cart_infantry_archer_e.xml @@ -7,7 +7,7 @@ - 1.0 + 1.5 58.0 diff --git a/binaries/data/mods/public/simulation/templates/units/cart_infantry_javelinist_a.xml b/binaries/data/mods/public/simulation/templates/units/cart_infantry_javelinist_a.xml index c220ff7f6b..6d73814c0b 100644 --- a/binaries/data/mods/public/simulation/templates/units/cart_infantry_javelinist_a.xml +++ b/binaries/data/mods/public/simulation/templates/units/cart_infantry_javelinist_a.xml @@ -23,12 +23,6 @@ 0.75 - - 8.5 - - 17.0 - - units/carthaginians/infantry_javelinist_a.xml diff --git a/binaries/data/mods/public/simulation/templates/units/cart_infantry_javelinist_b.xml b/binaries/data/mods/public/simulation/templates/units/cart_infantry_javelinist_b.xml index 6a71332bdb..6c95ffda6f 100644 --- a/binaries/data/mods/public/simulation/templates/units/cart_infantry_javelinist_b.xml +++ b/binaries/data/mods/public/simulation/templates/units/cart_infantry_javelinist_b.xml @@ -12,8 +12,8 @@ 0 - 50 - 50 + 60 + 40 @@ -21,10 +21,11 @@ units/cart_infantry_javelinist_b Iberian Mercenary Skirmisher Sǝḫīr Kidōn - Iberian Mercenary + Iberian Mercenary While Iberians had often served as mercenaries in earlier times, after Carthage's conquest of Spain they were often called up as levies. After the Celts they were considered the most expendable of all the troops in the Carthaginian army, used to dull the force of a charging formation. Armed with a javelin that could have a bundle of burning grass attached at the end for torching buildings, the Iberians could also wear light breastplates called pectorals in addition to their distinctive sinew caps. units/cart_infantry_javelinist.png + units/cart_infantry_javelinist_a diff --git a/binaries/data/mods/public/simulation/templates/units/cart_infantry_javelinist_e.xml b/binaries/data/mods/public/simulation/templates/units/cart_infantry_javelinist_e.xml index daa98778a0..baa8003ea4 100644 --- a/binaries/data/mods/public/simulation/templates/units/cart_infantry_javelinist_e.xml +++ b/binaries/data/mods/public/simulation/templates/units/cart_infantry_javelinist_e.xml @@ -21,12 +21,6 @@ 0.5 - - 8.0 - - 16.0 - - units/carthaginians/infantry_javelinist_e.xml diff --git a/binaries/data/mods/public/simulation/templates/units/cart_infantry_slinger_a.xml b/binaries/data/mods/public/simulation/templates/units/cart_infantry_slinger_a.xml index a3fa64d1d6..54f5f81667 100644 --- a/binaries/data/mods/public/simulation/templates/units/cart_infantry_slinger_a.xml +++ b/binaries/data/mods/public/simulation/templates/units/cart_infantry_slinger_a.xml @@ -7,12 +7,12 @@ - 0.9 - 52.0 + 1.25 + 44 - 100 + 90 Advanced diff --git a/binaries/data/mods/public/simulation/templates/units/cart_infantry_slinger_b.xml b/binaries/data/mods/public/simulation/templates/units/cart_infantry_slinger_b.xml index 9ddd510d62..36522e7ecc 100644 --- a/binaries/data/mods/public/simulation/templates/units/cart_infantry_slinger_b.xml +++ b/binaries/data/mods/public/simulation/templates/units/cart_infantry_slinger_b.xml @@ -12,7 +12,7 @@ 0 - 50 + 40 50 @@ -21,10 +21,11 @@ units/cart_infantry_slinger_b Balearic Slinger Qallāʿ Ibušimi - Iberian Mercenary + Iberian Mercenary Levied from the Balearic Islands off Spain, these slingers proved to be the greatest the world ever produced, capable of hurling jagged rocks over distances that archers could not match. It was a Balearic slinger that heavily wounded the Roman consul Paullus at the beginning of the bloody battle at Cannae. Stones flung from slings were able to crush and puncture through armor at long ranges, be it iron or bronze. units/cart_infantry_slinger.png + units/cart_infantry_slinger_a diff --git a/binaries/data/mods/public/simulation/templates/units/cart_infantry_slinger_e.xml b/binaries/data/mods/public/simulation/templates/units/cart_infantry_slinger_e.xml index 67b76f9e90..9b909fab6e 100644 --- a/binaries/data/mods/public/simulation/templates/units/cart_infantry_slinger_e.xml +++ b/binaries/data/mods/public/simulation/templates/units/cart_infantry_slinger_e.xml @@ -7,12 +7,12 @@ - 0.8 - 56.0 + 1.0 + 48.0 - 110 + 100 Elite diff --git a/binaries/data/mods/public/simulation/templates/units/cart_infantry_spearman_a.xml b/binaries/data/mods/public/simulation/templates/units/cart_infantry_spearman_a.xml index 534f38cbf8..4e964942a4 100644 --- a/binaries/data/mods/public/simulation/templates/units/cart_infantry_spearman_a.xml +++ b/binaries/data/mods/public/simulation/templates/units/cart_infantry_spearman_a.xml @@ -7,10 +7,10 @@ - 12.0 + 10.0 - 24.0 + 25.0 @@ -25,12 +25,6 @@ 0.75 - - 7.0 - - 21.0 - - units/carthaginians/infantry_spearman_a.xml diff --git a/binaries/data/mods/public/simulation/templates/units/cart_infantry_spearman_e.xml b/binaries/data/mods/public/simulation/templates/units/cart_infantry_spearman_e.xml index 0d37df7a58..19a6c34ac7 100644 --- a/binaries/data/mods/public/simulation/templates/units/cart_infantry_spearman_e.xml +++ b/binaries/data/mods/public/simulation/templates/units/cart_infantry_spearman_e.xml @@ -7,10 +7,10 @@ - 14.0 + 12.0 - 28.0 + 30.0 @@ -23,12 +23,6 @@ 0.5 - - 6.5 - - 19.5 - - units/carthaginians/infantry_spearman_e.xml diff --git a/binaries/data/mods/public/simulation/templates/units/cart_infantry_swordsman_2_a.xml b/binaries/data/mods/public/simulation/templates/units/cart_infantry_swordsman_2_a.xml index 5b0946ced7..9c42a4749a 100644 --- a/binaries/data/mods/public/simulation/templates/units/cart_infantry_swordsman_2_a.xml +++ b/binaries/data/mods/public/simulation/templates/units/cart_infantry_swordsman_2_a.xml @@ -25,12 +25,6 @@ 0.75 - - 7.5 - - 15.0 - - units/carthaginians/infantry_swordsman_2_a.xml diff --git a/binaries/data/mods/public/simulation/templates/units/cart_infantry_swordsman_2_b.xml b/binaries/data/mods/public/simulation/templates/units/cart_infantry_swordsman_2_b.xml index 0b4546eaf0..54c0e0e71c 100644 --- a/binaries/data/mods/public/simulation/templates/units/cart_infantry_swordsman_2_b.xml +++ b/binaries/data/mods/public/simulation/templates/units/cart_infantry_swordsman_2_b.xml @@ -20,10 +20,11 @@ units/cart_infantry_swordsman_2_b Samnite Swordsman Seḫīr Romaḥ - Italian Mercenary - TBD. + Italian Mercenary + The Samnites, Lucanians, and Italiote Greeks supplied Carthage with heavy infantry in their war with Rome. units/cart_infantry_swordsman_2.png + units/cart_infantry_swordsman_2_a diff --git a/binaries/data/mods/public/simulation/templates/units/cart_infantry_swordsman_2_e.xml b/binaries/data/mods/public/simulation/templates/units/cart_infantry_swordsman_2_e.xml index da1114cada..bb884ea694 100644 --- a/binaries/data/mods/public/simulation/templates/units/cart_infantry_swordsman_2_e.xml +++ b/binaries/data/mods/public/simulation/templates/units/cart_infantry_swordsman_2_e.xml @@ -23,12 +23,6 @@ 0.5 - - 7.0 - - 14.0 - - units/carthaginians/infantry_swordsman_2_e.xml diff --git a/binaries/data/mods/public/simulation/templates/units/cart_infantry_swordsman_a.xml b/binaries/data/mods/public/simulation/templates/units/cart_infantry_swordsman_a.xml index bded352e19..ed0334174c 100644 --- a/binaries/data/mods/public/simulation/templates/units/cart_infantry_swordsman_a.xml +++ b/binaries/data/mods/public/simulation/templates/units/cart_infantry_swordsman_a.xml @@ -25,12 +25,6 @@ 0.75 - - 7.0 - - 15.0 - - units/carthaginians/infantry_swordsman_a.xml diff --git a/binaries/data/mods/public/simulation/templates/units/cart_infantry_swordsman_b.xml b/binaries/data/mods/public/simulation/templates/units/cart_infantry_swordsman_b.xml index 3021091109..9b350b02c4 100644 --- a/binaries/data/mods/public/simulation/templates/units/cart_infantry_swordsman_b.xml +++ b/binaries/data/mods/public/simulation/templates/units/cart_infantry_swordsman_b.xml @@ -20,10 +20,11 @@ units/cart_infantry_swordsman_b Gallic Mercenary Swordsman Seḫīr Ḥerev - Celt Mercenary + Celt Mercenary Hannibal hired Celtic mercenaries when he invaded Italy in 218 BC, recruited from the Gallic tribesmen in the northern third of the country. Fierce and physically imposing thanks to their height the Celtic soldiers attacked their opponents with swords and spears in a solid wave. They were capable of changing formations and despite their usual lack of body armor they were quite capable of hacking down their opponents. units/cart_infantry_swordsman.png + units/cart_infantry_swordsman_a diff --git a/binaries/data/mods/public/simulation/templates/units/cart_infantry_swordsman_e.xml b/binaries/data/mods/public/simulation/templates/units/cart_infantry_swordsman_e.xml index d4f1fa0783..02e45fb591 100644 --- a/binaries/data/mods/public/simulation/templates/units/cart_infantry_swordsman_e.xml +++ b/binaries/data/mods/public/simulation/templates/units/cart_infantry_swordsman_e.xml @@ -23,12 +23,6 @@ 0.5 - - 6.5 - - 14.0 - - units/carthaginians/infantry_swordsman_e.xml diff --git a/binaries/data/mods/public/simulation/templates/units/celt_cavalry_javelinist_a.xml b/binaries/data/mods/public/simulation/templates/units/celt_cavalry_javelinist_a.xml index 942ccd6b48..d534ecb569 100644 --- a/binaries/data/mods/public/simulation/templates/units/celt_cavalry_javelinist_a.xml +++ b/binaries/data/mods/public/simulation/templates/units/celt_cavalry_javelinist_a.xml @@ -8,11 +8,11 @@ 44 - 1.3 + 1.5 - 150 + 140 Advanced diff --git a/binaries/data/mods/public/simulation/templates/units/celt_cavalry_javelinist_b.xml b/binaries/data/mods/public/simulation/templates/units/celt_cavalry_javelinist_b.xml index e8a75ad476..42ae1ff94d 100644 --- a/binaries/data/mods/public/simulation/templates/units/celt_cavalry_javelinist_b.xml +++ b/binaries/data/mods/public/simulation/templates/units/celt_cavalry_javelinist_b.xml @@ -10,12 +10,6 @@ units/celt_cavalry_javelinist_a - - 13.0 - - 36.0 - - units/celts/cavalry_javelinist_b.xml diff --git a/binaries/data/mods/public/simulation/templates/units/celt_cavalry_javelinist_e.xml b/binaries/data/mods/public/simulation/templates/units/celt_cavalry_javelinist_e.xml index 812fbc50d1..8fcff5ba67 100644 --- a/binaries/data/mods/public/simulation/templates/units/celt_cavalry_javelinist_e.xml +++ b/binaries/data/mods/public/simulation/templates/units/celt_cavalry_javelinist_e.xml @@ -8,11 +8,11 @@ 48 - 1.0 + 1.25 - 160 + 150 Elite diff --git a/binaries/data/mods/public/simulation/templates/units/celt_cavalry_swordsman_a.xml b/binaries/data/mods/public/simulation/templates/units/celt_cavalry_swordsman_a.xml index 24683af4d9..04366bcbe4 100644 --- a/binaries/data/mods/public/simulation/templates/units/celt_cavalry_swordsman_a.xml +++ b/binaries/data/mods/public/simulation/templates/units/celt_cavalry_swordsman_a.xml @@ -10,7 +10,7 @@ 12.0 - 25.0 + 30.0 @@ -25,12 +25,6 @@ 0.75 - - 13.5 - - 27.0 - - units/celts/cavalry_swordsman_a.xml diff --git a/binaries/data/mods/public/simulation/templates/units/celt_cavalry_swordsman_b.xml b/binaries/data/mods/public/simulation/templates/units/celt_cavalry_swordsman_b.xml index 75bf2f1e07..8e0844a7d6 100644 --- a/binaries/data/mods/public/simulation/templates/units/celt_cavalry_swordsman_b.xml +++ b/binaries/data/mods/public/simulation/templates/units/celt_cavalry_swordsman_b.xml @@ -11,12 +11,6 @@ units/celt_cavalry_swordsman_a - - 14.0 - - 28.0 - - units/celts/cavalry_swordsman_b.xml diff --git a/binaries/data/mods/public/simulation/templates/units/celt_cavalry_swordsman_e.xml b/binaries/data/mods/public/simulation/templates/units/celt_cavalry_swordsman_e.xml index fc67de5763..25ae740c1f 100644 --- a/binaries/data/mods/public/simulation/templates/units/celt_cavalry_swordsman_e.xml +++ b/binaries/data/mods/public/simulation/templates/units/celt_cavalry_swordsman_e.xml @@ -10,7 +10,7 @@ 14.0 - 30.0 + 35.0 @@ -23,12 +23,6 @@ 0.5 - - 13.0 - - 26.0 - - units/celts/cavalry_swordsman_e.xml diff --git a/binaries/data/mods/public/simulation/templates/units/celt_champion_cavalry_brit.xml b/binaries/data/mods/public/simulation/templates/units/celt_champion_cavalry_brit.xml index 42ddc6373e..50b9f90bd9 100644 --- a/binaries/data/mods/public/simulation/templates/units/celt_champion_cavalry_brit.xml +++ b/binaries/data/mods/public/simulation/templates/units/celt_champion_cavalry_brit.xml @@ -1,12 +1,17 @@ + + 6 + 6 + 6 + - 4 + 3 20 - 200 + 150 100 - 100 + 0 @@ -18,11 +23,10 @@ celt - Chariot + Chariot Celtic Chariot Carbanto - Brythonic Champion Chariot. -Counters Infantry. High trample damage. + units/brit_champion_cavalry The Britons were one of the last European peoples to use two-horse chariots in combat. They had two iron-rimmed wheels and a flat riding platform that typically carried a driver and a warrior. Useless as shock weapons against tightly packed troops, they were useful for running down individual soldiers and as a stable mount to launch javelins from. The heads of defeated opponents often adorned the chassis to show the warrior's prowess. units/celt_champion_cavalry_brit.png @@ -38,4 +42,4 @@ Counters Infantry. High trample damage. units/celts/champion_unit_4.xml - + \ No newline at end of file diff --git a/binaries/data/mods/public/simulation/templates/units/celt_champion_cavalry_gaul.xml b/binaries/data/mods/public/simulation/templates/units/celt_champion_cavalry_gaul.xml index 2e5482da17..35997fe9ae 100644 --- a/binaries/data/mods/public/simulation/templates/units/celt_champion_cavalry_gaul.xml +++ b/binaries/data/mods/public/simulation/templates/units/celt_champion_cavalry_gaul.xml @@ -4,17 +4,9 @@ celt Gallic Noble Cavalry Gallic Brihent - Gallic Champion Cavalry. -Counters Ranged Units. In Gaul we know of heavy cavalry, possibly predecessors to later knights. They used a Celtic lance overhand, a good shield, and wore good armor. Vercingetorix was famous for having a number of them, but their use long precedes him. Heavy Celtic horsemen are found in graves as early as the 600s, with scale coats. Later, with the advent of mail, their armor would largely change to this. They would be experienced, aristocratic or noblemen, or their retainers equipped in kind. Each man would probably have several personal attendants. Some would be powerful noblemen, such as chiefs and kings. In battle, they would be on par with much of the best heavy cavalry in western Europe, due to superior armor, such as mail armor with additional layers of mail over the vital organs, weapons such as high-quality iron spearheads, swords, and a thong of javelins, giving them versatility, and years of experience and training. Their historical use saw them capable of breaking even well-defended positions, or acting to great effect in flanking manuevers. units/celt_champion_cavalry_gaul.png - - 11.0 - - 30.0 - - units/celts/champion_unit_2.xml diff --git a/binaries/data/mods/public/simulation/templates/units/celt_champion_infantry_brit.xml b/binaries/data/mods/public/simulation/templates/units/celt_champion_infantry_brit.xml index fbac07cea3..21a4d4355c 100644 --- a/binaries/data/mods/public/simulation/templates/units/celt_champion_infantry_brit.xml +++ b/binaries/data/mods/public/simulation/templates/units/celt_champion_infantry_brit.xml @@ -12,17 +12,9 @@ celt Two-Handed Swordsman Delamokludda - Brythonic Champion Swordsman. -Counters Spear Units. Two-handed swordsmen from Briton. These men are veteran soldiers who offer their lives in service to their Brythonic lords. units/celt_champion_infantry_brit.png - - 7.0 - - 20.0 - - units/celts/champion_unit_3.xml diff --git a/binaries/data/mods/public/simulation/templates/units/celt_champion_infantry_gaul.xml b/binaries/data/mods/public/simulation/templates/units/celt_champion_infantry_gaul.xml index 0687ff26c1..5496fa9228 100644 --- a/binaries/data/mods/public/simulation/templates/units/celt_champion_infantry_gaul.xml +++ b/binaries/data/mods/public/simulation/templates/units/celt_champion_infantry_gaul.xml @@ -1,25 +1,12 @@ - - - 75 - - celt Heavy Swordsman Solduros - Gallic Champion Swordsman. -Counters Spearmen and Cavalry. The sword among Celts varies in reputation and commonality. Shortswords, essentially truly just long, broad-bladed daggers, were common, but cheaply made, and most likely the swords refered to as bending after a hard strike, and needing bent back into place. The iron construction of longswords, such as used here, was greatly superior, but also much more expensive. The longsword was primarily a weapon of aristocracy and experienced professional soldiers, who could either afford the weapon, have it made for them by their lord as a reward for service, passed down to them by family, or looted from the field. units/celt_champion_infantry_gaul.png - - 7.0 - - 21.0 - - units/celts/champion_unit_1.xml diff --git a/binaries/data/mods/public/simulation/templates/units/celt_fanatic.xml b/binaries/data/mods/public/simulation/templates/units/celt_fanatic.xml index 8657cf0b14..9a7479b8e4 100644 --- a/binaries/data/mods/public/simulation/templates/units/celt_fanatic.xml +++ b/binaries/data/mods/public/simulation/templates/units/celt_fanatic.xml @@ -4,12 +4,6 @@ 2 4 - - - 0 - 80 - - celt Naked Fanatic diff --git a/binaries/data/mods/public/simulation/templates/units/celt_infantry_slinger_a.xml b/binaries/data/mods/public/simulation/templates/units/celt_infantry_slinger_a.xml index e1c2a06151..b5681503f2 100644 --- a/binaries/data/mods/public/simulation/templates/units/celt_infantry_slinger_a.xml +++ b/binaries/data/mods/public/simulation/templates/units/celt_infantry_slinger_a.xml @@ -7,15 +7,15 @@ - 0.9 - 52 + 1.25 + 44 Advanced - 100 + 90 units/celt_infantry_slinger_e diff --git a/binaries/data/mods/public/simulation/templates/units/celt_infantry_slinger_e.xml b/binaries/data/mods/public/simulation/templates/units/celt_infantry_slinger_e.xml index 69c08c5cbb..5689374fc1 100644 --- a/binaries/data/mods/public/simulation/templates/units/celt_infantry_slinger_e.xml +++ b/binaries/data/mods/public/simulation/templates/units/celt_infantry_slinger_e.xml @@ -7,15 +7,15 @@ - 0.8 - 56 + 1.0 + 48 Elite - 110 + 100 diff --git a/binaries/data/mods/public/simulation/templates/units/celt_infantry_spearman_a.xml b/binaries/data/mods/public/simulation/templates/units/celt_infantry_spearman_a.xml index 90e98b885f..e3da2ed5fa 100644 --- a/binaries/data/mods/public/simulation/templates/units/celt_infantry_spearman_a.xml +++ b/binaries/data/mods/public/simulation/templates/units/celt_infantry_spearman_a.xml @@ -7,10 +7,10 @@ - 12.0 + 10.0 - 24.0 + 25.0 @@ -25,12 +25,6 @@ 0.75 - - 7.7 - - 23.1 - - units/celts/infantry_spearman_a.xml diff --git a/binaries/data/mods/public/simulation/templates/units/celt_infantry_spearman_b.xml b/binaries/data/mods/public/simulation/templates/units/celt_infantry_spearman_b.xml index 4e20c57a6d..e7998c1cde 100644 --- a/binaries/data/mods/public/simulation/templates/units/celt_infantry_spearman_b.xml +++ b/binaries/data/mods/public/simulation/templates/units/celt_infantry_spearman_b.xml @@ -1,8 +1,5 @@ - - 1 - -structures/{civ}_fortress @@ -22,12 +19,6 @@ units/celt_infantry_spearman_a - - 8.2 - - 24.6 - - units/celts/infantry_spearman_b.xml diff --git a/binaries/data/mods/public/simulation/templates/units/celt_infantry_spearman_e.xml b/binaries/data/mods/public/simulation/templates/units/celt_infantry_spearman_e.xml index 26bc5dd4e5..9867284523 100644 --- a/binaries/data/mods/public/simulation/templates/units/celt_infantry_spearman_e.xml +++ b/binaries/data/mods/public/simulation/templates/units/celt_infantry_spearman_e.xml @@ -7,10 +7,10 @@ - 14.0 + 12.0 - 28.0 + 30.0 @@ -23,12 +23,6 @@ 0.5 - - 7.2 - - 21.0 - - units/celts/infantry_spearman_e.xml diff --git a/binaries/data/mods/public/simulation/templates/units/gaul_cavalry_javelinist_a.xml b/binaries/data/mods/public/simulation/templates/units/gaul_cavalry_javelinist_a.xml index 41c6d9000c..ed70c14b30 100644 --- a/binaries/data/mods/public/simulation/templates/units/gaul_cavalry_javelinist_a.xml +++ b/binaries/data/mods/public/simulation/templates/units/gaul_cavalry_javelinist_a.xml @@ -8,11 +8,11 @@ 44 - 1.3 + 1.5 - 150 + 140 Advanced diff --git a/binaries/data/mods/public/simulation/templates/units/gaul_cavalry_javelinist_b.xml b/binaries/data/mods/public/simulation/templates/units/gaul_cavalry_javelinist_b.xml index 439371f9e7..25f9a5b355 100644 --- a/binaries/data/mods/public/simulation/templates/units/gaul_cavalry_javelinist_b.xml +++ b/binaries/data/mods/public/simulation/templates/units/gaul_cavalry_javelinist_b.xml @@ -10,12 +10,6 @@ units/gaul_cavalry_javelinist_a - - 13.0 - - 36.0 - - units/celts/cavalry_javelinist_b.xml diff --git a/binaries/data/mods/public/simulation/templates/units/gaul_cavalry_javelinist_e.xml b/binaries/data/mods/public/simulation/templates/units/gaul_cavalry_javelinist_e.xml index 360e9c28ab..15cad8f128 100644 --- a/binaries/data/mods/public/simulation/templates/units/gaul_cavalry_javelinist_e.xml +++ b/binaries/data/mods/public/simulation/templates/units/gaul_cavalry_javelinist_e.xml @@ -8,11 +8,11 @@ 48 - 1.0 + 1.25 - 160 + 150 Elite diff --git a/binaries/data/mods/public/simulation/templates/units/gaul_cavalry_swordsman_a.xml b/binaries/data/mods/public/simulation/templates/units/gaul_cavalry_swordsman_a.xml index b78568d6f1..8686a53a2f 100644 --- a/binaries/data/mods/public/simulation/templates/units/gaul_cavalry_swordsman_a.xml +++ b/binaries/data/mods/public/simulation/templates/units/gaul_cavalry_swordsman_a.xml @@ -10,7 +10,7 @@ 12.0 - 25.0 + 30.0 @@ -25,12 +25,6 @@ 0.75 - - 13.5 - - 27.0 - - units/celts/cavalry_swordsman_a.xml diff --git a/binaries/data/mods/public/simulation/templates/units/gaul_cavalry_swordsman_e.xml b/binaries/data/mods/public/simulation/templates/units/gaul_cavalry_swordsman_e.xml index c8e4093ffe..c2b3ecaaf5 100644 --- a/binaries/data/mods/public/simulation/templates/units/gaul_cavalry_swordsman_e.xml +++ b/binaries/data/mods/public/simulation/templates/units/gaul_cavalry_swordsman_e.xml @@ -10,7 +10,7 @@ 14.0 - 30.0 + 35.0 @@ -23,12 +23,6 @@ 0.5 - - 13.0 - - 26.0 - - units/celts/cavalry_swordsman_e.xml diff --git a/binaries/data/mods/public/simulation/templates/units/gaul_champion_cavalry.xml b/binaries/data/mods/public/simulation/templates/units/gaul_champion_cavalry.xml index 109ceba0ce..9e9cafd3e9 100644 --- a/binaries/data/mods/public/simulation/templates/units/gaul_champion_cavalry.xml +++ b/binaries/data/mods/public/simulation/templates/units/gaul_champion_cavalry.xml @@ -8,12 +8,6 @@ In Gaul we know of heavy cavalry, possibly predecessors to later knights. They used a Celtic lance overhand, a good shield, and wore good armor. Vercingetorix was famous for having a number of them, but their use long precedes him. Heavy Celtic horsemen are found in graves as early as the 600s, with scale coats. Later, with the advent of mail, their armor would largely change to this. They would be experienced, aristocratic or noblemen, or their retainers equipped in kind. Each man would probably have several personal attendants. Some would be powerful noblemen, such as chiefs and kings. In battle, they would be on par with much of the best heavy cavalry in western Europe, due to superior armor, such as mail armor with additional layers of mail over the vital organs, weapons such as high-quality iron spearheads, swords, and a thong of javelins, giving them versatility, and years of experience and training. Their historical use saw them capable of breaking even well-defended positions, or acting to great effect in flanking manuevers. units/celt_champion_cavalry_gaul.png - - 11.0 - - 30.0 - - units/celts/champion_unit_2.xml diff --git a/binaries/data/mods/public/simulation/templates/units/gaul_champion_infantry.xml b/binaries/data/mods/public/simulation/templates/units/gaul_champion_infantry.xml index c8939a2c97..deb86c7783 100644 --- a/binaries/data/mods/public/simulation/templates/units/gaul_champion_infantry.xml +++ b/binaries/data/mods/public/simulation/templates/units/gaul_champion_infantry.xml @@ -1,10 +1,5 @@ - - - 75 - - gaul Heavy Swordsman @@ -13,12 +8,6 @@ The sword among Celts varies in reputation and commonality. Shortswords, essentially truly just long, broad-bladed daggers, were common, but cheaply made, and most likely the swords refered to as bending after a hard strike, and needing bent back into place. The iron construction of longswords, such as used here, was greatly superior, but also much more expensive. The longsword was primarily a weapon of aristocracy and experienced professional soldiers, who could either afford the weapon, have it made for them by their lord as a reward for service, passed down to them by family, or looted from the field. units/celt_champion_infantry_gaul.png - - 7.0 - - 21.0 - - units/celts/champion_unit_1.xml diff --git a/binaries/data/mods/public/simulation/templates/units/gaul_infantry_javelinist_a.xml b/binaries/data/mods/public/simulation/templates/units/gaul_infantry_javelinist_a.xml index 3c68537051..4801e38bf4 100644 --- a/binaries/data/mods/public/simulation/templates/units/gaul_infantry_javelinist_a.xml +++ b/binaries/data/mods/public/simulation/templates/units/gaul_infantry_javelinist_a.xml @@ -7,7 +7,7 @@ - 1.3 + 1.5 44 @@ -23,12 +23,6 @@ 0.75 - - 9.0 - - 22.5 - - units/celts/infantry_javelinist_a.xml diff --git a/binaries/data/mods/public/simulation/templates/units/gaul_infantry_javelinist_b.xml b/binaries/data/mods/public/simulation/templates/units/gaul_infantry_javelinist_b.xml index 9589b29a40..8b235e87f4 100644 --- a/binaries/data/mods/public/simulation/templates/units/gaul_infantry_javelinist_b.xml +++ b/binaries/data/mods/public/simulation/templates/units/gaul_infantry_javelinist_b.xml @@ -19,12 +19,6 @@ units/gaul_infantry_javelinist_a - - 10.0 - - 25.0 - - units/celts/infantry_javelinist_b.xml diff --git a/binaries/data/mods/public/simulation/templates/units/gaul_infantry_javelinist_e.xml b/binaries/data/mods/public/simulation/templates/units/gaul_infantry_javelinist_e.xml index 222cd2cf0a..de415a3c82 100644 --- a/binaries/data/mods/public/simulation/templates/units/gaul_infantry_javelinist_e.xml +++ b/binaries/data/mods/public/simulation/templates/units/gaul_infantry_javelinist_e.xml @@ -7,7 +7,7 @@ - 1.0 + 1.25 48 @@ -21,12 +21,6 @@ 0.5 - - 8.5 - - 21.25 - - units/celts/infantry_javelinist_e.xml diff --git a/binaries/data/mods/public/simulation/templates/units/gaul_infantry_slinger_a.xml b/binaries/data/mods/public/simulation/templates/units/gaul_infantry_slinger_a.xml index 2afaebfce8..a8ee640c9b 100644 --- a/binaries/data/mods/public/simulation/templates/units/gaul_infantry_slinger_a.xml +++ b/binaries/data/mods/public/simulation/templates/units/gaul_infantry_slinger_a.xml @@ -7,15 +7,15 @@ - 0.9 - 52 + 1.25 + 44 Advanced - 100 + 90 units/gaul_infantry_slinger_e @@ -23,12 +23,6 @@ 0.75 - - 7.48 - - 22.44 - - units/celts/infantry_slinger_a.xml diff --git a/binaries/data/mods/public/simulation/templates/units/gaul_infantry_slinger_b.xml b/binaries/data/mods/public/simulation/templates/units/gaul_infantry_slinger_b.xml index 9606449da6..0bb23a79e0 100644 --- a/binaries/data/mods/public/simulation/templates/units/gaul_infantry_slinger_b.xml +++ b/binaries/data/mods/public/simulation/templates/units/gaul_infantry_slinger_b.xml @@ -21,12 +21,6 @@ units/gaul_infantry_slinger_a - - 7.92 - - 23.76 - - units/celts/infantry_slinger_b.xml diff --git a/binaries/data/mods/public/simulation/templates/units/gaul_infantry_slinger_e.xml b/binaries/data/mods/public/simulation/templates/units/gaul_infantry_slinger_e.xml index d283471a0f..6fae1a9a52 100644 --- a/binaries/data/mods/public/simulation/templates/units/gaul_infantry_slinger_e.xml +++ b/binaries/data/mods/public/simulation/templates/units/gaul_infantry_slinger_e.xml @@ -7,26 +7,20 @@ - 0.8 - 56 + 1.0 + 48 Elite - 110 + 100 0.5 - - 6.6 - - 19.8 - - units/celts/infantry_slinger_e.xml diff --git a/binaries/data/mods/public/simulation/templates/units/gaul_infantry_spearman_a.xml b/binaries/data/mods/public/simulation/templates/units/gaul_infantry_spearman_a.xml index 178aa1dad2..5d95a1c504 100644 --- a/binaries/data/mods/public/simulation/templates/units/gaul_infantry_spearman_a.xml +++ b/binaries/data/mods/public/simulation/templates/units/gaul_infantry_spearman_a.xml @@ -7,10 +7,10 @@ - 12.0 + 10.0 - 24.0 + 25.0 @@ -25,12 +25,6 @@ 0.75 - - 7.7 - - 23.1 - - units/celts/infantry_spearman_a.xml diff --git a/binaries/data/mods/public/simulation/templates/units/gaul_infantry_spearman_b.xml b/binaries/data/mods/public/simulation/templates/units/gaul_infantry_spearman_b.xml index b772e42b62..7571422baf 100644 --- a/binaries/data/mods/public/simulation/templates/units/gaul_infantry_spearman_b.xml +++ b/binaries/data/mods/public/simulation/templates/units/gaul_infantry_spearman_b.xml @@ -1,8 +1,5 @@ - - 1 - structures/gaul_tavern @@ -19,12 +16,6 @@ units/gaul_infantry_spearman_a - - 8.2 - - 24.6 - - units/celts/infantry_spearman_b.xml diff --git a/binaries/data/mods/public/simulation/templates/units/gaul_infantry_spearman_e.xml b/binaries/data/mods/public/simulation/templates/units/gaul_infantry_spearman_e.xml index ef89caa7f7..461b2419ea 100644 --- a/binaries/data/mods/public/simulation/templates/units/gaul_infantry_spearman_e.xml +++ b/binaries/data/mods/public/simulation/templates/units/gaul_infantry_spearman_e.xml @@ -7,10 +7,10 @@ - 14.0 + 12.0 - 28.0 + 30.0 @@ -23,12 +23,6 @@ 0.5 - - 7.2 - - 21.0 - - units/celts/infantry_spearman_e.xml diff --git a/binaries/data/mods/public/simulation/templates/units/hele_cavalry_javelinist_a.xml b/binaries/data/mods/public/simulation/templates/units/hele_cavalry_javelinist_a.xml index c82225736d..06e6f820b1 100644 --- a/binaries/data/mods/public/simulation/templates/units/hele_cavalry_javelinist_a.xml +++ b/binaries/data/mods/public/simulation/templates/units/hele_cavalry_javelinist_a.xml @@ -8,11 +8,11 @@ 44 - 1.3 + 1.5 - 150 + 140 Advanced diff --git a/binaries/data/mods/public/simulation/templates/units/hele_cavalry_javelinist_b.xml b/binaries/data/mods/public/simulation/templates/units/hele_cavalry_javelinist_b.xml index 87686f36d0..2393bbd3a5 100644 --- a/binaries/data/mods/public/simulation/templates/units/hele_cavalry_javelinist_b.xml +++ b/binaries/data/mods/public/simulation/templates/units/hele_cavalry_javelinist_b.xml @@ -11,9 +11,6 @@ units/hele_cavalry_javelinist_a - - 77 - units/hellenes/cavalry_javelinist_b.xml diff --git a/binaries/data/mods/public/simulation/templates/units/hele_cavalry_javelinist_e.xml b/binaries/data/mods/public/simulation/templates/units/hele_cavalry_javelinist_e.xml index b7167fb21a..ca9d87aff8 100644 --- a/binaries/data/mods/public/simulation/templates/units/hele_cavalry_javelinist_e.xml +++ b/binaries/data/mods/public/simulation/templates/units/hele_cavalry_javelinist_e.xml @@ -8,11 +8,11 @@ 48 - 1.0 + 1.25 - 160 + 150 Elite diff --git a/binaries/data/mods/public/simulation/templates/units/hele_cavalry_swordsman_a.xml b/binaries/data/mods/public/simulation/templates/units/hele_cavalry_swordsman_a.xml index 3b2e548fb1..f4572ab7c2 100644 --- a/binaries/data/mods/public/simulation/templates/units/hele_cavalry_swordsman_a.xml +++ b/binaries/data/mods/public/simulation/templates/units/hele_cavalry_swordsman_a.xml @@ -10,7 +10,7 @@ 12.0 - 25.0 + 30.0 @@ -25,12 +25,6 @@ 0.75 - - 12.5 - - 25.0 - - units/hellenes/cavalry_swordsman_a.xml diff --git a/binaries/data/mods/public/simulation/templates/units/hele_cavalry_swordsman_b.xml b/binaries/data/mods/public/simulation/templates/units/hele_cavalry_swordsman_b.xml index c540dff0f6..2ddbf6dfd3 100644 --- a/binaries/data/mods/public/simulation/templates/units/hele_cavalry_swordsman_b.xml +++ b/binaries/data/mods/public/simulation/templates/units/hele_cavalry_swordsman_b.xml @@ -12,9 +12,6 @@ units/hele_cavalry_swordsman_a - - 77 - units/hellenes/cavalry_swordsman_b.xml diff --git a/binaries/data/mods/public/simulation/templates/units/hele_cavalry_swordsman_e.xml b/binaries/data/mods/public/simulation/templates/units/hele_cavalry_swordsman_e.xml index 07f9f1336e..90f5199d3e 100644 --- a/binaries/data/mods/public/simulation/templates/units/hele_cavalry_swordsman_e.xml +++ b/binaries/data/mods/public/simulation/templates/units/hele_cavalry_swordsman_e.xml @@ -10,7 +10,7 @@ 14.0 - 30.0 + 35.0 @@ -23,12 +23,6 @@ 0.5 - - 12.0 - - 24.0 - - units/hellenes/cavalry_swordsman_e.xml diff --git a/binaries/data/mods/public/simulation/templates/units/hele_champion_cavalry_mace.xml b/binaries/data/mods/public/simulation/templates/units/hele_champion_cavalry_mace.xml index 8d67cc1820..8bbafcf5ee 100644 --- a/binaries/data/mods/public/simulation/templates/units/hele_champion_cavalry_mace.xml +++ b/binaries/data/mods/public/simulation/templates/units/hele_champion_cavalry_mace.xml @@ -5,17 +5,9 @@ 6.0 - 30.0 - 60.0 - 0.0 6.0 - - - 20 - - hele Companion Cavalry @@ -25,15 +17,6 @@ Counters Cavalry and Archers. Countered by Champion Units. The Hetairoi, or Companion cavalry, were a preferred general stand in Macedonian armies. Macedonian noblemen made up this elite cavalry unit, which was key to victory for Macedonian kings starting with Philip II, who increased their number from 600 to several thousand. units/hele_champion_cavalry_mace.png - - 11.0 - - 25.0 - - - - 77 - units/hellenes/champion_unit_4.xml diff --git a/binaries/data/mods/public/simulation/templates/units/hele_champion_infantry_mace.xml b/binaries/data/mods/public/simulation/templates/units/hele_champion_infantry_mace.xml index 8e0a87ab75..695cb9ee7b 100644 --- a/binaries/data/mods/public/simulation/templates/units/hele_champion_infantry_mace.xml +++ b/binaries/data/mods/public/simulation/templates/units/hele_champion_infantry_mace.xml @@ -4,14 +4,9 @@ hele Foot Companion Pezétairos - Macedonian Champion Pikeman. -Heavy line infantry. Counters Cavalry and Infantry. Countered Ranged Units. Uses the Syntagma Formation. 'Foot Companions', these were the elite troops from the Macedonian phalanx, whom carried their Sarissas with both hands, the white shields being attached to their armor. The Sarissa and the new tactics they used were developed by Philip II under Theban influence. If properly protected by cavalry on both sides, the Pezhetairoi were virtually invincible to any kind of enemy unit. They were always deployed in deep formations of 16+. units/hele_champion_infantry_mace.png - - 66 - units/hellenes/champion_unit_3.xml diff --git a/binaries/data/mods/public/simulation/templates/units/hele_champion_infantry_polis.xml b/binaries/data/mods/public/simulation/templates/units/hele_champion_infantry_polis.xml index 7d6517dfe9..cb473b7a14 100644 --- a/binaries/data/mods/public/simulation/templates/units/hele_champion_infantry_polis.xml +++ b/binaries/data/mods/public/simulation/templates/units/hele_champion_infantry_polis.xml @@ -7,6 +7,7 @@ + 16.0 6.0 @@ -47,6 +48,7 @@ + 40.0 6.0 @@ -89,24 +91,20 @@ 15 - - 25 - hele Spartan Hoplite Spartiā́tēs - Classes: Champion Melee Infantry Spearman. -Counters: 2x vs. All Cavalry types. +10% Attack vs. All Non-Greek Units. -Countered by: Skirmishers, Swordsmen, Cavalry Archers. + Counters: 2x vs. All Cavalry. 1.1x vs. Non-Greek Units. +Countered by: Ranged Units and Sword Infantry. The Spartans had a very peculiar form of government which enabled them to be professional soldiers. It not only enabled them, but actually forced them to be superior soldiers as a small group of Spartans had to dominate an enormous number of subjects and unwilling allies. The Spartan army was superior in Hellas, and in the rest of the known world. No other army was so well trained, and had such excellent equipment. They believed that traditional training was the key to success, and for centuries they were correct, as they rarely lost a battle in spite of their small numbers. Ironic enough, this concept ended the Spartan supremacy, as the Spartan phalanx could not resist the new sloped Theban phalanx and the invading integrated Macedonian forces. The end of the Spartan power marked the decline of the domination of traditional phalanx warfare. units/hele_champion_infantry_polis.png - 6.5 + 7 - 18.0 + 14 diff --git a/binaries/data/mods/public/simulation/templates/units/hele_champion_ranged_polis.xml b/binaries/data/mods/public/simulation/templates/units/hele_champion_ranged_polis.xml index 6b36ca7695..8a619f177a 100644 --- a/binaries/data/mods/public/simulation/templates/units/hele_champion_ranged_polis.xml +++ b/binaries/data/mods/public/simulation/templates/units/hele_champion_ranged_polis.xml @@ -10,7 +10,6 @@ 40.0 0.0 50 - 10.0 @@ -28,9 +27,6 @@ Counters Support Units and Ranged Units. Countered by Melee Cavalry. Fast Move S 20.0 - - 66 - units/hellenes/champion_unit_2.xml diff --git a/binaries/data/mods/public/simulation/templates/units/hele_champion_swordsman_polis.xml b/binaries/data/mods/public/simulation/templates/units/hele_champion_swordsman_polis.xml index 12474e0b4e..21e07a7b2b 100644 --- a/binaries/data/mods/public/simulation/templates/units/hele_champion_swordsman_polis.xml +++ b/binaries/data/mods/public/simulation/templates/units/hele_champion_swordsman_polis.xml @@ -46,8 +46,6 @@ hele Athenian Light Hoplite Ékdromos Athēnaïkós - Poleis Champion Raider. -Counters Support Units, Spear units, and Ranged Units (if they can catch them). Countered by Archers. Ekdromos (literally: out runner) was a development of the Hoplite. Development of the Hoplite took many twists and turns based on the changing dynamics on the field of battle. Once armies began using Peltasts imported from Thrace something had to be done to counter this barrage of javelins thrown into the midst of a phalanx. The Thebans began to increase the armor of their hoplites, but the Athenians took a completely different approach and lightened the load for their infantry. The Ekdromoi would dash out from the phalanx, close with the enemy ranged units at speed, and cut them down at will. This approach also worked to harass more heavily armed troops as well, the enemy carrying too much weight to catch the vexatious Ekdromoi. units/hele_champion_ranged_polis.png diff --git a/binaries/data/mods/public/simulation/templates/units/hele_infantry_archer_a.xml b/binaries/data/mods/public/simulation/templates/units/hele_infantry_archer_a.xml index ff3c700ffb..9901df6bd1 100644 --- a/binaries/data/mods/public/simulation/templates/units/hele_infantry_archer_a.xml +++ b/binaries/data/mods/public/simulation/templates/units/hele_infantry_archer_a.xml @@ -7,7 +7,7 @@ - 1.3 + 1.75 54.0 diff --git a/binaries/data/mods/public/simulation/templates/units/hele_infantry_archer_b.xml b/binaries/data/mods/public/simulation/templates/units/hele_infantry_archer_b.xml index 872a7fc4df..7024da6952 100644 --- a/binaries/data/mods/public/simulation/templates/units/hele_infantry_archer_b.xml +++ b/binaries/data/mods/public/simulation/templates/units/hele_infantry_archer_b.xml @@ -25,9 +25,6 @@ units/hele_infantry_archer_a - - 66 - units/hellenes/infantry_archer_b.xml diff --git a/binaries/data/mods/public/simulation/templates/units/hele_infantry_archer_e.xml b/binaries/data/mods/public/simulation/templates/units/hele_infantry_archer_e.xml index 878e1d7460..d98d55cb39 100644 --- a/binaries/data/mods/public/simulation/templates/units/hele_infantry_archer_e.xml +++ b/binaries/data/mods/public/simulation/templates/units/hele_infantry_archer_e.xml @@ -7,7 +7,7 @@ - 1.0 + 1.5 58.0 diff --git a/binaries/data/mods/public/simulation/templates/units/hele_infantry_javelinist_a.xml b/binaries/data/mods/public/simulation/templates/units/hele_infantry_javelinist_a.xml index 6c4c17f109..144c3d2cf8 100644 --- a/binaries/data/mods/public/simulation/templates/units/hele_infantry_javelinist_a.xml +++ b/binaries/data/mods/public/simulation/templates/units/hele_infantry_javelinist_a.xml @@ -7,7 +7,7 @@ - 1.3 + 1.5 48.0 @@ -23,12 +23,6 @@ 0.75 - - 8.5 - - 21.5 - - units/hellenes/infantry_javelinist_a.xml diff --git a/binaries/data/mods/public/simulation/templates/units/hele_infantry_javelinist_b.xml b/binaries/data/mods/public/simulation/templates/units/hele_infantry_javelinist_b.xml index 5dc905e9d8..b3179bc9bf 100644 --- a/binaries/data/mods/public/simulation/templates/units/hele_infantry_javelinist_b.xml +++ b/binaries/data/mods/public/simulation/templates/units/hele_infantry_javelinist_b.xml @@ -1,10 +1,5 @@ - - - 44.0 - - structures/hele_gymnasion @@ -12,11 +7,6 @@ structures/hele_prytaneion - - - 50 - - hele units/hele_infantry_javelinist_b @@ -28,9 +18,6 @@ units/hele_infantry_javelinist_a - - 66 - units/hellenes/infantry_javelinist_b.xml diff --git a/binaries/data/mods/public/simulation/templates/units/hele_infantry_javelinist_e.xml b/binaries/data/mods/public/simulation/templates/units/hele_infantry_javelinist_e.xml index c9fcb7c908..b42a736cf2 100644 --- a/binaries/data/mods/public/simulation/templates/units/hele_infantry_javelinist_e.xml +++ b/binaries/data/mods/public/simulation/templates/units/hele_infantry_javelinist_e.xml @@ -7,7 +7,7 @@ - 1.0 + 1.25 52.0 @@ -21,12 +21,6 @@ 0.5 - - 8.0 - - 20.0 - - units/hellenes/infantry_javelinist_e.xml diff --git a/binaries/data/mods/public/simulation/templates/units/hele_infantry_slinger_a.xml b/binaries/data/mods/public/simulation/templates/units/hele_infantry_slinger_a.xml index 5f23f50343..971209bcc5 100644 --- a/binaries/data/mods/public/simulation/templates/units/hele_infantry_slinger_a.xml +++ b/binaries/data/mods/public/simulation/templates/units/hele_infantry_slinger_a.xml @@ -7,12 +7,12 @@ - 0.9 - 52.0 + 1.25 + 44 - 100 + 90 Advanced diff --git a/binaries/data/mods/public/simulation/templates/units/hele_infantry_slinger_b.xml b/binaries/data/mods/public/simulation/templates/units/hele_infantry_slinger_b.xml index a55f0c2015..e4a646b8a0 100644 --- a/binaries/data/mods/public/simulation/templates/units/hele_infantry_slinger_b.xml +++ b/binaries/data/mods/public/simulation/templates/units/hele_infantry_slinger_b.xml @@ -25,9 +25,6 @@ units/hele_infantry_slinger_a - - 66 - units/hellenes/infantry_slinger_b.xml diff --git a/binaries/data/mods/public/simulation/templates/units/hele_infantry_slinger_e.xml b/binaries/data/mods/public/simulation/templates/units/hele_infantry_slinger_e.xml index e8e26136a0..e9e3725573 100644 --- a/binaries/data/mods/public/simulation/templates/units/hele_infantry_slinger_e.xml +++ b/binaries/data/mods/public/simulation/templates/units/hele_infantry_slinger_e.xml @@ -7,12 +7,12 @@ - 0.8 - 56.0 + 1.0 + 48.0 - 110 + 100 Elite diff --git a/binaries/data/mods/public/simulation/templates/units/hele_infantry_spearman_a.xml b/binaries/data/mods/public/simulation/templates/units/hele_infantry_spearman_a.xml index a6b2e37a84..16f0db8e52 100644 --- a/binaries/data/mods/public/simulation/templates/units/hele_infantry_spearman_a.xml +++ b/binaries/data/mods/public/simulation/templates/units/hele_infantry_spearman_a.xml @@ -7,10 +7,10 @@ - 12.0 + 10.0 - 24.0 + 25.0 @@ -25,12 +25,6 @@ 0.75 - - 7.0 - - 19.0 - - units/hellenes/infantry_spearman_a.xml diff --git a/binaries/data/mods/public/simulation/templates/units/hele_infantry_spearman_b.xml b/binaries/data/mods/public/simulation/templates/units/hele_infantry_spearman_b.xml index 3aca8e406f..461e84f106 100644 --- a/binaries/data/mods/public/simulation/templates/units/hele_infantry_spearman_b.xml +++ b/binaries/data/mods/public/simulation/templates/units/hele_infantry_spearman_b.xml @@ -15,11 +15,6 @@ structures/hele_prytaneion - - - 60 - - hele units/hele_infantry_spearman_b @@ -31,9 +26,6 @@ units/hele_infantry_spearman_a - - 66 - units/hellenes/infantry_spearman_b.xml diff --git a/binaries/data/mods/public/simulation/templates/units/hele_infantry_spearman_e.xml b/binaries/data/mods/public/simulation/templates/units/hele_infantry_spearman_e.xml index 160a42bbf9..14b70f0d52 100644 --- a/binaries/data/mods/public/simulation/templates/units/hele_infantry_spearman_e.xml +++ b/binaries/data/mods/public/simulation/templates/units/hele_infantry_spearman_e.xml @@ -7,10 +7,10 @@ - 14.0 + 12.0 - 28.0 + 30.0 @@ -23,12 +23,6 @@ 0.5 - - 6.5 - - 18.0 - - units/hellenes/infantry_spearman_e.xml diff --git a/binaries/data/mods/public/simulation/templates/units/iber_cavalry_javelinist_a.xml b/binaries/data/mods/public/simulation/templates/units/iber_cavalry_javelinist_a.xml index 8807635f9d..02f5caac87 100644 --- a/binaries/data/mods/public/simulation/templates/units/iber_cavalry_javelinist_a.xml +++ b/binaries/data/mods/public/simulation/templates/units/iber_cavalry_javelinist_a.xml @@ -17,11 +17,11 @@ 44 - 1.3 + 1.5 - 150 + 140 units/iberians/cavalry_javelinist_a.xml diff --git a/binaries/data/mods/public/simulation/templates/units/iber_cavalry_javelinist_b.xml b/binaries/data/mods/public/simulation/templates/units/iber_cavalry_javelinist_b.xml index dde9caf2b6..17d7db0a48 100644 --- a/binaries/data/mods/public/simulation/templates/units/iber_cavalry_javelinist_b.xml +++ b/binaries/data/mods/public/simulation/templates/units/iber_cavalry_javelinist_b.xml @@ -10,9 +10,6 @@ units/iber_cavalry_javelinist_a - - 2.0 - units/iberians/cavalry_javelinist_b.xml diff --git a/binaries/data/mods/public/simulation/templates/units/iber_cavalry_javelinist_e.xml b/binaries/data/mods/public/simulation/templates/units/iber_cavalry_javelinist_e.xml index b778a8ed54..a2dd9f625e 100644 --- a/binaries/data/mods/public/simulation/templates/units/iber_cavalry_javelinist_e.xml +++ b/binaries/data/mods/public/simulation/templates/units/iber_cavalry_javelinist_e.xml @@ -15,11 +15,11 @@ 48 - 1.0 + 1.25 - 160 + 150 units/iberians/cavalry_javelinist_e.xml diff --git a/binaries/data/mods/public/simulation/templates/units/iber_cavalry_spearman_a.xml b/binaries/data/mods/public/simulation/templates/units/iber_cavalry_spearman_a.xml index 6642a525aa..4f7ec2cf3e 100644 --- a/binaries/data/mods/public/simulation/templates/units/iber_cavalry_spearman_a.xml +++ b/binaries/data/mods/public/simulation/templates/units/iber_cavalry_spearman_a.xml @@ -1,16 +1,16 @@ - 2 - 4 - 5 + 3 + 5 + 3 - 12.0 + 10.0 - 36.0 + 40.0 @@ -25,12 +25,6 @@ 0.75 - - 12.5 - - 25.0 - - units/iberians/cavalry_spearman_a.xml diff --git a/binaries/data/mods/public/simulation/templates/units/iber_cavalry_spearman_e.xml b/binaries/data/mods/public/simulation/templates/units/iber_cavalry_spearman_e.xml index 650713e06b..61357bd4f2 100644 --- a/binaries/data/mods/public/simulation/templates/units/iber_cavalry_spearman_e.xml +++ b/binaries/data/mods/public/simulation/templates/units/iber_cavalry_spearman_e.xml @@ -3,14 +3,14 @@ 3 6 - 6 + 5 - 14.0 + 12.0 - 42.0 + 48.0 @@ -23,12 +23,6 @@ 0.5 - - 12.0 - - 24.0 - - units/iberians/cavalry_spearman_e.xml diff --git a/binaries/data/mods/public/simulation/templates/units/iber_champion_cavalry.xml b/binaries/data/mods/public/simulation/templates/units/iber_champion_cavalry.xml index a0da8e505c..ab556f68e0 100644 --- a/binaries/data/mods/public/simulation/templates/units/iber_champion_cavalry.xml +++ b/binaries/data/mods/public/simulation/templates/units/iber_champion_cavalry.xml @@ -23,8 +23,8 @@ 100 - 50 - 50 + 100 + 0 @@ -33,10 +33,9 @@ units/iber_champion_cavalry.png units/iber_champion_cavalry Elite warriors known as The Devoted were adept warriors who could be either infantry or cavalry. Adding to their already considerable skill, The Devoted were renowned for the experience in foreign wars, often in the service of the Carthaginians. Considering that Iberian troops were commonly used as cannon fodder gives some idea of just how good these fierce warriors had to be in order to survive. These cavalrymen skirmish with flaming javelins, giving them a rare siege ability. - Classes: Champion Ranged Cavalry Skirmisher. -Special: Flaming javelins. Good vs. Buildings. + Special: Flaming javelins. Good vs. Buildings. Counters: 2x vs. Buildings, 1.5x vs. Archers. -Countered by: Spearmen and Elephants. +Countered by: Spear Infantry, Sword Cavalry, and Elephants. 8.5 diff --git a/binaries/data/mods/public/simulation/templates/units/iber_infantry_slinger_a.xml b/binaries/data/mods/public/simulation/templates/units/iber_infantry_slinger_a.xml index 97e08f30a6..8d9f43f48c 100644 --- a/binaries/data/mods/public/simulation/templates/units/iber_infantry_slinger_a.xml +++ b/binaries/data/mods/public/simulation/templates/units/iber_infantry_slinger_a.xml @@ -7,12 +7,12 @@ - 0.9 - 52.0 + 1.25 + 44 - 100 + 90 Advanced @@ -23,12 +23,6 @@ 0.75 - - 7.5 - - 21.6 - - units/iberians/infantry_slinger_a.xml diff --git a/binaries/data/mods/public/simulation/templates/units/iber_infantry_slinger_e.xml b/binaries/data/mods/public/simulation/templates/units/iber_infantry_slinger_e.xml index 7904ea66c2..c4217ea458 100644 --- a/binaries/data/mods/public/simulation/templates/units/iber_infantry_slinger_e.xml +++ b/binaries/data/mods/public/simulation/templates/units/iber_infantry_slinger_e.xml @@ -7,12 +7,12 @@ - 0.8 - 56.0 + 1.0 + 48.0 - 110 + 100 Elite @@ -21,12 +21,6 @@ 0.5 - - 7.0 - - 20.4 - - units/iberians/infantry_slinger_e.xml diff --git a/binaries/data/mods/public/simulation/templates/units/iber_infantry_spearman_a.xml b/binaries/data/mods/public/simulation/templates/units/iber_infantry_spearman_a.xml index b85f1b1e95..aef1413121 100644 --- a/binaries/data/mods/public/simulation/templates/units/iber_infantry_spearman_a.xml +++ b/binaries/data/mods/public/simulation/templates/units/iber_infantry_spearman_a.xml @@ -7,10 +7,10 @@ - 12.0 + 10.0 - 24.0 + 25.0 @@ -25,12 +25,6 @@ 0.75 - - 7.5 - - 22.5 - - units/iberians/infantry_spearman_a.xml diff --git a/binaries/data/mods/public/simulation/templates/units/iber_infantry_spearman_b.xml b/binaries/data/mods/public/simulation/templates/units/iber_infantry_spearman_b.xml index ceed1e5138..004e510543 100644 --- a/binaries/data/mods/public/simulation/templates/units/iber_infantry_spearman_b.xml +++ b/binaries/data/mods/public/simulation/templates/units/iber_infantry_spearman_b.xml @@ -16,12 +16,6 @@ units/iber_infantry_spearman_a - - 8.0 - - 24.0 - - units/iberians/infantry_spearman_b.xml diff --git a/binaries/data/mods/public/simulation/templates/units/iber_infantry_spearman_e.xml b/binaries/data/mods/public/simulation/templates/units/iber_infantry_spearman_e.xml index a342107828..f497dcc20a 100644 --- a/binaries/data/mods/public/simulation/templates/units/iber_infantry_spearman_e.xml +++ b/binaries/data/mods/public/simulation/templates/units/iber_infantry_spearman_e.xml @@ -7,10 +7,10 @@ - 14.0 + 12.0 - 28.0 + 30.0 @@ -23,12 +23,6 @@ 0.5 - - 7.0 - - 21.0 - - units/iberians/infantry_spearman_e.xml diff --git a/binaries/data/mods/public/simulation/templates/units/iber_infantry_swordsman_a.xml b/binaries/data/mods/public/simulation/templates/units/iber_infantry_swordsman_a.xml index 5640628f96..c6a2b54b09 100644 --- a/binaries/data/mods/public/simulation/templates/units/iber_infantry_swordsman_a.xml +++ b/binaries/data/mods/public/simulation/templates/units/iber_infantry_swordsman_a.xml @@ -7,10 +7,10 @@ - 14.0 + 12.0 - 28.0 + 24.0 @@ -25,12 +25,6 @@ 0.75 - - 7.0 - - 15.0 - - units/iberians/infantry_swordsman_a.xml diff --git a/binaries/data/mods/public/simulation/templates/units/iber_infantry_swordsman_e.xml b/binaries/data/mods/public/simulation/templates/units/iber_infantry_swordsman_e.xml index 39e7e5db99..1b16f1bd59 100644 --- a/binaries/data/mods/public/simulation/templates/units/iber_infantry_swordsman_e.xml +++ b/binaries/data/mods/public/simulation/templates/units/iber_infantry_swordsman_e.xml @@ -7,10 +7,10 @@ - 16.0 + 14.0 - 32.0 + 28.0 @@ -23,12 +23,6 @@ 0.5 - - 6.5 - - 14.0 - - units/iberians/infantry_swordsman_e.xml diff --git a/binaries/data/mods/public/simulation/templates/units/mace_cavalry_javelinist_a.xml b/binaries/data/mods/public/simulation/templates/units/mace_cavalry_javelinist_a.xml index d1e79ecf6d..a91f895928 100644 --- a/binaries/data/mods/public/simulation/templates/units/mace_cavalry_javelinist_a.xml +++ b/binaries/data/mods/public/simulation/templates/units/mace_cavalry_javelinist_a.xml @@ -8,11 +8,11 @@ 44 - 1.3 + 1.5 - 150 + 140 Advanced diff --git a/binaries/data/mods/public/simulation/templates/units/mace_cavalry_javelinist_e.xml b/binaries/data/mods/public/simulation/templates/units/mace_cavalry_javelinist_e.xml index a4a680741e..87ac6463e2 100644 --- a/binaries/data/mods/public/simulation/templates/units/mace_cavalry_javelinist_e.xml +++ b/binaries/data/mods/public/simulation/templates/units/mace_cavalry_javelinist_e.xml @@ -8,11 +8,11 @@ 48 - 1.0 + 1.25 - 160 + 150 Elite diff --git a/binaries/data/mods/public/simulation/templates/units/mace_cavalry_spearman_a.xml b/binaries/data/mods/public/simulation/templates/units/mace_cavalry_spearman_a.xml index 29f252336e..a2bc7d4b2a 100644 --- a/binaries/data/mods/public/simulation/templates/units/mace_cavalry_spearman_a.xml +++ b/binaries/data/mods/public/simulation/templates/units/mace_cavalry_spearman_a.xml @@ -7,10 +7,10 @@ - 12.0 + 10.0 - 36.0 + 40.0 @@ -25,12 +25,6 @@ 0.75 - - 12.5 - - 25.0 - - units/macedonians/cavalry_spearman_a.xml diff --git a/binaries/data/mods/public/simulation/templates/units/mace_cavalry_spearman_e.xml b/binaries/data/mods/public/simulation/templates/units/mace_cavalry_spearman_e.xml index fd3484765d..a91b3efbca 100644 --- a/binaries/data/mods/public/simulation/templates/units/mace_cavalry_spearman_e.xml +++ b/binaries/data/mods/public/simulation/templates/units/mace_cavalry_spearman_e.xml @@ -7,10 +7,10 @@ - 14.0 + 12.0 - 42.0 + 48.0 @@ -23,12 +23,6 @@ 0.5 - - 12.0 - - 24.0 - - units/macedonians/cavalry_spearman_e.xml diff --git a/binaries/data/mods/public/simulation/templates/units/mace_champion_cavalry.xml b/binaries/data/mods/public/simulation/templates/units/mace_champion_cavalry.xml index 2c6315af9c..ca5af41cb6 100644 --- a/binaries/data/mods/public/simulation/templates/units/mace_champion_cavalry.xml +++ b/binaries/data/mods/public/simulation/templates/units/mace_champion_cavalry.xml @@ -1,16 +1,10 @@ - - 7 - 6.0 - 30.0 - 60.0 - 0.0 6.0 @@ -22,15 +16,6 @@ units/hele_champion_cavalry_mace.png units/mace_champion_cavalry - - 11.0 - - 25.0 - - - - 77 - units/macedonians/champion_cavalry.xml diff --git a/binaries/data/mods/public/simulation/templates/units/mace_champion_infantry_a.xml b/binaries/data/mods/public/simulation/templates/units/mace_champion_infantry_a.xml index 7e7bf01770..a0c5ea7e39 100644 --- a/binaries/data/mods/public/simulation/templates/units/mace_champion_infantry_a.xml +++ b/binaries/data/mods/public/simulation/templates/units/mace_champion_infantry_a.xml @@ -30,6 +30,8 @@ Macedonian Shield Bearer Hypaspistes The Hypaspistai, or "shield bearers", were the flower of the Macedonian infantry. They were the most battle hardened veterans within the army and followed Philip II and Alexander the Great into over a dozen full scale engagements. These heavily armed and opulently armored units acted as an intermediary between the phalanx and the cavalry arm, many times charging headlong with Alexander into a breech in the enemy lines. Sometimes they fought as slow pikemen, like the Pezhetairoi with 6 meter "sarissas", and other times they fought as Hoplites with large aspides and 2.5 meter-long spears, or "dorata". In later times they became known as the Argyraspidai, or "Silver Shields" when Alexander bestowed upon them armor and shields plated in pure silver, and played a decisive role in the early Diadochoi Wars of Alexander's "Successors." + Counters: 2x vs. All Cavalry. 1.25x vs. Persians. +Countered by: Ranged Units and Sword Infantry. units/macedonian_hypaspist.png units/mace_champion_infantry_a phase_city diff --git a/binaries/data/mods/public/simulation/templates/units/mace_champion_infantry_e.xml b/binaries/data/mods/public/simulation/templates/units/mace_champion_infantry_e.xml index 7b972d6ec5..175d3ebd27 100644 --- a/binaries/data/mods/public/simulation/templates/units/mace_champion_infantry_e.xml +++ b/binaries/data/mods/public/simulation/templates/units/mace_champion_infantry_e.xml @@ -10,7 +10,7 @@ 17.0 - 34.0 + 42.0 0.0 0.0 6.0 @@ -24,12 +24,6 @@ units/macedonian_argyraspidai.png - - 6.5 - - 15.0 - - units/macedonians/mace_champion_argyraspis.xml diff --git a/binaries/data/mods/public/simulation/templates/units/mace_infantry_archer_a.xml b/binaries/data/mods/public/simulation/templates/units/mace_infantry_archer_a.xml index 80a46420a8..b6d9c9b963 100644 --- a/binaries/data/mods/public/simulation/templates/units/mace_infantry_archer_a.xml +++ b/binaries/data/mods/public/simulation/templates/units/mace_infantry_archer_a.xml @@ -7,7 +7,7 @@ - 1.3 + 1.75 54.0 diff --git a/binaries/data/mods/public/simulation/templates/units/mace_infantry_archer_e.xml b/binaries/data/mods/public/simulation/templates/units/mace_infantry_archer_e.xml index b3d32a0b58..7533dd1d2a 100644 --- a/binaries/data/mods/public/simulation/templates/units/mace_infantry_archer_e.xml +++ b/binaries/data/mods/public/simulation/templates/units/mace_infantry_archer_e.xml @@ -7,7 +7,7 @@ - 1.0 + 1.5 58.0 @@ -24,12 +24,6 @@ 690 - - 6.7 - - 16.75 - - units/macedonians/infantry_archer_e.xml diff --git a/binaries/data/mods/public/simulation/templates/units/mace_infantry_javelinist_a.xml b/binaries/data/mods/public/simulation/templates/units/mace_infantry_javelinist_a.xml index 12415c2299..9e08e521f7 100644 --- a/binaries/data/mods/public/simulation/templates/units/mace_infantry_javelinist_a.xml +++ b/binaries/data/mods/public/simulation/templates/units/mace_infantry_javelinist_a.xml @@ -7,12 +7,12 @@ - 1.3 + 1.5 48.0 - 100 + 90 Advanced @@ -23,12 +23,6 @@ 0.75 - - 10.5 - - 20.0 - - units/macedonians/infantry_javelinist_a.xml diff --git a/binaries/data/mods/public/simulation/templates/units/mace_infantry_javelinist_b.xml b/binaries/data/mods/public/simulation/templates/units/mace_infantry_javelinist_b.xml index 1ba25dea29..93a15dabbb 100644 --- a/binaries/data/mods/public/simulation/templates/units/mace_infantry_javelinist_b.xml +++ b/binaries/data/mods/public/simulation/templates/units/mace_infantry_javelinist_b.xml @@ -1,10 +1,5 @@ - - - 44.0 - - structures/mace_siege_workshop @@ -12,11 +7,6 @@ structures/mace_library - - - 50 - - mace units/mace_infantry_javelinist_b diff --git a/binaries/data/mods/public/simulation/templates/units/mace_infantry_javelinist_e.xml b/binaries/data/mods/public/simulation/templates/units/mace_infantry_javelinist_e.xml index 7536b24291..0affb8529a 100644 --- a/binaries/data/mods/public/simulation/templates/units/mace_infantry_javelinist_e.xml +++ b/binaries/data/mods/public/simulation/templates/units/mace_infantry_javelinist_e.xml @@ -7,12 +7,12 @@ - 1.0 + 1.25 52.0 - 110 + 100 Elite @@ -21,12 +21,6 @@ 0.5 - - 10.0 - - 20.0 - - units/macedonians/infantry_javelinist_e.xml diff --git a/binaries/data/mods/public/simulation/templates/units/mace_infantry_slinger_a.xml b/binaries/data/mods/public/simulation/templates/units/mace_infantry_slinger_a.xml index ce4e047d5a..2a06cd77f9 100644 --- a/binaries/data/mods/public/simulation/templates/units/mace_infantry_slinger_a.xml +++ b/binaries/data/mods/public/simulation/templates/units/mace_infantry_slinger_a.xml @@ -7,12 +7,12 @@ - 0.9 - 52.0 + 1.25 + 44 - 100 + 90 Advanced diff --git a/binaries/data/mods/public/simulation/templates/units/mace_infantry_slinger_b.xml b/binaries/data/mods/public/simulation/templates/units/mace_infantry_slinger_b.xml index 3e1d153cef..c00da9e819 100644 --- a/binaries/data/mods/public/simulation/templates/units/mace_infantry_slinger_b.xml +++ b/binaries/data/mods/public/simulation/templates/units/mace_infantry_slinger_b.xml @@ -18,10 +18,12 @@ units/mace_infantry_slinger_b Rhodian Slinger Sphendonetes Rhodikos + Mercenary units/hele_infantry_slinger.png phase_town + units/mace_infantry_slinger_a diff --git a/binaries/data/mods/public/simulation/templates/units/mace_infantry_slinger_e.xml b/binaries/data/mods/public/simulation/templates/units/mace_infantry_slinger_e.xml index d30daac446..c2c26dad12 100644 --- a/binaries/data/mods/public/simulation/templates/units/mace_infantry_slinger_e.xml +++ b/binaries/data/mods/public/simulation/templates/units/mace_infantry_slinger_e.xml @@ -7,12 +7,12 @@ - 0.8 - 56.0 + 1.0 + 48 - 110 + 100 Elite diff --git a/binaries/data/mods/public/simulation/templates/units/mace_infantry_spearman_a.xml b/binaries/data/mods/public/simulation/templates/units/mace_infantry_spearman_a.xml index 2d67d3a8f0..ce086d6386 100644 --- a/binaries/data/mods/public/simulation/templates/units/mace_infantry_spearman_a.xml +++ b/binaries/data/mods/public/simulation/templates/units/mace_infantry_spearman_a.xml @@ -1,16 +1,16 @@ - 12 - 9 - 9 + 6 + 5 + 6 - 6.0 + 7.0 - 12.0 + 14.0 @@ -25,12 +25,6 @@ 0.75 - - 6.0 - - 12.0 - - units/macedonians/infantry_spearman_a.xml diff --git a/binaries/data/mods/public/simulation/templates/units/mace_infantry_spearman_e.xml b/binaries/data/mods/public/simulation/templates/units/mace_infantry_spearman_e.xml index 857cb81935..29b425674c 100644 --- a/binaries/data/mods/public/simulation/templates/units/mace_infantry_spearman_e.xml +++ b/binaries/data/mods/public/simulation/templates/units/mace_infantry_spearman_e.xml @@ -1,16 +1,16 @@ - 14 - 10 - 10 + 8 + 6 + 8 - 7.0 + 9.0 - 14.0 + 18.0 @@ -23,12 +23,6 @@ 0.5 - - 5.5 - - 11.0 - - units/macedonians/infantry_spearman_e.xml diff --git a/binaries/data/mods/public/simulation/templates/units/maur_cavalry_javelinist_a.xml b/binaries/data/mods/public/simulation/templates/units/maur_cavalry_javelinist_a.xml index 47e32b834e..a54d5e0f6c 100644 --- a/binaries/data/mods/public/simulation/templates/units/maur_cavalry_javelinist_a.xml +++ b/binaries/data/mods/public/simulation/templates/units/maur_cavalry_javelinist_a.xml @@ -17,11 +17,11 @@ 44 - 1.3 + 1.5 - 150 + 140 units/mauryans/cavalry_javelinist_a.xml diff --git a/binaries/data/mods/public/simulation/templates/units/maur_cavalry_javelinist_b.xml b/binaries/data/mods/public/simulation/templates/units/maur_cavalry_javelinist_b.xml index f34495ff23..6a820e6d6f 100644 --- a/binaries/data/mods/public/simulation/templates/units/maur_cavalry_javelinist_b.xml +++ b/binaries/data/mods/public/simulation/templates/units/maur_cavalry_javelinist_b.xml @@ -11,9 +11,6 @@ units/maur_cavalry_javelinist_a - - 2.0 - units/mauryans/cavalry_javelinist_b.xml diff --git a/binaries/data/mods/public/simulation/templates/units/maur_cavalry_javelinist_e.xml b/binaries/data/mods/public/simulation/templates/units/maur_cavalry_javelinist_e.xml index 66f0350b23..098cb248d8 100644 --- a/binaries/data/mods/public/simulation/templates/units/maur_cavalry_javelinist_e.xml +++ b/binaries/data/mods/public/simulation/templates/units/maur_cavalry_javelinist_e.xml @@ -15,11 +15,11 @@ 48 - 1.0 + 1.25 - 160 + 150 units/mauryans/cavalry_javelinist_e.xml diff --git a/binaries/data/mods/public/simulation/templates/units/maur_cavalry_swordsman_a.xml b/binaries/data/mods/public/simulation/templates/units/maur_cavalry_swordsman_a.xml index f95f432112..f60f35f03e 100644 --- a/binaries/data/mods/public/simulation/templates/units/maur_cavalry_swordsman_a.xml +++ b/binaries/data/mods/public/simulation/templates/units/maur_cavalry_swordsman_a.xml @@ -10,7 +10,7 @@ 12.0 - 25.0 + 30.0 @@ -25,12 +25,6 @@ 0.75 - - 12.5 - - 25.0 - - units/mauryans/cavalry_swordsman_a.xml diff --git a/binaries/data/mods/public/simulation/templates/units/maur_cavalry_swordsman_e.xml b/binaries/data/mods/public/simulation/templates/units/maur_cavalry_swordsman_e.xml index 046c644d09..7a2e0998ba 100644 --- a/binaries/data/mods/public/simulation/templates/units/maur_cavalry_swordsman_e.xml +++ b/binaries/data/mods/public/simulation/templates/units/maur_cavalry_swordsman_e.xml @@ -10,7 +10,7 @@ 14.0 - 30.0 + 35.0 @@ -23,12 +23,6 @@ 170 - - 12.0 - - 24.0 - - units/mauryans/cavalry_swordsman_e.xml diff --git a/binaries/data/mods/public/simulation/templates/units/maur_champion_chariot.xml b/binaries/data/mods/public/simulation/templates/units/maur_champion_chariot.xml index 23528623ee..e708161f10 100644 --- a/binaries/data/mods/public/simulation/templates/units/maur_champion_chariot.xml +++ b/binaries/data/mods/public/simulation/templates/units/maur_champion_chariot.xml @@ -12,8 +12,8 @@ 3 19 - 200 - 200 + 150 + 150 0 diff --git a/binaries/data/mods/public/simulation/templates/units/maur_champion_infantry.xml b/binaries/data/mods/public/simulation/templates/units/maur_champion_infantry.xml index 1cf7fcfa98..e1a2302322 100644 --- a/binaries/data/mods/public/simulation/templates/units/maur_champion_infantry.xml +++ b/binaries/data/mods/public/simulation/templates/units/maur_champion_infantry.xml @@ -42,13 +42,13 @@ maur Warrior - Yōddha + Yōddha योद्धा units/maur_champion_infantry + Siege . units/maur_champion_maceman.png - Classes: Champion Melee Infantry Swordsman. -Counters: 2x vs. Structures, 1.25x vs. Spearmen and Elephants. -Countered by: Archers and Cavalry Spearmen. + Counters: 2x vs. Structures, 1.25x vs. Spear Infantry and Elephants. +Countered by: Archer Infantry and Archer Cavalry. units/mauryans/champion_maceman.xml diff --git a/binaries/data/mods/public/simulation/templates/units/maur_champion_maiden.xml b/binaries/data/mods/public/simulation/templates/units/maur_champion_maiden.xml index 97f9a823dc..199219da86 100644 --- a/binaries/data/mods/public/simulation/templates/units/maur_champion_maiden.xml +++ b/binaries/data/mods/public/simulation/templates/units/maur_champion_maiden.xml @@ -16,7 +16,7 @@ Maiden Guard Visha Kanya units/maur_champion_maiden - . + Ancient Indian monarchs employed female body guards who were fierce warriors. units/maur_champion_maiden.png diff --git a/binaries/data/mods/public/simulation/templates/units/maur_champion_maiden_archer.xml b/binaries/data/mods/public/simulation/templates/units/maur_champion_maiden_archer.xml index fd177f233b..5bbe3a653f 100644 --- a/binaries/data/mods/public/simulation/templates/units/maur_champion_maiden_archer.xml +++ b/binaries/data/mods/public/simulation/templates/units/maur_champion_maiden_archer.xml @@ -8,7 +8,6 @@ 40 - 0 80 @@ -16,7 +15,7 @@ maur Maiden Guard Archer Visha Kanya - . + Ancient Indian monarchs employed female body guards who were fierce warriors. units/maur_champion_maiden_archer.png diff --git a/binaries/data/mods/public/simulation/templates/units/maur_elephant_archer_a.xml b/binaries/data/mods/public/simulation/templates/units/maur_elephant_archer_a.xml index aff4b62461..a4438f9786 100644 --- a/binaries/data/mods/public/simulation/templates/units/maur_elephant_archer_a.xml +++ b/binaries/data/mods/public/simulation/templates/units/maur_elephant_archer_a.xml @@ -1,7 +1,7 @@ - 340 + 320 Advanced diff --git a/binaries/data/mods/public/simulation/templates/units/maur_elephant_archer_b.xml b/binaries/data/mods/public/simulation/templates/units/maur_elephant_archer_b.xml index 5a068c0aae..3f5013a05a 100644 --- a/binaries/data/mods/public/simulation/templates/units/maur_elephant_archer_b.xml +++ b/binaries/data/mods/public/simulation/templates/units/maur_elephant_archer_b.xml @@ -6,10 +6,10 @@ 10 - 20 + 18 150 - 100 + 75 @@ -17,7 +17,7 @@ 8.0 - 330 + 300 maur @@ -27,7 +27,7 @@ Vachii Gaja units/maur_cavalry_archer.png Elephant Archer. - Counters: 2x vs. Spearmen, 1.5x vs. Swordsmen. "Stench" aura vs. Cavalry. + Counters: 1.5x vs. Melee Infantry. "Stench" aura vs. Cavalry. Countered by: Skirmishers and Swordsmen. Can run amok. diff --git a/binaries/data/mods/public/simulation/templates/units/maur_elephant_archer_e.xml b/binaries/data/mods/public/simulation/templates/units/maur_elephant_archer_e.xml index 6f5057176a..37a7b32894 100644 --- a/binaries/data/mods/public/simulation/templates/units/maur_elephant_archer_e.xml +++ b/binaries/data/mods/public/simulation/templates/units/maur_elephant_archer_e.xml @@ -1,7 +1,7 @@ - 350 + 340 Elite diff --git a/binaries/data/mods/public/simulation/templates/units/maur_infantry_archer_a.xml b/binaries/data/mods/public/simulation/templates/units/maur_infantry_archer_a.xml index 235f83f63e..a20b87edc4 100644 --- a/binaries/data/mods/public/simulation/templates/units/maur_infantry_archer_a.xml +++ b/binaries/data/mods/public/simulation/templates/units/maur_infantry_archer_a.xml @@ -7,7 +7,7 @@ - 1.3 + 1.75 54.0 diff --git a/binaries/data/mods/public/simulation/templates/units/maur_infantry_archer_b.xml b/binaries/data/mods/public/simulation/templates/units/maur_infantry_archer_b.xml index b2be2589bd..956aef999a 100644 --- a/binaries/data/mods/public/simulation/templates/units/maur_infantry_archer_b.xml +++ b/binaries/data/mods/public/simulation/templates/units/maur_infantry_archer_b.xml @@ -18,9 +18,6 @@ units/maur_infantry_archer_a - - 65 - units/mauryans/infantry_archer_b.xml diff --git a/binaries/data/mods/public/simulation/templates/units/maur_infantry_archer_e.xml b/binaries/data/mods/public/simulation/templates/units/maur_infantry_archer_e.xml index a29de0918e..81e1ff4208 100644 --- a/binaries/data/mods/public/simulation/templates/units/maur_infantry_archer_e.xml +++ b/binaries/data/mods/public/simulation/templates/units/maur_infantry_archer_e.xml @@ -7,7 +7,7 @@ - 1.0 + 1.5 58.0 @@ -21,9 +21,6 @@ 0.5 - - 70 - units/mauryans/infantry_archer_e.xml diff --git a/binaries/data/mods/public/simulation/templates/units/maur_infantry_spearman_a.xml b/binaries/data/mods/public/simulation/templates/units/maur_infantry_spearman_a.xml index bf49b48ef5..c774a77c55 100644 --- a/binaries/data/mods/public/simulation/templates/units/maur_infantry_spearman_a.xml +++ b/binaries/data/mods/public/simulation/templates/units/maur_infantry_spearman_a.xml @@ -1,16 +1,16 @@ - 4 + 3 3 4 - 12.0 + 10.0 - 24.0 + 25.0 @@ -22,12 +22,6 @@ units/maur_infantry_spearman_e - - 7.0 - - 21.0 - - units/mauryans/infantry_spearman_a.xml diff --git a/binaries/data/mods/public/simulation/templates/units/maur_infantry_spearman_e.xml b/binaries/data/mods/public/simulation/templates/units/maur_infantry_spearman_e.xml index f6b73f1881..56ec7155b0 100644 --- a/binaries/data/mods/public/simulation/templates/units/maur_infantry_spearman_e.xml +++ b/binaries/data/mods/public/simulation/templates/units/maur_infantry_spearman_e.xml @@ -1,16 +1,16 @@ - 5 + 4 4 5 - 14.0 + 12.0 - 28.0 + 30.0 @@ -23,12 +23,6 @@ 0.5 - - 6.5 - - 19.5 - - units/mauryans/infantry_spearman_e.xml diff --git a/binaries/data/mods/public/simulation/templates/units/maur_infantry_swordsman_a.xml b/binaries/data/mods/public/simulation/templates/units/maur_infantry_swordsman_a.xml index 4794a99c6a..1084ddead0 100644 --- a/binaries/data/mods/public/simulation/templates/units/maur_infantry_swordsman_a.xml +++ b/binaries/data/mods/public/simulation/templates/units/maur_infantry_swordsman_a.xml @@ -7,10 +7,10 @@ - 14.0 + 12.0 - 28.0 + 24.0 @@ -25,12 +25,6 @@ 0.75 - - 7.0 - - 15.0 - - units/mauryans/infantry_swordsman_a.xml diff --git a/binaries/data/mods/public/simulation/templates/units/maur_infantry_swordsman_b.xml b/binaries/data/mods/public/simulation/templates/units/maur_infantry_swordsman_b.xml index e6a2732dd6..a8915911ab 100644 --- a/binaries/data/mods/public/simulation/templates/units/maur_infantry_swordsman_b.xml +++ b/binaries/data/mods/public/simulation/templates/units/maur_infantry_swordsman_b.xml @@ -1,13 +1,5 @@ - - - 12.0 - - - 24.0 - - structures/maur_elephant_stables @@ -15,11 +7,6 @@ structures/{civ}_wonder - - - 60 - - maur units/maur_infantry_swordsman_b diff --git a/binaries/data/mods/public/simulation/templates/units/maur_infantry_swordsman_e.xml b/binaries/data/mods/public/simulation/templates/units/maur_infantry_swordsman_e.xml index e9acf3785d..003f204a6a 100644 --- a/binaries/data/mods/public/simulation/templates/units/maur_infantry_swordsman_e.xml +++ b/binaries/data/mods/public/simulation/templates/units/maur_infantry_swordsman_e.xml @@ -7,10 +7,10 @@ - 16.0 + 14.0 - 32.0 + 28.0 @@ -23,12 +23,6 @@ 0.5 - - 6.5 - - 14.0 - - units/mauryans/infantry_swordsman_e.xml diff --git a/binaries/data/mods/public/simulation/templates/units/merc_thorakites.xml b/binaries/data/mods/public/simulation/templates/units/merc_thorakites.xml new file mode 100644 index 0000000000..40dc7cf489 --- /dev/null +++ b/binaries/data/mods/public/simulation/templates/units/merc_thorakites.xml @@ -0,0 +1,16 @@ + + + + merc + Armored Swordsman + Thorakites + Mercenary + The Thorakites (plural: Thorakitai) was a soldier similar to thureophoroi. The literal translation of the term is curassiers, which suggests that they may have worn a short Celtic mail shirt or possibly a thorax. Thorakitai were used in armies of the Hellenistic Period in a variety of tactical situations. They were a type of armored but mobile infantry who did not require a rigid formation to be effective in combat. From their name we can deduce that most wore armor and helmet. They bore a thureos (or thyreos), an oblong shield, and were armed with sword, javelins and spear, which were used according to their tactical use. It seems that the thorakitai were heavily armored thureophoroi, able to bear spears and do battle in a phalanx as well as irregularly attack the enemy in situations when such an action was required for tactical reasons, like to exploit or challenge rough terrain. Thorakitai are mentioned in the army of the Achaian League and in the army of the Seleucids. The Seleucid Thorakitai were used in the storming of the Elburz Range in 210 BC under Antiochus III. They were used with the lighter troops to climb the cliffs and fight hand to hand with the enemy who might have not been dislodged by the lighter troops in the assault. There is a tomb illustration from Sidon showing what could well be a thorakites. The fragmentary inscription indicates that he was an Anatolian. + units/mace_thorakites.png + phase_town + + + + units/macedonians/thorakites.xml + + diff --git a/binaries/data/mods/public/simulation/templates/units/merc_thrace_swordsman.xml b/binaries/data/mods/public/simulation/templates/units/merc_thrace_swordsman.xml index ac116886bd..f558545a84 100644 --- a/binaries/data/mods/public/simulation/templates/units/merc_thrace_swordsman.xml +++ b/binaries/data/mods/public/simulation/templates/units/merc_thrace_swordsman.xml @@ -21,11 +21,9 @@ Thracian Mercenary Swordsman Rhomphaiaphoros Thrakikós Elite + Mercenary units/sele_infantry_swordsman.png Thracian tribesmen who wield the fearsome rhomphaia polearm weapon in combat. They were ubiquitous mercenary swordsmen and skirmishers throughout Hellenistic times, sometimes even serving in two opposing armies. - Classes: Mercenary Melee Infantry Swordsman. -Counters: 2x vs. Spearmen, 1.5x vs. Elephants. -Countered by: Archers, Cavalry Spearmen, and Cavalry Archers. phase_town diff --git a/binaries/data/mods/public/simulation/templates/units/merc_thureophoros.xml b/binaries/data/mods/public/simulation/templates/units/merc_thureophoros.xml new file mode 100644 index 0000000000..a6a009cae1 --- /dev/null +++ b/binaries/data/mods/public/simulation/templates/units/merc_thureophoros.xml @@ -0,0 +1,20 @@ + + + + 3 + 6 + + + merc + Heavy Skirmisher + Thureophoros + Mercenary + The thureophoroi (singular: thureophoros) was a type of infantry soldier, common in the 3rd to 1st century BCE, who carried a large oval shield called a thureos which had a type of metal strip boss and a central spine. They were armed with a long thrusting spear, javelins and a sword. They also usually wore an iron or bronze Macedonian helmet. The thureos was probably originally an adapted form of a Celtic shield. Thracian and Illyrian infantry probably adopted the shield before the Greeks. However it has been suggested that the thureos was brought to Greece after Pyrrhus of Epirus' campaigns in Italy, as his Oscan allies and Roman enemies used the scutum. Thureophoroi were a 3rd century development on the Peltast and wore no body armor, but did wear sturdy leather boots for quick movement. Thureophoroi could skirmish, as well as fight in a phalanx when necessary. They were often stationed on the flanks of the traditional pike phalanx as a link between the heavier pikemen and the cavalry wings. + units/mace_thureophoros.png + phase_village + + + + units/macedonians/thureophoros.xml + + diff --git a/binaries/data/mods/public/simulation/templates/units/pers_cavalry_archer_a.xml b/binaries/data/mods/public/simulation/templates/units/pers_cavalry_archer_a.xml index 604fcf519b..3e7e18b661 100644 --- a/binaries/data/mods/public/simulation/templates/units/pers_cavalry_archer_a.xml +++ b/binaries/data/mods/public/simulation/templates/units/pers_cavalry_archer_a.xml @@ -1,15 +1,14 @@ - 6 - 8 + 5 + 5 9 - 1.3 + 1.5 60.0 - 16.0 @@ -17,7 +16,7 @@ 5.0 - 230 + 220 Advanced diff --git a/binaries/data/mods/public/simulation/templates/units/pers_cavalry_archer_b.xml b/binaries/data/mods/public/simulation/templates/units/pers_cavalry_archer_b.xml index 2df0abc47b..e3661aa353 100644 --- a/binaries/data/mods/public/simulation/templates/units/pers_cavalry_archer_b.xml +++ b/binaries/data/mods/public/simulation/templates/units/pers_cavalry_archer_b.xml @@ -1,20 +1,20 @@ - 5 - 7 + 3 + 3 8 - 35.0 + 15.0 3 18 - 150 + 100 100 @@ -23,20 +23,16 @@ 5.0 - 220 + 200 pers - Chariot + Chariot units/pers_cavalry_archer_b Babylonian Scythed Chariot Babiruviya Ratha Chariots were obsolete by the 5th and 4th centuries BC, but they were viewed as symbols of rank and class, hence their continued deployment on the battlefield in extremely limited roles well after their obsolescence. The crew was made up of an archer and a driver who rode in an armored car equipped with scythe-like blades underneath the chassis and the axels themselves sported a pair of the deadly knives. units/pers_cavalry_archer.png - Classes: Ranged Cavalry Chariot Archer. -Counters: 2x vs. Spearmen, 1.5x vs. Swordsmen. -Countered by: Skirmishers and Elephants. -Causes trample damage to enemy units. phase_town diff --git a/binaries/data/mods/public/simulation/templates/units/pers_cavalry_archer_e.xml b/binaries/data/mods/public/simulation/templates/units/pers_cavalry_archer_e.xml index f5a1d988ec..cccd06cf7f 100644 --- a/binaries/data/mods/public/simulation/templates/units/pers_cavalry_archer_e.xml +++ b/binaries/data/mods/public/simulation/templates/units/pers_cavalry_archer_e.xml @@ -2,14 +2,13 @@ 7 - 9 + 7 10 - 1.0 + 1.25 64.0 - 12.0 diff --git a/binaries/data/mods/public/simulation/templates/units/pers_cavalry_javelinist_a.xml b/binaries/data/mods/public/simulation/templates/units/pers_cavalry_javelinist_a.xml index ca0ff9f788..cc8bdbaedc 100644 --- a/binaries/data/mods/public/simulation/templates/units/pers_cavalry_javelinist_a.xml +++ b/binaries/data/mods/public/simulation/templates/units/pers_cavalry_javelinist_a.xml @@ -8,11 +8,11 @@ 44 - 1.3 + 1.5 - 150 + 140 Advanced diff --git a/binaries/data/mods/public/simulation/templates/units/pers_cavalry_javelinist_a_trireme.xml b/binaries/data/mods/public/simulation/templates/units/pers_cavalry_javelinist_a_trireme.xml index 5303024e99..bedff402f0 100644 --- a/binaries/data/mods/public/simulation/templates/units/pers_cavalry_javelinist_a_trireme.xml +++ b/binaries/data/mods/public/simulation/templates/units/pers_cavalry_javelinist_a_trireme.xml @@ -8,11 +8,11 @@ 44 - 1.3 + 1.5 - 150 + 140 Advanced diff --git a/binaries/data/mods/public/simulation/templates/units/pers_cavalry_javelinist_e.xml b/binaries/data/mods/public/simulation/templates/units/pers_cavalry_javelinist_e.xml index 82a31b9994..938e31a3fd 100644 --- a/binaries/data/mods/public/simulation/templates/units/pers_cavalry_javelinist_e.xml +++ b/binaries/data/mods/public/simulation/templates/units/pers_cavalry_javelinist_e.xml @@ -8,11 +8,11 @@ 48 - 1.0 + 1.25 - 160 + 150 Elite diff --git a/binaries/data/mods/public/simulation/templates/units/pers_cavalry_javelinist_e_trireme.xml b/binaries/data/mods/public/simulation/templates/units/pers_cavalry_javelinist_e_trireme.xml index 398e6f210e..dcbf531e6d 100644 --- a/binaries/data/mods/public/simulation/templates/units/pers_cavalry_javelinist_e_trireme.xml +++ b/binaries/data/mods/public/simulation/templates/units/pers_cavalry_javelinist_e_trireme.xml @@ -8,11 +8,11 @@ 48 - 1.0 + 1.25 - 160 + 150 Elite diff --git a/binaries/data/mods/public/simulation/templates/units/pers_cavalry_spearman_a.xml b/binaries/data/mods/public/simulation/templates/units/pers_cavalry_spearman_a.xml index 54578b9504..37392667a7 100644 --- a/binaries/data/mods/public/simulation/templates/units/pers_cavalry_spearman_a.xml +++ b/binaries/data/mods/public/simulation/templates/units/pers_cavalry_spearman_a.xml @@ -3,14 +3,14 @@ 2 4 - 5 + 4 - 12.0 + 10.0 - 36.0 + 40.0 @@ -25,12 +25,6 @@ 0.75 - - 12.5 - - 25.0 - - units/persians/cavalry_spearman_a.xml diff --git a/binaries/data/mods/public/simulation/templates/units/pers_cavalry_spearman_b.xml b/binaries/data/mods/public/simulation/templates/units/pers_cavalry_spearman_b.xml index 3af832fdcc..b4015e5d32 100644 --- a/binaries/data/mods/public/simulation/templates/units/pers_cavalry_spearman_b.xml +++ b/binaries/data/mods/public/simulation/templates/units/pers_cavalry_spearman_b.xml @@ -1,10 +1,5 @@ - - - 60 - - pers units/pers_cavalry_spearman_b diff --git a/binaries/data/mods/public/simulation/templates/units/pers_cavalry_spearman_e.xml b/binaries/data/mods/public/simulation/templates/units/pers_cavalry_spearman_e.xml index a99ec05902..19ccf22568 100644 --- a/binaries/data/mods/public/simulation/templates/units/pers_cavalry_spearman_e.xml +++ b/binaries/data/mods/public/simulation/templates/units/pers_cavalry_spearman_e.xml @@ -3,14 +3,14 @@ 3 6 - 6 + 5 - 14.0 + 12.0 - 42.0 + 48.0 @@ -23,12 +23,6 @@ 0.5 - - 12.0 - - 24.0 - - units/persians/cavalry_spearman_e.xml diff --git a/binaries/data/mods/public/simulation/templates/units/pers_cavalry_swordsman_a.xml b/binaries/data/mods/public/simulation/templates/units/pers_cavalry_swordsman_a.xml index 749f3e200e..f7675f3178 100644 --- a/binaries/data/mods/public/simulation/templates/units/pers_cavalry_swordsman_a.xml +++ b/binaries/data/mods/public/simulation/templates/units/pers_cavalry_swordsman_a.xml @@ -7,10 +7,10 @@ - 14.0 + 12.0 - 25.0 + 30.0 @@ -25,12 +25,6 @@ 0.75 - - 12.5 - - 25.0 - - units/persians/cavalry_swordsman_a.xml diff --git a/binaries/data/mods/public/simulation/templates/units/pers_cavalry_swordsman_a_trireme.xml b/binaries/data/mods/public/simulation/templates/units/pers_cavalry_swordsman_a_trireme.xml index 0e48339a6b..75c5525042 100644 --- a/binaries/data/mods/public/simulation/templates/units/pers_cavalry_swordsman_a_trireme.xml +++ b/binaries/data/mods/public/simulation/templates/units/pers_cavalry_swordsman_a_trireme.xml @@ -7,10 +7,10 @@ - 14.0 + 12.0 - 25.0 + 30.0 @@ -25,12 +25,6 @@ 0.75 - - 12.5 - - 25.0 - - units/persians/cavalry_swordsman_a.xml diff --git a/binaries/data/mods/public/simulation/templates/units/pers_cavalry_swordsman_b.xml b/binaries/data/mods/public/simulation/templates/units/pers_cavalry_swordsman_b.xml index d58d356f02..5a784e51fa 100644 --- a/binaries/data/mods/public/simulation/templates/units/pers_cavalry_swordsman_b.xml +++ b/binaries/data/mods/public/simulation/templates/units/pers_cavalry_swordsman_b.xml @@ -1,10 +1,5 @@ - - - 70 - - pers units/pers_cavalry_swordsman_b diff --git a/binaries/data/mods/public/simulation/templates/units/pers_cavalry_swordsman_e.xml b/binaries/data/mods/public/simulation/templates/units/pers_cavalry_swordsman_e.xml index 82013c6523..9c4a7ff3c9 100644 --- a/binaries/data/mods/public/simulation/templates/units/pers_cavalry_swordsman_e.xml +++ b/binaries/data/mods/public/simulation/templates/units/pers_cavalry_swordsman_e.xml @@ -7,10 +7,10 @@ - 25.0 + 14.0 - 30.0 + 35.0 @@ -23,12 +23,6 @@ 0.5 - - 12.0 - - 24.0 - - units/persians/cavalry_swordsman_e.xml diff --git a/binaries/data/mods/public/simulation/templates/units/pers_cavalry_swordsman_e_trireme.xml b/binaries/data/mods/public/simulation/templates/units/pers_cavalry_swordsman_e_trireme.xml index 7ac382156c..dc6b3e7a74 100644 --- a/binaries/data/mods/public/simulation/templates/units/pers_cavalry_swordsman_e_trireme.xml +++ b/binaries/data/mods/public/simulation/templates/units/pers_cavalry_swordsman_e_trireme.xml @@ -10,7 +10,7 @@ 25.0 - 30.0 + 35.0 @@ -23,12 +23,6 @@ 0.5 - - 12.0 - - 24.0 - - units/persians/cavalry_swordsman_e.xml diff --git a/binaries/data/mods/public/simulation/templates/units/pers_champion_cavalry.xml b/binaries/data/mods/public/simulation/templates/units/pers_champion_cavalry.xml index d7547905e6..ea868c83eb 100644 --- a/binaries/data/mods/public/simulation/templates/units/pers_champion_cavalry.xml +++ b/binaries/data/mods/public/simulation/templates/units/pers_champion_cavalry.xml @@ -1,21 +1,23 @@ - 10 - 16 - 10 + 6 + 10 + 8 + + 6.0 + - 50.0 - 50.0 - 50.0 + 50 + 50 + 6.0 - 0 - 120 + 100 @@ -26,11 +28,11 @@ Cataphracts were the crushing blow of the Persian cavalry. The development of the Persian cataphract is not well understood, as is the relationship between these men and future generations of cataphract cavalry. At best it seems the Persians adopted the catapharct from encounters with Iranian nomads like the Massagetes. - 10.0 + 10 - 25.0 - 1000.0 - 10.0 + 22 + 1000 + 10 diff --git a/binaries/data/mods/public/simulation/templates/units/pers_champion_cavalry_archer.xml b/binaries/data/mods/public/simulation/templates/units/pers_champion_cavalry_archer.xml index 50b7385867..cb55a9bdfe 100644 --- a/binaries/data/mods/public/simulation/templates/units/pers_champion_cavalry_archer.xml +++ b/binaries/data/mods/public/simulation/templates/units/pers_champion_cavalry_archer.xml @@ -1,9 +1,9 @@ - 10 - 16 - 10 + 6 + 10 + 8 @@ -19,11 +19,11 @@ Cataphracts were the crushing blow of the Persian cavalry. The development of the Persian cataphract is not well understood, as is the relationship between these men and future generations of cataphract cavalry. At best it seems the Persians adopted the catapharct from encounters with Iranian nomads like the Massagetes. - 9.0 + 10 - 25.0 - 1000.0 - 10.0 + 22 + 1000 + 10 diff --git a/binaries/data/mods/public/simulation/templates/units/pers_champion_infantry.xml b/binaries/data/mods/public/simulation/templates/units/pers_champion_infantry.xml index 76083aa59e..82f0b8aafb 100644 --- a/binaries/data/mods/public/simulation/templates/units/pers_champion_infantry.xml +++ b/binaries/data/mods/public/simulation/templates/units/pers_champion_infantry.xml @@ -1,8 +1,8 @@ + 10 - 0 80 diff --git a/binaries/data/mods/public/simulation/templates/units/pers_hero_xerxes.xml b/binaries/data/mods/public/simulation/templates/units/pers_hero_xerxes.xml index 8984e09dec..7e641319d9 100644 --- a/binaries/data/mods/public/simulation/templates/units/pers_hero_xerxes.xml +++ b/binaries/data/mods/public/simulation/templates/units/pers_hero_xerxes.xml @@ -6,8 +6,12 @@ 60 Worker - 1.15 - 1.15 + + 1.15 + + + 1.15 + Administrator Aura +15% Gather Rate and Build Rate of nearby units. diff --git a/binaries/data/mods/public/simulation/templates/units/pers_infantry_archer_a.xml b/binaries/data/mods/public/simulation/templates/units/pers_infantry_archer_a.xml index 9c5f3161bf..9039f8a703 100644 --- a/binaries/data/mods/public/simulation/templates/units/pers_infantry_archer_a.xml +++ b/binaries/data/mods/public/simulation/templates/units/pers_infantry_archer_a.xml @@ -7,7 +7,7 @@ - 1.3 + 1.75 54.0 @@ -23,9 +23,6 @@ 0.75 - - 66 - units/persians/infantry_archer_a.xml diff --git a/binaries/data/mods/public/simulation/templates/units/pers_infantry_archer_e.xml b/binaries/data/mods/public/simulation/templates/units/pers_infantry_archer_e.xml index fe143ec4b5..0aa53aa9e8 100644 --- a/binaries/data/mods/public/simulation/templates/units/pers_infantry_archer_e.xml +++ b/binaries/data/mods/public/simulation/templates/units/pers_infantry_archer_e.xml @@ -7,7 +7,7 @@ - 1.0 + 1.5 58.0 @@ -21,9 +21,6 @@ 0.5 - - 70 - units/persians/infantry_archer_e.xml diff --git a/binaries/data/mods/public/simulation/templates/units/pers_infantry_javelinist_a.xml b/binaries/data/mods/public/simulation/templates/units/pers_infantry_javelinist_a.xml index 7d61606810..ae898fa03b 100644 --- a/binaries/data/mods/public/simulation/templates/units/pers_infantry_javelinist_a.xml +++ b/binaries/data/mods/public/simulation/templates/units/pers_infantry_javelinist_a.xml @@ -7,7 +7,7 @@ - 1.3 + 1.5 44 @@ -20,12 +20,6 @@ units/pers_infantry_javelinist_e - - 8.5 - - 21.25 - - units/persians/infantry_javelinist_a.xml diff --git a/binaries/data/mods/public/simulation/templates/units/pers_infantry_javelinist_b.xml b/binaries/data/mods/public/simulation/templates/units/pers_infantry_javelinist_b.xml index 8747e1d3a9..30b2a998cd 100644 --- a/binaries/data/mods/public/simulation/templates/units/pers_infantry_javelinist_b.xml +++ b/binaries/data/mods/public/simulation/templates/units/pers_infantry_javelinist_b.xml @@ -1,10 +1,5 @@ - - - 40 - - structures/pers_stables @@ -13,7 +8,7 @@ - 7 + 8 70 diff --git a/binaries/data/mods/public/simulation/templates/units/pers_infantry_javelinist_e.xml b/binaries/data/mods/public/simulation/templates/units/pers_infantry_javelinist_e.xml index 5739ced05b..a62dcc1c5a 100644 --- a/binaries/data/mods/public/simulation/templates/units/pers_infantry_javelinist_e.xml +++ b/binaries/data/mods/public/simulation/templates/units/pers_infantry_javelinist_e.xml @@ -7,7 +7,7 @@ - 1.0 + 1.25 48 @@ -21,12 +21,6 @@ 0.5 - - 8.0 - - 20.0 - - units/persians/infantry_javelinist_e.xml diff --git a/binaries/data/mods/public/simulation/templates/units/pers_infantry_spearman_a.xml b/binaries/data/mods/public/simulation/templates/units/pers_infantry_spearman_a.xml index 40ac9860d7..ea9cee3911 100644 --- a/binaries/data/mods/public/simulation/templates/units/pers_infantry_spearman_a.xml +++ b/binaries/data/mods/public/simulation/templates/units/pers_infantry_spearman_a.xml @@ -1,16 +1,16 @@ - 4 + 3 3 4 - 12.0 + 10.0 - 24.0 + 25.0 @@ -22,12 +22,6 @@ units/pers_infantry_spearman_e - - 7.0 - - 21.0 - - units/persians/infantry_spearman_a.xml diff --git a/binaries/data/mods/public/simulation/templates/units/pers_infantry_spearman_e.xml b/binaries/data/mods/public/simulation/templates/units/pers_infantry_spearman_e.xml index f20111f455..a7d152b91e 100644 --- a/binaries/data/mods/public/simulation/templates/units/pers_infantry_spearman_e.xml +++ b/binaries/data/mods/public/simulation/templates/units/pers_infantry_spearman_e.xml @@ -1,16 +1,16 @@ - 5 + 3 4 5 - 14.0 + 12.0 - 28.0 + 30.0 @@ -23,12 +23,6 @@ 0.5 - - 6.5 - - 19.5 - - units/persians/infantry_spearman_e.xml diff --git a/binaries/data/mods/public/simulation/templates/units/pers_kardakes_skirmisher.xml b/binaries/data/mods/public/simulation/templates/units/pers_kardakes_skirmisher.xml index 9dfd93f0df..f0e625a178 100644 --- a/binaries/data/mods/public/simulation/templates/units/pers_kardakes_skirmisher.xml +++ b/binaries/data/mods/public/simulation/templates/units/pers_kardakes_skirmisher.xml @@ -1,19 +1,11 @@ - - - 0 - 80 - 0 - 50 - - pers Cardaces Skirmisher Peltastes Kardakes units/pers_kardakes_skirmisher.png - The Kardakes were the Persian answer to the Greek hoplite. They were fielded in large numbers by Darius III in a bid to resist Alexander the Great's invasion. + Kardakes skirmishers are heavily armed and armored and represent an attempt by the Persian kings of bridging the gulf between light infantry and heavy infantry. units/persians/kardakes_skirmisher.xml diff --git a/binaries/data/mods/public/simulation/templates/units/ptol_cavalry_archer_a.xml b/binaries/data/mods/public/simulation/templates/units/ptol_cavalry_archer_a.xml index d054d25c79..98b6958acb 100644 --- a/binaries/data/mods/public/simulation/templates/units/ptol_cavalry_archer_a.xml +++ b/binaries/data/mods/public/simulation/templates/units/ptol_cavalry_archer_a.xml @@ -7,13 +7,12 @@ - 1.3 + 1.75 60.0 - 16.0 - 160 + 140 Advanced @@ -27,12 +26,6 @@ 0.75 - - 10.0 - - 30.0 - - units/ptolemies/cavalry_archer_a.xml diff --git a/binaries/data/mods/public/simulation/templates/units/ptol_cavalry_archer_b.xml b/binaries/data/mods/public/simulation/templates/units/ptol_cavalry_archer_b.xml index b304e53255..20301bc8c3 100644 --- a/binaries/data/mods/public/simulation/templates/units/ptol_cavalry_archer_b.xml +++ b/binaries/data/mods/public/simulation/templates/units/ptol_cavalry_archer_b.xml @@ -2,16 +2,15 @@ ptol - Camel + Camel units/ptol_cavalry_archer_b Nabataean Camel Archer Mutsābiq Gamal Nabatu ? units/ptol_cavalry_archer.png - Classes: Ranged Cavalry Camel Archer. -Counters: 2x vs. Spearmen, 1.5x vs. Swordsmen. -Countered by: Skirmishers and Elephants. -"Stench" aura vs. Horses (Cavalry are less effective against Camels). + Counters: 1.5x vs. Melee Infantry. +Countered by: Javelin Infantry, Cavalry Swordsmen, and Elephants. +"Stench" Aura vs. Horse Cavalry. phase_village diff --git a/binaries/data/mods/public/simulation/templates/units/ptol_cavalry_archer_e.xml b/binaries/data/mods/public/simulation/templates/units/ptol_cavalry_archer_e.xml index 946e76a6d4..371739de79 100644 --- a/binaries/data/mods/public/simulation/templates/units/ptol_cavalry_archer_e.xml +++ b/binaries/data/mods/public/simulation/templates/units/ptol_cavalry_archer_e.xml @@ -7,13 +7,12 @@ - 1.0 + 1.25 64.0 - 12.0 - 170 + 150 Elite @@ -22,12 +21,6 @@ 0.5 - - 9.5 - - 27.0 - - units/ptolemies/cavalry_archer_e.xml diff --git a/binaries/data/mods/public/simulation/templates/units/ptol_cavalry_javelinist_a.xml b/binaries/data/mods/public/simulation/templates/units/ptol_cavalry_javelinist_a.xml index e111c5bbc2..f48e5fe589 100644 --- a/binaries/data/mods/public/simulation/templates/units/ptol_cavalry_javelinist_a.xml +++ b/binaries/data/mods/public/simulation/templates/units/ptol_cavalry_javelinist_a.xml @@ -8,11 +8,11 @@ 44 - 1.3 + 1.5 - 150 + 140 Advanced diff --git a/binaries/data/mods/public/simulation/templates/units/ptol_cavalry_javelinist_b.xml b/binaries/data/mods/public/simulation/templates/units/ptol_cavalry_javelinist_b.xml index 76ea3248d5..bc240bc371 100644 --- a/binaries/data/mods/public/simulation/templates/units/ptol_cavalry_javelinist_b.xml +++ b/binaries/data/mods/public/simulation/templates/units/ptol_cavalry_javelinist_b.xml @@ -12,7 +12,8 @@ units/mace_cavalry_javelinist_b Tarantine Settler Cavalry Hippeus Tarantinos - ? + Mercenary + Originally the cavalry of the army of the Greek city of Tarantas (Tarentum) in Magna Graecia, it was renowned for its peculiar battle tactics. It was the only cavalry of the Graeco-Roman world to employ pure, advanced skirmishing tactics. It was unarmored and normally equipped with a shield and javelins, which it hurled at the enemy, evading any attempt to engage in close combat. In the Hellenistic era, we have numerous references to Tarantine units, even in the armies of the eastern Macedonian empires, but unfortunately no definite account of their equipment or their tactical use. From the Greek tactical manuals we learn that Tarantines is the collective name of the lightly armored cavalry, which was equipped with javelins and lance, that first skirmishes with the enemy and then charges. Cavalry that avoided using the charge, preferring to remain at a distance and skirmish, was called Tarantines proper. From these texts, we can safely deduce that, during Hellenistic times, the term Tarantines no longer bore a geographical significance and was used purely as a tactical term. (Source: Wikipedia) units/mace_cavalry_javelinist.png phase_town diff --git a/binaries/data/mods/public/simulation/templates/units/ptol_cavalry_javelinist_e.xml b/binaries/data/mods/public/simulation/templates/units/ptol_cavalry_javelinist_e.xml index 363d4897ae..fff1181711 100644 --- a/binaries/data/mods/public/simulation/templates/units/ptol_cavalry_javelinist_e.xml +++ b/binaries/data/mods/public/simulation/templates/units/ptol_cavalry_javelinist_e.xml @@ -8,11 +8,11 @@ 48 - 1.0 + 1.25 - 160 + 150 Elite diff --git a/binaries/data/mods/public/simulation/templates/units/ptol_cavalry_spearman_a.xml b/binaries/data/mods/public/simulation/templates/units/ptol_cavalry_spearman_a.xml index 24af0ab0fa..e520a5555c 100644 --- a/binaries/data/mods/public/simulation/templates/units/ptol_cavalry_spearman_a.xml +++ b/binaries/data/mods/public/simulation/templates/units/ptol_cavalry_spearman_a.xml @@ -7,10 +7,10 @@ - 12.0 + 10.0 - 36.0 + 40.0 @@ -25,12 +25,6 @@ 0.75 - - 12.5 - - 25.0 - - units/ptolemies/cavalry_spearman_a.xml diff --git a/binaries/data/mods/public/simulation/templates/units/ptol_cavalry_spearman_e.xml b/binaries/data/mods/public/simulation/templates/units/ptol_cavalry_spearman_e.xml index c8ac431f19..1ad8d0ebc2 100644 --- a/binaries/data/mods/public/simulation/templates/units/ptol_cavalry_spearman_e.xml +++ b/binaries/data/mods/public/simulation/templates/units/ptol_cavalry_spearman_e.xml @@ -7,10 +7,10 @@ - 14.0 + 12.0 - 42.0 + 48.0 @@ -23,12 +23,6 @@ 0.5 - - 12.0 - - 24.0 - - units/ptolemies/cavalry_spearman_e.xml diff --git a/binaries/data/mods/public/simulation/templates/units/ptol_champion_cavalry.xml b/binaries/data/mods/public/simulation/templates/units/ptol_champion_cavalry.xml index dc6778d919..60c38cb794 100644 --- a/binaries/data/mods/public/simulation/templates/units/ptol_champion_cavalry.xml +++ b/binaries/data/mods/public/simulation/templates/units/ptol_champion_cavalry.xml @@ -1,5 +1,13 @@ + + + 6.0 + + + 6.0 + + ptol Royal Guard Cavalry @@ -10,4 +18,4 @@ units/ptolemies/champion_cavalry.xml - + \ No newline at end of file diff --git a/binaries/data/mods/public/simulation/templates/units/ptol_hero_cleopatra.xml b/binaries/data/mods/public/simulation/templates/units/ptol_hero_cleopatra.xml index 83babdf1ff..0ca15ecfe2 100644 --- a/binaries/data/mods/public/simulation/templates/units/ptol_hero_cleopatra.xml +++ b/binaries/data/mods/public/simulation/templates/units/ptol_hero_cleopatra.xml @@ -23,8 +23,7 @@ ptol Cleopatra VII Kleopatra H' Philopater - Classes: Hero Infantry Archer. -"Consort" Aura (TBD): Increased effectiveness of allied heroes in her vision. Decreased effectiveness for enemy heroes. + "Consort" Aura (TBD): Increased effectiveness of allied heroes in her vision. Decreased effectiveness for enemy heroes. Cleopatra VII is one of the most discussed women in history. She came to the throne of Egypt at the age of 18 and ruled with guile and cunning. Fully Greek in heritage, she nevertheless engendered great support from the Egyptian people by being the first Ptolemaic Pharaoh to learn the Egyptian language. Her patron goddess was the Egyptian goddess Isis, even though by this time the Macedonians had imported much of their pantheon of Olympian gods. Cleopatra met Julius Caesar in 48 BCE, when he arrived to conquer Egypt for Rome. She succeeded in changing his mind. She bore him a son the next year and travelled to Rome as Caesar's bride, but when Julius was assassinated she fled back to Egypt. Later, on his way to attack Parthia, Marcus Antony, trusted general of the late Caesar, stopped in Egypt. There he met Cleopatra and fell immediately in love. Cleopatra bore him 4 children. Together, they fought Octavian Caesar (who would go on to become Augustus Caesar, first emperor of Rome) in a Roman civil war. After the disastrous naval battle of Actium (31 BCE) off the coast of Greece, they fled back to Egypt, hotly pursued by Octavian. The next year, surrounded by Octavian's forces with no hope of regaining power, Antony committed suicide. Cleopatra, the last of the Egyptian Pharaohs and the last of Alexander's Successors, followed Antony in death, committing suicide by Asp, a deadly snake. units/celt_hero_boudicca.png diff --git a/binaries/data/mods/public/simulation/templates/units/ptol_hero_ptolemy_I.xml b/binaries/data/mods/public/simulation/templates/units/ptol_hero_ptolemy_I.xml index df3ee95ea2..eae3451739 100644 --- a/binaries/data/mods/public/simulation/templates/units/ptol_hero_ptolemy_I.xml +++ b/binaries/data/mods/public/simulation/templates/units/ptol_hero_ptolemy_I.xml @@ -3,7 +3,7 @@ range - 77 + 60 Worker 1.10 @@ -37,9 +37,6 @@ Born in 367 BCE, Ptolemy I grew to become one of Alexander the Great's closest friends and generals. He was instrumental in Alexander's later campaigns in Bactria (modern Afghanistan) and India. After Alexander's death, Ptolemy took control of the Satrap of Egypt, and after the Battle of Ipsus became sole ruler of Egypt as "Pharaoh," founding the Ptolemy Dynasty that would rule Egypt for nearly 3 centuries. Ptolemaic Egypt reached the height of its territorial boundaries under his reign as he added Syria, Judea, Cyprus, and parts of Asia Minor to his realm. His reputation for bonhomie and liberality attached the floating soldier-class of Macedonians and Hellenes to his service, and was not insignificant; nor did he wholly neglect conciliation of the native Egyptians. He was a ready patron of letters, founding the Great Library of Alexandria. He himself wrote a history of Alexander's campaigns that has not survived. This used to be considered an objective work, distinguished by its straightforward honesty and sobriety. However, Ptolemy may have exaggerated his own role, and had propagandist aims in writing his History. Although now lost, it was a principal source for the surviving account by Arrian of Nicomedia. Ptolemy died in 283 BCE, the last of the Diodachoi, leaving a well-ordered and stable kingdom to his progeny. units/hele_hero_alexander.png - - 77 - units/ptolemies/hero_ptolemy_I_mount.xml diff --git a/binaries/data/mods/public/simulation/templates/units/ptol_infantry_archer_a.xml b/binaries/data/mods/public/simulation/templates/units/ptol_infantry_archer_a.xml index 1a824dcc8f..da3633c059 100644 --- a/binaries/data/mods/public/simulation/templates/units/ptol_infantry_archer_a.xml +++ b/binaries/data/mods/public/simulation/templates/units/ptol_infantry_archer_a.xml @@ -7,7 +7,7 @@ - 1.3 + 1.75 54.0 @@ -26,12 +26,6 @@ 700 - - 9.5 - - 19.0 - - units/ptolemies/infantry_archer_b.xml diff --git a/binaries/data/mods/public/simulation/templates/units/ptol_infantry_archer_b.xml b/binaries/data/mods/public/simulation/templates/units/ptol_infantry_archer_b.xml index 98072a070b..5c7965a187 100644 --- a/binaries/data/mods/public/simulation/templates/units/ptol_infantry_archer_b.xml +++ b/binaries/data/mods/public/simulation/templates/units/ptol_infantry_archer_b.xml @@ -10,35 +10,30 @@ - 5 + 10 0 - 50 + 40 - - 50 - ptol - Mercenary + Mercenary units/ptol_infantry_archer_b Nubian Mercenary Archer Kousít Misthophóros Toxóti̱s ? - Classes: Ranged Mercenary Infantry Archer Worker. -Counters: 2x vs. Swordsmen, 1.25x vs. Cavalry Spearmen. -Countered by: Cavalry Swordsmen, Cavalry Skirmishers. - units/hele_infantry_archer.png + units/ptol_infantry_archer.png phase_village + units/ptol_infantry_archer_a - 10.0 + 9.0 - 20.0 + 18.0 diff --git a/binaries/data/mods/public/simulation/templates/units/ptol_infantry_archer_e.xml b/binaries/data/mods/public/simulation/templates/units/ptol_infantry_archer_e.xml index 4c39c8f0d0..fb2862df68 100644 --- a/binaries/data/mods/public/simulation/templates/units/ptol_infantry_archer_e.xml +++ b/binaries/data/mods/public/simulation/templates/units/ptol_infantry_archer_e.xml @@ -7,7 +7,7 @@ - 1.0 + 1.5 58.0 @@ -24,12 +24,6 @@ 690 - - 9 - - 18.0 - - units/ptolemies/infantry_archer_b.xml diff --git a/binaries/data/mods/public/simulation/templates/units/ptol_infantry_slinger_a.xml b/binaries/data/mods/public/simulation/templates/units/ptol_infantry_slinger_a.xml index 9a6ef2b58e..e964653ad8 100644 --- a/binaries/data/mods/public/simulation/templates/units/ptol_infantry_slinger_a.xml +++ b/binaries/data/mods/public/simulation/templates/units/ptol_infantry_slinger_a.xml @@ -7,12 +7,12 @@ - 0.9 - 52.0 + 1.25 + 44 - 100 + 90 Advanced @@ -23,12 +23,6 @@ 0.75 - - 7.5 - - 21.6 - - units/macedonians/infantry_slinger_a.xml diff --git a/binaries/data/mods/public/simulation/templates/units/ptol_infantry_slinger_e.xml b/binaries/data/mods/public/simulation/templates/units/ptol_infantry_slinger_e.xml index 547b5351d7..19e7a1216e 100644 --- a/binaries/data/mods/public/simulation/templates/units/ptol_infantry_slinger_e.xml +++ b/binaries/data/mods/public/simulation/templates/units/ptol_infantry_slinger_e.xml @@ -7,12 +7,12 @@ - 0.8 - 56.0 + 1.0 + 48.0 - 110 + 100 Elite @@ -21,12 +21,6 @@ 0.5 - - 7.0 - - 20.4 - - units/macedonians/infantry_slinger_e.xml diff --git a/binaries/data/mods/public/simulation/templates/units/ptol_infantry_spearman_2_a.xml b/binaries/data/mods/public/simulation/templates/units/ptol_infantry_spearman_2_a.xml index b660e67a23..05af88e6c5 100644 --- a/binaries/data/mods/public/simulation/templates/units/ptol_infantry_spearman_2_a.xml +++ b/binaries/data/mods/public/simulation/templates/units/ptol_infantry_spearman_2_a.xml @@ -7,10 +7,10 @@ - 12.0 + 10.0 - 24.0 + 25.0 @@ -25,12 +25,6 @@ 0.75 - - 7.5 - - 22.5 - - units/ptolemies/infantry_spearman_2_a.xml diff --git a/binaries/data/mods/public/simulation/templates/units/ptol_infantry_spearman_2_b.xml b/binaries/data/mods/public/simulation/templates/units/ptol_infantry_spearman_2_b.xml index 44c5b97222..c611ce19a9 100644 --- a/binaries/data/mods/public/simulation/templates/units/ptol_infantry_spearman_2_b.xml +++ b/binaries/data/mods/public/simulation/templates/units/ptol_infantry_spearman_2_b.xml @@ -21,9 +21,11 @@ units/ptol_infantry_spearman_2_b Mercenary Thureos Spearman Thureophóros Misthophóros + Mercenary The thureophoroi (singular: thureophoros) was a type of infantry soldier, common in the 3rd to 1st century BC, who carried a large oval shield called a thureos which had a type of metal strip boss and a central spine. They were armed with a long thrusting spear, javelins and a sword. They also usually wore an iron or bronze Macedonian helmet. The thureos was probably originally an adapted form of a Celtic shield. Thracian and Illyrian infantry probably adopted the shield before the Greeks. However it has been suggested that the thureos was brought to Greece after Pyrrhus of Epirus' campaigns in Italy, as his Oscan allies and Roman enemies used the scutum. Thureophoroi were a 3rd century development on the Peltast and wore no body armor, but did wear sturdy leather boots for quick movement. Thureophoroi could skirmish, as well as fight in a phalanx when necessary. They were often stationed on the flanks of the traditional pike phalanx as a flexible link between the heavier pikemen and the cavalry wings. units/sele_infantry_spearman_2.png + units/ptol_infantry_spearman_2_a diff --git a/binaries/data/mods/public/simulation/templates/units/ptol_infantry_spearman_2_e.xml b/binaries/data/mods/public/simulation/templates/units/ptol_infantry_spearman_2_e.xml index fdcdf3b202..c20f8535a3 100644 --- a/binaries/data/mods/public/simulation/templates/units/ptol_infantry_spearman_2_e.xml +++ b/binaries/data/mods/public/simulation/templates/units/ptol_infantry_spearman_2_e.xml @@ -7,10 +7,10 @@ - 14.0 + 12.0 - 28.0 + 30.0 @@ -23,12 +23,6 @@ 0.5 - - 7.0 - - 21.0 - - units/ptolemies/infantry_spearman_2_e.xml diff --git a/binaries/data/mods/public/simulation/templates/units/ptol_infantry_spearman_a.xml b/binaries/data/mods/public/simulation/templates/units/ptol_infantry_spearman_a.xml index 17f7058e64..e331f6baa8 100644 --- a/binaries/data/mods/public/simulation/templates/units/ptol_infantry_spearman_a.xml +++ b/binaries/data/mods/public/simulation/templates/units/ptol_infantry_spearman_a.xml @@ -1,16 +1,16 @@ - 12 - 9 - 9 + 6 + 5 + 6 - 6.0 + 7.0 - 12.0 + 14.0 @@ -25,12 +25,6 @@ 0.75 - - 6.0 - - 12.0 - - units/ptolemies/infantry_spearman_a.xml diff --git a/binaries/data/mods/public/simulation/templates/units/ptol_infantry_spearman_e.xml b/binaries/data/mods/public/simulation/templates/units/ptol_infantry_spearman_e.xml index 075c91dccc..cd1ff4abf7 100644 --- a/binaries/data/mods/public/simulation/templates/units/ptol_infantry_spearman_e.xml +++ b/binaries/data/mods/public/simulation/templates/units/ptol_infantry_spearman_e.xml @@ -1,16 +1,16 @@ - 14 - 10 - 10 + 8 + 6 + 8 - 7.0 + 9.0 - 14.0 + 18.0 @@ -23,12 +23,6 @@ 0.5 - - 5.5 - - 11.0 - - units/ptolemies/infantry_spearman_e.xml diff --git a/binaries/data/mods/public/simulation/templates/units/ptol_infantry_swordsman_a.xml b/binaries/data/mods/public/simulation/templates/units/ptol_infantry_swordsman_a.xml index 83cc996b1f..0b4980d88e 100644 --- a/binaries/data/mods/public/simulation/templates/units/ptol_infantry_swordsman_a.xml +++ b/binaries/data/mods/public/simulation/templates/units/ptol_infantry_swordsman_a.xml @@ -25,12 +25,6 @@ 0.75 - - 7.0 - - 15.0 - - units/ptolemies/infantry_swordsman_a.xml diff --git a/binaries/data/mods/public/simulation/templates/units/ptol_infantry_swordsman_b.xml b/binaries/data/mods/public/simulation/templates/units/ptol_infantry_swordsman_b.xml index 2b477ee5fa..2f3dfc56ab 100644 --- a/binaries/data/mods/public/simulation/templates/units/ptol_infantry_swordsman_b.xml +++ b/binaries/data/mods/public/simulation/templates/units/ptol_infantry_swordsman_b.xml @@ -20,7 +20,7 @@ units/ptol_infantry_swordsman_b Gallic Mercenary Swordsman Gallikós Mistophorós - Celt Mercenary + Celt Mercenary units/cart_infantry_swordsman.png phase_town diff --git a/binaries/data/mods/public/simulation/templates/units/ptol_infantry_swordsman_e.xml b/binaries/data/mods/public/simulation/templates/units/ptol_infantry_swordsman_e.xml index 81b87b0504..8bdd11abd4 100644 --- a/binaries/data/mods/public/simulation/templates/units/ptol_infantry_swordsman_e.xml +++ b/binaries/data/mods/public/simulation/templates/units/ptol_infantry_swordsman_e.xml @@ -23,12 +23,6 @@ 0.5 - - 6.5 - - 14.0 - - units/ptolemies/infantry_swordsman_e.xml diff --git a/binaries/data/mods/public/simulation/templates/units/ptol_support_healer_b.xml b/binaries/data/mods/public/simulation/templates/units/ptol_support_healer_b.xml index 188abda990..f82de22f9b 100644 --- a/binaries/data/mods/public/simulation/templates/units/ptol_support_healer_b.xml +++ b/binaries/data/mods/public/simulation/templates/units/ptol_support_healer_b.xml @@ -6,7 +6,7 @@ Egyptian Priest Hiereús Aigyptikos ? - units/hele_support_healer.png + units/ptol_support_healer.png units/ptol_support_healer_a diff --git a/binaries/data/mods/public/simulation/templates/units/rome_cavalry_javelinist_a.xml b/binaries/data/mods/public/simulation/templates/units/rome_cavalry_javelinist_a.xml index c5d5645697..6e578fd1d8 100644 --- a/binaries/data/mods/public/simulation/templates/units/rome_cavalry_javelinist_a.xml +++ b/binaries/data/mods/public/simulation/templates/units/rome_cavalry_javelinist_a.xml @@ -8,11 +8,11 @@ 44 - 1.3 + 1.5 - 150 + 140 Advanced @@ -23,12 +23,6 @@ 0.75 - - 13.5 - - 27.0 - - units/romans/cavalry_javelinist_a.xml diff --git a/binaries/data/mods/public/simulation/templates/units/rome_cavalry_javelinist_e.xml b/binaries/data/mods/public/simulation/templates/units/rome_cavalry_javelinist_e.xml index fe0694fa21..74a3fa67f0 100644 --- a/binaries/data/mods/public/simulation/templates/units/rome_cavalry_javelinist_e.xml +++ b/binaries/data/mods/public/simulation/templates/units/rome_cavalry_javelinist_e.xml @@ -8,11 +8,11 @@ 48 - 1.0 + 1.25 - 160 + 150 Elite @@ -21,12 +21,6 @@ 0.5 - - 13.0 - - 26.0 - - units/romans/cavalry_javelinist_e.xml diff --git a/binaries/data/mods/public/simulation/templates/units/rome_cavalry_spearman_a.xml b/binaries/data/mods/public/simulation/templates/units/rome_cavalry_spearman_a.xml index 72540751ef..6e0860c932 100644 --- a/binaries/data/mods/public/simulation/templates/units/rome_cavalry_spearman_a.xml +++ b/binaries/data/mods/public/simulation/templates/units/rome_cavalry_spearman_a.xml @@ -7,10 +7,10 @@ - 12.0 + 10.0 - 36.0 + 40.0 @@ -22,12 +22,6 @@ units/rome_cavalry_spearman_e - - 12.5 - - 25.0 - - units/romans/cavalry_spearman_a.xml diff --git a/binaries/data/mods/public/simulation/templates/units/rome_cavalry_spearman_e.xml b/binaries/data/mods/public/simulation/templates/units/rome_cavalry_spearman_e.xml index 18e49d729d..46d9803bd9 100644 --- a/binaries/data/mods/public/simulation/templates/units/rome_cavalry_spearman_e.xml +++ b/binaries/data/mods/public/simulation/templates/units/rome_cavalry_spearman_e.xml @@ -7,10 +7,10 @@ - 14.0 + 12.0 - 42.0 + 48.0 @@ -23,12 +23,6 @@ 0.5 - - 12.0 - - 24.0 - - units/romans/cavalry_spearman_e.xml diff --git a/binaries/data/mods/public/simulation/templates/units/rome_hero_marcellus.xml b/binaries/data/mods/public/simulation/templates/units/rome_hero_marcellus.xml index fc64223d77..4dd8a38a57 100644 --- a/binaries/data/mods/public/simulation/templates/units/rome_hero_marcellus.xml +++ b/binaries/data/mods/public/simulation/templates/units/rome_hero_marcellus.xml @@ -22,4 +22,4 @@ units/romans/hero_marcellus_horse.xml - + \ No newline at end of file diff --git a/binaries/data/mods/public/simulation/templates/units/rome_hero_maximus.xml b/binaries/data/mods/public/simulation/templates/units/rome_hero_maximus.xml index d1d7cc4426..ad3aed1bec 100644 --- a/binaries/data/mods/public/simulation/templates/units/rome_hero_maximus.xml +++ b/binaries/data/mods/public/simulation/templates/units/rome_hero_maximus.xml @@ -10,7 +10,7 @@ 1 Shield of Rome Aura - +1 armour for all units and structures. + +1 Hack, Pierce, and Crush armor for all units and structures while he lives. diff --git a/binaries/data/mods/public/simulation/templates/units/rome_infantry_javelinist_a.xml b/binaries/data/mods/public/simulation/templates/units/rome_infantry_javelinist_a.xml index c1c22e9e04..a28d8679c3 100644 --- a/binaries/data/mods/public/simulation/templates/units/rome_infantry_javelinist_a.xml +++ b/binaries/data/mods/public/simulation/templates/units/rome_infantry_javelinist_a.xml @@ -7,12 +7,12 @@ - 1.3 + 1.5 40 - 100 + 90 Advanced @@ -23,12 +23,6 @@ 0.75 - - 8.5 - - 17.0 - - units/romans/infantry_javelinist_a.xml diff --git a/binaries/data/mods/public/simulation/templates/units/rome_infantry_javelinist_e.xml b/binaries/data/mods/public/simulation/templates/units/rome_infantry_javelinist_e.xml index ed875dbb86..3c18648931 100644 --- a/binaries/data/mods/public/simulation/templates/units/rome_infantry_javelinist_e.xml +++ b/binaries/data/mods/public/simulation/templates/units/rome_infantry_javelinist_e.xml @@ -7,12 +7,12 @@ - 1.0 + 1.25 44 - 110 + 100 Elite @@ -21,12 +21,6 @@ 0.5 - - 8.0 - - 16.0 - - units/romans/infantry_javelinist_e.xml diff --git a/binaries/data/mods/public/simulation/templates/units/rome_infantry_spearman_a.xml b/binaries/data/mods/public/simulation/templates/units/rome_infantry_spearman_a.xml index 0277758ed1..b24ffe2423 100644 --- a/binaries/data/mods/public/simulation/templates/units/rome_infantry_spearman_a.xml +++ b/binaries/data/mods/public/simulation/templates/units/rome_infantry_spearman_a.xml @@ -7,10 +7,10 @@ - 12.0 + 10.0 - 24.0 + 25.0 @@ -25,12 +25,6 @@ 0.75 - - 7.0 - - 21.0 - - units/romans/infantry_spearman_a.xml diff --git a/binaries/data/mods/public/simulation/templates/units/rome_infantry_spearman_e.xml b/binaries/data/mods/public/simulation/templates/units/rome_infantry_spearman_e.xml index fdfc9a6294..1fc43055ee 100644 --- a/binaries/data/mods/public/simulation/templates/units/rome_infantry_spearman_e.xml +++ b/binaries/data/mods/public/simulation/templates/units/rome_infantry_spearman_e.xml @@ -7,10 +7,10 @@ - 14.0 + 12.0 - 28.0 + 30.0 @@ -23,12 +23,6 @@ 0.5 - - 6.5 - - 19.5 - - units/romans/infantry_spearman_e.xml diff --git a/binaries/data/mods/public/simulation/templates/units/rome_infantry_swordsman_a.xml b/binaries/data/mods/public/simulation/templates/units/rome_infantry_swordsman_a.xml index 7e8e9dfc54..33d3051f91 100644 --- a/binaries/data/mods/public/simulation/templates/units/rome_infantry_swordsman_a.xml +++ b/binaries/data/mods/public/simulation/templates/units/rome_infantry_swordsman_a.xml @@ -7,10 +7,10 @@ - 14.0 + 12.0 - 28.0 + 24.0 @@ -26,12 +26,6 @@ 0.75 - - 7.0 - - 14.0 - - units/romans/infantry_swordsman_a.xml diff --git a/binaries/data/mods/public/simulation/templates/units/rome_infantry_swordsman_b.xml b/binaries/data/mods/public/simulation/templates/units/rome_infantry_swordsman_b.xml index 17f334eae1..d8b64a52e9 100644 --- a/binaries/data/mods/public/simulation/templates/units/rome_infantry_swordsman_b.xml +++ b/binaries/data/mods/public/simulation/templates/units/rome_infantry_swordsman_b.xml @@ -1,13 +1,5 @@ - - - 12.0 - - - 24.0 - - -other/wallset_palisade diff --git a/binaries/data/mods/public/simulation/templates/units/rome_infantry_swordsman_e.xml b/binaries/data/mods/public/simulation/templates/units/rome_infantry_swordsman_e.xml index 20dd1ad49d..736a7f5a9c 100644 --- a/binaries/data/mods/public/simulation/templates/units/rome_infantry_swordsman_e.xml +++ b/binaries/data/mods/public/simulation/templates/units/rome_infantry_swordsman_e.xml @@ -7,10 +7,10 @@ - 16.0 + 14.0 - 32.0 + 28.0 @@ -23,12 +23,6 @@ 0.5 - - 6.5 - - 13.0 - - units/romans/infantry_swordsman_e.xml diff --git a/binaries/data/mods/public/simulation/templates/units/rome_legionnaire_marian.xml b/binaries/data/mods/public/simulation/templates/units/rome_legionnaire_marian.xml index c0122f33a1..7e10ba8420 100644 --- a/binaries/data/mods/public/simulation/templates/units/rome_legionnaire_marian.xml +++ b/binaries/data/mods/public/simulation/templates/units/rome_legionnaire_marian.xml @@ -12,12 +12,6 @@ units/rome_legionnaire_imperial 150 - - 7.5 - - 18.0 - - units/romans/champion_unit_3.xml diff --git a/binaries/data/mods/public/simulation/templates/units/sele_cavalry_archer_a.xml b/binaries/data/mods/public/simulation/templates/units/sele_cavalry_archer_a.xml index 44ff3a739d..49ab7c08b3 100644 --- a/binaries/data/mods/public/simulation/templates/units/sele_cavalry_archer_a.xml +++ b/binaries/data/mods/public/simulation/templates/units/sele_cavalry_archer_a.xml @@ -7,13 +7,12 @@ - 1.3 + 1.75 60.0 - 16.0 - 160 + 140 Advanced diff --git a/binaries/data/mods/public/simulation/templates/units/sele_cavalry_archer_b.xml b/binaries/data/mods/public/simulation/templates/units/sele_cavalry_archer_b.xml index b64e248599..6a6112ccc2 100644 --- a/binaries/data/mods/public/simulation/templates/units/sele_cavalry_archer_b.xml +++ b/binaries/data/mods/public/simulation/templates/units/sele_cavalry_archer_b.xml @@ -2,15 +2,11 @@ sele - Camel units/sele_cavalry_archer_b Dahae Horse Archer Hippotoxotès Dahae The Dahae or Dahaeans were a confederacy of three Ancient Iranian tribes who lived in the region to the immediate east of the Caspian Sea. They spoke an Eastern Iranian language. Known as the Dāha to the Persians, they were a staple of many Persian armies until the fall of the Achaemenid Empire. Later they freely joined the armies of Alexander as he invaded India and the armies of the Seleucids in their many battles with the other Successor states. The Dahae of the Parni clan, under Arsaces, would later invade the land of Parthia, depose its ruler, and found a dynasty that would eventually grow into the famed Parthian Empire. units/sele_cavalry_archer.png - Classes: Ranged Cavalry Camel Archer. -Counters: 2x vs. Spearmen, 1.5x vs. Swordsmen. -Countered by: Skirmishers and Elephants. phase_town diff --git a/binaries/data/mods/public/simulation/templates/units/sele_cavalry_archer_e.xml b/binaries/data/mods/public/simulation/templates/units/sele_cavalry_archer_e.xml index 66bdc58250..028bc55c8c 100644 --- a/binaries/data/mods/public/simulation/templates/units/sele_cavalry_archer_e.xml +++ b/binaries/data/mods/public/simulation/templates/units/sele_cavalry_archer_e.xml @@ -7,13 +7,12 @@ - 1.0 + 1.25 64.0 - 12.0 - 170 + 150 Elite diff --git a/binaries/data/mods/public/simulation/templates/units/sele_cavalry_javelinist_a.xml b/binaries/data/mods/public/simulation/templates/units/sele_cavalry_javelinist_a.xml index 58063bd3cf..8c8100de79 100644 --- a/binaries/data/mods/public/simulation/templates/units/sele_cavalry_javelinist_a.xml +++ b/binaries/data/mods/public/simulation/templates/units/sele_cavalry_javelinist_a.xml @@ -8,11 +8,11 @@ 44 - 1.3 + 1.5 - 150 + 140 Advanced diff --git a/binaries/data/mods/public/simulation/templates/units/sele_cavalry_javelinist_e.xml b/binaries/data/mods/public/simulation/templates/units/sele_cavalry_javelinist_e.xml index 363292c8d4..3f7243db23 100644 --- a/binaries/data/mods/public/simulation/templates/units/sele_cavalry_javelinist_e.xml +++ b/binaries/data/mods/public/simulation/templates/units/sele_cavalry_javelinist_e.xml @@ -8,11 +8,11 @@ 48 - 1.0 + 1.25 - 160 + 150 Elite diff --git a/binaries/data/mods/public/simulation/templates/units/sele_cavalry_spearman_a.xml b/binaries/data/mods/public/simulation/templates/units/sele_cavalry_spearman_a.xml index 149a59a156..a82e799264 100644 --- a/binaries/data/mods/public/simulation/templates/units/sele_cavalry_spearman_a.xml +++ b/binaries/data/mods/public/simulation/templates/units/sele_cavalry_spearman_a.xml @@ -7,10 +7,10 @@ - 12.0 + 10.0 - 36.0 + 40.0 @@ -25,12 +25,6 @@ 0.75 - - 12.5 - - 25.0 - - units/macedonians/cavalry_spearman_a.xml diff --git a/binaries/data/mods/public/simulation/templates/units/sele_cavalry_spearman_e.xml b/binaries/data/mods/public/simulation/templates/units/sele_cavalry_spearman_e.xml index 5f49d69998..c8aa6906e8 100644 --- a/binaries/data/mods/public/simulation/templates/units/sele_cavalry_spearman_e.xml +++ b/binaries/data/mods/public/simulation/templates/units/sele_cavalry_spearman_e.xml @@ -7,10 +7,10 @@ - 14.0 + 12.0 - 42.0 + 48.0 @@ -23,12 +23,6 @@ 0.5 - - 12.0 - - 24.0 - - units/macedonians/cavalry_spearman_e.xml diff --git a/binaries/data/mods/public/simulation/templates/units/sele_champion_cavalry.xml b/binaries/data/mods/public/simulation/templates/units/sele_champion_cavalry.xml index 832e34b102..5992d18560 100644 --- a/binaries/data/mods/public/simulation/templates/units/sele_champion_cavalry.xml +++ b/binaries/data/mods/public/simulation/templates/units/sele_champion_cavalry.xml @@ -1,21 +1,23 @@ - 10 - 16 - 10 + 6 + 10 + 8 + + 6.0 + - 50.0 - 50.0 - 50.0 + 50 + 50 + 6.0 - 0 - 120 + 100 @@ -27,11 +29,11 @@ successors/unlock_reform_army - 10.0 + 10 - 25.0 - 1000.0 - 10.0 + 22 + 1000 + 10 diff --git a/binaries/data/mods/public/simulation/templates/units/sele_champion_chariot.xml b/binaries/data/mods/public/simulation/templates/units/sele_champion_chariot.xml index 5f80d43daa..b8af51d286 100644 --- a/binaries/data/mods/public/simulation/templates/units/sele_champion_chariot.xml +++ b/binaries/data/mods/public/simulation/templates/units/sele_champion_chariot.xml @@ -10,7 +10,7 @@ 3 - 19 + 18 200 200 @@ -26,14 +26,11 @@ sele - Champion Chariot + Chariot Trample Scythed Chariot Drepanèphoros Expensive "suicide" unit. Mostly used to rush into infantry and cavalry formations to slaughter a bunch of enemies with scythes ("Trample Damage" aura) before getting destroyed themselves. Countered by: Skirmishers and Elephants. units/pers_cavalry_archer.png - Classes: Champion Ranged Cavalry Chariot Archer. -Counters: 2x vs. Swordsmen, 1.5x vs. Spearmen. Deals Trample Damage. -Countered by: Skirmishers and Elephants. successors/unlock_traditional_army @@ -46,12 +43,6 @@ Countered by: Skirmishers and Elephants. - - 5.0 - - 50 - - 11.0 diff --git a/binaries/data/mods/public/simulation/templates/units/sele_champion_elephant.xml b/binaries/data/mods/public/simulation/templates/units/sele_champion_elephant.xml index a88ed6992a..9ecd62857d 100644 --- a/binaries/data/mods/public/simulation/templates/units/sele_champion_elephant.xml +++ b/binaries/data/mods/public/simulation/templates/units/sele_champion_elephant.xml @@ -5,7 +5,7 @@ Armored War Elephant Thorakisménos Eléphantos units/maur_champion_elephant.png - The Seleucids, having access to the East, specifically India after the war with the Mauryans, imported gigantic war elephants to augment their phalanxes. The beasts were armoured and were used as giant battering rams to smash enemy infantry formations. + The Seleucids, having access to the East, specifically India after the war with the Mauryans, imported gigantic war elephants to augment their phalanxes. The beasts were armoured and were used as giant battering rams to smash enemy infantry and cavalry formations. phase_city diff --git a/binaries/data/mods/public/simulation/templates/units/sele_infantry_archer_a.xml b/binaries/data/mods/public/simulation/templates/units/sele_infantry_archer_a.xml index 84978b67a3..2979585c0e 100644 --- a/binaries/data/mods/public/simulation/templates/units/sele_infantry_archer_a.xml +++ b/binaries/data/mods/public/simulation/templates/units/sele_infantry_archer_a.xml @@ -7,7 +7,7 @@ - 1.3 + 1.75 54.0 diff --git a/binaries/data/mods/public/simulation/templates/units/sele_infantry_archer_e.xml b/binaries/data/mods/public/simulation/templates/units/sele_infantry_archer_e.xml index a0bce26e9a..3da9bedacf 100644 --- a/binaries/data/mods/public/simulation/templates/units/sele_infantry_archer_e.xml +++ b/binaries/data/mods/public/simulation/templates/units/sele_infantry_archer_e.xml @@ -7,7 +7,7 @@ - 1.0 + 1.5 58.0 @@ -24,12 +24,6 @@ 690 - - 6.7 - - 16.75 - - units/macedonians/infantry_archer_e.xml diff --git a/binaries/data/mods/public/simulation/templates/units/sele_infantry_javelinist_a.xml b/binaries/data/mods/public/simulation/templates/units/sele_infantry_javelinist_a.xml index 6a05fa3609..3ba0f99543 100644 --- a/binaries/data/mods/public/simulation/templates/units/sele_infantry_javelinist_a.xml +++ b/binaries/data/mods/public/simulation/templates/units/sele_infantry_javelinist_a.xml @@ -7,7 +7,7 @@ - 1.3 + 1.5 44 @@ -20,12 +20,6 @@ units/sele_infantry_javelinist_e - - 8.5 - - 21.25 - - units/persians/infantry_javelinist_a.xml diff --git a/binaries/data/mods/public/simulation/templates/units/sele_infantry_javelinist_e.xml b/binaries/data/mods/public/simulation/templates/units/sele_infantry_javelinist_e.xml index 74a0fe7fd1..81c59e0cac 100644 --- a/binaries/data/mods/public/simulation/templates/units/sele_infantry_javelinist_e.xml +++ b/binaries/data/mods/public/simulation/templates/units/sele_infantry_javelinist_e.xml @@ -7,7 +7,7 @@ - 1.0 + 1.25 48 @@ -21,12 +21,6 @@ 0.5 - - 8.0 - - 20.0 - - units/persians/infantry_javelinist_e.xml diff --git a/binaries/data/mods/public/simulation/templates/units/sele_infantry_spearman_2_a.xml b/binaries/data/mods/public/simulation/templates/units/sele_infantry_spearman_2_a.xml index 12b831c140..d5476e7bda 100644 --- a/binaries/data/mods/public/simulation/templates/units/sele_infantry_spearman_2_a.xml +++ b/binaries/data/mods/public/simulation/templates/units/sele_infantry_spearman_2_a.xml @@ -7,10 +7,10 @@ - 12.0 + 10.0 - 24.0 + 25.0 @@ -25,12 +25,6 @@ 0.75 - - 7.5 - - 22.5 - - units/seleucids/thureophoros_a.xml diff --git a/binaries/data/mods/public/simulation/templates/units/sele_infantry_spearman_2_e.xml b/binaries/data/mods/public/simulation/templates/units/sele_infantry_spearman_2_e.xml index 1bb2b06bd6..117116ebb9 100644 --- a/binaries/data/mods/public/simulation/templates/units/sele_infantry_spearman_2_e.xml +++ b/binaries/data/mods/public/simulation/templates/units/sele_infantry_spearman_2_e.xml @@ -7,10 +7,10 @@ - 14.0 + 12.0 - 28.0 + 30.0 @@ -23,12 +23,6 @@ 0.5 - - 7.0 - - 21.0 - - units/seleucids/thureophoros_e.xml diff --git a/binaries/data/mods/public/simulation/templates/units/sele_infantry_spearman_a.xml b/binaries/data/mods/public/simulation/templates/units/sele_infantry_spearman_a.xml index 3684277362..123c2fb1f1 100644 --- a/binaries/data/mods/public/simulation/templates/units/sele_infantry_spearman_a.xml +++ b/binaries/data/mods/public/simulation/templates/units/sele_infantry_spearman_a.xml @@ -1,16 +1,16 @@ - 12 - 9 - 9 + 6 + 5 + 6 - 6.0 + 7 - 12.0 + 14 @@ -25,12 +25,6 @@ 0.75 - - 6.0 - - 12.0 - - units/seleucids/infantry_spearman_a.xml diff --git a/binaries/data/mods/public/simulation/templates/units/sele_infantry_spearman_e.xml b/binaries/data/mods/public/simulation/templates/units/sele_infantry_spearman_e.xml index 61ddec8b8a..e8314de3d6 100644 --- a/binaries/data/mods/public/simulation/templates/units/sele_infantry_spearman_e.xml +++ b/binaries/data/mods/public/simulation/templates/units/sele_infantry_spearman_e.xml @@ -1,16 +1,16 @@ - 14 - 10 - 10 + 8 + 6 + 8 - 7.0 + 9 - 14.0 + 18.0 @@ -25,12 +25,6 @@ 0.5 - - 5.5 - - 11.0 - - units/seleucids/infantry_spearman_e.xml diff --git a/binaries/data/mods/public/simulation/templates/units/sele_infantry_swordsman_a.xml b/binaries/data/mods/public/simulation/templates/units/sele_infantry_swordsman_a.xml index 9d6c825e54..66c87d087a 100644 --- a/binaries/data/mods/public/simulation/templates/units/sele_infantry_swordsman_a.xml +++ b/binaries/data/mods/public/simulation/templates/units/sele_infantry_swordsman_a.xml @@ -25,12 +25,6 @@ 0.75 - - 7.0 - - 14.0 - - units/seleucids/infantry_swordsman_a.xml diff --git a/binaries/data/mods/public/simulation/templates/units/sele_infantry_swordsman_b.xml b/binaries/data/mods/public/simulation/templates/units/sele_infantry_swordsman_b.xml index 7f7e722700..963095d283 100644 --- a/binaries/data/mods/public/simulation/templates/units/sele_infantry_swordsman_b.xml +++ b/binaries/data/mods/public/simulation/templates/units/sele_infantry_swordsman_b.xml @@ -13,11 +13,9 @@ units/sele_infantry_swordsman_b Thracian Mercenary Swordsman Rhomphaiaphoros Thrakikós + Thracian Mercenary units/sele_infantry_swordsman.png Thracian tribesmen who wield the fearsome rhomphaia polearm weapon in combat. They were ubiquitous mercenary swordsmen and skirmishers throughout Hellenistic times, sometimes even serving in two opposing armies. - Classes: Mercenary Citizen Melee Infantry Swordsman. -Counters: 2x vs. Spearmen, 1.5x vs. Elephants. -Countered by: Archers, Cavalry Spearmen, and Cavalry Archers. phase_town diff --git a/binaries/data/mods/public/simulation/templates/units/sele_infantry_swordsman_e.xml b/binaries/data/mods/public/simulation/templates/units/sele_infantry_swordsman_e.xml index 7de26c1cd1..5df9950ec0 100644 --- a/binaries/data/mods/public/simulation/templates/units/sele_infantry_swordsman_e.xml +++ b/binaries/data/mods/public/simulation/templates/units/sele_infantry_swordsman_e.xml @@ -23,12 +23,6 @@ 0.5 - - 6.5 - - 13.0 - - units/seleucids/infantry_swordsman_e.xml diff --git a/binaries/data/mods/public/simulation/templates/units/spart_cavalry_javelinist_a.xml b/binaries/data/mods/public/simulation/templates/units/spart_cavalry_javelinist_a.xml index cb2320fcf1..e7ba0dd486 100644 --- a/binaries/data/mods/public/simulation/templates/units/spart_cavalry_javelinist_a.xml +++ b/binaries/data/mods/public/simulation/templates/units/spart_cavalry_javelinist_a.xml @@ -8,11 +8,11 @@ 44 - 1.3 + 1.5 - 150 + 140 Advanced diff --git a/binaries/data/mods/public/simulation/templates/units/spart_cavalry_javelinist_e.xml b/binaries/data/mods/public/simulation/templates/units/spart_cavalry_javelinist_e.xml index b9fbd19c2d..00342476f4 100644 --- a/binaries/data/mods/public/simulation/templates/units/spart_cavalry_javelinist_e.xml +++ b/binaries/data/mods/public/simulation/templates/units/spart_cavalry_javelinist_e.xml @@ -3,11 +3,11 @@ 48 - 1.0 + 1.25 - 160 + 150 Elite diff --git a/binaries/data/mods/public/simulation/templates/units/spart_cavalry_spearman_a.xml b/binaries/data/mods/public/simulation/templates/units/spart_cavalry_spearman_a.xml index a14a67aede..5afb0cb79e 100644 --- a/binaries/data/mods/public/simulation/templates/units/spart_cavalry_spearman_a.xml +++ b/binaries/data/mods/public/simulation/templates/units/spart_cavalry_spearman_a.xml @@ -7,10 +7,10 @@ - 12.0 + 10.0 - 36.0 + 40.0 @@ -25,12 +25,6 @@ 0.75 - - 12.5 - - 25.0 - - units/spartans/cavalry_spearman_a.xml diff --git a/binaries/data/mods/public/simulation/templates/units/spart_cavalry_spearman_e.xml b/binaries/data/mods/public/simulation/templates/units/spart_cavalry_spearman_e.xml index a50b6f24f6..cd4ed7bfaa 100644 --- a/binaries/data/mods/public/simulation/templates/units/spart_cavalry_spearman_e.xml +++ b/binaries/data/mods/public/simulation/templates/units/spart_cavalry_spearman_e.xml @@ -7,10 +7,10 @@ - 14.0 + 12.0 - 42.0 + 48.0 @@ -23,12 +23,6 @@ 0.5 - - 12.0 - - 24.0 - - units/spartans/cavalry_spearman_e.xml diff --git a/binaries/data/mods/public/simulation/templates/units/spart_champion_infantry_spear.xml b/binaries/data/mods/public/simulation/templates/units/spart_champion_infantry_spear.xml index 3de13c5748..d8df93c057 100644 --- a/binaries/data/mods/public/simulation/templates/units/spart_champion_infantry_spear.xml +++ b/binaries/data/mods/public/simulation/templates/units/spart_champion_infantry_spear.xml @@ -48,7 +48,7 @@ - 32.0 + 40.0 6.0 @@ -90,25 +90,21 @@ - - 0 - 80 - + 15 spart Spartan Hoplite Spartiáti̱s - Classes: Champion Melee Infantry Spearman. -Counters: 2x vs. All Cavalry types. +10% Attack vs. All Non-Greek Units. -Countered by: Skirmishers, Swordsmen, Cavalry Archers. + Counters: 2x vs. All Cavalry. 1.1x vs. Non-Greek Units. +Countered by: Ranged Units and Sword Infantry. The Spartans had a very peculiar form of government which enabled them to be professional soldiers. It not only enabled them, but actually forced them to be superior soldiers as a small group of Spartans had to dominate an enormous number of subjects and unwilling allies. The Spartan army was superior in Hellas, and in the rest of the known world. No other army was so well trained, and had such excellent equipment. They believed that traditional training was the key to success, and for centuries they were correct, as they rarely lost a battle in spite of their small numbers. Ironic enough, this concept ended the Spartan supremacy, as the Spartan phalanx could not resist the new sloped Theban phalanx and the invading integrated Macedonian forces. The end of the Spartan power marked the decline of the domination of traditional phalanx warfare. units/spart_champion_infantry_spear.png - 6.5 + 7 - 18.0 + 14 diff --git a/binaries/data/mods/public/simulation/templates/units/spart_champion_infantry_sword.xml b/binaries/data/mods/public/simulation/templates/units/spart_champion_infantry_sword.xml index 26d17e7175..26fdc23c80 100644 --- a/binaries/data/mods/public/simulation/templates/units/spart_champion_infantry_sword.xml +++ b/binaries/data/mods/public/simulation/templates/units/spart_champion_infantry_sword.xml @@ -18,7 +18,7 @@ 12 - 70 + 60 diff --git a/binaries/data/mods/public/simulation/templates/units/spart_infantry_javelinist_a.xml b/binaries/data/mods/public/simulation/templates/units/spart_infantry_javelinist_a.xml index 76ebbfb1de..ae6133bc0f 100644 --- a/binaries/data/mods/public/simulation/templates/units/spart_infantry_javelinist_a.xml +++ b/binaries/data/mods/public/simulation/templates/units/spart_infantry_javelinist_a.xml @@ -7,7 +7,7 @@ - 1.3 + 1.5 44.0 @@ -23,12 +23,6 @@ 0.75 - - 8.5 - - 21.5 - - units/spartans/infantry_javelinist_a.xml diff --git a/binaries/data/mods/public/simulation/templates/units/spart_infantry_javelinist_e.xml b/binaries/data/mods/public/simulation/templates/units/spart_infantry_javelinist_e.xml index 4ee6a92ef1..701b752780 100644 --- a/binaries/data/mods/public/simulation/templates/units/spart_infantry_javelinist_e.xml +++ b/binaries/data/mods/public/simulation/templates/units/spart_infantry_javelinist_e.xml @@ -7,7 +7,7 @@ - 1.0 + 1.25 48.0 @@ -21,12 +21,6 @@ 0.5 - - 8.0 - - 20.0 - - units/spartans/infantry_javelinist_e.xml diff --git a/binaries/data/mods/public/simulation/templates/units/spart_infantry_spearman_a.xml b/binaries/data/mods/public/simulation/templates/units/spart_infantry_spearman_a.xml index 4cc0aa9541..e087b96667 100644 --- a/binaries/data/mods/public/simulation/templates/units/spart_infantry_spearman_a.xml +++ b/binaries/data/mods/public/simulation/templates/units/spart_infantry_spearman_a.xml @@ -7,10 +7,10 @@ - 12.0 + 10.0 - 24.0 + 25.0 @@ -25,12 +25,6 @@ 0.75 - - 7.0 - - 19.0 - - units/spartans/infantry_spearman_a.xml diff --git a/binaries/data/mods/public/simulation/templates/units/spart_infantry_spearman_e.xml b/binaries/data/mods/public/simulation/templates/units/spart_infantry_spearman_e.xml index ae6cc8871d..7ea4bbaccb 100644 --- a/binaries/data/mods/public/simulation/templates/units/spart_infantry_spearman_e.xml +++ b/binaries/data/mods/public/simulation/templates/units/spart_infantry_spearman_e.xml @@ -7,10 +7,10 @@ - 14.0 + 12.0 - 28.0 + 30.0 @@ -23,12 +23,6 @@ 0.5 - - 6.5 - - 18.0 - - units/spartans/infantry_spearman_e.xml diff --git a/binaries/data/mods/public/simulation/templates/units/thebes_sacred_band_hoplitai.xml b/binaries/data/mods/public/simulation/templates/units/thebes_sacred_band_hoplitai.xml index 099a00ef79..bb9fe9e5e4 100644 --- a/binaries/data/mods/public/simulation/templates/units/thebes_sacred_band_hoplitai.xml +++ b/binaries/data/mods/public/simulation/templates/units/thebes_sacred_band_hoplitai.xml @@ -9,9 +9,6 @@ Counters Melee Units. Countered by Ranged Units. Extra Bonus vs. All Greek Units The Theban Sacred Band. units/thebes_sacred_band_hoplitai.png - - 66 - units/hellenes/champion_sacred_band.xml diff --git a/binaries/data/mods/public/simulation/templates/units/thrace_black_cloak.xml b/binaries/data/mods/public/simulation/templates/units/thrace_black_cloak.xml index 4d8cfb761e..cbeee4cdf9 100644 --- a/binaries/data/mods/public/simulation/templates/units/thrace_black_cloak.xml +++ b/binaries/data/mods/public/simulation/templates/units/thrace_black_cloak.xml @@ -18,9 +18,7 @@ hele Thracian Black Cloak Rhomphaiaphoros - Classes: Mercenary Champion Melee Infantry Swordsman. -Counters: 2x vs. Spearmen, 1.5x vs. Elephants. -Countered by: Archers, Cavalry Spearmen, and Cavalry Archers. + Thracian Mercenary Thracian tribesmen who wield the fiercesome rhomphaia polearm weapon in combat. They were ubiquitous mercenary swordsmen throughout Hellenistic times, sometimes even serving in two opposing armies. units/sele_infantry_swordsman.png phase_city