From 3f557c78335b87ca965ae7526035fa76a2312fe4 Mon Sep 17 00:00:00 2001 From: Vladislav Belov Date: Sat, 17 Oct 2026 15:53:05 +0200 Subject: [PATCH] Removes os_cpu_NumProcessors from HW reports The number of possible threads is already reported by SDL and STL. --- source/ps/GameSetup/HWDetect.cpp | 1 - 1 file changed, 1 deletion(-) diff --git a/source/ps/GameSetup/HWDetect.cpp b/source/ps/GameSetup/HWDetect.cpp index 070d67445f..1f9c41597f 100644 --- a/source/ps/GameSetup/HWDetect.cpp +++ b/source/ps/GameSetup/HWDetect.cpp @@ -417,7 +417,6 @@ void RunHardwareDetection(bool writeSystemInfoBeforeDetection, Renderer::Backend Script::SetProperty(rq, settings, "cpu_identifier", std::string(cpu_IdentifierString())); Script::SetProperty(rq, settings, "cpu_pagesize", static_cast(os_cpu_PageSize())); Script::SetProperty(rq, settings, "cpu_largepagesize", static_cast(os_cpu_LargePageSize())); - Script::SetProperty(rq, settings, "cpu_numprocs", static_cast(os_cpu_NumProcessors())); #if ARCH_X86_X64 Script::SetProperty(rq, settings, "x86_vendor", static_cast(x86_x64::Vendor()));