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Remove i32
It's better to use types from the standard library.
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@@ -84,7 +84,7 @@ public:
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deserialize.NumberU32_Unbounded("num commands", numCmds);
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for (size_t i = 0; i < numCmds; ++i)
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{
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i32 player;
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std::int32_t player;
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JS::RootedValue data(rq.cx);
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deserialize.NumberI32_Unbounded("player", player);
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deserialize.ScriptVal("data", &data);
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