From 3d93cf7b4c19b695acb931ece7363212a77b0eab Mon Sep 17 00:00:00 2001 From: Vladislav Belov Date: Sat, 17 Oct 2026 15:52:59 +0200 Subject: [PATCH] Removes NUMA from HW reports NUMA is needed for multiprocessors systems like server ones. We don't target such platform. OS shouldn't handle that for us. Also we had NUMA support only for Windows. --- source/ps/GameSetup/HWDetect.cpp | 5 ----- 1 file changed, 5 deletions(-) diff --git a/source/ps/GameSetup/HWDetect.cpp b/source/ps/GameSetup/HWDetect.cpp index dac2783f34..622d54bc1d 100644 --- a/source/ps/GameSetup/HWDetect.cpp +++ b/source/ps/GameSetup/HWDetect.cpp @@ -30,7 +30,6 @@ #include "lib/sysdep/arch.h" #include "lib/sysdep/compiler.h" #include "lib/sysdep/cpu.h" -#include "lib/sysdep/numa.h" #include "lib/sysdep/os.h" #include "lib/sysdep/os_cpu.h" #include "lib/sysdep/sysdep.h" // sys_OpenFile @@ -434,10 +433,6 @@ void RunHardwareDetection(bool writeSystemInfoBeforeDetection, Renderer::Backend Script::SetProperty(rq, settings, "cpu_largepagesize", static_cast(os_cpu_LargePageSize())); Script::SetProperty(rq, settings, "cpu_numprocs", static_cast(os_cpu_NumProcessors())); - Script::SetProperty(rq, settings, "numa_numnodes", static_cast(numa_NumNodes())); - Script::SetProperty(rq, settings, "numa_factor", numa_Factor()); - Script::SetProperty(rq, settings, "numa_interleaved", numa_IsMemoryInterleaved()); - Script::SetProperty(rq, settings, "ram_total", static_cast(os_cpu_MemorySize())); Script::SetProperty(rq, settings, "ram_total_os", static_cast(os_cpu_QueryMemorySize()));