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# Compile gameplay scripts in strict mode.
Fixes #487. This was SVN commit r7456.
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@@ -0,0 +1,59 @@
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/* Copyright (C) 2010 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "lib/self_test.h"
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#include "scriptinterface/ScriptInterface.h"
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#include "ps/CLogger.h"
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class TestScriptInterface : public CxxTest::TestSuite
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{
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public:
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void test_loadscript_basic()
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{
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ScriptInterface script("Test");
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TestLogger logger;
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TS_ASSERT(script.LoadScript(L"test.js", L"var x = 1+1;"));
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TS_ASSERT_WSTR_NOT_CONTAINS(logger.GetOutput(), L"JavaScript error");
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TS_ASSERT_WSTR_NOT_CONTAINS(logger.GetOutput(), L"JavaScript warning");
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}
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void test_loadscript_error()
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{
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ScriptInterface script("Test");
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TestLogger logger;
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TS_ASSERT(!script.LoadScript(L"test.js", L"1+"));
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TS_ASSERT_WSTR_CONTAINS(logger.GetOutput(), L"JavaScript error: test.js line 1\nSyntaxError: syntax error");
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}
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void test_loadscript_strict_warning()
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{
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ScriptInterface script("Test");
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TestLogger logger;
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TS_ASSERT(script.LoadScript(L"test.js", L"1+1;"));
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TS_ASSERT_WSTR_CONTAINS(logger.GetOutput(), L"JavaScript warning: test.js line 1\nuseless expression");
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}
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void test_loadscript_strict_error()
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{
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ScriptInterface script("Test");
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TestLogger logger;
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TS_ASSERT(!script.LoadScript(L"test.js", L"with(1){}"));
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TS_ASSERT_WSTR_CONTAINS(logger.GetOutput(), L"JavaScript error: test.js line 1\nSyntaxError: strict mode code may not contain \'with\' statements");
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}
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};
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