Removes C++ code for conditional defines removed in f29d059617.

Differential Revision: https://code.wildfiregames.com/D4551
This was SVN commit r26661.
This commit is contained in:
vladislavbelov
2022-03-15 22:13:22 +00:00
parent 7f279c695d
commit 37b30901b3
11 changed files with 10 additions and 192 deletions
-4
View File
@@ -530,10 +530,7 @@ void CModel::AddFlagsRec(int flags)
m_Flags |= flags;
if (flags & MODELFLAG_IGNORE_LOS)
{
m_Material.AddShaderDefine(str_IGNORE_LOS, str_1);
m_Material.RecomputeCombinedShaderDefines();
}
for (size_t i = 0; i < m_Props.size(); ++i)
if (m_Props[i].m_Model->ToCModel())
@@ -545,7 +542,6 @@ void CModel::RemoveShadowsRec()
m_Flags &= ~MODELFLAG_CASTSHADOWS;
m_Material.AddShaderDefine(str_DISABLE_RECEIVE_SHADOWS, str_1);
m_Material.RecomputeCombinedShaderDefines();
for (size_t i = 0; i < m_Props.size(); ++i)
{