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Removes C++ code for conditional defines removed in f29d059617.
Differential Revision: https://code.wildfiregames.com/D4551 This was SVN commit r26661.
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@@ -530,10 +530,7 @@ void CModel::AddFlagsRec(int flags)
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m_Flags |= flags;
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if (flags & MODELFLAG_IGNORE_LOS)
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{
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m_Material.AddShaderDefine(str_IGNORE_LOS, str_1);
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m_Material.RecomputeCombinedShaderDefines();
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}
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for (size_t i = 0; i < m_Props.size(); ++i)
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if (m_Props[i].m_Model->ToCModel())
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@@ -545,7 +542,6 @@ void CModel::RemoveShadowsRec()
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m_Flags &= ~MODELFLAG_CASTSHADOWS;
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m_Material.AddShaderDefine(str_DISABLE_RECEIVE_SHADOWS, str_1);
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m_Material.RecomputeCombinedShaderDefines();
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for (size_t i = 0; i < m_Props.size(); ++i)
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{
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