Further header & precompiled cleanup, fix no-PCH builds.

GUIObjectBase is made a IGUIObject* to avoid including those headers
un-necessarily. Subsequent diffs ought to clean up the various of
pointers for that with a similar type with reference semantics.

Also:
- Add standard C and C++ headers (mostly cstring for memcpy, string and
vector) where needed.
- Swap out some includes for forward declarations
- Clean up un-necessary boost includes in precompiled and other headers.
- Clean up precompiled headers, including fewer things.
- Move ACPI to the windows-specific folder as it's included there only
and mostly specific to that platform.

Thanks Stan for the testing.

Differential Revision: https://code.wildfiregames.com/D3129
This was SVN commit r24352.
This commit is contained in:
wraitii
2020-12-09 14:39:14 +00:00
parent 715f441fbb
commit 369c2e8801
124 changed files with 346 additions and 195 deletions
@@ -32,14 +32,14 @@
#include "ps/CLogger.h"
std::string SerializeRNG(const boost::rand48& rng)
std::string SerializeRNG(const boost::random::rand48& rng)
{
std::stringstream s;
s << rng;
return s.str();
}
void DeserializeRNG(const std::string& str, boost::rand48& rng)
void DeserializeRNG(const std::string& str, boost::random::rand48& rng)
{
std::stringstream s;
s << str;