Further header & precompiled cleanup, fix no-PCH builds.

GUIObjectBase is made a IGUIObject* to avoid including those headers
un-necessarily. Subsequent diffs ought to clean up the various of
pointers for that with a similar type with reference semantics.

Also:
- Add standard C and C++ headers (mostly cstring for memcpy, string and
vector) where needed.
- Swap out some includes for forward declarations
- Clean up un-necessary boost includes in precompiled and other headers.
- Clean up precompiled headers, including fewer things.
- Move ACPI to the windows-specific folder as it's included there only
and mostly specific to that platform.

Thanks Stan for the testing.

Differential Revision: https://code.wildfiregames.com/D3129
This was SVN commit r24352.
This commit is contained in:
wraitii
2020-12-09 14:39:14 +00:00
parent 715f441fbb
commit 369c2e8801
124 changed files with 346 additions and 195 deletions
+1
View File
@@ -23,6 +23,7 @@
#include "i18n/L10n.h"
#include "lib/allocators/shared_ptr.h"
#include "lib/file/archive/archive_zip.h"
#include "lib/file/io/io.h"
#include "lib/utf8.h"
#include "maths/Vector3D.h"
#include "ps/CLogger.h"