Save replay metadata for non-visual games too, refs #4577, #5548, fixes #5565.

Remove gui/common/ hack by going through the GUIInterface and fragile
EndGame() hardcoding by saving if and only if a ReplayLogger exists
following 7470e88624, refs #4020.
Refs D2211, D2213.

Differential Revision: https://code.wildfiregames.com/D2197
Based on patch by: irishninja
Tested on: clang 8.0.1, Jenkins

This was SVN commit r22991.
This commit is contained in:
elexis
2019-09-25 10:06:12 +00:00
parent 9425572bb1
commit 35408e7e7e
13 changed files with 71 additions and 69 deletions
+3
View File
@@ -861,6 +861,9 @@ void CSimulation2::LoadMapSettings()
// Initialize here instead of in Update()
GetScriptInterface().CallFunctionVoid(global, "LoadMapSettings", m->m_MapSettings);
GetScriptInterface().FreezeObject(m->m_InitAttributes, true);
GetScriptInterface().SetGlobal("InitAttributes", m->m_InitAttributes, true, true, true);
if (!m->m_StartupScript.empty())
GetScriptInterface().LoadScript(L"map startup script", m->m_StartupScript);