Save replay metadata for non-visual games too, refs #4577, #5548, fixes #5565.

Remove gui/common/ hack by going through the GUIInterface and fragile
EndGame() hardcoding by saving if and only if a ReplayLogger exists
following 7470e88624, refs #4020.
Refs D2211, D2213.

Differential Revision: https://code.wildfiregames.com/D2197
Based on patch by: irishninja
Tested on: clang 8.0.1, Jenkins

This was SVN commit r22991.
This commit is contained in:
elexis
2019-09-25 10:06:12 +00:00
parent 9425572bb1
commit 35408e7e7e
13 changed files with 71 additions and 69 deletions
+30 -1
View File
@@ -37,8 +37,11 @@
#include "scriptinterface/ScriptInterface.h"
#include "scriptinterface/ScriptRuntime.h"
#include "scriptinterface/ScriptStats.h"
#include "simulation2/Simulation2.h"
#include "simulation2/components/ICmpGuiInterface.h"
#include "simulation2/helpers/Player.h"
#include "simulation2/helpers/SimulationCommand.h"
#include "simulation2/Simulation2.h"
#include "simulation2/system/CmpPtr.h"
#include <ctime>
#include <fstream>
@@ -101,6 +104,32 @@ void CReplayLogger::Hash(const std::string& hash, bool quick)
*m_Stream << "hash " << Hexify(hash) << "\n";
}
void CReplayLogger::SaveMetadata(const CSimulation2& simulation)
{
CmpPtr<ICmpGuiInterface> cmpGuiInterface(simulation, SYSTEM_ENTITY);
if (!cmpGuiInterface)
{
LOGERROR("Could not save replay metadata!");
return;
}
ScriptInterface& scriptInterface = simulation.GetScriptInterface();
JSContext* cx = scriptInterface.GetContext();
JSAutoRequest rq(cx);
JS::RootedValue arg(cx);
JS::RootedValue metadata(cx);
cmpGuiInterface->ScriptCall(INVALID_PLAYER, L"GetReplayMetadata", arg, &metadata);
const OsPath fileName = g_Game->GetReplayLogger().GetDirectory() / L"metadata.json";
CreateDirectories(fileName.Parent(), 0700);
std::ofstream stream (OsString(fileName).c_str(), std::ofstream::out | std::ofstream::trunc);
stream << scriptInterface.StringifyJSON(&metadata, false);
stream.close();
debug_printf("Saved replay metadata to %s\n", fileName.string8().c_str());
}
OsPath CReplayLogger::GetDirectory() const
{
return m_Directory;