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Correct resource order in the GUI.
Differential Revision: https://code.wildfiregames.com/D23 Reviewed By: s0600204 This was SVN commit r19762.
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@@ -8,8 +8,8 @@ function getLocalizedResourceName(resourceName, context)
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*/
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function getLocalizedResourceAmounts(resources)
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{
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let amounts = Object.keys(resources)
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.filter(type => resources[type] > 0)
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let amounts = g_ResourceData.GetCodes()
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.filter(type => resources[type])
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.map(type => sprintf(translate("%(amount)s %(resourceType)s"), {
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"amount": resources[type],
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"resourceType": getLocalizedResourceName(g_ResourceData.GetResource(type).name, "withinSentence")
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@@ -37,6 +37,11 @@ var g_RangeTooltipString = {
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}
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};
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function getCostTypes()
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{
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return g_ResourceData.GetCodes().concat(["population", "populationBonus", "time"]);
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}
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function resourceIcon(resource)
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{
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return '[icon="icon_' + resource + '"]';
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@@ -344,8 +349,9 @@ function getBuildRateTooltip(template)
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function multiplyEntityCosts(template, trainNum)
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{
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let totalCosts = {};
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for (let r in template.cost)
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totalCosts[r] = Math.floor(template.cost[r] * trainNum);
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for (let r of getCostTypes())
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if (template.cost[r])
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totalCosts[r] = Math.floor(template.cost[r] * trainNum);
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return totalCosts;
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}
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@@ -363,7 +369,7 @@ function getEntityCostComponentsTooltipString(template, entity, buildingsCountTo
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}) : 1));
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let costs = [];
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for (let type in template.cost)
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for (let type of getCostTypes())
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// Population bonus is shown in the tooltip
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if (type != "populationBonus" && totalCosts[type])
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costs.push(sprintf(translate("%(component)s %(cost)s"), {
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@@ -418,7 +424,7 @@ function getResourceTrickleTooltip(template)
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if (!template.resourceTrickle)
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return "";
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let resCodes = Object.keys(template.resourceTrickle.rates).filter(res => template.resourceTrickle.rates[res]);
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let resCodes = g_ResourceData.GetCodes().filter(res => template.resourceTrickle.rates[res]);
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if (!resCodes.length)
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return "";
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@@ -446,9 +452,7 @@ function getWallPieceTooltip(wallTypes)
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{
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let out = [];
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let resourceCount = {};
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// Initialize the acceptable types for '$x to $y $resource' mode.
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for (let resource in wallTypes[0].cost)
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for (let resource of getCostTypes())
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if (wallTypes[0].cost[resource])
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resourceCount[resource] = [wallTypes[0].cost[resource]];
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