diff --git a/binaries/data/mods/public/gui/reference/common/TemplateParser.js b/binaries/data/mods/public/gui/reference/common/TemplateParser.js index 20af37f320..e442104185 100644 --- a/binaries/data/mods/public/gui/reference/common/TemplateParser.js +++ b/binaries/data/mods/public/gui/reference/common/TemplateParser.js @@ -371,6 +371,9 @@ class TemplateParser derivePhaseList(technologyList, civCode) { + // Wipe all cached phase data. It contains the previous civ's SpecificNames which wouldn't be reloaded otherwise. + this.phases = {}; + // Load all of a civ's specific phase technologies for (let techcode of technologyList) if (this.TemplateLoader.isPhaseTech(techcode)) diff --git a/binaries/data/mods/public/gui/reference/structree/Sections/Tree/PhaseIdent.js b/binaries/data/mods/public/gui/reference/structree/Sections/Tree/PhaseIdent.js index 36e4bdc617..ca93c077fc 100644 --- a/binaries/data/mods/public/gui/reference/structree/Sections/Tree/PhaseIdent.js +++ b/binaries/data/mods/public/gui/reference/structree/Sections/Tree/PhaseIdent.js @@ -47,7 +47,10 @@ class PhaseIdent drawPhaseIcon(phaseIcon, phaseIndex, civCode) { let phaseName = this.page.TemplateParser.phaseList[phaseIndex]; - let prodPhaseTemplate = this.page.TemplateParser.getTechnology(phaseName + "_" + civCode, civCode) || this.page.TemplateParser.getTechnology(phaseName, civCode); + let prodPhaseTemplate = + this.page.TemplateParser.getTechnology(phaseName + "_" + civCode, civCode) || + this.page.TemplateParser.getTechnology(phaseName + "_generic", civCode) || + this.page.TemplateParser.getTechnology(phaseName, civCode); phaseIcon.sprite = "stretched:" + this.page.IconPath + prodPhaseTemplate.icon; phaseIcon.tooltip = getEntityNamesFormatted(prodPhaseTemplate);