Final barrack split assets for Rome, Greece, and Gaul.

This was SVN commit r21629.
This commit is contained in:
LordGood
2018-03-27 10:15:14 +00:00
parent b34e6f1fbb
commit 32b142fd19
45 changed files with 650 additions and 4 deletions
@@ -0,0 +1,14 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="struct">
<mesh>props/hele_range_struct_2.dae</mesh>
<textures>
<texture file="structural/hele_struct_2.dds" name="baseTex"/>
<texture file="structural/ao/hele_range.png" name="aoTex"/>
</textures>
</variant>
</group>
<material>player_trans_ao.xml</material>
</actor>
@@ -0,0 +1,16 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="struct">
<mesh>props/hele_range_struct.dae</mesh>
<textures>
<texture file="structural/hele_struct.dds" name="baseTex"/>
<texture file="structural/hele_struct_norm.png" name="normTex"/>
<texture file="structural/hele_struct_spec.png" name="specTex"/>
<texture file="structural/ao/hele_range.png" name="aoTex"/>
</textures>
</variant>
</group>
<material>player_trans_ao_parallax_spec.xml</material>
</actor>
@@ -0,0 +1,14 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="struct">
<mesh>props/hele_stable_1.dae</mesh>
<textures>
<texture file="structural/hele_struct_1.dds" name="baseTex"/>
<texture file="structural/ao/hele_stable.png" name="aoTex"/>
</textures>
</variant>
</group>
<material>player_trans_ao.xml</material>
</actor>
@@ -0,0 +1,14 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="struct">
<mesh>props/hele_stable_2.dae</mesh>
<textures>
<texture file="structural/hele_struct_2.dds" name="baseTex"/>
<texture file="structural/ao/hele_stable.png" name="aoTex"/>
</textures>
</variant>
</group>
<material>player_trans_ao.xml</material>
</actor>
@@ -0,0 +1,16 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="struct">
<mesh>props/hele_stable_struct.dae</mesh>
<textures>
<texture file="structural/hele_struct.dds" name="baseTex"/>
<texture file="structural/hele_struct_norm.png" name="normTex"/>
<texture file="structural/hele_struct_spec.png" name="specTex"/>
<texture file="structural/ao/hele_stable.png" name="aoTex"/>
</textures>
</variant>
</group>
<material>player_trans_ao_parallax_spec.xml</material>
</actor>
@@ -0,0 +1,14 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="struct">
<mesh>props/hele_workshop_2.dae</mesh>
<textures>
<texture file="structural/hele_struct_2.dds" name="baseTex"/>
<texture file="structural/ao/hele_workshop.png" name="aoTex"/>
</textures>
</variant>
</group>
<material>player_trans_ao.xml</material>
</actor>
@@ -0,0 +1,16 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="struct">
<mesh>props/hele_workshop_struct.dae</mesh>
<textures>
<texture file="structural/hele_struct.dds" name="baseTex"/>
<texture file="structural/hele_struct_norm.png" name="normTex"/>
<texture file="structural/hele_struct_spec.png" name="specTex"/>
<texture file="structural/ao/hele_workshop.png" name="aoTex"/>
</textures>
</variant>
</group>
<material>player_trans_ao_parallax_spec.xml</material>
</actor>
@@ -0,0 +1,42 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="New">
<mesh>structural/gaul_range.dae</mesh>
<props>
<prop actor="props/structures/decals/dirt_5x5.xml" attachpoint="root"/>
<prop actor="props/structures/decals/celt_barracks.xml" attachpoint="root"/>
</props>
<textures>
<texture file="structural/celt_struct.dds" name="baseTex"/>
<texture file="structural/celt_struct_norm.png" name="normTex"/>
<texture file="structural/celt_struct_spec.png" name="specTex"/>
<texture file="structural/ao/gaul_range.png" name="aoTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="ungarrisoned"/>
<variant name="garrisoned">
<props>
<prop actor="props/special/common/garrison_flag_celt.xml" attachpoint="garrisoned"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="alive"/>
<variant name="death">
<props>
<prop attachpoint="garrisoned"/>
<prop actor="particle/destruction_smoke_med.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_med.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_med_gray.xml" attachpoint="root"/>
<prop actor="props/structures/gauls/fortress_props_new.xml" attachpoint="root"/>
<prop actor="props/structures/decals/celt_fortress.xml" attachpoint="root"/>
<prop actor="props/structures/gauls/fortress_b_roof.xml" attachpoint="root"/>
</props>
</variant>
</group>
<material>player_trans_ao_parallax_spec.xml</material>
</actor>
@@ -0,0 +1,42 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="New">
<mesh>structural/gaul_workshop.dae</mesh>
<props>
<prop actor="props/structures/decals/dirt_5x5.xml" attachpoint="root"/>
<prop actor="props/structures/decals/celt_barracks.xml" attachpoint="root"/>
</props>
<textures>
<texture file="structural/celt_struct.dds" name="baseTex"/>
<texture file="structural/celt_struct_norm.png" name="normTex"/>
<texture file="structural/celt_struct_spec.png" name="specTex"/>
<texture file="structural/ao/gaul_workshop.png" name="aoTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="ungarrisoned"/>
<variant name="garrisoned">
<props>
<prop actor="props/special/common/garrison_flag_celt.xml" attachpoint="garrisoned"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="alive"/>
<variant name="death">
<props>
<prop attachpoint="garrisoned"/>
<prop actor="particle/destruction_smoke_med.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_med.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_med_gray.xml" attachpoint="root"/>
<prop actor="props/structures/gauls/fortress_props_new.xml" attachpoint="root"/>
<prop actor="props/structures/decals/celt_fortress.xml" attachpoint="root"/>
<prop actor="props/structures/gauls/fortress_b_roof.xml" attachpoint="root"/>
</props>
</variant>
</group>
<material>player_trans_ao_parallax_spec.xml</material>
</actor>
@@ -0,0 +1,54 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Stable">
<mesh>structural/hele_range.dae</mesh>
<props>
<prop actor="props/structures/hellenes/range_2.xml" attachpoint="root"/>
<prop actor="props/structures/hellenes/range_struct.xml" attachpoint="root"/>
<prop actor="props/structures/decals/dirt_5x5.xml" attachpoint="root"/>
<prop actor="props/structures/decals/celt_fortress.xml" attachpoint="root"/>
</props>
<textures>
<texture file="structural/hele_struct_b.dds" name="baseTex"/>
<texture file="structural/hele_struct_b_norm.png" name="normTex"/>
<texture file="structural/hele_struct_b_spec.png" name="specTex"/>
<texture file="structural/ao/hele_range.png" name="aoTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="ungarrisoned"/>
<variant name="garrisoned">
<props>
<prop actor="props/special/common/garrison_flag_hele.xml" attachpoint="garrisoned"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="alive"/>
<variant name="death">
<props>
<prop attachpoint="garrisoned"/>
<prop actor="particle/destruction_smoke_med.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_med.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_med_gray.xml" attachpoint="root"/>
<prop actor="props/structures/hellenes/blacksmith_props_a.xml" attachpoint="root"/>
<prop actor="props/structures/hellenes/blacksmith_struct.xml" attachpoint="root"/>
<prop actor="props/structures/hellenes/blacksmith_rooftiles.xml" attachpoint="root"/>
<prop actor="props/structures/hellenes/blacksmith_shield_back.xml" attachpoint="root"/>
<prop actor="props/structures/hellenes/blacksmith_bucket.xml" attachpoint="greekbucket"/>
<prop actor="props/structures/hellenes/blacksmith_bucket_water.xml" attachpoint="greekbucket"/>
<prop actor="props/structures/hellenes/blacksmith_barrel.xml" attachpoint="greekbarrel"/>
<prop actor="props/structures/hellenes/blacksmith_barrel.xml" attachpoint="barrelshield"/>
<prop actor="props/structures/hellenes/blacksmith_barrel_shield.xml" attachpoint="barrelshield"/>
<prop actor="props/structures/hellenes/blacksmith_shield1.xml" attachpoint="greekshield"/>
<prop actor="props/structures/hellenes/blacksmith_shields.xml" attachpoint="greekshields"/>
<prop actor="props/structures/hellenes/blacksmith_spears.xml" attachpoint="greekspears"/>
<prop actor="props/structures/hellenes/blacksmith_swords.xml" attachpoint="greekswords"/>
</props>
</variant>
</group>
<material>player_trans_ao_parallax_spec.xml</material>
</actor>
@@ -0,0 +1,58 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Stable">
<mesh>structural/hele_stable.dae</mesh>
<props>
<prop actor="props/structures/hellenes/stable_1.xml" attachpoint="root"/>
<prop actor="props/structures/hellenes/stable_2.xml" attachpoint="root"/>
<prop actor="props/structures/hellenes/stable_struct.xml" attachpoint="root"/>
<prop actor="props/structures/decals/dirt_4x4.xml" attachpoint="root"/>
<prop actor="props/structures/decals/celt_corral_mud.xml" attachpoint="root"/>
<prop actor="props/structures/persians/stable_horse_c.xml" attachpoint="horse_1" maxheight="20" minheight="-20"/>
<prop actor="props/structures/persians/stable_horse_b.xml" attachpoint="horse_2" maxheight="20" minheight="-20"/>
<prop actor="props/structures/persians/stable_horse_a.xml" attachpoint="horse" maxheight="20" minheight="-20"/>
</props>
<textures>
<texture file="structural/hele_struct_b.dds" name="baseTex"/>
<texture file="structural/hele_struct_b_norm.png" name="normTex"/>
<texture file="structural/hele_struct_b_spec.png" name="specTex"/>
<texture file="structural/ao/hele_stable.png" name="aoTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="ungarrisoned"/>
<variant name="garrisoned">
<props>
<prop actor="props/special/common/garrison_flag_hele.xml" attachpoint="garrisoned"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="alive"/>
<variant name="death">
<props>
<prop attachpoint="garrisoned"/>
<prop actor="particle/destruction_smoke_med.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_med.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_med_gray.xml" attachpoint="root"/>
<prop actor="props/structures/hellenes/blacksmith_props_a.xml" attachpoint="root"/>
<prop actor="props/structures/hellenes/blacksmith_struct.xml" attachpoint="root"/>
<prop actor="props/structures/hellenes/blacksmith_rooftiles.xml" attachpoint="root"/>
<prop actor="props/structures/hellenes/blacksmith_shield_back.xml" attachpoint="root"/>
<prop actor="props/structures/hellenes/blacksmith_bucket.xml" attachpoint="greekbucket"/>
<prop actor="props/structures/hellenes/blacksmith_bucket_water.xml" attachpoint="greekbucket"/>
<prop actor="props/structures/hellenes/blacksmith_barrel.xml" attachpoint="greekbarrel"/>
<prop actor="props/structures/hellenes/blacksmith_barrel.xml" attachpoint="barrelshield"/>
<prop actor="props/structures/hellenes/blacksmith_barrel_shield.xml" attachpoint="barrelshield"/>
<prop actor="props/structures/hellenes/blacksmith_shield1.xml" attachpoint="greekshield"/>
<prop actor="props/structures/hellenes/blacksmith_shields.xml" attachpoint="greekshields"/>
<prop actor="props/structures/hellenes/blacksmith_spears.xml" attachpoint="greekspears"/>
<prop actor="props/structures/hellenes/blacksmith_swords.xml" attachpoint="greekswords"/>
</props>
</variant>
</group>
<material>player_trans_ao_parallax_spec.xml</material>
</actor>
@@ -0,0 +1,54 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="workshop">
<mesh>structural/hele_workshop.dae</mesh>
<props>
<prop actor="props/structures/hellenes/workshop_2.xml" attachpoint="root"/>
<prop actor="props/structures/hellenes/workshop_struct.xml" attachpoint="root"/>
<prop actor="props/structures/decals/dirt_5x5.xml" attachpoint="root"/>
<prop actor="props/structures/decals/celt_barracks.xml" attachpoint="root"/>
</props>
<textures>
<texture file="structural/hele_struct_b.dds" name="baseTex"/>
<texture file="structural/hele_struct_b_norm.png" name="normTex"/>
<texture file="structural/hele_struct_b_spec.png" name="specTex"/>
<texture file="structural/ao/hele_workshop.png" name="aoTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="ungarrisoned"/>
<variant name="garrisoned">
<props>
<prop actor="props/special/common/garrison_flag_hele.xml" attachpoint="garrisoned"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="alive"/>
<variant name="death">
<props>
<prop attachpoint="garrisoned"/>
<prop actor="particle/destruction_smoke_med.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_med.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_med_gray.xml" attachpoint="root"/>
<prop actor="props/structures/hellenes/blacksmith_props_a.xml" attachpoint="root"/>
<prop actor="props/structures/hellenes/blacksmith_struct.xml" attachpoint="root"/>
<prop actor="props/structures/hellenes/blacksmith_rooftiles.xml" attachpoint="root"/>
<prop actor="props/structures/hellenes/blacksmith_shield_back.xml" attachpoint="root"/>
<prop actor="props/structures/hellenes/blacksmith_bucket.xml" attachpoint="greekbucket"/>
<prop actor="props/structures/hellenes/blacksmith_bucket_water.xml" attachpoint="greekbucket"/>
<prop actor="props/structures/hellenes/blacksmith_barrel.xml" attachpoint="greekbarrel"/>
<prop actor="props/structures/hellenes/blacksmith_barrel.xml" attachpoint="barrelshield"/>
<prop actor="props/structures/hellenes/blacksmith_barrel_shield.xml" attachpoint="barrelshield"/>
<prop actor="props/structures/hellenes/blacksmith_shield1.xml" attachpoint="greekshield"/>
<prop actor="props/structures/hellenes/blacksmith_shields.xml" attachpoint="greekshields"/>
<prop actor="props/structures/hellenes/blacksmith_spears.xml" attachpoint="greekspears"/>
<prop actor="props/structures/hellenes/blacksmith_swords.xml" attachpoint="greekswords"/>
</props>
</variant>
</group>
<material>player_trans_ao_parallax_spec.xml</material>
</actor>
@@ -0,0 +1,40 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="barracks">
<mesh>structural/rome_range.dae</mesh>
<props>
<prop actor="props/structures/decals/dirt_5x5.xml" attachpoint="root"/>
<prop actor="props/structures/decals/celt_barracks.xml" attachpoint="root"/>
</props>
<textures>
<texture file="structural/rome_struct_2.png" name="baseTex"/>
<texture file="structural/rome_struct_2_norm.png" name="normTex"/>
<texture file="structural/rome_struct_2_spec.png" name="specTex"/>
<texture file="structural/ao/rome_range_AO.png" name="aoTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="ungarrisoned"/>
<variant name="garrisoned">
<props>
<prop actor="props/special/common/garrison_flag_rome.xml" attachpoint="garrisoned"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="alive"/>
<variant name="death">
<props>
<prop attachpoint="garrisoned"/>
<prop actor="particle/destruction_smoke_med.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_med.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_med_gray.xml" attachpoint="root"/>
<prop actor="props/structures/decals/dirt_5x5.xml" attachpoint="root"/>
</props>
</variant>
</group>
<material>player_trans_ao_parallax_spec.xml</material>
</actor>
@@ -0,0 +1,40 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="barracks">
<mesh>structural/rome_workshop.dae</mesh>
<props>
<prop actor="props/structures/decals/dirt_5x5.xml" attachpoint="root"/>
<prop actor="props/structures/decals/celt_barracks.xml" attachpoint="root"/>
</props>
<textures>
<texture file="structural/rome_struct_2.png" name="baseTex"/>
<texture file="structural/rome_struct_2_norm.png" name="normTex"/>
<texture file="structural/rome_struct_2_spec.png" name="specTex"/>
<texture file="structural/ao/rome_workshop_AO.png" name="aoTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="ungarrisoned"/>
<variant name="garrisoned">
<props>
<prop actor="props/special/common/garrison_flag_rome.xml" attachpoint="garrisoned"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="alive"/>
<variant name="death">
<props>
<prop attachpoint="garrisoned"/>
<prop actor="particle/destruction_smoke_med.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_med.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_med_gray.xml" attachpoint="root"/>
<prop actor="props/structures/decals/dirt_5x5.xml" attachpoint="root"/>
</props>
</variant>
</group>
<material>player_trans_ao_parallax_spec.xml</material>
</actor>
@@ -0,0 +1,20 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_military_barracks_range">
<Footprint>
<Square width="27.0" depth="25.0"/>
<Height>12.0</Height>
</Footprint>
<Health>
<SpawnEntityOnDeath>decay|rubble/rubble_stone_5x5</SpawnEntityOnDeath>
</Health>
<Identity>
<Civ>athen</Civ>
</Identity>
<Obstruction>
<Static width="26.0" depth="24.0"/>
</Obstruction>
<VisualActor>
<Actor>structures/hellenes/range.xml</Actor>
<FoundationActor>structures/fndn_5x5.xml</FoundationActor>
</VisualActor>
</Entity>
@@ -0,0 +1,21 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_military_barracks_stables">
<Footprint>
<Square width="25.0" depth="25.0"/>
<Height>12.0</Height>
</Footprint>
<Health>
<SpawnEntityOnDeath>decay|rubble/rubble_stone_5x5</SpawnEntityOnDeath>
</Health>
<Identity>
<Civ>athen</Civ>
<SpecificName>Stratēgeîon</SpecificName>
</Identity>
<Obstruction>
<Static width="23.0" depth="23.0"/>
</Obstruction>
<VisualActor>
<Actor>structures/hellenes/stable.xml</Actor>
<FoundationActor>structures/fndn_5x5.xml</FoundationActor>
</VisualActor>
</Entity>
@@ -0,0 +1,9 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_military_workshop">
<Identity>
<Civ>hele</Civ>
</Identity>
<VisualActor>
<Actor>structures/hellenes/workshop.xml</Actor>
</VisualActor>
</Entity>
@@ -0,0 +1,20 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_military_barracks_range">
<Footprint>
<Square width="27.0" depth="25.0"/>
<Height>12.0</Height>
</Footprint>
<Health>
<SpawnEntityOnDeath>decay|rubble/rubble_stone_5x5</SpawnEntityOnDeath>
</Health>
<Identity>
<Civ>gaul</Civ>
</Identity>
<Obstruction>
<Static width="26.0" depth="24.0"/>
</Obstruction>
<VisualActor>
<Actor>structures/gauls/range.xml</Actor>
<FoundationActor>structures/fndn_5x5.xml</FoundationActor>
</VisualActor>
</Entity>
@@ -0,0 +1,9 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_military_workshop">
<Identity>
<Civ>gaul</Civ>
</Identity>
<VisualActor>
<Actor>structures/gauls/workshop.xml</Actor>
</VisualActor>
</Entity>
@@ -0,0 +1,20 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_military_barracks_range">
<Footprint>
<Square width="27.0" depth="25.0"/>
<Height>12.0</Height>
</Footprint>
<Health>
<SpawnEntityOnDeath>decay|rubble/rubble_stone_5x5</SpawnEntityOnDeath>
</Health>
<Identity>
<Civ>mace</Civ>
</Identity>
<Obstruction>
<Static width="26.0" depth="24.0"/>
</Obstruction>
<VisualActor>
<Actor>structures/hellenes/range.xml</Actor>
<FoundationActor>structures/fndn_5x5.xml</FoundationActor>
</VisualActor>
</Entity>
@@ -0,0 +1,21 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_military_barracks_stables">
<Footprint>
<Square width="25.0" depth="25.0"/>
<Height>12.0</Height>
</Footprint>
<Health>
<SpawnEntityOnDeath>decay|rubble/rubble_stone_5x5</SpawnEntityOnDeath>
</Health>
<Identity>
<Civ>mace</Civ>
<SpecificName>Stratēgeîon</SpecificName>
</Identity>
<Obstruction>
<Static width="23.0" depth="23.0"/>
</Obstruction>
<VisualActor>
<Actor>structures/hellenes/stable.xml</Actor>
<FoundationActor>structures/fndn_5x5.xml</FoundationActor>
</VisualActor>
</Entity>
@@ -1,7 +1,7 @@
<?xml version="1.0" encoding="utf-8"?>
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_military_workshop">
<Footprint>
<Square width="24.0" depth="24.0"/>
<Square width="30.0" depth="30.0"/>
</Footprint>
<Health>
<SpawnEntityOnDeath>decay|rubble/rubble_stone_4x4</SpawnEntityOnDeath>
@@ -11,10 +11,10 @@
<SpecificName>Synergeîon Poliorkētṓn</SpecificName>
</Identity>
<Obstruction>
<Static width="24.0" depth="24.0"/>
<Static width="29.0" depth="29.0"/>
</Obstruction>
<VisualActor>
<Actor>structures/hellenes/blacksmith.xml</Actor>
<Actor>structures/hellenes/workshop.xml</Actor>
<FoundationActor>structures/fndn_4x4.xml</FoundationActor>
</VisualActor>
</Entity>
@@ -0,0 +1,20 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_military_barracks_range">
<Footprint>
<Square width="27.0" depth="25.0"/>
<Height>12.0</Height>
</Footprint>
<Health>
<SpawnEntityOnDeath>decay|rubble/rubble_stone_5x5</SpawnEntityOnDeath>
</Health>
<Identity>
<Civ>rome</Civ>
</Identity>
<Obstruction>
<Static width="26.0" depth="24.0"/>
</Obstruction>
<VisualActor>
<Actor>structures/romans/range.xml</Actor>
<FoundationActor>structures/fndn_5x5.xml</FoundationActor>
</VisualActor>
</Entity>
@@ -0,0 +1,9 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_military_workshop">
<Identity>
<Civ>rome</Civ>
</Identity>
<VisualActor>
<Actor>structures/romans/workshop.xml</Actor>
</VisualActor>
</Entity>