mirror of
https://gitea.wildfiregames.com/0ad/0ad.git
synced 2026-06-21 14:43:52 +00:00
Final barrack split assets for Rome, Greece, and Gaul.
This was SVN commit r21629.
This commit is contained in:
@@ -0,0 +1,14 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant frequency="1" name="struct">
|
||||
<mesh>props/hele_range_struct_2.dae</mesh>
|
||||
<textures>
|
||||
<texture file="structural/hele_struct_2.dds" name="baseTex"/>
|
||||
<texture file="structural/ao/hele_range.png" name="aoTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<material>player_trans_ao.xml</material>
|
||||
</actor>
|
||||
@@ -0,0 +1,16 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant frequency="1" name="struct">
|
||||
<mesh>props/hele_range_struct.dae</mesh>
|
||||
<textures>
|
||||
<texture file="structural/hele_struct.dds" name="baseTex"/>
|
||||
<texture file="structural/hele_struct_norm.png" name="normTex"/>
|
||||
<texture file="structural/hele_struct_spec.png" name="specTex"/>
|
||||
<texture file="structural/ao/hele_range.png" name="aoTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<material>player_trans_ao_parallax_spec.xml</material>
|
||||
</actor>
|
||||
@@ -0,0 +1,14 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant frequency="1" name="struct">
|
||||
<mesh>props/hele_stable_1.dae</mesh>
|
||||
<textures>
|
||||
<texture file="structural/hele_struct_1.dds" name="baseTex"/>
|
||||
<texture file="structural/ao/hele_stable.png" name="aoTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<material>player_trans_ao.xml</material>
|
||||
</actor>
|
||||
@@ -0,0 +1,14 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant frequency="1" name="struct">
|
||||
<mesh>props/hele_stable_2.dae</mesh>
|
||||
<textures>
|
||||
<texture file="structural/hele_struct_2.dds" name="baseTex"/>
|
||||
<texture file="structural/ao/hele_stable.png" name="aoTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<material>player_trans_ao.xml</material>
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||||
</actor>
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||||
@@ -0,0 +1,16 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant frequency="1" name="struct">
|
||||
<mesh>props/hele_stable_struct.dae</mesh>
|
||||
<textures>
|
||||
<texture file="structural/hele_struct.dds" name="baseTex"/>
|
||||
<texture file="structural/hele_struct_norm.png" name="normTex"/>
|
||||
<texture file="structural/hele_struct_spec.png" name="specTex"/>
|
||||
<texture file="structural/ao/hele_stable.png" name="aoTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<material>player_trans_ao_parallax_spec.xml</material>
|
||||
</actor>
|
||||
@@ -0,0 +1,14 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant frequency="1" name="struct">
|
||||
<mesh>props/hele_workshop_2.dae</mesh>
|
||||
<textures>
|
||||
<texture file="structural/hele_struct_2.dds" name="baseTex"/>
|
||||
<texture file="structural/ao/hele_workshop.png" name="aoTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<material>player_trans_ao.xml</material>
|
||||
</actor>
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||||
@@ -0,0 +1,16 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant frequency="1" name="struct">
|
||||
<mesh>props/hele_workshop_struct.dae</mesh>
|
||||
<textures>
|
||||
<texture file="structural/hele_struct.dds" name="baseTex"/>
|
||||
<texture file="structural/hele_struct_norm.png" name="normTex"/>
|
||||
<texture file="structural/hele_struct_spec.png" name="specTex"/>
|
||||
<texture file="structural/ao/hele_workshop.png" name="aoTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<material>player_trans_ao_parallax_spec.xml</material>
|
||||
</actor>
|
||||
@@ -0,0 +1,42 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant frequency="100" name="New">
|
||||
<mesh>structural/gaul_range.dae</mesh>
|
||||
<props>
|
||||
<prop actor="props/structures/decals/dirt_5x5.xml" attachpoint="root"/>
|
||||
<prop actor="props/structures/decals/celt_barracks.xml" attachpoint="root"/>
|
||||
</props>
|
||||
<textures>
|
||||
<texture file="structural/celt_struct.dds" name="baseTex"/>
|
||||
<texture file="structural/celt_struct_norm.png" name="normTex"/>
|
||||
<texture file="structural/celt_struct_spec.png" name="specTex"/>
|
||||
<texture file="structural/ao/gaul_range.png" name="aoTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="ungarrisoned"/>
|
||||
<variant name="garrisoned">
|
||||
<props>
|
||||
<prop actor="props/special/common/garrison_flag_celt.xml" attachpoint="garrisoned"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="alive"/>
|
||||
<variant name="death">
|
||||
<props>
|
||||
<prop attachpoint="garrisoned"/>
|
||||
<prop actor="particle/destruction_smoke_med.xml" attachpoint="root"/>
|
||||
<prop actor="particle/destruction_dust_med.xml" attachpoint="root"/>
|
||||
<prop actor="particle/destruction_dust_med_gray.xml" attachpoint="root"/>
|
||||
<prop actor="props/structures/gauls/fortress_props_new.xml" attachpoint="root"/>
|
||||
<prop actor="props/structures/decals/celt_fortress.xml" attachpoint="root"/>
|
||||
<prop actor="props/structures/gauls/fortress_b_roof.xml" attachpoint="root"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
<material>player_trans_ao_parallax_spec.xml</material>
|
||||
</actor>
|
||||
@@ -0,0 +1,42 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant frequency="100" name="New">
|
||||
<mesh>structural/gaul_workshop.dae</mesh>
|
||||
<props>
|
||||
<prop actor="props/structures/decals/dirt_5x5.xml" attachpoint="root"/>
|
||||
<prop actor="props/structures/decals/celt_barracks.xml" attachpoint="root"/>
|
||||
</props>
|
||||
<textures>
|
||||
<texture file="structural/celt_struct.dds" name="baseTex"/>
|
||||
<texture file="structural/celt_struct_norm.png" name="normTex"/>
|
||||
<texture file="structural/celt_struct_spec.png" name="specTex"/>
|
||||
<texture file="structural/ao/gaul_workshop.png" name="aoTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="ungarrisoned"/>
|
||||
<variant name="garrisoned">
|
||||
<props>
|
||||
<prop actor="props/special/common/garrison_flag_celt.xml" attachpoint="garrisoned"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="alive"/>
|
||||
<variant name="death">
|
||||
<props>
|
||||
<prop attachpoint="garrisoned"/>
|
||||
<prop actor="particle/destruction_smoke_med.xml" attachpoint="root"/>
|
||||
<prop actor="particle/destruction_dust_med.xml" attachpoint="root"/>
|
||||
<prop actor="particle/destruction_dust_med_gray.xml" attachpoint="root"/>
|
||||
<prop actor="props/structures/gauls/fortress_props_new.xml" attachpoint="root"/>
|
||||
<prop actor="props/structures/decals/celt_fortress.xml" attachpoint="root"/>
|
||||
<prop actor="props/structures/gauls/fortress_b_roof.xml" attachpoint="root"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
<material>player_trans_ao_parallax_spec.xml</material>
|
||||
</actor>
|
||||
@@ -0,0 +1,54 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant frequency="1" name="Stable">
|
||||
<mesh>structural/hele_range.dae</mesh>
|
||||
<props>
|
||||
<prop actor="props/structures/hellenes/range_2.xml" attachpoint="root"/>
|
||||
<prop actor="props/structures/hellenes/range_struct.xml" attachpoint="root"/>
|
||||
<prop actor="props/structures/decals/dirt_5x5.xml" attachpoint="root"/>
|
||||
<prop actor="props/structures/decals/celt_fortress.xml" attachpoint="root"/>
|
||||
</props>
|
||||
<textures>
|
||||
<texture file="structural/hele_struct_b.dds" name="baseTex"/>
|
||||
<texture file="structural/hele_struct_b_norm.png" name="normTex"/>
|
||||
<texture file="structural/hele_struct_b_spec.png" name="specTex"/>
|
||||
<texture file="structural/ao/hele_range.png" name="aoTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="ungarrisoned"/>
|
||||
<variant name="garrisoned">
|
||||
<props>
|
||||
<prop actor="props/special/common/garrison_flag_hele.xml" attachpoint="garrisoned"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="alive"/>
|
||||
<variant name="death">
|
||||
<props>
|
||||
<prop attachpoint="garrisoned"/>
|
||||
<prop actor="particle/destruction_smoke_med.xml" attachpoint="root"/>
|
||||
<prop actor="particle/destruction_dust_med.xml" attachpoint="root"/>
|
||||
<prop actor="particle/destruction_dust_med_gray.xml" attachpoint="root"/>
|
||||
<prop actor="props/structures/hellenes/blacksmith_props_a.xml" attachpoint="root"/>
|
||||
<prop actor="props/structures/hellenes/blacksmith_struct.xml" attachpoint="root"/>
|
||||
<prop actor="props/structures/hellenes/blacksmith_rooftiles.xml" attachpoint="root"/>
|
||||
<prop actor="props/structures/hellenes/blacksmith_shield_back.xml" attachpoint="root"/>
|
||||
<prop actor="props/structures/hellenes/blacksmith_bucket.xml" attachpoint="greekbucket"/>
|
||||
<prop actor="props/structures/hellenes/blacksmith_bucket_water.xml" attachpoint="greekbucket"/>
|
||||
<prop actor="props/structures/hellenes/blacksmith_barrel.xml" attachpoint="greekbarrel"/>
|
||||
<prop actor="props/structures/hellenes/blacksmith_barrel.xml" attachpoint="barrelshield"/>
|
||||
<prop actor="props/structures/hellenes/blacksmith_barrel_shield.xml" attachpoint="barrelshield"/>
|
||||
<prop actor="props/structures/hellenes/blacksmith_shield1.xml" attachpoint="greekshield"/>
|
||||
<prop actor="props/structures/hellenes/blacksmith_shields.xml" attachpoint="greekshields"/>
|
||||
<prop actor="props/structures/hellenes/blacksmith_spears.xml" attachpoint="greekspears"/>
|
||||
<prop actor="props/structures/hellenes/blacksmith_swords.xml" attachpoint="greekswords"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
<material>player_trans_ao_parallax_spec.xml</material>
|
||||
</actor>
|
||||
@@ -0,0 +1,58 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant frequency="1" name="Stable">
|
||||
<mesh>structural/hele_stable.dae</mesh>
|
||||
<props>
|
||||
<prop actor="props/structures/hellenes/stable_1.xml" attachpoint="root"/>
|
||||
<prop actor="props/structures/hellenes/stable_2.xml" attachpoint="root"/>
|
||||
<prop actor="props/structures/hellenes/stable_struct.xml" attachpoint="root"/>
|
||||
<prop actor="props/structures/decals/dirt_4x4.xml" attachpoint="root"/>
|
||||
<prop actor="props/structures/decals/celt_corral_mud.xml" attachpoint="root"/>
|
||||
<prop actor="props/structures/persians/stable_horse_c.xml" attachpoint="horse_1" maxheight="20" minheight="-20"/>
|
||||
<prop actor="props/structures/persians/stable_horse_b.xml" attachpoint="horse_2" maxheight="20" minheight="-20"/>
|
||||
<prop actor="props/structures/persians/stable_horse_a.xml" attachpoint="horse" maxheight="20" minheight="-20"/>
|
||||
</props>
|
||||
<textures>
|
||||
<texture file="structural/hele_struct_b.dds" name="baseTex"/>
|
||||
<texture file="structural/hele_struct_b_norm.png" name="normTex"/>
|
||||
<texture file="structural/hele_struct_b_spec.png" name="specTex"/>
|
||||
<texture file="structural/ao/hele_stable.png" name="aoTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="ungarrisoned"/>
|
||||
<variant name="garrisoned">
|
||||
<props>
|
||||
<prop actor="props/special/common/garrison_flag_hele.xml" attachpoint="garrisoned"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="alive"/>
|
||||
<variant name="death">
|
||||
<props>
|
||||
<prop attachpoint="garrisoned"/>
|
||||
<prop actor="particle/destruction_smoke_med.xml" attachpoint="root"/>
|
||||
<prop actor="particle/destruction_dust_med.xml" attachpoint="root"/>
|
||||
<prop actor="particle/destruction_dust_med_gray.xml" attachpoint="root"/>
|
||||
<prop actor="props/structures/hellenes/blacksmith_props_a.xml" attachpoint="root"/>
|
||||
<prop actor="props/structures/hellenes/blacksmith_struct.xml" attachpoint="root"/>
|
||||
<prop actor="props/structures/hellenes/blacksmith_rooftiles.xml" attachpoint="root"/>
|
||||
<prop actor="props/structures/hellenes/blacksmith_shield_back.xml" attachpoint="root"/>
|
||||
<prop actor="props/structures/hellenes/blacksmith_bucket.xml" attachpoint="greekbucket"/>
|
||||
<prop actor="props/structures/hellenes/blacksmith_bucket_water.xml" attachpoint="greekbucket"/>
|
||||
<prop actor="props/structures/hellenes/blacksmith_barrel.xml" attachpoint="greekbarrel"/>
|
||||
<prop actor="props/structures/hellenes/blacksmith_barrel.xml" attachpoint="barrelshield"/>
|
||||
<prop actor="props/structures/hellenes/blacksmith_barrel_shield.xml" attachpoint="barrelshield"/>
|
||||
<prop actor="props/structures/hellenes/blacksmith_shield1.xml" attachpoint="greekshield"/>
|
||||
<prop actor="props/structures/hellenes/blacksmith_shields.xml" attachpoint="greekshields"/>
|
||||
<prop actor="props/structures/hellenes/blacksmith_spears.xml" attachpoint="greekspears"/>
|
||||
<prop actor="props/structures/hellenes/blacksmith_swords.xml" attachpoint="greekswords"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
<material>player_trans_ao_parallax_spec.xml</material>
|
||||
</actor>
|
||||
@@ -0,0 +1,54 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant frequency="1" name="workshop">
|
||||
<mesh>structural/hele_workshop.dae</mesh>
|
||||
<props>
|
||||
<prop actor="props/structures/hellenes/workshop_2.xml" attachpoint="root"/>
|
||||
<prop actor="props/structures/hellenes/workshop_struct.xml" attachpoint="root"/>
|
||||
<prop actor="props/structures/decals/dirt_5x5.xml" attachpoint="root"/>
|
||||
<prop actor="props/structures/decals/celt_barracks.xml" attachpoint="root"/>
|
||||
</props>
|
||||
<textures>
|
||||
<texture file="structural/hele_struct_b.dds" name="baseTex"/>
|
||||
<texture file="structural/hele_struct_b_norm.png" name="normTex"/>
|
||||
<texture file="structural/hele_struct_b_spec.png" name="specTex"/>
|
||||
<texture file="structural/ao/hele_workshop.png" name="aoTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="ungarrisoned"/>
|
||||
<variant name="garrisoned">
|
||||
<props>
|
||||
<prop actor="props/special/common/garrison_flag_hele.xml" attachpoint="garrisoned"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="alive"/>
|
||||
<variant name="death">
|
||||
<props>
|
||||
<prop attachpoint="garrisoned"/>
|
||||
<prop actor="particle/destruction_smoke_med.xml" attachpoint="root"/>
|
||||
<prop actor="particle/destruction_dust_med.xml" attachpoint="root"/>
|
||||
<prop actor="particle/destruction_dust_med_gray.xml" attachpoint="root"/>
|
||||
<prop actor="props/structures/hellenes/blacksmith_props_a.xml" attachpoint="root"/>
|
||||
<prop actor="props/structures/hellenes/blacksmith_struct.xml" attachpoint="root"/>
|
||||
<prop actor="props/structures/hellenes/blacksmith_rooftiles.xml" attachpoint="root"/>
|
||||
<prop actor="props/structures/hellenes/blacksmith_shield_back.xml" attachpoint="root"/>
|
||||
<prop actor="props/structures/hellenes/blacksmith_bucket.xml" attachpoint="greekbucket"/>
|
||||
<prop actor="props/structures/hellenes/blacksmith_bucket_water.xml" attachpoint="greekbucket"/>
|
||||
<prop actor="props/structures/hellenes/blacksmith_barrel.xml" attachpoint="greekbarrel"/>
|
||||
<prop actor="props/structures/hellenes/blacksmith_barrel.xml" attachpoint="barrelshield"/>
|
||||
<prop actor="props/structures/hellenes/blacksmith_barrel_shield.xml" attachpoint="barrelshield"/>
|
||||
<prop actor="props/structures/hellenes/blacksmith_shield1.xml" attachpoint="greekshield"/>
|
||||
<prop actor="props/structures/hellenes/blacksmith_shields.xml" attachpoint="greekshields"/>
|
||||
<prop actor="props/structures/hellenes/blacksmith_spears.xml" attachpoint="greekspears"/>
|
||||
<prop actor="props/structures/hellenes/blacksmith_swords.xml" attachpoint="greekswords"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
<material>player_trans_ao_parallax_spec.xml</material>
|
||||
</actor>
|
||||
@@ -0,0 +1,40 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant frequency="100" name="barracks">
|
||||
<mesh>structural/rome_range.dae</mesh>
|
||||
<props>
|
||||
<prop actor="props/structures/decals/dirt_5x5.xml" attachpoint="root"/>
|
||||
<prop actor="props/structures/decals/celt_barracks.xml" attachpoint="root"/>
|
||||
</props>
|
||||
<textures>
|
||||
<texture file="structural/rome_struct_2.png" name="baseTex"/>
|
||||
<texture file="structural/rome_struct_2_norm.png" name="normTex"/>
|
||||
<texture file="structural/rome_struct_2_spec.png" name="specTex"/>
|
||||
<texture file="structural/ao/rome_range_AO.png" name="aoTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="ungarrisoned"/>
|
||||
<variant name="garrisoned">
|
||||
<props>
|
||||
<prop actor="props/special/common/garrison_flag_rome.xml" attachpoint="garrisoned"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="alive"/>
|
||||
<variant name="death">
|
||||
<props>
|
||||
<prop attachpoint="garrisoned"/>
|
||||
<prop actor="particle/destruction_smoke_med.xml" attachpoint="root"/>
|
||||
<prop actor="particle/destruction_dust_med.xml" attachpoint="root"/>
|
||||
<prop actor="particle/destruction_dust_med_gray.xml" attachpoint="root"/>
|
||||
<prop actor="props/structures/decals/dirt_5x5.xml" attachpoint="root"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
<material>player_trans_ao_parallax_spec.xml</material>
|
||||
</actor>
|
||||
@@ -0,0 +1,40 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant frequency="100" name="barracks">
|
||||
<mesh>structural/rome_workshop.dae</mesh>
|
||||
<props>
|
||||
<prop actor="props/structures/decals/dirt_5x5.xml" attachpoint="root"/>
|
||||
<prop actor="props/structures/decals/celt_barracks.xml" attachpoint="root"/>
|
||||
</props>
|
||||
<textures>
|
||||
<texture file="structural/rome_struct_2.png" name="baseTex"/>
|
||||
<texture file="structural/rome_struct_2_norm.png" name="normTex"/>
|
||||
<texture file="structural/rome_struct_2_spec.png" name="specTex"/>
|
||||
<texture file="structural/ao/rome_workshop_AO.png" name="aoTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="ungarrisoned"/>
|
||||
<variant name="garrisoned">
|
||||
<props>
|
||||
<prop actor="props/special/common/garrison_flag_rome.xml" attachpoint="garrisoned"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="alive"/>
|
||||
<variant name="death">
|
||||
<props>
|
||||
<prop attachpoint="garrisoned"/>
|
||||
<prop actor="particle/destruction_smoke_med.xml" attachpoint="root"/>
|
||||
<prop actor="particle/destruction_dust_med.xml" attachpoint="root"/>
|
||||
<prop actor="particle/destruction_dust_med_gray.xml" attachpoint="root"/>
|
||||
<prop actor="props/structures/decals/dirt_5x5.xml" attachpoint="root"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
<material>player_trans_ao_parallax_spec.xml</material>
|
||||
</actor>
|
||||
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@@ -0,0 +1,20 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_structure_military_barracks_range">
|
||||
<Footprint>
|
||||
<Square width="27.0" depth="25.0"/>
|
||||
<Height>12.0</Height>
|
||||
</Footprint>
|
||||
<Health>
|
||||
<SpawnEntityOnDeath>decay|rubble/rubble_stone_5x5</SpawnEntityOnDeath>
|
||||
</Health>
|
||||
<Identity>
|
||||
<Civ>athen</Civ>
|
||||
</Identity>
|
||||
<Obstruction>
|
||||
<Static width="26.0" depth="24.0"/>
|
||||
</Obstruction>
|
||||
<VisualActor>
|
||||
<Actor>structures/hellenes/range.xml</Actor>
|
||||
<FoundationActor>structures/fndn_5x5.xml</FoundationActor>
|
||||
</VisualActor>
|
||||
</Entity>
|
||||
@@ -0,0 +1,21 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_structure_military_barracks_stables">
|
||||
<Footprint>
|
||||
<Square width="25.0" depth="25.0"/>
|
||||
<Height>12.0</Height>
|
||||
</Footprint>
|
||||
<Health>
|
||||
<SpawnEntityOnDeath>decay|rubble/rubble_stone_5x5</SpawnEntityOnDeath>
|
||||
</Health>
|
||||
<Identity>
|
||||
<Civ>athen</Civ>
|
||||
<SpecificName>Stratēgeîon</SpecificName>
|
||||
</Identity>
|
||||
<Obstruction>
|
||||
<Static width="23.0" depth="23.0"/>
|
||||
</Obstruction>
|
||||
<VisualActor>
|
||||
<Actor>structures/hellenes/stable.xml</Actor>
|
||||
<FoundationActor>structures/fndn_5x5.xml</FoundationActor>
|
||||
</VisualActor>
|
||||
</Entity>
|
||||
@@ -0,0 +1,9 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_structure_military_workshop">
|
||||
<Identity>
|
||||
<Civ>hele</Civ>
|
||||
</Identity>
|
||||
<VisualActor>
|
||||
<Actor>structures/hellenes/workshop.xml</Actor>
|
||||
</VisualActor>
|
||||
</Entity>
|
||||
@@ -0,0 +1,20 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_structure_military_barracks_range">
|
||||
<Footprint>
|
||||
<Square width="27.0" depth="25.0"/>
|
||||
<Height>12.0</Height>
|
||||
</Footprint>
|
||||
<Health>
|
||||
<SpawnEntityOnDeath>decay|rubble/rubble_stone_5x5</SpawnEntityOnDeath>
|
||||
</Health>
|
||||
<Identity>
|
||||
<Civ>gaul</Civ>
|
||||
</Identity>
|
||||
<Obstruction>
|
||||
<Static width="26.0" depth="24.0"/>
|
||||
</Obstruction>
|
||||
<VisualActor>
|
||||
<Actor>structures/gauls/range.xml</Actor>
|
||||
<FoundationActor>structures/fndn_5x5.xml</FoundationActor>
|
||||
</VisualActor>
|
||||
</Entity>
|
||||
@@ -0,0 +1,9 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_structure_military_workshop">
|
||||
<Identity>
|
||||
<Civ>gaul</Civ>
|
||||
</Identity>
|
||||
<VisualActor>
|
||||
<Actor>structures/gauls/workshop.xml</Actor>
|
||||
</VisualActor>
|
||||
</Entity>
|
||||
@@ -0,0 +1,20 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_structure_military_barracks_range">
|
||||
<Footprint>
|
||||
<Square width="27.0" depth="25.0"/>
|
||||
<Height>12.0</Height>
|
||||
</Footprint>
|
||||
<Health>
|
||||
<SpawnEntityOnDeath>decay|rubble/rubble_stone_5x5</SpawnEntityOnDeath>
|
||||
</Health>
|
||||
<Identity>
|
||||
<Civ>mace</Civ>
|
||||
</Identity>
|
||||
<Obstruction>
|
||||
<Static width="26.0" depth="24.0"/>
|
||||
</Obstruction>
|
||||
<VisualActor>
|
||||
<Actor>structures/hellenes/range.xml</Actor>
|
||||
<FoundationActor>structures/fndn_5x5.xml</FoundationActor>
|
||||
</VisualActor>
|
||||
</Entity>
|
||||
@@ -0,0 +1,21 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_structure_military_barracks_stables">
|
||||
<Footprint>
|
||||
<Square width="25.0" depth="25.0"/>
|
||||
<Height>12.0</Height>
|
||||
</Footprint>
|
||||
<Health>
|
||||
<SpawnEntityOnDeath>decay|rubble/rubble_stone_5x5</SpawnEntityOnDeath>
|
||||
</Health>
|
||||
<Identity>
|
||||
<Civ>mace</Civ>
|
||||
<SpecificName>Stratēgeîon</SpecificName>
|
||||
</Identity>
|
||||
<Obstruction>
|
||||
<Static width="23.0" depth="23.0"/>
|
||||
</Obstruction>
|
||||
<VisualActor>
|
||||
<Actor>structures/hellenes/stable.xml</Actor>
|
||||
<FoundationActor>structures/fndn_5x5.xml</FoundationActor>
|
||||
</VisualActor>
|
||||
</Entity>
|
||||
@@ -1,7 +1,7 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_structure_military_workshop">
|
||||
<Footprint>
|
||||
<Square width="24.0" depth="24.0"/>
|
||||
<Square width="30.0" depth="30.0"/>
|
||||
</Footprint>
|
||||
<Health>
|
||||
<SpawnEntityOnDeath>decay|rubble/rubble_stone_4x4</SpawnEntityOnDeath>
|
||||
@@ -11,10 +11,10 @@
|
||||
<SpecificName>Synergeîon Poliorkētṓn</SpecificName>
|
||||
</Identity>
|
||||
<Obstruction>
|
||||
<Static width="24.0" depth="24.0"/>
|
||||
<Static width="29.0" depth="29.0"/>
|
||||
</Obstruction>
|
||||
<VisualActor>
|
||||
<Actor>structures/hellenes/blacksmith.xml</Actor>
|
||||
<Actor>structures/hellenes/workshop.xml</Actor>
|
||||
<FoundationActor>structures/fndn_4x4.xml</FoundationActor>
|
||||
</VisualActor>
|
||||
</Entity>
|
||||
|
||||
@@ -0,0 +1,20 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_structure_military_barracks_range">
|
||||
<Footprint>
|
||||
<Square width="27.0" depth="25.0"/>
|
||||
<Height>12.0</Height>
|
||||
</Footprint>
|
||||
<Health>
|
||||
<SpawnEntityOnDeath>decay|rubble/rubble_stone_5x5</SpawnEntityOnDeath>
|
||||
</Health>
|
||||
<Identity>
|
||||
<Civ>rome</Civ>
|
||||
</Identity>
|
||||
<Obstruction>
|
||||
<Static width="26.0" depth="24.0"/>
|
||||
</Obstruction>
|
||||
<VisualActor>
|
||||
<Actor>structures/romans/range.xml</Actor>
|
||||
<FoundationActor>structures/fndn_5x5.xml</FoundationActor>
|
||||
</VisualActor>
|
||||
</Entity>
|
||||
@@ -0,0 +1,9 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_structure_military_workshop">
|
||||
<Identity>
|
||||
<Civ>rome</Civ>
|
||||
</Identity>
|
||||
<VisualActor>
|
||||
<Actor>structures/romans/workshop.xml</Actor>
|
||||
</VisualActor>
|
||||
</Entity>
|
||||
Reference in New Issue
Block a user