Carthaginian mercenaries duplication removal.

Remove duplicated actors from carthaginian civ folder due to redundance
of having twice the same infantry in two folders.

carthaginians/infantry_slinger_e.xml > iberians/infantry_slinger_e.xml

carthaginians/infantry_swordsman_e.xml > gauls/infantry_swordsman_e.xml

Also include a fix for an unsync frame of the idle_ready_shieldsmall.dae
animation.

This was SVN commit r22775.
This commit is contained in:
Alexandermb
2019-08-24 18:54:26 +00:00
parent 51f1436ee2
commit 31c128b282
16 changed files with 135 additions and 633 deletions
@@ -1,44 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Base">
<mesh>skeletal/new/m_tunic_short.dae</mesh>
<props>
<prop actor="props/units/heads/new/head_iber_adv.xml" attachpoint="head"/>
<prop actor="props/units/heads/iber_helmet_02.xml" attachpoint="head"/>
<prop actor="props/units/weapons/sling.xml" attachpoint="weapon_R"/>
<prop actor="props/units/weapons/slingrock.xml" attachpoint="projectile"/>
</props>
<textures>
<texture file="skeletal/iber_isw_b_3.dds" name="baseTex"/>
</textures>
</variant>
</group>
<group>
<variant file="biped/base_slinger_ready.xml"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
<variant file="biped/carry_stone.xml"/>
<variant file="biped/carry_metal.xml"/>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/attack_ranged_slinger.xml"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/attack_slaughter.xml"/>
<variant file="biped/gather_tree.xml"/>
<variant file="biped/gather_grain.xml"/>
<variant file="biped/gather_fruit.xml"/>
<variant file="biped/gather_meat.xml"/>
<variant file="biped/gather_rock.xml"/>
<variant file="biped/gather_ore.xml"/>
<variant file="biped/gather_ruins.xml"/>
<variant file="biped/gather_praise.xml"/>
<variant file="biped/build.xml"/>
<variant file="biped/build_farm.xml"/>
<variant file="biped/death_infantry.xml"/>
</group>
<material>player_trans.xml</material>
</actor>
@@ -1,48 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Base">
<mesh>skeletal/new/m_tunic_short.dae</mesh>
<props>
<prop actor="props/units/heads/new/head_iber_isl_b.xml" attachpoint="head"/>
<prop actor="props/units/weapons/sling.xml" attachpoint="weapon_R"/>
<prop actor="props/units/weapons/slingrock.xml" attachpoint="projectile"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="tunic-brown">
<textures><texture file="skeletal/iber_isl_b_1.dds" name="baseTex"/></textures>
</variant>
<variant frequency="1" name="tunic-beige">
<textures><texture file="skeletal/iber_isl_b_2.dds" name="baseTex"/></textures>
</variant>
</group>
<group>
<variant file="biped/base_slinger_ready.xml"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
<variant file="biped/carry_stone.xml"/>
<variant file="biped/carry_metal.xml"/>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/attack_ranged_slinger.xml"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/attack_slaughter.xml"/>
<variant file="biped/gather_tree.xml"/>
<variant file="biped/gather_grain.xml"/>
<variant file="biped/gather_fruit.xml"/>
<variant file="biped/gather_meat.xml"/>
<variant file="biped/gather_rock.xml"/>
<variant file="biped/gather_ore.xml"/>
<variant file="biped/gather_ruins.xml"/>
<variant file="biped/gather_praise.xml"/>
<variant file="biped/build.xml"/>
<variant file="biped/build_farm.xml"/>
<variant file="biped/death_infantry.xml"/>
</group>
<material>player_trans.xml</material>
</actor>
@@ -1,47 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Base">
<mesh>skeletal/new/m_armor_tunic_short.dae</mesh>
<props>
<prop actor="props/units/heads/new/head_iber_basic.xml" attachpoint="head"/>
<prop actor="props/units/heads/iber_helmet_01.xml" attachpoint="head"/>
<prop actor="props/units/weapons/sling.xml" attachpoint="weapon_R"/>
<prop actor="props/units/shields/iberian_buckler_adv.xml" attachpoint="shield"/>
<prop actor="props/units/weapons/slingrock.xml" attachpoint="projectile"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="tunic-quilted-beige">
<textures><texture file="skeletal/iber_isl_e_1.dds" name="baseTex"/></textures>
</variant>
</group>
<group>
<variant file="biped/base_slinger_ready.xml"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
<variant file="biped/carry_stone.xml"/>
<variant file="biped/carry_metal.xml"/>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/attack_ranged_slinger.xml"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/attack_slaughter.xml"/>
<variant file="biped/gather_tree.xml"/>
<variant file="biped/gather_grain.xml"/>
<variant file="biped/gather_fruit.xml"/>
<variant file="biped/gather_meat.xml"/>
<variant file="biped/gather_rock.xml"/>
<variant file="biped/gather_ore.xml"/>
<variant file="biped/gather_ruins.xml"/>
<variant file="biped/gather_praise.xml"/>
<variant file="biped/build.xml"/>
<variant file="biped/build_farm.xml"/>
<variant file="biped/death_infantry.xml"/>
</group>
<material>player_trans.xml</material>
</actor>
@@ -1,91 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Base">
<props>
<prop actor="props/units/heads/new/head_hele_a.xml" attachpoint="head"/>
<prop actor="props/units/shields/samn_scutum_adv.xml" attachpoint="shield"/>
<prop actor="props/units/weapons/xiphos.xml" attachpoint="weapon_R"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="Samnite-Attic-01">
<props>
<prop actor="props/units/helmets/hele_attic_a1.xml" attachpoint="helmet"/>
</props>
</variant>
<variant frequency="1" name="Samnite-Attic-02">
<props>
<prop actor="props/units/helmets/hele_attic_a2.xml" attachpoint="helmet"/>
</props>
</variant>
<variant frequency="1" name="Samnite-Attic-03">
<props>
<prop actor="props/units/helmets/hele_attic_a3.xml" attachpoint="helmet"/>
</props>
</variant>
<variant frequency="1" name="Samnite-Attic-04">
<props>
<prop actor="props/units/helmets/hele_attic_a4.xml" attachpoint="helmet"/>
</props>
</variant>
<variant frequency="1" name="Samnite-Phrygian-01">
<props>
<prop actor="props/units/helmets/hele_phrygian_a11.xml" attachpoint="helmet"/>
</props>
</variant>
</group>
<group>
<variant frequency="2" name="pectoral-tripledisc">
<mesh>skeletal/new/m_tunic_short.dae</mesh>
<textures>
<texture file="skeletal/kart_csp_a_1.dds" name="baseTex"/>
</textures>
</variant>
<variant frequency="2" name="pectoral-square">
<mesh>skeletal/new/m_tunic_short.dae</mesh>
<textures>
<texture file="skeletal/kart_csp_a_2.dds" name="baseTex"/>
</textures>
</variant>
<variant frequency="2" name="pectoral-muscle">
<mesh>skeletal/new/m_tunic_short.dae</mesh>
<textures>
<texture file="skeletal/kart_csp_a_3.dds" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="cuirass-muscle">
<mesh>skeletal/new/m_armor_tunic_short.dae</mesh>
<textures>
<texture file="skeletal/samnite_isp_e_1.dds" name="baseTex"/>
</textures>
</variant>
</group>
<group>
<variant file="biped/base_swordsman_shield_relax.xml"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
<variant file="biped/carry_stone.xml"/>
<variant file="biped/carry_metal.xml"/>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/attack_slaughter.xml"/>
<variant file="biped/gather_tree.xml"/>
<variant file="biped/gather_grain.xml"/>
<variant file="biped/gather_fruit.xml"/>
<variant file="biped/gather_meat.xml"/>
<variant file="biped/gather_rock.xml"/>
<variant file="biped/gather_ore.xml"/>
<variant file="biped/gather_ruins.xml"/>
<variant file="biped/gather_praise.xml"/>
<variant file="biped/build.xml"/>
<variant file="biped/build_farm.xml"/>
<variant file="biped/death_infantry.xml"/>
</group>
<material>player_trans.xml</material>
</actor>
@@ -1,88 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<actor version="1">
<castshadow/>
<group>
<variant file="biped/base_swordsman_shield_relax.xml">
<mesh>skeletal/new/m_tunic_short.dae</mesh>
<props>
<prop actor="props/units/heads/new/head_hele_b.xml" attachpoint="head"/>
<prop actor="props/units/shields/samn_scutum_basic.xml" attachpoint="shield"/>
<prop actor="props/units/weapons/xiphos.xml" attachpoint="weapon_R"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="Samnite-Attic-01">
<props>
<prop actor="props/units/helmets/hele_attic_b1.xml" attachpoint="helmet"/>
</props>
</variant>
<variant frequency="1" name="Samnite-Attic-02">
<props>
<prop actor="props/units/helmets/hele_attic_b2.xml" attachpoint="helmet"/>
</props>
</variant>
<variant frequency="1" name="Samnite-Attic-03">
<props>
<prop actor="props/units/helmets/hele_attic_b3.xml" attachpoint="helmet"/>
</props>
</variant>
<variant frequency="1" name="Samnite-Attic-03">
<props>
<prop actor="props/units/helmets/hele_attic_b4.xml" attachpoint="helmet"/>
</props>
</variant>
<variant frequency="1" name="Rome-Montefortino-01">
<props>
<prop actor="props/units/helmets/rome_helmet_montefortino.xml" attachpoint="helmet"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="Tunic-1">
<textures>
<texture file="skeletal/kart_csp_b_1.dds" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="Tunic-2">
<textures>
<texture file="skeletal/kart_csp_b_2.dds" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="Tunic-3">
<textures>
<texture file="skeletal/kart_csp_b_3.dds" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="Tunic-4">
<textures>
<texture file="skeletal/kart_csp_b_4.dds" name="baseTex"/>
</textures>
</variant>
</group>
<group>
<variant file="biped/base_swordsman_shield_relax.xml"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
<variant file="biped/carry_stone.xml"/>
<variant file="biped/carry_metal.xml"/>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/attack_slaughter.xml"/>
<variant file="biped/gather_tree.xml"/>
<variant file="biped/gather_grain.xml"/>
<variant file="biped/gather_fruit.xml"/>
<variant file="biped/gather_meat.xml"/>
<variant file="biped/gather_rock.xml"/>
<variant file="biped/gather_ore.xml"/>
<variant file="biped/gather_ruins.xml"/>
<variant file="biped/gather_praise.xml"/>
<variant file="biped/build.xml"/>
<variant file="biped/build_farm.xml"/>
<variant file="biped/death_infantry.xml"/>
</group>
<material>player_trans.xml</material>
</actor>
@@ -1,109 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<actor version="1">
<castshadow/>
<group>
<variant file="biped/base_swordsman_shield_relax.xml">
<props>
<prop actor="props/units/shields/samn_scutum_elite.xml" attachpoint="shield"/>
<prop actor="props/units/weapons/xiphos.xml" attachpoint="weapon_R"/>
<prop actor="props/units/heads/samnite_elite.xml" attachpoint="helmet"/>
<prop actor="props/units/heads/new/head_hele_e.xml" attachpoint="head"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="Samnite-Attic-01">
<props>
<prop actor="props/units/helmets/hele_attic_e1.xml" attachpoint="helmet"/>
</props>
</variant>
<variant frequency="1" name="Samnite-Attic-02">
<props>
<prop actor="props/units/helmets/hele_attic_e2.xml" attachpoint="helmet"/>
</props>
</variant>
<variant frequency="1" name="Samnite-Attic-03">
<props>
<prop actor="props/units/helmets/hele_attic_e3.xml" attachpoint="helmet"/>
</props>
</variant>
<variant frequency="1" name="Samnite-Attic-04">
<props>
<prop actor="props/units/helmets/hele_attic_e4.xml" attachpoint="helmet"/>
</props>
</variant>
<variant frequency="1" name="Samnite-Phrygian-01">
<props>
<prop actor="props/units/helmets/hele_phrygian_e11.xml" attachpoint="helmet"/>
</props>
</variant>
<variant frequency="1" name="Rome-Montefortino-01">
<props>
<prop actor="props/units/helmets/samnite_helmet_montefortino.xml" attachpoint="helmet"/>
</props>
</variant>
</group>
<group>
<variant frequency="6" name="Cuirass">
<mesh>skeletal/new/m_armor_tunic_short.dae</mesh>
<textures>
<texture file="skeletal/samnite_isp_e_1.dds" name="baseTex"/>
</textures>
</variant>
<variant frequency="2" name="pectoral-tripledisc">
<mesh>skeletal/new/m_tunic_short.dae</mesh>
<textures>
<texture file="skeletal/kart_csp_a_1.dds" name="baseTex"/>
</textures>
</variant>
<variant frequency="2" name="pectoral-square">
<mesh>skeletal/new/m_tunic_short.dae</mesh>
<textures>
<texture file="skeletal/kart_csp_a_2.dds" name="baseTex"/>
</textures>
</variant>
<variant frequency="2" name="pectoral-muscle">
<mesh>skeletal/new/m_armor_tunic_short.dae</mesh>
<textures>
<texture file="skeletal/kart_csp_a_3.dds" name="baseTex"/>
</textures>
</variant>
<variant frequency="2" name="Roman Scale Mail">
<mesh>skeletal/new/m_armor_tunic_long.dae</mesh>
<textures>
<texture file="skeletal/rome_su1_extraordinarii.dds" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="Roman Chainmail">
<mesh>skeletal/new/m_tunic_short.dae</mesh>
<textures>
<texture file="skeletal/rome_su3_marian_legion.dds" name="baseTex"/>
</textures>
</variant>
</group>
<group>
<variant file="biped/base_swordsman_shield_relax.xml"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
<variant file="biped/carry_stone.xml"/>
<variant file="biped/carry_metal.xml"/>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/attack_slaughter.xml"/>
<variant file="biped/gather_tree.xml"/>
<variant file="biped/gather_grain.xml"/>
<variant file="biped/gather_fruit.xml"/>
<variant file="biped/gather_meat.xml"/>
<variant file="biped/gather_rock.xml"/>
<variant file="biped/gather_ore.xml"/>
<variant file="biped/gather_ruins.xml"/>
<variant file="biped/gather_praise.xml"/>
<variant file="biped/build.xml"/>
<variant file="biped/build_farm.xml"/>
<variant file="biped/death_infantry.xml"/>
</group>
<material>player_trans.xml</material>
</actor>
@@ -4,54 +4,62 @@
<group>
<variant frequency="1" name="Base">
<props>
<prop actor="props/units/heads/new/head_lime.xml" attachpoint="head"/>
<prop actor="props/units/shields/celt_scutum_a.xml" attachpoint="shield"/>
<prop actor="props/units/weapons/spatha.xml" attachpoint="weapon_R"/>
<prop actor="props/units/capes/swordsman_shield_relax_celt.xml" attachpoint="root"/>
<prop actor="props/units/heads/new/head_hele_a.xml" attachpoint="head"/>
<prop actor="props/units/shields/samn_scutum_adv.xml" attachpoint="shield"/>
<prop actor="props/units/weapons/xiphos.xml" attachpoint="weapon_R"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="Tattoos-1">
<mesh>skeletal/new/m_naked.dae</mesh>
<variant frequency="1" name="Samnite-Attic-01">
<props>
<prop actor="props/units/helmets/hele_attic_a1.xml" attachpoint="helmet"/>
</props>
</variant>
<variant frequency="1" name="Samnite-Attic-02">
<props>
<prop actor="props/units/helmets/hele_attic_a2.xml" attachpoint="helmet"/>
</props>
</variant>
<variant frequency="1" name="Samnite-Attic-03">
<props>
<prop actor="props/units/helmets/hele_attic_a3.xml" attachpoint="helmet"/>
</props>
</variant>
<variant frequency="1" name="Samnite-Attic-04">
<props>
<prop actor="props/units/helmets/hele_attic_a4.xml" attachpoint="helmet"/>
</props>
</variant>
<variant frequency="1" name="Samnite-Phrygian-01">
<props>
<prop actor="props/units/helmets/hele_phrygian_a11.xml" attachpoint="helmet"/>
</props>
</variant>
</group>
<group>
<variant frequency="2" name="pectoral-tripledisc">
<mesh>skeletal/new/m_tunic_short.dae</mesh>
<textures>
<texture file="skeletal/celt_ijv_e_01.dds" name="baseTex"/>
<texture file="skeletal/kart_csp_a_1.dds" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="Tattoos-2">
<mesh>skeletal/new/m_naked.dae</mesh>
<variant frequency="2" name="pectoral-square">
<mesh>skeletal/new/m_tunic_short.dae</mesh>
<textures>
<texture file="skeletal/celt_ijv_e_02.dds" name="baseTex"/>
<texture file="skeletal/kart_csp_a_2.dds" name="baseTex"/>
</textures>
</variant>
<variant frequency="3" name="Tattoos-3">
<mesh>skeletal/new/m_naked.dae</mesh>
<variant frequency="2" name="pectoral-muscle">
<mesh>skeletal/new/m_tunic_short.dae</mesh>
<textures>
<texture file="skeletal/kart_isw_a_01.dds" name="baseTex"/>
<texture file="skeletal/kart_csp_a_3.dds" name="baseTex"/>
</textures>
</variant>
<variant frequency="3" name="Tattoos-4">
<mesh>skeletal/new/m_naked.dae</mesh>
<variant frequency="1" name="cuirass-muscle">
<mesh>skeletal/new/m_armor_tunic_short.dae</mesh>
<textures>
<texture file="skeletal/kart_isw_a_02.dds" name="baseTex"/>
</textures>
</variant>
<variant frequency="10" name="Trousers-1">
<mesh>skeletal/new/m_pants.dae</mesh>
<textures>
<texture file="skeletal/kart_isw_a_03.dds" name="baseTex"/>
</textures>
</variant>
<variant frequency="10" name="Trousers-2">
<mesh>skeletal/new/m_pants.dae</mesh>
<textures>
<texture file="skeletal/kart_isw_a_04.dds" name="baseTex"/>
</textures>
</variant>
<variant frequency="20" name="Trousers-3">
<mesh>skeletal/new/m_pants.dae</mesh>
<textures>
<texture file="skeletal/kart_isw_a_05.dds" name="baseTex"/>
<texture file="skeletal/samnite_isp_e_1.dds" name="baseTex"/>
</textures>
</variant>
</group>
@@ -77,11 +85,7 @@
<variant file="biped/gather_praise.xml"/>
<variant file="biped/build.xml"/>
<variant file="biped/build_farm.xml"/>
<variant file="biped/death_infantry.xml">
<props>
<prop actor="props/units/capes/swordsman_shield_relax_celt.xml" attachpoint="root"/>
</props>
</variant>
<variant file="biped/death_infantry.xml"/>
</group>
<material>player_trans.xml</material>
</actor>
@@ -2,35 +2,61 @@
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Base">
<mesh>skeletal/new/m_pants.dae</mesh>
<variant file="biped/base_swordsman_shield_relax.xml">
<mesh>skeletal/new/m_tunic_short.dae</mesh>
<props>
<prop actor="props/units/heads/new/head_celt.xml" attachpoint="head"/>
<prop actor="props/units/weapons/spatha.xml" attachpoint="weapon_R"/>
<prop actor="props/units/shields/celt_scutum_b.xml" attachpoint="shield"/>
<prop actor="props/units/capes/swordsman_shield_relax_celt.xml" attachpoint="root"/>
<prop actor="props/units/heads/new/head_hele_b.xml" attachpoint="head"/>
<prop actor="props/units/shields/samn_scutum_basic.xml" attachpoint="shield"/>
<prop actor="props/units/weapons/xiphos.xml" attachpoint="weapon_R"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="Pants-1">
<variant frequency="1" name="Samnite-Attic-01">
<props>
<prop actor="props/units/helmets/hele_attic_b1.xml" attachpoint="helmet"/>
</props>
</variant>
<variant frequency="1" name="Samnite-Attic-02">
<props>
<prop actor="props/units/helmets/hele_attic_b2.xml" attachpoint="helmet"/>
</props>
</variant>
<variant frequency="1" name="Samnite-Attic-03">
<props>
<prop actor="props/units/helmets/hele_attic_b3.xml" attachpoint="helmet"/>
</props>
</variant>
<variant frequency="1" name="Samnite-Attic-03">
<props>
<prop actor="props/units/helmets/hele_attic_b4.xml" attachpoint="helmet"/>
</props>
</variant>
<variant frequency="1" name="Rome-Montefortino-01">
<props>
<prop actor="props/units/helmets/rome_helmet_montefortino.xml" attachpoint="helmet"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="Tunic-1">
<textures>
<texture file="skeletal/celt_ijv_a_01.dds" name="baseTex"/>
<texture file="skeletal/kart_csp_b_1.dds" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="Pants-2">
<variant frequency="1" name="Tunic-2">
<textures>
<texture file="skeletal/celt_ijv_a_02.dds" name="baseTex"/>
<texture file="skeletal/kart_csp_b_2.dds" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="Pants-3">
<variant frequency="1" name="Tunic-3">
<textures>
<texture file="skeletal/celt_ijv_a_03.dds" name="baseTex"/>
<texture file="skeletal/kart_csp_b_3.dds" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="Pants-4">
<variant frequency="1" name="Tunic-4">
<textures>
<texture file="skeletal/celt_ijv_a_04.dds" name="baseTex"/>
<texture file="skeletal/kart_csp_b_4.dds" name="baseTex"/>
</textures>
</variant>
</group>
@@ -56,11 +82,7 @@
<variant file="biped/gather_praise.xml"/>
<variant file="biped/build.xml"/>
<variant file="biped/build_farm.xml"/>
<variant file="biped/death_infantry.xml">
<props>
<prop actor="props/units/capes/swordsman_shield_relax_celt.xml" attachpoint="root"/>
</props>
</variant>
<variant file="biped/death_infantry.xml"/>
</group>
<material>player_trans.xml</material>
</actor>
@@ -1,176 +1,83 @@
<?xml version="1.0" encoding="utf-8"?>
<?xml version="1.0" encoding="UTF-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Base">
<mesh>skeletal/new/m_armor_pants_tunic_long.dae</mesh>
<variant file="biped/base_swordsman_shield_relax.xml">
<props>
<prop actor="props/units/heads/new/head_celt.xml" attachpoint="head"/>
<prop actor="props/units/shields/celt_scutum_e.xml" attachpoint="shield"/>
<prop actor="props/units/weapons/spatha.xml" attachpoint="weapon_R"/>
<prop actor="props/units/capes/swordsman_shield_relax_celt.xml" attachpoint="root"/>
<prop actor="props/units/shields/samn_scutum_elite.xml" attachpoint="shield"/>
<prop actor="props/units/weapons/xiphos.xml" attachpoint="weapon_R"/>
<prop actor="props/units/heads/samnite_elite.xml" attachpoint="helmet"/>
<prop actor="props/units/heads/new/head_hele_e.xml" attachpoint="head"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="Celtic Port Helmet">
<variant frequency="1" name="Samnite-Attic-01">
<props>
<prop actor="props/units/helmets/celt_helmet_port.xml" attachpoint="helmet"/>
<prop actor="props/units/helmets/hele_attic_e1.xml" attachpoint="helmet"/>
</props>
</variant>
<variant frequency="1" name="Celtic Montefortino Helmet-01">
<variant frequency="1" name="Samnite-Attic-02">
<props>
<prop actor="props/units/helmets/celt_helmet_montefortino_01.xml" attachpoint="helmet"/>
<prop actor="props/units/helmets/hele_attic_e2.xml" attachpoint="helmet"/>
</props>
</variant>
<variant frequency="1" name="Celtic Montefortino Helmet-02">
<variant frequency="1" name="Samnite-Attic-03">
<props>
<prop actor="props/units/helmets/celt_helmet_montefortino_02.xml" attachpoint="helmet"/>
<prop actor="props/units/helmets/hele_attic_e3.xml" attachpoint="helmet"/>
</props>
</variant>
<variant frequency="1" name="Celtic Montefortino Helmet-03">
<variant frequency="1" name="Samnite-Attic-04">
<props>
<prop actor="props/units/helmets/celt_helmet_montefortino_03.xml" attachpoint="helmet"/>
<prop actor="props/units/helmets/hele_attic_e4.xml" attachpoint="helmet"/>
</props>
</variant>
<variant frequency="1" name="Celtic Coolus Helmet-01">
<variant frequency="1" name="Samnite-Phrygian-01">
<props>
<prop actor="props/units/helmets/celt_helmet_coolus_01.xml" attachpoint="helmet"/>
<prop actor="props/units/helmets/hele_phrygian_e11.xml" attachpoint="helmet"/>
</props>
</variant>
<variant frequency="1" name="Celtic Coolus Helmet-02">
<variant frequency="1" name="Rome-Montefortino-01">
<props>
<prop actor="props/units/helmets/celt_helmet_coolus_02.xml" attachpoint="helmet"/>
</props>
</variant>
<variant frequency="1" name="Celtic Meyrick Helmet">
<props>
<prop actor="props/units/helmets/celt_helmet_meyrick.xml" attachpoint="helmet"/>
<prop actor="props/units/helmets/samnite_helmet_montefortino.xml" attachpoint="helmet"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="chainmail-1">
<textures>
<texture file="skeletal/celt_chain_01.png" name="baseTex"/>
<texture file="skeletal/celt_chain_01_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="chainmail-1a">
<variant frequency="6" name="Cuirass">
<mesh>skeletal/new/m_armor_tunic_short.dae</mesh>
<textures>
<texture file="skeletal/celt_chainmail_1_a.png" name="baseTex"/>
<texture file="skeletal/celt_chainmail_1_spec.png" name="specTex"/>
<texture file="skeletal/samnite_isp_e_1.dds" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="chainmail-1b">
<variant frequency="2" name="pectoral-tripledisc">
<mesh>skeletal/new/m_tunic_short.dae</mesh>
<textures>
<texture file="skeletal/kart_csp_a_1.dds" name="baseTex"/>
</textures>
</variant>
<variant frequency="2" name="pectoral-square">
<mesh>skeletal/new/m_tunic_short.dae</mesh>
<textures>
<texture file="skeletal/kart_csp_a_2.dds" name="baseTex"/>
</textures>
</variant>
<variant frequency="2" name="pectoral-muscle">
<mesh>skeletal/new/m_armor_tunic_short.dae</mesh>
<textures>
<texture file="skeletal/celt_chainmail_1_b.png" name="baseTex"/>
<texture file="skeletal/celt_chainmail_1_spec.png" name="specTex"/>
<texture file="skeletal/kart_csp_a_3.dds" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="chainmail-1c">
<mesh>skeletal/new/m_armor_tunic_short.dae</mesh>
<variant frequency="2" name="Roman Scale Mail">
<mesh>skeletal/new/m_armor_tunic_long.dae</mesh>
<textures>
<texture file="skeletal/celt_chainmail_1_c.png" name="baseTex"/>
<texture file="skeletal/celt_chainmail_1_spec.png" name="specTex"/>
<texture file="skeletal/rome_su1_extraordinarii.dds" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="chainmail-2a">
<mesh>skeletal/new/m_armor_pants.dae</mesh>
<variant frequency="1" name="Roman Chainmail">
<mesh>skeletal/new/m_tunic_short.dae</mesh>
<textures>
<texture file="skeletal/celt_chainmail_2_a.png" name="baseTex"/>
<texture file="skeletal/celt_chainmail_2_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="chainmail-2b">
<mesh>skeletal/new/m_armor_pants.dae</mesh>
<textures>
<texture file="skeletal/celt_chainmail_2_b.png" name="baseTex"/>
<texture file="skeletal/celt_chainmail_2_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="chainmail-2c">
<mesh>skeletal/new/m_armor_pants.dae</mesh>
<textures>
<texture file="skeletal/celt_chainmail_2_c.png" name="baseTex"/>
<texture file="skeletal/celt_chainmail_2_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="chainmail-3a">
<textures>
<texture file="skeletal/celt_chainmail_3_a.png" name="baseTex"/>
<texture file="skeletal/celt_chainmail_3_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="chainmail-3b">
<textures>
<texture file="skeletal/celt_chainmail_3_b.png" name="baseTex"/>
<texture file="skeletal/celt_chainmail_3_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="chainmail-3c">
<textures>
<texture file="skeletal/celt_chainmail_3_c.png" name="baseTex"/>
<texture file="skeletal/celt_chainmail_3_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="chainmail-4a">
<mesh>skeletal/new/m_armor_tunic_short.dae</mesh>
<textures>
<texture file="skeletal/celt_chainmail_4_a.png" name="baseTex"/>
<texture file="skeletal/celt_chainmail_4_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="chainmail-4b">
<mesh>skeletal/new/m_armor_tunic_short.dae</mesh>
<textures>
<texture file="skeletal/celt_chainmail_4_b.png" name="baseTex"/>
<texture file="skeletal/celt_chainmail_4_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="chainmail-4c">
<mesh>skeletal/new/m_armor_tunic_short.dae</mesh>
<textures>
<texture file="skeletal/celt_chainmail_4_c.png" name="baseTex"/>
<texture file="skeletal/celt_chainmail_4_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="leather-1">
<textures>
<texture file="skeletal/celt_leather_01.png" name="baseTex"/>
<texture file="skeletal/celt_leather_01_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="leather-2">
<textures>
<texture file="skeletal/celt_leather_02.png" name="baseTex"/>
<texture file="skeletal/celt_leather_01_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="linothorax-3a">
<textures>
<texture file="skeletal/celt_linothorax_03.png" name="baseTex"/>
<texture file="skeletal/celt_linothorax_03_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="linothorax-3b">
<textures>
<texture file="skeletal/celt_linothorax_03_b.png" name="baseTex"/>
<texture file="skeletal/celt_linothorax_03_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="linothorax-3c">
<textures>
<texture file="skeletal/celt_linothorax_03_c.png" name="baseTex"/>
<texture file="skeletal/celt_linothorax_03_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="linothorax-3d">
<textures>
<texture file="skeletal/celt_linothorax_03_d.png" name="baseTex"/>
<texture file="skeletal/celt_linothorax_03_spec.png" name="specTex"/>
<texture file="skeletal/rome_su3_marian_legion.dds" name="baseTex"/>
</textures>
</variant>
</group>
@@ -196,11 +103,7 @@
<variant file="biped/gather_praise.xml"/>
<variant file="biped/build.xml"/>
<variant file="biped/build_farm.xml"/>
<variant file="biped/death_infantry.xml">
<props>
<prop actor="props/units/capes/swordsman_shield_relax_celt.xml" attachpoint="root"/>
</props>
</variant>
<variant file="biped/death_infantry.xml"/>
</group>
<material>player_trans_spec.xml</material>
<material>player_trans.xml</material>
</actor>
@@ -7,6 +7,6 @@
<Entity>units/cart_infantry_slinger_iber_e</Entity>
</Promotion>
<VisualActor>
<Actor>units/carthaginians/infantry_slinger_a.xml</Actor>
<Actor>units/iberians/infantry_slinger_a.xml</Actor>
</VisualActor>
</Entity>
@@ -28,6 +28,6 @@
<Entity>units/cart_infantry_slinger_iber_a</Entity>
</Promotion>
<VisualActor>
<Actor>units/carthaginians/infantry_slinger_b.xml</Actor>
<Actor>units/iberians/infantry_slinger_b.xml</Actor>
</VisualActor>
</Entity>
@@ -5,6 +5,6 @@
</Identity>
<Promotion disable=""/>
<VisualActor>
<Actor>units/carthaginians/infantry_slinger_e.xml</Actor>
<Actor>units/iberians/infantry_slinger_e.xml</Actor>
</VisualActor>
</Entity>
@@ -7,6 +7,6 @@
<Entity>units/cart_infantry_swordsman_ital_e</Entity>
</Promotion>
<VisualActor>
<Actor>units/carthaginians/infantry_swordsman_2_a.xml</Actor>
<Actor>units/carthaginians/infantry_swordsman_a.xml</Actor>
</VisualActor>
</Entity>
@@ -18,7 +18,7 @@
<Civ>cart</Civ>
<Classes datatype="tokens">Italian</Classes>
<GenericName>Samnite Swordsman</GenericName>
<Icon>units/cart_infantry_swordsman_2.png</Icon>
<Icon>units/cart_infantry_swordsman.png</Icon>
<RequiredTechnology>phase_town</RequiredTechnology>
<SelectionGroupName>units/cart_infantry_swordsman_ital_b</SelectionGroupName>
<SpecificName>Seḫīr Romaḥ</SpecificName>
@@ -28,6 +28,6 @@
<Entity>units/cart_infantry_swordsman_ital_a</Entity>
</Promotion>
<VisualActor>
<Actor>units/carthaginians/infantry_swordsman_2_b.xml</Actor>
<Actor>units/carthaginians/infantry_swordsman_b.xml</Actor>
</VisualActor>
</Entity>
@@ -5,6 +5,6 @@
</Identity>
<Promotion disable=""/>
<VisualActor>
<Actor>units/carthaginians/infantry_swordsman_2_e.xml</Actor>
<Actor>units/carthaginians/infantry_swordsman_e.xml</Actor>
</VisualActor>
</Entity>